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Player Features and Ideas Discussion

 
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Yawn.

First post
Author
Bunnie Hop
Bunny Knights
#1 - 2016-05-02 11:08:36 UTC  |  Edited by: Bunnie Hop
Yeah you may as well lock this, making a suggestion on an Eve forum is a waste of time.....Lovely community this isRoll
Black Pedro
Mine.
#2 - 2016-05-02 11:49:23 UTC
Bunnie Hop wrote:
First I would make Hi-sec gank free (this includes bump-free). A safe place for industrialists and mission runners to build their base of operations and build up a community of players.
You have really played for 13 years? Why would CCP decide now, after all this time, to throw the fundamental design of the game out? Isn't it a bit late for that?

Bunnie Hop wrote:
Ganking is NOT pvp in any real sense of the word and nobody should feel brave or good about themselves for doing it.
It is. One player is the prey and one player the predator. I feel pretty good when I gain some resources in the shared universe by outplaying another player and taking their stuff. Who are you to tell me that I should not take satisfaction in outmaneuvering another player in a PvP game?

Bunnie Hop wrote:
It pushes many people out of the game as face it, not everyone wants to be prey when they play a game.
It does? CCP told us that more new players seem to stay with the game if they are preyed upon during the trial.

Certainly, making it impossible to prey on other player would push other players out of the game who play to be predators. Why are you so sure that your idea wouldn't cause a net loss of players when the predators leave?

Bunnie Hop wrote:
PVP, is one of the most important things in the game. It drives the economy thru demand of ship and module replacements. I would add a new currency for pvp that is used to buy special edition ships and modules...
So why are you proposing to make PvP in highsec impossible? And since PvP is so important as you say, why not propose to make highsec safe and remove all rewards except a special PvE currency there that can only be used to by cosmetic items and thus not affect the real economy of New Eden. At least that proposal might not have the obvious side-effect of destroying the entire player-driven economy of New Eden.

Bunnie Hop wrote:
I think these changes would retain many more people and lead to a more vibrant economy. Big smile
I don't. It would completely destroy the economy. This change would additionally completely gut the fundamental game design and game play of Eve Online.

I give it my most vehement -1 ever.

Bunnie Hop
Bunny Knights
#3 - 2016-05-02 12:02:06 UTC
BP, even CCP acknowledges player retention is terrible and I have never seen anything about people staying in the game if they are preyed upon during early game experience...Ganking in hi sec was not a fundamental part of the game nor was bumping. Early game months even CCP manned ships to destroy the most gankiest corp of the time, mOo and a dev made a forum post stating that bumping other ships to turn off their axis to prevent warp was an offense. Sorry but I dont think ganking a non combat ship is pvp in a true sense either.
Black Pedro
Mine.
#4 - 2016-05-02 12:17:52 UTC
Bunnie Hop wrote:
BP, even CCP acknowledges player retention is terrible and I have never seen anything about people staying in the game if they are preyed upon during early game experience...
I linked you the presentation. You don't even have to watch all of it as CCP Rise covers the point in the first few minutes. He also addressed this last year on these forums.

Bunnie Hop wrote:
Ganking in hi sec was not a fundamental part of the game nor was bumping. Early game months even CCP manned ships to destroy the most gankiest corp of the time, mOo and a dev made a forum post stating that bumping other ships to turn off their axis to prevent warp was an offense. Sorry but I dont think ganking a non combat ship is pvp in a true sense either.
Of course it is. CCP has confirmed that ganking and bumping is intended gameplay many times.

I don't know why you do not consider players flying a mining ship or a hauler not to be real players. Granted, they tend not to do much, but there is a real human being making decisions behind the keyboard that determines whether they will win or lose an encounter with an aggressor. Do you consider exploding a bait Procurer to be real PvP while a pilot who gets ganked while mining with the same ship not to be PvP? Forgive me, but this eBushido code many players cling to always confuses me as to what is "real" PvP and what is not.

I guess "real" PvP is like pornography - you'll know it when you see it.

