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Player Features and Ideas Discussion

 
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Yawn.

First post
Author
Bunnie Hop
Bunny Knights
#21 - 2016-05-02 16:10:30 UTC
Isaac Armer wrote:
Bunnie Hop wrote:
Some people need that risk free environment and regardless of what the forum warriors state, the game has lost a huge player base over it. I simply suggested giving them that and then making more incentives for pvp in low and null. CCP is trying to rework its new player nonsense as a way to retain people, but I don't think that is their problem. But really, I knew better than to make a post on Eve forum. 9/10 people here are trolls and blowhards.


I hear what you're saying, but still disagree. EVE was designed to attract a specific playerbase. If you try to be everything to everyone, you end up pleasing no one. I would be very curious what your facts/sources are behind your claim that ganking causes players to leave the game, beyond mere personal opinions.

I do agree, however that there are a lot of trolls. Someone who claims to have played this game for 13 years saying HS space should be 100% risk free? I DO smell a troll....


I started in June 03, I come and go. I have seen many corpmates and rl friends quit and read the forums every step of the way. I wont give you all my account details or post with an 03 character, but CCP can see my account details and hey, ban me if I am lying. How is making a suggestion a troll?
Bunnie Hop
Bunny Knights
#22 - 2016-05-02 16:11:26 UTC
Isaac Armer wrote:
Bunnie Hop wrote:
Perhaps, but this will also make Eve just a niche game that earns a fraction of what it could.


So CCP should throw what makes EVE, EVE out the window for some extra cash? WoW in space?


Oh lets not talk extremes. The game has evolved over the years, why should it not continue to try to evolve and find things that can work better.
Isaac Armer
The Soup Kitchen
#23 - 2016-05-02 16:14:09 UTC
Bunnie Hop wrote:
Oh lets not talk extremes. The game has evolved over the years, why should it not continue to try to evolve and find things that can work better.


Show me anything beyond your opinion that suggests what you're saying would improve player retention and we can talk.
Iain Cariaba
#24 - 2016-05-02 16:25:32 UTC
Bunnie Hop wrote:
Yeah you may as well lock this, making a suggestion on an Eve forum is a waste of time.....Lovely community this isRoll

Well, what did you expect when you propose an idea that is counter-intuitive to pretty much everything this game stands for?

And yes, this is a great community. It's a community that stands up and tries to keep people like you from making EvE into WoW in space.

If someone wants to play in a risk free environment, there's literally hundreds of options available to them. If someone likes having to mitigate risk and having the possibility to lose it all in an instant, there's not a whole lot of places to find that.
FT Diomedes
The Graduates
#25 - 2016-05-02 17:26:37 UTC  |  Edited by: FT Diomedes
I've got one kill in high sec in 9 years of Eve (in self defense during my first war dec) and even I think your proposal is terrible.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#26 - 2016-05-02 17:44:46 UTC
Bunnie Hop wrote:
Yeah you may as well lock this, making a suggestion on an Eve forum is a waste of time.....Lovely community this isRoll


your suggestion was to remove a core concept of eve (no place is safe) the hell did you expect?
Celthric Kanerian
Viziam
Amarr Empire
#27 - 2016-05-02 18:23:46 UTC
Lugh Crow-Slave wrote:
Bunnie Hop wrote:
Yeah you may as well lock this, making a suggestion on an Eve forum is a waste of time.....Lovely community this isRoll


your suggestion was to remove a core concept of eve (no place is safe) the hell did you expect?


Seconded.
Isaac Armer
The Soup Kitchen
#28 - 2016-05-02 18:36:06 UTC  |  Edited by: Isaac Armer
Bunnie Hop wrote:
I started in June 03, I come and go. I have seen many corpmates and rl friends quit and read the forums every step of the way. I wont give you all my account details or post with an 03 character, but CCP can see my account details and hey, ban me if I am lying. How is making a suggestion a troll?


