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Jump Clone Charge

Author
Isaac Armer
The Soup Kitchen
#61 - 2016-05-02 19:50:51 UTC
Zorn Cosby wrote:
So I take it that those belittling my issue would have no concerns were CCP to implement a 500K recurring fee to logon to their account and access their assets? And better yet, if they do it without discussing or documenting it?

So I take it that no one would have an issue at all with such an implementation?

This is functionally equivalent to the per-use JC fee. I have a 1B+ asset per account that I cannot access without paying a fee. I cannot sell it and I now cannot access it without paying a fee. Same implementation as a per login fee, you login to gain access to your assets.


Today I learned I can still play the game if I don't log in, just like I can still play the game regardless of what clone I'm in.

Or maybe (just maybe) we don't fall for reductio ad absurdum
Pandora Carrollon
Provi Rapid Response
#62 - 2016-05-02 19:55:25 UTC  |  Edited by: Pandora Carrollon


Those and for me this.

I'm having LK conversation flashbacks...
Ralph King-Griffin
New Eden Tech Support
#63 - 2016-05-02 19:58:20 UTC  |  Edited by: Ralph King-Griffin
Zorn Cosby wrote:
So I take it that those belittling my issue would have no concerns were CCP to implement a 500K recurring fee to logon to their account and access their assets? And better yet, if they do it without discussing or documenting it?

So I take it that no one would have an issue at all with such an implementation?

This is functionally equivalent to the per-use JC fee. I have a 1B+ asset per account that I cannot access without paying a fee. I cannot sell it and I now cannot access it without paying a fee. Same implementation as a per login fee, you login to gain access to your assets.

This is a fairly substantive rule change that has far-reaching consequences. The implementation was poorly communicated (or not communicated) and poorly conceived. Choosing to make this purely about how to raise ISK is pointless as this is not about making ISK. This is about CCP changing the rules without communication and it having a financial and play impact without any means for player recompense. Is this not wrong on CCP's part or are there more apologists for CCP?

mate , they charge me 15 euro per account a month to login , would you cop the hell on.

Edit : Here is the discussion that "never" happen'd , specifically not on 2016-03-03 13:52:34 UTC.

CCP Ytterbium wrote:
Outdated, please see latest post there.

Hello people, Team Game of Drones is having a look at the Citadel structures services (reprocessing, clones, market, compression, offices) and we would like to make a few changes that will impact NPC taxes. The goal of such changes is to give more flexibility for Citadel owners to make a profit when charging their services to the public, while making sure they are profitable enough to compete versus NPC station services.


    -snip-
  • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.
  • -ship-


Please remember those are still work in progress changes (especially the market broker's fee tax amount), so please use constructive feedback in your replies.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#64 - 2016-05-02 20:00:54 UTC
Zorn Cosby wrote:
So I take it that those belittling my issue would have no concerns were CCP to implement a 500K recurring fee to logon to their account and access their assets? And better yet, if they do it without discussing or documenting it?

So I take it that no one would have an issue at all with such an implementation?

This is functionally equivalent to the per-use JC fee. I have a 1B+ asset per account that I cannot access without paying a fee. I cannot sell it and I now cannot access it without paying a fee. Same implementation as a per login fee, you login to gain access to your assets.

Not belittling your issue, just not believing it.

So across 7 accounts this is going to impact you up to 250 million per account, which means you are saying you jump each account about 278 times each a year, or that you personally make just under 2000 clone jumps per year, which means at least half the time you aren't using your +5s anyway, since you are only spending not much more than 1 day at a time in them.

The math just seems very implausible, however you can either go find a Citadrl that offers a free service, or build your own once prices settle down and it will have 0 impact on your play.

Adapt or die, but crying with exaggerated figures just looks pathetic.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#65 - 2016-05-02 20:22:21 UTC
Ralph King-Griffin wrote:


    -snip-
  • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.
  • -ship-


Please remember those are still work in progress changes (especially the market broker's fee tax amount), so please use constructive feedback in your replies.


So this specific language is part of the issue:
Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price.

