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Crime & Punishment

 
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Plea for more than 3 minutes to kill a freighter

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Author
Black Pedro
Mine.
#41 - 2016-04-29 15:04:16 UTC  |  Edited by: Black Pedro
Sarah Flynt wrote:
Let's talk about freighter ganking entirely without bumpers first: You both claim unanimously that you deem it to be "nigh impossible" and yet space wizard HABEPHO and his merry band of space elves do it all the time. How can that possibly be? The reason is quite simple: they aren't outlaws (sec status below -5 for those who don't know what an outlaw is). They accept the fact that ganking in highsec has certain punishments apart from losing your ship and adapt accordingly by either paying the fee for clone soldier tags or ratting their sec status back up. And this is what you actually fear: that the intended consequences suddenly could have a meaning. Currently they're more of a joke for dedicated gank alts and very easy to overcome. To say it in the words of your own camp: "You want to have the cake and eat it too".
Sure, I never claimed that tagging up and ganking as a neutral would be impossible. But I want to play the game as an outlaw. A pirate. A criminal who knocks over a transport and takes their loot for my own. Clearly, CCP wants me to be able to do that as well. They have spent much effort to enable criminal game play to take place in highsec. I think it is perfectly reasonable to raise the concern that a change in game mechanics would make such play functionally impossible.

I don't care about bumping. Replace it with something else entirely if you wish, but I would like to be able to plan and execute a heist with my fellow outlaw highwaymen. If bumping is removed straight out I would not be able to do so as an outlaw - at all. Sure, I can 'abuse' (see what I did there) the Tags-for-Sec system and gank while neutral, but that doesn't seem like a good solution from a content point of view as I would be much harder to stop from ganking using cloaked stealth bombers or otherwise while neutral or from a world view as only the most overloaded freighters would ever die because of the increased cost. If reducing the rate of ganking is you goal I can see why you would want bumping removed, but otherwise it seems to me if it is only bumping you have a problem with you would want it replaced with some other interdiction mechanic more likely to stimulate conflict and provide a skill component for flying freighters.

But this is all premature as I agree with you CCP is unlikely to prevent a suicide point from working. So we are left at more-or-less the same place we were before. I agree that perma-bumping was problematic and I accept the need for a suicide scram a reasonable compromise but I don't expect that to change much at all - either changing how outlaw gankers operate or making carebears and their apologists suddenly happy about the mechanic. Criminals will still operate, exactly as CCP intends for them to, exploding complacent freighter pilots and adapting to the new mechanic, and carebears will continue to whine how unfair it is that they can lose their stuff to a dedicated and organized group of players many times their number. But I really do think there is a better way to facilitate criminal game play somewhere out there.

I am very interested in hearing replacement ideas for bumping (or bump/suicide scramming) that would allow criminals to fight over a freighter in highsec that would be embraced by the anti-ganking community. Perhaps this isn't the place, but if some anti-ganker would like to lay out a system they would think fair to allow a group of outlaws to attack a freighter in highsec that doesn't use bumping, I am all ears.
Tyyler DURden
Mordechai and Sons Distribution Co.
#42 - 2016-04-29 15:43:03 UTC
When is this new bumping mechanic supposed to be released anyway, the next patch?

Tyyler DURden says "use soap"

Scotsman Howard
S0utherN Comfort
#43 - 2016-04-29 16:59:32 UTC
Tyyler DURden wrote:
When is this new bumping mechanic supposed to be released anyway, the next patch?


The only new bumping mechanic I am aware of is the idea that you can't be bumped if you are tethered to a citadel.
Serendipity Lost
Repo Industries
#44 - 2016-04-29 17:17:46 UTC
Black Pedro wrote:
Serendipity Lost wrote:
I think the spirit of CONCORD is that if you're red flashy (again by sec status of 15min timer) in empire then you're either moving constantly to evade the facpo (who will scram and kill you as you don't have time to fight them off and escape) or in a pod. It allows for a fleet to assemble and gank or whatever, but you have to be quick about it.