"I won't give details and won't post with my main, but lol, just trust me that I'm an experienced vet"

Right....If that's the game we're playing, this is an alt of a 2003 character as well, and I've seen countless people leave over the last 13 years because HS is far too safe. I'm not going to give names of older characters or any proof whatsoever, but plz trust me. See? I can do that too!
Arya Regnar
Darwins Right Hand
#29 - 2016-05-03 02:51:10 UTC  |  Edited by: Arya Regnar
I've been playing since 2011 and while it is rare that people I went after message me it has happened, you would be surprised that people would actually say
Quote:
hey thanks for ganking me I was getting bored with this game because mining is so uneventful and when I died I tried to figure out what happened and got into pvp and had a lot of fun so I'm staying


Eve is a niche game, that risk makes it sandbox and validates the niche, you remove that risk you kill the niche and outside of that niche it's not a good game at all.

I hope the shareholders see that and decide to go for long term not 1 year plan to milk this game and then watch it die.

EvE-Mail me if you need anything.

Shallanna Yassavi
qwertz corp
#30 - 2016-05-03 05:07:35 UTC
Q wrote:
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.


And that's one of the core design philosophies of this game.

A signature :o

Donnachadh
United Allegiance of Undesirables
#31 - 2016-05-03 14:11:36 UTC  |  Edited by: Donnachadh
I will not comment on the OP, but I do want to address this flat out lie that has now been told so often that it is believed to be the truth.
Black Pedro wrote:
It does? CCP told us that more new players seem to stay with the game if they are preyed upon during the trial.

CCP Rise wrote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.

CCP has NEVER stated that being killed has a positive affect on player retention. In fact the post you linked by CCP Rise (quoted above so others dol not have to follow the link to read it) sums up the content of the video you linked as well. The strongest factors for players staying in the game are social activities and social connections, as CCP Rise points out those activities and connections are not tied to any specific game play style.

That players leave this game because of non-consensual PvP activity is not open for debate, it is a fact. All that is left for debate is whether those players leaving is good or bad for the game, but even then CCP makes that decision.

Looking back over the last 5 years or so and the changes that have come to the game making ganking harder, many blame the whining carebears, I see it a different way. In all of those cases ganking and the players that were leaving the game as a result of it were becoming a threat to CCP's cash flow and to protect that cash flow CCP adjusted the game making ganking harder. A simple economic decision that I fully expect will be made many times in the future of EvE because it is good to have principals and to stick to them. However when those principals start to threaten the very survival of the company then it is wise to re-assess those principals and how they are applied to the game you provide to your customers.
Lugh Crow-Slave
#32 - 2016-05-03 14:59:38 UTC
want to know what gets players to quit? god awful ceo that prey on them for some sort of personal gain. refusing to actually spend time helping them and instead just pulling mass numbers out of rookie help and making their first few days of eve a living hell
Black Pedro
Mine.
#33 - 2016-05-03 15:41:32 UTC
Donnachadh wrote:
CCP has NEVER stated that being killed has a positive affect on player retention. In fact the post you linked by CCP Rise (quoted above so others dol not have to follow the link to read it) sums up the content of the video you linked as well. The strongest factors for players staying in the game are social activities and social connections, as CCP Rise points out those activities and connections are not tied to any specific game play style.
No they didn't and they likely can't know unless they did a blind trial like they did for Opportunities. But they did say there is a positive correlation between getting exploded during the trial and staying with the game.

Correlation does not prove causation, but this observations that more explosions=more subscribers certainly fits that with idea that players that tryout Eve are more engaged by a spaceship fight than by silently mining in a highsec belt for two weeks before uninstalling. CCP Rise's statement that walling new players off from the greater sandbox universe is not what they want to do makes perfect sense.