I think the problem is just that you may be playing the wrong game.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2016-05-02 12:54:26 UTC
If you have no experience with ganking, nor PVP of any description according to zkill, why do you think anyone is going to listen to your demand that pvp be removed from a significant part of the game?

Or are you posting with your alt?
Bunnie Hop
Bunny Knights
#6 - 2016-05-02 13:00:52 UTC
Danika Princip wrote:
If you have no experience with ganking, nor PVP of any description according to zkill, why do you think anyone is going to listen to your demand that pvp be removed from a significant part of the game?

Or are you posting with your alt?


Of course I am posting with an alt, well of sorts. I have 5 accounts. I made no demand, I made a suggestion. But in typical EVE fashion, the forum warriors misquote, misread, misinterpret and so on. I think my suggestion would increase and improve pvp btw.

Also BP, you are not wrong, nor entirely correct as CCP's stance on mechanics has changed over the years. Yes currently they say its an intended mechanic, but a decade ago they said its an offense that would result in infractions.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2016-05-02 13:03:52 UTC
Bunnie Hop wrote:
BP, even CCP acknowledges player retention is terrible and I have never seen anything about people staying in the game if they are preyed upon during early game experience...Ganking in hi sec was not a fundamental part of the game nor was bumping. Early game months even CCP manned ships to destroy the most gankiest corp of the time, mOo and a dev made a forum post stating that bumping other ships to turn off their axis to prevent warp was an offense. Sorry but I dont think ganking a non combat ship is pvp in a true sense either.


You have also never seen anything that says players quit because they are preyed upon early in the game. Ganking is not something that is often carried out against new players. New players do not fly valuable ships carrying expensive cargo.

Ganking is a good mechanic. It keeps us engaged in the game, it drives competition between haulers and miners, it encourages players to work together, increases demand of materials for industrials players and allows the smart and hardworking to take money from the dumb, greedy and lazy. It's good for adding risk where there would otherwise be none.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-05-02 13:08:38 UTC
Bunnie Hop wrote:
Danika Princip wrote:
If you have no experience with ganking, nor PVP of any description according to zkill, why do you think anyone is going to listen to your demand that pvp be removed from a significant part of the game?

Or are you posting with your alt?


Of course I am posting with an alt, well of sorts. I have 5 accounts. I made no demand, I made a suggestion. But in typical EVE fashion, the forum warriors misquote, misread, misinterpret and so on. I think my suggestion would increase and improve pvp btw.

Also BP, you are not wrong, nor entirely correct as CCP's stance on mechanics has changed over the years. Yes currently they say its an intended mechanic, but a decade ago they said its an offense that would result in infractions.


You can't increase and improve pvp by flat out removing it from a significant portion of the game, even if you do bring in a 'kill your alt for points' system you've clearly cribbed from WoW.

What does CCP's stance on things a decade ago have to do with anything? They used t say remote doomsdays were fine and there would only ever be a handful of titans in the game, and look how that turned out.
Bunnie Hop
Bunny Knights
#9 - 2016-05-02 13:40:25 UTC
Danika Princip wrote:
Bunnie Hop wrote:
Danika Princip wrote:
If you have no experience with ganking, nor PVP of any description according to zkill, why do you think anyone is going to listen to your demand that pvp be removed from a significant part of the game?

Or are you posting with your alt?


Of course I am posting with an alt, well of sorts. I have 5 accounts. I made no demand, I made a suggestion. But in typical EVE fashion, the forum warriors misquote, misread, misinterpret and so on. I think my suggestion would increase and improve pvp btw.

Also BP, you are not wrong, nor entirely correct as CCP's stance on mechanics has changed over the years. Yes currently they say its an intended mechanic, but a decade ago they said its an offense that would result in infractions.


You can't increase and improve pvp by flat out removing it from a significant portion of the game, even if you do bring in a 'kill your alt for points' system you've clearly cribbed from WoW.

What does CCP's stance on things a decade ago have to do with anything? They used t say remote doomsdays were fine and there would only ever be a handful of titans in the game, and look how that turned out.