Here's the rub - bumping bypassed the whole spirit of CONCORD and allowed gankers to take their time and gank at their leisure. THAT is what overall pissed off the non gankers. Sure there are all sorts of counters -heck my corp even rescued one of my guys being bumped in an orca after the bumping started. It's not about the ability of freighters to evade a gank, the anger was at the ability of the gankers to evade the spirit of CONCORD in HS. Multiple ships stacked for the slaughter and the 20+ minute game of beach ball as the gankers logged in and assembled are what did it in.
So you're good with the new paradigm which will likely still involve bumping by a Machariel interspersed with a suicide point from a noobship to tackle the freighter for a bit? I mean it does fulfill "the spirit of CONCORD" by offering up a sacrifice to the NPCs every three minutes or so, and will stop perma-bumping. Somehow though, I foresee the same complaints from the usual quarters that there is not enough risk for gankers and the calls for yet another nerf to bumping and/or ganking.

Even if CCP rewrites the entering warp mechanic to enforce a hard 3 minute limit and prevent using a suicide scram, I still see the carebear crowd complaining that during those three minutes of bumping the bumper is still evading the "spirit of CONCORD". I guess it doesn't matter much what they think, but I do wonder where they will turn next for the "one more nerf" in their continual effort to bring balance to what is an inherently (and intentionally) unbalanced mechanic.



The difference would be they have 3 minutes to hope they make it.

I like ganking and think bumping was a stupid mechanic. I'm not sure where that puts me on your love/hate list. In the end where I fall out on anyone's list isn't important. I'm just giving you my read on the whole thing.

My read on you is that you are mad. Real mad. That's cool, I've been mad before. Just search the change to mass/range when jumping through a wh. A small silly thing, but sheeesh I was rabid.

I doubt the suicide bantam will last if that's the work around. CCP will get that too, for the same reasons.

I'll give you the solution. EFFORT. The new paradigm (ugh hate that word) will probably include maintaining your sec status sufficient to keep the facpo off your back so you can do as you please. It's not hard to gank AND maintain sec status, it's actually quite easy. It only takes a small amount of EFFORT to maintain your get out of jail free card. I've done it on this character. Only for a month here and there, but I'm not making it up - I've done it. If you can't expend the EFFORT to maintain your get out of jail free card, then perhaps ganking isn't all that important to you after all.

I think long term the practice of pinging a suicide gank will go the way of the dinosaur. At least you can still just ping sov timers of interest. There are still afk options available Shocked The free ride is over or ending - time to bring some effort to the game!
Black Pedro
Mine.
#45 - 2016-04-29 17:50:39 UTC  |  Edited by: Black Pedro
Serendipity Lost wrote:
My read on you is that you are mad. Real mad. That's cool, I've been mad before. Just search the change to mass/range when jumping through a wh. A small silly thing, but sheeesh I was 98Kcmw9SyGwY

I doubt the suicide bantam will last if that's the work around. CCP will get that too, for the same reasons. !
I'm not mad at all. Just my read of the situation is that suicide scramming will still be possible and I am curious how the anti-bumping crew will take that. You seem mostly cool, if not your usual passive-aggressive self about it.

Personally, I don't think that most others who have an issue with bumping will take the migration to the suicide scram paradigm with such aplomb. They will view the requirement of sacrificing a frigate or noob ship as 'cheap' and be agitating for more nerfs the next day. But given we don't even know what form the nerf to bumping will take, it probably is too early to start a meta discussion of the acceptance of a yet-to-be-determine mechanic.

Therefore, I withdraw the question.
Bumblefck
Kerensky Initiatives
#46 - 2016-04-29 20:06:08 UTC
Bumblefck wrote:
Galaxy Pig, where is your permit? You may issue them, but you do not have one

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#47 - 2016-04-30 21:52:14 UTC
Black Pedro wrote:
not full quoting
Apparently we have very different views of what a pirate constitutes. For me it's a role you can play in the game, defined by your actions and a certain state of mind (of your char) but also limited by game mechanics. For you it's apparently either a certain number on your char sheet or the refusal to pay a fee/effort to prevent highsec NPC's from chasing you.

I really don't get why you think you're entitled to an aggression free tackle mechanism for a certain ship class when all other forms of piracy simply accept the fact that they can't do certain things when having a security status below -5. I've yet to hear a single Vexor or Tornado hauler ganker in the trade pipes or at trade hubs to demand such a thing. CCP even gave you clone soldier tags to bribe your sec status up to a desired level, so you don't have to grind it up anymore. Don't pod the target and the security hit is very small. If you also want to pod the target, you've to pay a price for it but that is your choice.