Donnachadh wrote:
Looking back over the last 5 years or so and the changes that have come to the game making ganking harder, many blame the whining carebears, I see it a different way. In all of those cases ganking and the players that were leaving the game as a result of it were becoming a threat to CCP's cash flow and to protect that cash flow CCP adjusted the game making ganking harder. A simple economic decision that I fully expect will be made many times in the future of EvE because it is good to have principals and to stick to them. However when those principals start to threaten the very survival of the company then it is wise to re-assess those principals and how they are applied to the game you provide to your customers.
You over-think it. CCP has confirmed many times that non-consensual PvP is intended game play. Nerfs accumulate because highsec aggressors are willing and motivated to adapt and get better at using the rules to their advantage, while generally carebears like to bleat loudly about how unfair things are and will not adapt to anything that requires them to take their eyes of Netflix. The rates of ganking are probably only marginally affected by ganking nerfs. Sure, the rules of the game alter the effort/risk/profitability of the activity, but if you play the game as a criminal or pirate or wardeccer, you are not going to stop if CCP makes a slight nerf here or there. You are still going to go out and non-consensuallly explode players in highsec even if your target selection is forced to change by some nerf, and given that carebears usually respond to safety by packing even more loot into their ships, it sort of balances out long-term.

Balance nerfs aside, when CCP comes in with a new feature or mechanic, they tend to be much truer to the non-consensual design of the game. Citadels are an excellent example of this as they have removed the wardec loophole and highsec residents are now forced to defend their space stations against non-consensual attack instead of folding up shop and hiding in a station. As to your theory, the removal of highsec AWOXing was the only clear cut case I can see where you can argue CCP removed non-consensual PvP for the sake of the bottom line, and this is because they mistakenly though that it would increase number of new players getting into the social environment of a highsec corp and as we discussed before, player interactions (like ganking, wardecs and even being in a terrible highsec corp) keep people in the game.

There is no accountant calculating on the back of an envelope how much increased cash flow buffing EHP or reducing CONCORD response time would make for CCP. Any consideration to those metrics are done several layers abstract perhaps looking at population numbers and overall playing behaviour. And given CCP's recent rekindled love of player-driven content, I expect more of that non-consensual gameplay, not more safety, finding its way to highsec in the near future.

I literally can't wait to explode me some drilling platforms.
Lugh Crow-Slave
#34 - 2016-05-03 15:44:07 UTC  |  Edited by: Lugh Crow-Slave
Black Pedro wrote:
Donnachadh wrote:
CCP has NEVER stated that being killed has a positive affect on player retention. In fact the post you linked by CCP Rise (quoted above so others dol not have to follow the link to read it) sums up the content of the video you linked as well. The strongest factors for players staying in the game are social activities and social connections, as CCP Rise points out those activities and connections are not tied to any specific game play style.
No they didn't and they likely can't know unless they did a blind trial like they did for Opportunities. But they did say there is a positive correlation between getting exploded during the trial and staying with the game.



immediately followed with the disclaimer that the sample size was to small to be conclusive Roll


now i have found in my experience running a new player alliance player that get dragged into pvp do seem to become more invested into the game but they don't seem to play any longer than those who don't however i do know that a lot quit over it. with that said not all games are for everyone and ppl quitting because they dont like the foundation of the game is no reason to change it
Lugh Crow-Slave
#35 - 2016-05-03 16:01:26 UTC
Black Pedro wrote:
[quote=Donnachadh]
I literally can't wait to explode me some drilling platforms.


i hope they go with the idea of making them spawn belts for moon goo

this will force a lot of corps to hire outside industry alliance to do a job they see as beneath them driving player interaction along with the ppl who will not only gank the miners fight over the belts and fight over the stations.

so many levels of content with just one bit of game design ^.^

its things like this that restore my faiith a little in ccp (god i hope they go through with it)
FoxFire Ayderan
#36 - 2016-05-03 19:54:30 UTC

You're right Donnachadh.

And I seriously doubt that non-consentual PvP (or not really PvP but being ganked - particularly if it happens often) would have a retention effect on players.