This says that there will be a fee to INSTALL a clone at the station. The language does not say THERE WILL BE A NEW PER USE FEE FOR JCs. The language is far less than clear about it. An install fee is 1-time, once I have installed, there should be no additional fee if I leave a clone there. So literally the language says that I would pay to install once and then another 1 time install to leave a clone. The language is obtuse at best regarding additional fees and existing established clones. The context is also important when considering communications, previous implementations of this have always been 1-time and a change from 1-time to per-use, combined with a 9X price hike, it is far from clear exactly how this was going to be implemented.

Still amazed at the CCP apologists on this topic....

Sustrai Aditua
Intandofisa
#66 - 2016-05-02 20:24:42 UTC
I feel compelled to respond.

If we get chased by zombies, I'm tripping you.

Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#67 - 2016-05-02 20:24:48 UTC
Shae Tadaruwa wrote:


Adapt or die, but crying with exaggerated figures just looks pathetic.


And your continuing to cherry pick numbers reflects poorly. I have stated 100M to 250M annual costs. And yes, there was a full year where I jumped nearly every single day with max skills.
Claude deTedric
TSL Holdings
The Star League
#68 - 2016-05-02 20:25:14 UTC
This is also a bit silly.....

Firstly, the change was discussed - see here https://forums.eveonline.com/default.aspx?g=posts&t=471995

You might notice that the cost was going to be 5m each time - I wonder what you would think about that?

Secondly, I've flown around HS with +5s in for years and years - that's the only way to get the investment back - occasional visits to the clone is not worth it; although it might be convenient now and again if you're not playing for days.

Just like the ridiculously low Sales/Broker taxes we've had for years and years; the clone fees are now being addressed.

The sandbox has indeed had a few rules changed - so what, adapt.

In the few days since the patch - I suspect I've spent at least 9m on this change.
Drago Shouna
Doomheim
#69 - 2016-05-02 20:27:48 UTC  |  Edited by: Drago Shouna
Zorn Cosby wrote:
Ralph King-Griffin wrote:


    -snip-
  • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.
  • -ship-


Please remember those are still work in progress changes (especially the market broker's fee tax amount), so please use constructive feedback in your replies.


So this specific language is part of the issue:
Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price.

This says that there will be a fee to INSTALL a clone at the station. The language does not say THERE WILL BE A NEW PER USE FEE FOR JCs. The language is far less than clear about it. An install fee is 1-time, once I have installed, there should be no additional fee if I leave a clone there. So literally the language says that I would pay to install once and then another 1 time install to leave a clone. The language is obtuse at best regarding additional fees and existing established clones. The context is also important when considering communications, previous implementations of this have always been 1-time and a change from 1-time to per-use, combined with a 9X price hike, it is far from clear exactly how this was going to be implemented.

Still amazed at the CCP apologists on this topic....




Yes it does tell you, you just refuse to, or can't see it...


That price will also be payable anytime a clone is left behind in a NPC station

Which means every single time you jump.

You're lucky it got changed to 900k, it was going to be 5mil for every jump.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Isaac Armer
The Soup Kitchen
#70 - 2016-05-02 20:29:10 UTC
Zorn Cosby wrote:
And your continuing to cherry pick numbers reflects poorly. I have stated 100M to 250M annual costs. And yes, there was a full year where I jumped nearly every single day with max skills.


You jumped every single day with each of seven accounts for an entire year? How many people fall into that category, do you think? I imagine they might count in the dozens, maybe.

If you learned how to not get podded in HS, you wouldn't have to do this, and you would get faster training time, given you could stay in your +5s all the time.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#71 - 2016-05-02 20:42:15 UTC  |  Edited by: Shae Tadaruwa
Zorn Cosby wrote:
Shae Tadaruwa wrote:


Adapt or die, but crying with exaggerated figures just looks pathetic.


And your continuing to cherry pick numbers reflects poorly. I have stated 100M to 250M annual costs. And yes, there was a full year where I jumped nearly every single day with max skills.

It wasn't cherry picked. They are your numbers.