If freighters couldn't be ganked any other way you'd have a point but that is certainly not the case as others demonstrate on a daily basis. Even with a sec status of below -5 it's far from impossible. It's certainly tedious and error prone, depending how good your timing is, but it can be done.

If bumping was a crucial tackle mechanism in other parts of space, you'd have a point but that also doesn't apply anymore: supers just got their e-war immunity removed.

Removing bumping as a way to prevent warp also only affects freighters that are actively flown. Freighters on autopilot still can be bumped as long as you want when they're slowboating to the gate or even on the other side with a suicide scram, which - as you certainly know - disables the autopilot and thus any warp attempt. Isn't that what your camp is telling people all the time: don't fly a freighter AFK and you're safe (which was BS to begin with but without bump tackle it's at least true in certain cases)?

Above are the reasons why it's highly unlikely that any AG member will ever make any serious suggestions to replace bump tackle with something else because we want it completely removed as it's completely unneccessary. Sure, you may hear some people, who haven't really thought it through, say that a bumping ship should simply go suspect but we both know that it would be incredibly hard if not impossible to implement this in a way that doesn't turn the Jita undock into a freighter graveyard.

CCP is giving you a 3 minute window (for now) and you should be happy that they're even so generous because in my opinion it should be removed alltogether as it doesn't make any sense and doesn't fit in with the rest of the highsec aggression mechanics, but ...

... and here comes a big BUT: I also think that the Highsec PVP side in general is in desperate need of a complete rethought as I agree that there are less and less options for you and by that also for the good guys (that's us btw in case you had any ideas :P). Not just the criminal side but also CONCORD approved PVP: Highsec wars were already unfun for the defenders most of the time, now they're even unfun for the attackers, thanks to the removal of onesided watchlisting. There is much more but that's probably for another time to discuss (hi ISD, not trying to derail the thread <3).

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Galaxy Pig
New Order Logistics
CODE.
#48 - 2016-05-01 01:12:44 UTC
Tyyler DURden wrote:
Facetious.



Lol, has CODE. trolled you guys so hard that you have some sort of PTrollSD or something? I must admit , I feel a bit like the boy who cried wolf, here.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Black Pedro
Mine.
#49 - 2016-05-01 06:10:42 UTC
Sarah Flynt wrote:
I really don't get why you think you're entitled to an aggression free tackle mechanism for a certain ship class when all other forms of piracy simply accept the fact that they can't do certain things when having a security status below -5.
I never said I was. But the balancing of the massive EHP against the binary nature of the CONCORD mechanic is problematic. It is the exact reason that the other capital ships are not allowed into highsec - the EHP is just too high for a DPS race game mechanic to be feasible and thus they would be invulnerable. If you do not allow some sort of tackle against freighters, you make it functionally impossible for an actively piloted freighter to be killed by criminals.

I would be perfectly fine with an interdiction method that turns a neutral tackler suspect. Or forces the attacker to risk some deployable structure or special ship. Anything really, that would allow an attempt on an actively piloted freighter by criminals. Bumping for 3 minutes (if perhaps a little short) still qualifies as does bumping with a suicide point, but I was wondering if AG had an alternative they would think more fair than using bumping at all.

Regardless, that is the long term problem is that balancing issue. Without tackle, freighters are much more expensive to kill if you are forced to circumvent crime watch and gankers are much harder to stop if they are not criminals so it kills content from both sides. Less freighters will start fights and there is nearly no room for friends or Good Samaritans to come help out the hauler pilot when it does.

I do see that indefinite tackle, without an avenue for a CONCORD-approved response, needed addressing. We shouldn't forget however that bumping and the risk of interference of navigation of capital ships by subcaps was intentionally included as a vulnerability for them by the game designers. Freighters are intended to have down-sides to offset their many strengths, and vulnerability to bump-tackle is one of them. That's probably why CCP went with this modification of the mechanic, rather than a complete removal of bumping.