I come and go now myself. And this is largely due to the inability to be in a large high-sec player corp where I can enjoy the community aspect of the game, without having to not only worry about suicide gankers (bad enough), but also the non-consentual side of War Decs. A severly broken mechanic, that much more needs to favor the target of a War Dec, including things like making non-combat ships off limits, giving the target a means of ending the War (the attackable structure idea), allowing the target to get in a bribing war with CONCORD, lettng individual players opt-out of the War Dec in some fashion without having to drop corp (and having a mile long employment history), etc...

Non-consentual PvP (non-consentual anything), is never something anyone enjoys and I will bet my wallet that a very large numbr of players have left the game because of it, at least to the extent that it's gotten out of hand or they have to play in a constant state of paranoia or looking over their shoulder.




Daichi Yamato
Jabbersnarks and Wonderglass
#37 - 2016-05-04 10:18:29 UTC  |  Edited by: Daichi Yamato
FoxFire Ayderan wrote:


Non-consentual PvP (non-consentual anything), is never something anyone enjoys and I will bet my wallet that a very large numbr of players have left the game because of it, at least to the extent that it's gotten out of hand or they have to play in a constant state of paranoia or looking over their shoulder.


(This post was edited lots when i realised FoxFire was not the op)


Non-consensual pvp is why many of us play. Im prey and predator to various players, but no matter which side im on, this is why i play. Its challenging, its fun, its rewarding.

You joined a game centred around the core principal that anyone is a target at anytime. If you dont like that or don't understand it then you are just playing the wrong game. Its not a terrible thing, it's a pretty hardcore and a niche game. Its not for everyone. What is terrible though is pushing the bull **** the OP is and whining that a game they dont have to play should be tailored to their playstyle.

Non-consensual pvp defines eve, its critical to how the game works. Devs say it, players say it, and the less hardcore the game becomes, the faster it loses subs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#38 - 2016-05-04 10:31:08 UTC  |  Edited by: Lugh Crow-Slave
FoxFire Ayderan wrote:


Non-consentual PvP (non-consentual anything), is never something anyone enjoys and I will bet my wallet that a very large numbr of players have left the game because of it, at least to the extent that it's gotten out of hand or they have to play in a constant state of paranoia or looking over their shoulder.






This is why so many play eve hell their older add campaigns thrived on this point. The butterfly effect trailer (one of the best IMHO) was full of it

To be honest I think ccp should go back and watch that trailer they seem to have forgotten alot of it lately
Donnachadh
United Allegiance of Undesirables
#39 - 2016-05-04 13:03:17 UTC
Black Pedro wrote:
No they didn't and they likely can't know unless they did a blind trial like they did for Opportunities. But they did say there is a positive correlation between getting exploded during the trial and staying with the game.

Again with the lies about getting exploded being good for player retention.
Please prove your assertion by posting something, anything where any person that works for CCP or has worked for CCP(past tense) has ever clearly stated that being exploded is a positive for player retention.

The linked post obviously does not.
The linked video only states that being exploded is not a significant factor in player retention and that is a knife that cuts both ways. It means that being exploded is not a significant factor in players leaving, it also means that it is not a significant factor in players staying in the game.

So how about it Black Pedro, got that link you can post up to prove your assumptions? Something other than the two that have been posted here already because neither of them prove your assumptions.
Ethel A Rosenberg
Doomheim
#40 - 2016-05-04 13:13:12 UTC
Bunnie Hop wrote:
Yeah you may as well lock this, making a suggestion on an Eve forum is a waste of time.....Lovely community this isRoll



I totally agree, never have I encountered a more toxic community then eve. Bring anything up in, now wait for it (Player Features and Ideas Discussion) and you are attacked as though you're the last steak on the planet.

if you don't like an idea that's totally fine but do you all have such small epeens you feel the need to verbally attack a person

And CCP sit in the shadows masturbating to the spectacle? nothing like burning down the place because you don't like the outcome guys keep up the great work, humanity applause you
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