250 is the upper limit of the number you wrote. It's not believable and I would love to see a screenshot of your wallet on all 7 accounts since this change, showing the charge for jumping so frequently. I strongly doubt you are being honest here. You are exaggerating numbers to make a really quite poor point.

But if true, then put your money where your mouth is and post screenshots of you wallet journal showing even just the impact of this on you in the last week.

Across your accounts it should be somewhere between 12 million - 40 million.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#72 - 2016-05-02 20:44:43 UTC
Isaac Armer wrote:

You jumped every single day with each of seven accounts for an entire year? How many people fall into that category, do you think? I imagine they might count in the dozens, maybe.

If you learned how to not get podded in HS, you wouldn't have to do this, and you would get faster training time, given you could stay in your +5s all the time.


And I never made any claims about others and their frequency of JC use, except to suppose that the richest players probably have multiple alts per account and will incur less JC use fees than single character accounts. Please state if you believe otherwise.

I would have NEVER purchased or researched into +5 implants if per use JC fees were on the table. Per use JC fees are a pretty big change.

I consider 1B a lot to lose. Never fly what you cannot afford to lose, and I would prefer not to lose 1B. Yes it is more than possible to avoid being podded in even 0.5 space, but it is also nearly impossible to avoid it if someone makes it a point to pod you.
Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#73 - 2016-05-02 20:52:31 UTC
Shae Tadaruwa wrote:

It wasn't cherry picked. They are your numbers.

250 is the upper limit of the number you wrote. It's not believable and I would love to see a screenshot of your wallet on all 7 accounts since this change, showing the charge for jumping so frequently. I strongly doubt you are being honest here. You are exaggerating numbers to make a really quite poor point.

But if true, then put your money where your mouth is and post screenshots of you wallet journal showing even just the impact of this on you in the last week.

Across your accounts it should be somewhere between 12 million - 40 million.


But you did cherry pick, you only used the highest number that I gave without showing the lowest number or even indicate that I had listed a range, that is called cherry picking.

And since the change, I have not JC'd once. It is financially stupid to do so. To use a JC clone to gain SP is dumb now when there are extractors on the market. The only reason that this is so is due to the new per use JC fee. JCing into +5 sets is just too costly for the minimal return.

If CCP really believes that charging players to JC is a good idea (I do not), then they need to provide a mechanism for players to sell their existing JC implants vs making those implants far less useful.
Isaac Armer
The Soup Kitchen
#74 - 2016-05-02 20:55:36 UTC
Zorn Cosby wrote:
And I never made any claims about others and their frequency of JC use, except to suppose that the richest players probably have multiple alts per account and will incur less JC use fees than single character accounts. Please state if you believe otherwise.

I would have NEVER purchased or researched into +5 implants if per use JC fees were on the table. Per use JC fees are a pretty big change.

I consider 1B a lot to lose. Never fly what you cannot afford to lose, and I would prefer not to lose 1B. Yes it is more than possible to avoid being podded in even 0.5 space, but it is also nearly impossible to avoid it if someone makes it a point to pod you.


The irony is you say this as someone running 7 accounts, supposedly logging into all seven daily. You should be at the upper end of being able to earn ISK.

Adapt, mate. You're the only one here who is complaining. Only having to pay 900k/jump to use an NPC station is pretty reasonable. Change with the times. Don't use NPC stations. Use a citadel. Stop complaining and do something about it.

One bil over the course of an entire year is a trivial cost, especially for a vet like you with seven accounts. But again, if you don't like it, good news! There are ways around it! Actually USE your +5s in HS. How on earth do you keep getting podded in HS anyway? I can send you a pod saver tab layout, since you apparently need one. There's basically one fit for one ship in the game that can lose a pod in HS, and that assumes you died in the first place. You have seven accounts. I assume you use scouts, yeah?

Undock in your +5 clone, and learn how to pay attention when PvE-ing in HS.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#75 - 2016-05-02 20:58:29 UTC  |  Edited by: Shae Tadaruwa
Zorn Cosby wrote:
Shae Tadaruwa wrote:

It wasn't cherry picked. They are your numbers.