I never played WoW so don't get the reference. I gave their stance a decade ago as BP said something is a fundamental part of the game, which is untrue.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2016-05-02 13:53:08 UTC
Bring back shooting AOE doomsdays through a cyno.
Arya Regnar
Darwins Right Hand
#11 - 2016-05-02 14:52:56 UTC
You are full of it, nobody who has been playing eve for that long and ACTUALLY played it would make suggestions so stupid.

Besides CCP have already banned most of the good gankers, they are nerfing bumping, plan to do another mining ship rebalance which will like the last one be a buff to ehp, buffed freighters twice, removed hyperdunking, removed insurance, nerfed response time in some systems, made citadels a no non-consensual pvp zone, made damage controls passive.

Should I go on about how much they have already screwed with gankers?

I think their plan is to actually make game like you are suggesting even though it is a terrible idea so they can keep the boring fat whales "happy" short term.

Long term everyone will biomass and leave this game because this game is so damn boring when there is no danger and risk involved.

Go play in rookie systems like the rest of the people who want to hide under their mothers skirt.
Since CCP will not specify which people in rookie systems are a legal target for ganks.

EvE-Mail me if you need anything.

Isaac Armer
The Soup Kitchen
#12 - 2016-05-02 15:04:34 UTC
Bunnie Hop wrote:
I have played since June 2003 (this is account number 5) and have seen many people come and go thru the years. I have thought of retention based upon what they have said and what I would like to see.

First I would make Hi-sec gank free (this includes bump-free). A safe place for industrialists and mission runners to build their base of operations and build up a community of players.


HS (and a decent chunk of LS) is already nearly risk free. I have two main setups personally (as someone who doesn't PvP that often). HS missioning setups, where assuming I'm watching local and d-scanning, there is roughly no chance I will be ganked. It's not that hard to see combat probes and bug out.

I also have a LS setup for industry. It's pretty easy to find a pocket with virtually no one online and active in LS. Anyone paying attention to local, d-scanning and looking up names of other players (you have pirates little helper up all the time, right?) will have a very, very tough time getting ganked.
Arya Regnar
Darwins Right Hand
#13 - 2016-05-02 15:18:14 UTC
Isaac Armer wrote:

HS (and a decent chunk of LS) is already nearly risk free. I have two main setups personally (as someone who doesn't PvP that often). HS missioning setups, where assuming I'm watching local and d-scanning, there is roughly no chance I will be ganked. It's not that hard to see combat probes and bug out.

I also have a LS setup for industry. It's pretty easy to find a pocket with virtually no one online and active in LS. Anyone paying attention to local, d-scanning and looking up names of other players (you have pirates little helper up all the time, right?) will have a very, very tough time getting ganked.

People want passive zero effort safety, if they were already doing the mentioned they wouldn't be moaning about ganks.

They will get ganked in freighters and cry about it when they did not use a webber, scout or any form of support for their capital unarmed ship loaded with goods worth billions upon billions.

I haven't heard a single valid argument by any of them so far, all they claim is "good for eve".

You know what is good for eve? Conflict, because it creates content.

EvE-Mail me if you need anything.

Bunnie Hop
Bunny Knights
#14 - 2016-05-02 15:51:43 UTC
Arya Regnar wrote:
You are full of it, nobody who has been playing eve for that long and ACTUALLY played it would make suggestions so stupid.

Besides CCP have already banned most of the good gankers, they are nerfing bumping, plan to do another mining ship rebalance which will like the last one be a buff to ehp, buffed freighters twice, removed hyperdunking, removed insurance, nerfed response time in some systems, made citadels a no non-consensual pvp zone, made damage controls passive.

Should I go on about how much they have already screwed with gankers?

I think their plan is to actually make game like you are suggesting even though it is a terrible idea so they can keep the boring fat whales "happy" short term.

Long term everyone will biomass and leave this game because this game is so damn boring when there is no danger and risk involved.

Go play in rookie systems like the rest of the people who want to hide under their mothers skirt.
Since CCP will not specify which people in rookie systems are a legal target for ganks.