Sarah Flynt wrote:
... and here comes a big BUT: I also think that the Highsec PVP side in general is in desperate need of a complete rethought as I agree that there are less and less options for you and by that also for the good guys (that's us btw in case you had any ideas :P). Not just the criminal side but also CONCORD approved PVP: Highsec wars were already unfun for the defenders most of the time, now they're even unfun for the attackers, thanks to the removal of onesided watchlisting. There is much more but that's probably for another time to discuss (hi ISD, not trying to derail the thread <3).
Well, at least here we have found some more common ground. I agree that wars and crime mechanics are due for a rethink and pass by CCP. There is much room to fix both mechanics to allow more interesting and enjoyable fights. But I think you are right this isn't the place for that discussion. My hope though is that if Fozzie was serious about letting capitals back into highsec, they will be forced to address the whole way illegal aggression is handled and implement a new way for capital ships to be attacked that allows more interesting gameplay and choices for both attacker and defender.

Until then we have 3 minutes bumping or slightly longer bump/scramming. I guess we'll see how that plays out.
Moonacre Parmala
State War Academy
Caldari State
#50 - 2016-05-01 11:55:02 UTC
how about bringing mass and kinetics into the equation.

simple maths atm.

Cerberus vs Charon. Vanilla figures. ignoring skills and abilities etc.

Cerberus. Charon
mass 12,720,000kg Vs mass 960,000,000kg
Max vel. 220m/s Max Vel 60m/s
potential energy 2,798,400,000kgm/s pE 57,600,000,000kgm/s
(mass x velocity)

it would mean a Cerberus at max velocity would have to hit a charon 21 times to stop it never mind change it's direction.
i thought that this would have played a part when you get an inty bumping a freighter away from a gate................

Law Number III: There are no lazy veteran lion hunters.

Law Number VI: A hungry dog hunts best. A hungrier dog hunts even better.

Law Number XXXVIII: The early bird gets the worm. The early worm....gets eaten.

If in doubt , SHOOT !

Ima Wreckyou
The Conference Elite
Safety.
#51 - 2016-05-02 07:18:08 UTC
Sarah Flynt wrote:
I really don't get why you think you're entitled to an aggression free tackle mechanism for a certain ship class when all other forms of piracy simply accept the fact that they can't do certain things when having a security status below -5.

CCP is giving you a 3 minute window (for now) and you should be happy that they're even so generous because in my opinion it should be removed alltogether as it doesn't make any sense and doesn't fit in with the rest of the highsec aggression mechanics, but ...

... and here comes a big BUT: I also think that the Highsec PVP side in general is in desperate need of a complete rethought as I agree that there are less and less options for you and by that also for the good guys (that's us btw in case you had any ideas :P). Not just the criminal side but also CONCORD approved PVP: Highsec wars were already unfun for the defenders most of the time, now they're even unfun for the attackers, thanks to the removal of onesided watchlisting. There is much more but that's probably for another time to discuss (hi ISD, not trying to derail the thread <3).

No one demands an aggression free tackle in Highsec. It just happened that the creative people playing EVE used the game mechanics already in place in a probably not so intended way. And this has happened a lot of times with different mechanics over the years.

What makes me upset about this is that CCP has no intention to actually fix the real problems in Highsec. They just remove some stuff here and there and implement some stupid custom rules to silence the people who cry the loudest.

I mean it's not only the ganking, they just seriously hurt all the mercs and probably AG as well by just removing the watchlist without any replacement at all.

And this is just another example of a bullshit fix. What will it accomplish? In the best case nothing in the worst case it will completely backfire. It is always a bad idea to implement some non-obvious game mechanic to protect the carebears because: they will not know it exists, since they are not interested in game mechanics anyway. We will know every detail and use it in ways CCP did not intended.

The way it is proposed now it will still be there, but only for people who have like 6-7 suicide tacklers ready in system. I am sure I already know such a group. Now the mechanic will be an exclusive to us, well done!
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#52 - 2016-05-02 15:52:31 UTC
Ima Wreckyou wrote:
No one demands an aggression free tackle in Highsec.
He wants to tackle a freighter over a prolonged time without CONCORD interfering. How else would you call it?