250 is the upper limit of the number you wrote. It's not believable and I would love to see a screenshot of your wallet on all 7 accounts since this change, showing the charge for jumping so frequently. I strongly doubt you are being honest here. You are exaggerating numbers to make a really quite poor point.

But if true, then put your money where your mouth is and post screenshots of you wallet journal showing even just the impact of this on you in the last week.

Across your accounts it should be somewhere between 12 million - 40 million.


But you did cherry pick, you only used the highest number that I gave without showing the lowest number or even indicate that I had listed a range, that is called cherry picking.

And since the change, I have not JC'd once. It is financially stupid to do so. To use a JC clone to gain SP is dumb now when there are extractors on the market. The only reason that this is so is due to the new per use JC fee. JCing into +5 sets is just too costly for the minimal return.

If CCP really believes that charging players to JC is a good idea (I do not), then they need to provide a mechanism for players to sell their existing JC implants vs making those implants far less useful.

I think you lack understanding of the term. I used the worst case of what you actually wrote as an indication of the maximum impact. The range was also acknowledged in the same sentence.

However as you admit, so far it's cost you 0 and yet here you are whinging that the impact is 100 - 250 million ISK per year, per accoun. 0 actual vs 100 - 250 whinge.

You should revise your whinging numbers. They don't meet your actuals.

The only thing stupid is this argument. Put up your own Citadel and set the fee to 0.

Not only would you gain an asset to provide passive income, but you can jump to your hearts co tent.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Isaac Armer
The Soup Kitchen
#76 - 2016-05-02 21:07:08 UTC
Zorn Cosby wrote:
And since the change, I have not JC'd once. It is financially stupid to do so. To use a JC clone to gain SP is dumb now when there are extractors on the market. The only reason that this is so is due to the new per use JC fee. JCing into +5 sets is just too costly for the minimal return.


You sure about that?

You having +5s instead of +3s plugged-in 1/2 the time you're playing (assuming you JC daily, as you claim) gives you roughly 750k more skill points. That cost to you (using your own numbers) is 250k isk annually. You JC-ing to use your +5s is choosing to pay 250k isk for roughly 750k skillpoints more in a year.

Conversely, you buying a single skill injector is choosing to pay 620 million ISK for 300-400k more skill points.

Tell me again how skill injectors are more financially viable for you than paying JC fees? You already own the +5s. That's a sunk cost. From an accounting point of view, please treat it as such if you want us to take your numbers seriously.
Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#77 - 2016-05-02 21:09:10 UTC
Drago Shouna wrote:


Yes it does tell you, you just refuse to, or can't see it...


That price will also be payable anytime a clone is left behind in a NPC station

Which means every single time you jump.

You're lucky it got changed to 900k, it was going to be 5mil for every jump.


I could easily handle a 5M 1-time fee, not that I'd be happy about it, but 1-time is just a capital cost. It is the recurring part that is the killer, and a 5M recurring fee is unreal stupid high (actually recurring fees are dumb as it just financially penalizes non-specialized characters).

And you are choosing to take the language out of context. Was there not a reference to an INSTALL fee? Are install fees typically recurring? I believe that you are choosing to be an apologist for CCP's very poor wording choice. It is not at all clear from the use of language and the context of that language that this was to be a per-use fee for every single time a JC is used. I, and a number of others, believed that I would have to pay a fee to install and a fee to leave and then so long as these clones were retained at the location then no more fees would be assessed. And it was unclear as to what would happen with existing installed JCs.

There were far clearer ways to communicate the eventual implementation methodology used; ways that would have imparted clearly that this was a major change in the JC process. This would have prompted serious discussions on the implications that financially penalizing JC use would have upon players and the game. I am unaware that these discussions took place.
Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#78 - 2016-05-02 21:15:42 UTC  |  Edited by: Zorn Cosby
Isaac Armer wrote:


You sure about that?