Well I have been playing this long (with breaks) but you didn't let me down. This is the response that is expected from the Eve forum community. I was merely making a suggestion, gankers, bumpers, etc. do not effect me but have caused many to leave. But do continue with your insults. I will laugh a little when this game dies because of people like you who belittle anyone for trying to make suggestions.
Isaac Armer
The Soup Kitchen
#15 - 2016-05-02 15:56:59 UTC
Bunnie Hop wrote:
Well I have been playing this long (with breaks) but you didn't let me down. This is the response that is expected from the Eve forum community. I was merely making a suggestion, gankers, bumpers, etc. do not effect me but have caused many to leave. But do continue with your insults. I will laugh a little when this game dies because of people like you who belittle anyone for trying to make suggestions.


Hasn't the opposite been proven to be true? I haven't been playing for too long, but there were stats given by CCP that newbies who get killed/ganked/etc early in the game are more likely to stay than those who are never attacked.

Personally, as a heavily PvE-oriented person, If it was 100% risk free (ie, no one was allowed to gank me) I'm not sure I would keep my subscription active. I've played MMOs regularly since everquest 1 first came out, and after trying EVE I can't really go back to any other game. The lack of risk simply makes them boring.
Bunnie Hop
Bunny Knights
#16 - 2016-05-02 16:01:08 UTC
Isaac Armer wrote:
Bunnie Hop wrote:
Well I have been playing this long (with breaks) but you didn't let me down. This is the response that is expected from the Eve forum community. I was merely making a suggestion, gankers, bumpers, etc. do not effect me but have caused many to leave. But do continue with your insults. I will laugh a little when this game dies because of people like you who belittle anyone for trying to make suggestions.


Hasn't the opposite been proven to be true? I haven't been playing for too long, but there were stats given by CCP that newbies who get killed/ganked/etc early in the game are more likely to stay than those who are never attacked.

Personally, as a heavily PvE-oriented person, If it was 100% risk free (ie, no one was allowed to gank me) I'm not sure I would keep my subscription active. I've played MMOs regularly since everquest 1 first came out, and after trying EVE I can't really go back to any other game. The lack of risk simply makes them boring.


Some people need that risk free environment and regardless of what the forum warriors state, the game has lost a huge player base over it. I simply suggested giving them that and then making more incentives for pvp in low and null. CCP is trying to rework its new player nonsense as a way to retain people, but I don't think that is their problem. But really, I knew better than to make a post on Eve forum. 9/10 people here are trolls and blowhards.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2016-05-02 16:04:19 UTC
Bunnie Hop wrote:
Some people need that risk free environment


Then they are playing the wrong game, quite frankly.
Isaac Armer
The Soup Kitchen
#18 - 2016-05-02 16:06:00 UTC
Bunnie Hop wrote:
Some people need that risk free environment and regardless of what the forum warriors state, the game has lost a huge player base over it. I simply suggested giving them that and then making more incentives for pvp in low and null. CCP is trying to rework its new player nonsense as a way to retain people, but I don't think that is their problem. But really, I knew better than to make a post on Eve forum. 9/10 people here are trolls and blowhards.


I hear what you're saying, but still disagree. EVE was designed to attract a specific playerbase. If you try to be everything to everyone, you end up pleasing no one. I would be very curious what your facts/sources are behind your claim that ganking causes players to leave the game, beyond mere personal opinions.

I do agree, however that there are a lot of trolls. Someone who claims to have played this game for 13 years saying HS space should be 100% risk free? I DO smell a troll....
Bunnie Hop
Bunny Knights
#19 - 2016-05-02 16:06:41 UTC
Danika Princip wrote:
Bunnie Hop wrote:
Some people need that risk free environment


Then they are playing the wrong game, quite frankly.


Perhaps, but this will also make Eve just a niche game that earns a fraction of what it could.
Isaac Armer
The Soup Kitchen
#20 - 2016-05-02 16:09:26 UTC
Bunnie Hop wrote:
Perhaps, but this will also make Eve just a niche game that earns a fraction of what it could.


So CCP should throw what makes EVE, EVE out the window for some extra cash? WoW in space?
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