Ima Wreckyou wrote:
The way it is proposed now it will still be there, but only for people who have like 6-7 suicide tacklers ready in system. I am sure I already know such a group. Now the mechanic will be an exclusive to us, well done!
No doubt about that. And this will not be the last nerf if you continue freighter ganking at the same rate as you did during the last year, especially if you keep ganking empty or low cargo value freighters. When will you finally realize that it's not CCP who is ultimately responsible for all these nerfs but you yourselves? CCP only reacts to developments that they have identified to be unhealthy for their subscriber numbers and primarily highsec has lost a ton of subs (CCP Fozzie said so in an interview at the end of last year where he also mentioned for the first time that they were looking into modifications to bumping, especially wrt. freighters). When other profit-oriented freighter gankers come to us and beg us to put an end to what you're doing, then you know something is seriously wrong.

Same for miner ganking: CCP just announced another major iteration for mining barges. Do you really think the timing is a coincidence? I fully expect another major nerf for your playstyle and if I look at the mining landscape in highsec these days, I certainly don't blame them.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Ima Wreckyou
The Conference Elite
Safety.
#53 - 2016-05-02 17:09:00 UTC
Sarah Flynt wrote:

No doubt about that. And this will not be the last nerf if you continue freighter ganking at the same rate as you did during the last year, especially if you keep ganking empty or low cargo value freighters. When will you finally realize that it's not CCP who is ultimately responsible for all these nerfs but you yourselves? CCP only reacts to developments that they have identified to be unhealthy for their subscriber numbers and primarily highsec has lost a ton of subs (CCP Fozzie said so in an interview at the end of last year where he also mentioned for the first time that they were looking into modifications to bumping, especially wrt. freighters). When other profit-oriented freighter gankers come to us and beg us to put an end to what you're doing, then you know something is seriously wrong.

Same for miner ganking: CCP just announced another major iteration for mining barges. Do you really think the timing is a coincidence? I fully expect another major nerf for your playstyle and if I look at the mining landscape in highsec these days, I certainly don't blame them.

I am sure you can provide us with the source of the information where Fozzy says we are responsible for the decline in subscribers and the reason why CCP has to repeatedly adjust the game and introduce silly new mechanics.

I hope it was not just something you just made up or extrapolated out of a simple sentence which tells us absolutely nothing. It Would be great to have that link ready next time someone tells me we have no impact.
Black Pedro
Mine.
#54 - 2016-05-02 17:59:18 UTC  |  Edited by: Black Pedro
Sarah Flynt wrote:
Same for miner ganking: CCP just announced another major iteration for mining barges. Do you really think the timing is a coincidence? I fully expect another major nerf for your playstyle and if I look at the mining landscape in highsec these days, I certainly don't blame them.

Sure, it is not a coincidence that a mining ship overhaul was announced in practically the same breath as the new industrial structures. Mining may finally be getting a bit of an overhaul everyone wants to see with new ways to mine so it totally makes sense that changes to mining barges to support this new game play would come with the Drilling Platforms.

But you are mistaken if you think that means highsec mining is going to be made safer. If anything, the renewed vulnerability of all structures to war declarations is a clear gift of content to those who control regions space like the New Order who will be able to enforce their will against the structures of miners who don't follow their rules. Only those that have permission to anchor a structure in a region of space (or the ability to defend it) will now be able to mine with full efficiency.

In fact, those highsec miners without access to drilling platforms are about to get hit by a big nerf to their income as they get outcompeted by their fellow miners who do. If I were a highsec miner, I'd be looking either to join a group large enough to defend a drilling platform, or a new profession entirely.

CCP has doubled-down on player-driven content and it seems to be working by adding more ways for players to wreck each other's dreams. Even the slumbering nullsec seems to be picking up activity. They are not going to turn around now. I think it is just wishful thinking on your part to say that CCP is going to actively be adding ways for highsec miners to wall themselves off from the greater sandbox. If anything, there is going to be more ways to interfere with illegal mining operations coming online in the next year.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#55 - 2016-05-03 05:04:55 UTC
Ima Wreckyou wrote:
Sarah Flynt wrote:
[...]CCP only reacts to developments that they have identified to be unhealthy for their subscriber numbers and primarily highsec has lost a ton of subs (CCP Fozzie said so in an interview at the end of last year where he also mentioned for the first time that they were looking into modifications to bumping, especially wrt. freighters)[...]
I am sure you can provide us with the source of the information where Fozzy says we are responsible for the decline in subscribers and the reason why CCP has to repeatedly adjust the game and introduce silly new mechanics.