You having +5s instead of +3s plugged-in 1/2 the time you're playing (assuming you JC daily, as you claim) gives you roughly 750k more skill points. That cost to you (using your own numbers) is 250k isk annually. You JC-ing to use your +5s is choosing to pay 250k isk for roughly 750k skillpoints more in a year.

Conversely, you buying a single skill injector is choosing to pay 620 million ISK for 300-400k more skill points.

Tell me again how skill injectors are more financially viable for you than paying JC fees? You already own the +5s. That's a sunk cost. From an accounting point of view, please treat it as such if you want us to take your numbers seriously.


And again the numbers that I am discussing is not K, but M. Quite a difference between thousand and millions.

And I am not going to be buying extractors as they are too expensive as well given that my income is relatively fixed.

D*mn, just take my statements at face value vs attacking whether or not I really incurred these expenses or whether or not I am impacted at all. The issue is the recurring fee and its impact. I have stated the impact upon me, it is what it is. I have stated that I believe the language to not support the implementation methodology. I have stated that I believe the impact to be not beneficial to the game and particularly to me. I have stated a potential solution (assuming that per use JC fees are not recinded) of allowing the sale of JCs and potential repurposing of SPs spent. I would argue that not having JC per-use fees would be a better overall, particularly for players without a ton of alts.

Gosh yall just cannot see the forest for the trees. This is bad for players. It devalues and restricts access to existing unsaleable resources. It financially penalizes players who wish to be less than specialized, those with multiple single role alts are totally unaffected. How is doing this beneficial? Why are the apologizing for CCP's less than stellar language and choices in this area?
Isaac Armer
The Soup Kitchen
#79 - 2016-05-02 21:18:42 UTC  |  Edited by: Isaac Armer
Zorn Cosby wrote:
And again the numbers that I am discussing is not K, but M. Quite a difference between thousand and millions.

And I am not going to be buying extractors as they are too expensive as well given that my income is fixed.

Gosh yall just cannot see the forest for the trees. This is bad for players. It devalues and restricts access to existing unsaleable resources. It financially penalizes players who wish to less than specialized, those with multiple single role alts are totally unaffected. How is doing this beneficial? Why are the apologizing for CCP's less than stellar language and choices in this area?


Apologies for using the wrong nomenclature. That doesn't change the fact that you choosing to not swap to +5 clones is significantly less cost effective than using skill injectors. I brought those up because you used skill injectors as an excuse to stop using your clones.

Why shouldn't less specialized players be penalized compared to specialists? That's literally the main benefit of specializing in anything, anywhere. You can't have your cake and eat it too.

CCP was clear. The fact you missed the thread, dev blogs, etc. isn't anyone's fault but your own. There was a time long before this update for you to give input. You missed the boat.

You also are a bit shortsighted. CCP wants to incentivize players to build/run things themselves. This isn't a punishment, it's an encouragement for player run markets for clones through citadels. Anything that pushes something from being NPC run to player run is a good thing. Get started building your citadel. Hell, let other people like yourself set up clones there and make some ISK on it. What are you waiting for?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#80 - 2016-05-02 21:31:24 UTC  |  Edited by: Shae Tadaruwa
Zorn Cosby wrote:

Gosh yall just cannot see the forest for the trees. This is bad for players. It devalues and restricts access to existing unsaleable resources. It financially penalizes players who wish to be less than specialized, those with multiple single role alts are totally unaffected. How is doing this beneficial? Why are the apologizing for CCP's less than stellar language and choices in this area?

We can see the forest for the trees just fine.

CCP wanted to provide some room for players to offer competitive services to other players and for that to happen, the cost of NPC jump clone services needed to rise.

That's the forest.

Your trees issue, the potential impact on you individually doesn't override what is good overall for CCPs strategy. By your own admission, it's had 0 ISK impact so far and since you claim to use all 7 accounts virtually daily (in order to be jumping so much) they can't all be pvping, so they must also be earning you ISK unless you are just sitting around socialising on 7 different characters.

So you've already offset the cost of this by whatever ISK you've earned and you have the same opportunity we all have to make the cost be exactly 0, by finding a 0 fee Citadel or building one yourself.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."