No, he didn't say that and I didn't say that either. There is no single reason. It's not that easy. The part in parantheses refers to the second part of the previous sentence: "primarily highsec has lost a ton of subs". My appologies, I should have clarified that. The interview was by EN24. Unfortunately the link to the audiofile on their website is dead but it's still on their iTunes channel. It's the one from 15.07.2015, even earlier than I remembered.

Interrestingly after being asked for ganking he repeated what was presented at fanfest 2015: that ganking increases player retention. I hope that wasn't based on what they presented at fanfest, as while being an interresting datapoint which warrants further research, you can't draw this conclusion from the presented data and methology (you couldn't draw the opposite conclusion either if the data was different). Regardless to what data he was referring to: the question this raises is: what has changed since then? Why the sudden change of mind? Why the enormous freighter EHP buff that also affects other parts of space (don't believe for a second that this was some sort of 'quid pro quo' thing wrt. gankers vs. anti-gankers. No game designer works like that)? Why the bumping nerf? Is it to stop the cases of bumping for hours? Unlikely with just a 3 minute window, so it appears to be more likely to be directly targeted at ganking. But why, when it supposedly increases player retention? Any plausible explanation?

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Ima Wreckyou
The Conference Elite
Safety.
#56 - 2016-05-03 08:10:24 UTC
Sarah Flynt wrote:

No, he didn't say that and I didn't say that either. There is no single reason. It's not that easy. The part in parantheses refers to the second part of the previous sentence: "primarily highsec has lost a ton of subs". My appologies, I should have clarified that. The interview was by EN24. Unfortunately the link to the audiofile on their website is dead but it's still on their iTunes channel. It's the one from 15.07.2015, even earlier than I remembered.

Interrestingly after being asked for ganking he repeated what was presented at fanfest 2015: that ganking increases player retention. I hope that wasn't based on what they presented at fanfest, as while being an interresting datapoint which warrants further research, you can't draw this conclusion from the presented data and methology (you couldn't draw the opposite conclusion either if the data was different). Regardless to what data he was referring to: the question this raises is: what has changed since then? Why the sudden change of mind? Why the enormous freighter EHP buff that also affects other parts of space (don't believe for a second that this was some sort of 'quid pro quo' thing wrt. gankers vs. anti-gankers. No game designer works like that)? Why the bumping nerf? Is it to stop the cases of bumping for hours? Unlikely with just a 3 minute window, so it appears to be more likely to be directly targeted at ganking. But why, when it supposedly increases player retention? Any plausible explanation?

I see, just your imagination again. My "explanation" or interpretation of the events is that they simply don't care about Highsec but some Nullsec friends got a Freighter bumped and ganked and now they just trow some small effortless fixes at it.

Somehow some null guys just look down on Highsec, expect it to be carebear land and even if they occasionally themselves move stuff around they just expect to be safe and get all the rage when their Freighter gets killed and their assets for their important internet spacship empire in null get stolen.

I expected that bumping nerf a long time now, pretty much since that old PL friend of Fozzy got bumped and ganked and was totally raging about it on a podcast. That guy had a whole alliance of friends but was somehow thinking shipping billions in assets without even an escort is the way to go in EVE, because Highsec is safe.

Why wouldn't CCP say so if ganking really was bad for player retention? In fact they say the complete opposite! Until the time we have an official statement from a CCP guy that we in fact drive players away with ganking your assumption is not only baseless, pretty much everything CCP said points in the direction of it being completely wrong.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#57 - 2016-05-03 13:26:42 UTC
Moonacre Parmala wrote:
how about bringing mass and kinetics into the equation.

simple maths atm.

Cerberus vs Charon. Vanilla figures. ignoring skills and abilities etc.

Cerberus. Charon
mass 12,720,000kg Vs mass 960,000,000kg
Max vel. 220m/s Max Vel 60m/s
potential energy 2,798,400,000kgm/s pE 57,600,000,000kgm/s
(mass x velocity)

it would mean a Cerberus at max velocity would have to hit a charon 21 times to stop it never mind change it's direction.
i thought that this would have played a part when you get an inty bumping a freighter away from a gate................


Who bumps with a Cerebus, or without a MWD? A MWD also adds a *lot* of mass.
Herzog Wolfhammer
Sigma Special Tactics Group
#58 - 2016-05-03 16:20:47 UTC
Ima Wreckyou wrote:
Sarah Flynt wrote:

No, he didn't say that and I didn't say that either. There is no single reason. It's not that easy. The part in parantheses refers to the second part of the previous sentence: "primarily highsec has lost a ton of subs". My appologies, I should have clarified that. The interview was by EN24. Unfortunately the link to the audiofile on their website is dead but it's still on their iTunes channel. It's the one from 15.07.2015, even earlier than I remembered.

Interrestingly after being asked for ganking he repeated what was presented at fanfest 2015: that ganking increases player retention. I hope that wasn't based on what they presented at fanfest, as while being an interresting datapoint which warrants further research, you can't draw this conclusion from the presented data and methology (you couldn't draw the opposite conclusion either if the data was different). Regardless to what data he was referring to: the question this raises is: what has changed since then? Why the sudden change of mind? Why the enormous freighter EHP buff that also affects other parts of space (don't believe for a second that this was some sort of 'quid pro quo' thing wrt. gankers vs. anti-gankers. No game designer works like that)? Why the bumping nerf? Is it to stop the cases of bumping for hours? Unlikely with just a 3 minute window, so it appears to be more likely to be directly targeted at ganking. But why, when it supposedly increases player retention? Any plausible explanation?

I see, just your imagination again. My "explanation" or interpretation of the events is that they simply don't care about Highsec but some Nullsec friends got a Freighter bumped and ganked and now they just trow some small effortless fixes at it.

Somehow some null guys just look down on Highsec, expect it to be carebear land and even if they occasionally themselves move stuff around they just expect to be safe and get all the rage when their Freighter gets killed and their assets for their important internet spacship empire in null get stolen.

I expected that bumping nerf a long time now, pretty much since that old PL friend of Fozzy got bumped and ganked and was totally raging about it on a podcast. That guy had a whole alliance of friends but was somehow thinking shipping billions in assets without even an escort is the way to go in EVE, because Highsec is safe.

Why wouldn't CCP say so if ganking really was bad for player retention? In fact they say the complete opposite! Until the time we have an official statement from a CCP guy that we in fact drive players away with ganking your assumption is not only baseless, pretty much everything CCP said points in the direction of it being completely wrong.





Is this about bumping or ganking?

I'd expect you of all players to be careful about crossing the bridge.

So maybe CCP says that ganking retains players. But being able to bump a ship endlessly without consequences, a situation that does not necessarily end in a gank, does what?

The can-flippers and aggro-fu black belts of olde, bitter over the changes brought on by wreck abandonment options and crime watch, all went...... where?


Remember it's about bumping.

BTW: nullsec makes the events that puts Eve on mainstream news sites, not highsec. That the owner of this content knows which side of the toast is buttered is predictable. All this highsec tomfoolery is of no consequence to the game and in the end nobody cares.

Bring back DEEEEP Space!

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#59 - 2016-05-03 16:36:40 UTC
Ima Wreckyou wrote:
I see, just your imagination again.
Feel free to call it whatever you like. At least my conclusion is based on what ends up in the game and not some tinfoil theory.

Ima Wreckyou wrote:
Why wouldn't CCP say so if ganking really was bad for player retention? In fact they say the complete opposite! Until the time we have an official statement from a CCP guy that we in fact drive players away with ganking your assumption is not only baseless, pretty much everything CCP said points in the direction of it being completely wrong.

Another point to consider: the fanfest presentation data only covered the first 15 days of a char. As you couldn't train into a freighter in that timespan a year ago, those aren't included at all and the data for freighters might look very different. It's just a theory but at least it would explain this apparent contradiction in what they say and what they're actually doing.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Ima Wreckyou
The Conference Elite
Safety.
#60 - 2016-05-03 16:39:20 UTC
Herzog Wolfhammer wrote:
same idiotic crap as usual

Why are you even quoting my post if you don't adress the content. I don't care what your problem with understanding the game mechanics of ganking and bumping is, maybe try to understand how the game works or something.