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Jump Clone Charge

Author
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#21 - 2016-05-02 04:14:04 UTC
This is more of a problem for my alts, they have no income(or next to no income) of their own and thus I will have to keep sending them ISK just to be able to jump around and do what I built them for.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#22 - 2016-05-02 05:33:49 UTC
Caldari 5 wrote:
This is more of a problem for my alts, they have no income(or next to no income) of their own and thus I will have to keep sending them ISK just to be able to jump around and do what I built them for.


my main (this character) is **** poor while my alts have all my assets, this character can't even go to hisec safely...

Just Add Water

Galaxxis
The Regency
The Monarchy
#23 - 2016-05-02 05:39:43 UTC
This seems like a strange change to me. It does nothing but slightly annoy any older players with billions of isk laying around, and it punishes new players who don't have a lot of money yet, but who also probably aren't using jump clones much either. What's the point?
HellsGeneral Viraxis
Koybayashi Salvageworks
#24 - 2016-05-02 05:41:12 UTC
Angelique Duchemin wrote:
If you have cybernetics 5 and are jumping to a clone worth half a billion isk then you will probably have to drop the "poor newbie" label at this point.


Meanwhile I never heard of any actual newbies complaining about this. Maybe they just don't jump around that much?


I am an actual newb, that actally likes to do research instead of being spoon fed. My training clone is worth around 40mil and consists of all +3 implants. Which to me is a ton of money. I have done my research to know what I need, but being a newb is based on skill points and actual experience. Not the ability to read a couple guides to learn about jump clones.

Everyone needs to stop pretending they know what it's like to be a newb again, and remember that when I am in space I'm the damn plankton in the ocean. People suicide gank a venture or even an ibis in high sec bc they can. For this reason I can't be carry around implants everywhere I go.

Now I am not complaining about being ganked or working my way up. What I am complaining about is CCP taking away my simple, and what use to be cheap, jump to a clone body full of +3 implants that I can do once every 20 hours. I am a casual player who gets to play a couple days a week, and I don't want an additional tax of jumping to my safe place where I log off for a week at a time. I shouldn't have to pay to reinstall a jump clone at korama every time I jump from it to jita. Once I install a bay, it should stay.
Geronimo McVain
The Scope
Gallente Federation
#25 - 2016-05-02 05:54:00 UTC
HellsGeneral Viraxis wrote:
Angelique Duchemin wrote:
If you have cybernetics 5 and are jumping to a clone worth half a billion isk then you will probably have to drop the "poor newbie" label at this point.


Meanwhile I never heard of any actual newbies complaining about this. Maybe they just don't jump around that much?


I am an actual newb, that actally likes to do research instead of being spoon fed. My training clone is worth around 40mil and consists of all +3 implants. Which to me is a ton of money. I have done my research to know what I need, but being a newb is based on skill points and actual experience. Not the ability to read a couple guides to learn about jump clones.

Everyone needs to stop pretending they know what it's like to be a newb again, and remember that when I am in space I'm the damn plankton in the ocean. People suicide gank a venture or even an ibis in high sec bc they can. For this reason I can't be carry around implants everywhere I go.

Now I am not complaining about being ganked or working my way up. What I am complaining about is CCP taking away my simple, and what use to be cheap, jump to a clone body full of +3 implants that I can do once every 20 hours. I am a casual player who gets to play a couple days a week, and I don't want an additional tax of jumping to my safe place where I log off for a week at a time. I shouldn't have to pay to reinstall a jump clone at korama every time I jump from it to jita. Once I install a bay, it should stay.

Subscribed! 1M Isk is nothing to old players and quite a lot for newbie. Most old players are in a player Corp anyway so they don't need public clone bays while it's the other way round for noobs. Hopefully the clone bay service will be revived

Btw: what happens to your possessions including clones when you are excluded from a citadel?
Sybella Stareine
Center for Advanced Studies
Gallente Federation
#26 - 2016-05-02 07:05:19 UTC
It punishes newbies who jumpclone between, say, hisec for ISK-making and lowsec or NPC null for frig fights.
Sobaan Tali
Caldari Quick Reaction Force
#27 - 2016-05-02 07:35:52 UTC
Galaxxis wrote:
This seems like a strange change to me. It does nothing but slightly annoy any older players with billions of isk laying around, and it punishes new players who don't have a lot of money yet, but who also probably aren't using jump clones much either. What's the point?


It's an ISK sink, for one.

Granted, it's more than I figured they'd make it, but then again, considering how much it use to cost to upgrade medical clones each time you hit an SP milestone or got podded, it's not really a harmful number either. While this isn't the same thing, I strongly doubt this is as "punishing" to newer players as many have expressed. It's more of a nuisance to older players who are use to a system where clone jumping is not tied to a fee -- now it is. I don't see newer players complaining much if at all. In fact, considering all of the changes to clone mechanics that make it easier to use them more freely (can have 5 more JCs now, med clone removal, can cut as much as five hours out of cool-down via skill), this is hardly bothersome. It feels more like people are gripping over something that is no longer going the way they want it to than legitimate concern.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#28 - 2016-05-02 07:40:08 UTC  |  Edited by: Scipio Artelius
Sybella Stareine wrote:
It punishes newbies who jumpclone between, say, hisec for ISK-making and lowsec or NPC null for frig fights.

So new players are jumping to clones to go lose ships, but the small jump cost is going to bust their wallet?

The 'think of the children" argument in this thread doesn't seem to make sense.

The reasons the charges were increased however make perfect sense and 900K is less than 1 rat in nullsec, so if new players are jumping to go pvp, then maybe they can just incorporate their soon-to-be daily rat kill into their activities. They'll end up in front both in ISK and skillpoints.

The alternative once Citadels remain in space more than a couple of days before dying, will be to find a cheaper service in a Citadel. Problem for new players solved.
Specia1 K
State Protectorate
Caldari State
#29 - 2016-05-02 07:55:29 UTC
Nobody has mentioned that you had to grind up your NPC standings to be able to install a jumpclone in an NPC station.

If this ISK charge had (and should have been) implemented when they dropped the requirements, nobody would be squawking now.

Champion of the Knights of the General Discussion

Thunderdome

Yang Aurilen
State War Academy
Caldari State
#30 - 2016-05-02 08:06:45 UTC
Remember the time that getting repeatedly podded back to an alpha clone was bad? I don't since I update my clone per poddings or when I outgrow my current clone.

Post with your NPC alt main and not your main main alt!

Geronimo McVain
The Scope
Gallente Federation
#31 - 2016-05-02 08:29:56 UTC
Scipio Artelius wrote:
Sybella Stareine wrote:
It punishes newbies who jumpclone between, say, hisec for ISK-making and lowsec or NPC null for frig fights.

So new players are jumping to clones to go lose ships, but the small jump cost is going to bust their wallet?

The 'think of the children" argument in this thread doesn't seem to make sense.

The reasons the charges were increased however make perfect sense and 900K is less than 1 rat in nullsec, so if new players are jumping to go pvp, then maybe they can just incorporate their soon-to-be daily rat kill into their activities. They'll end up in front both in ISK and skillpoints.

The alternative once Citadels remain in space more than a couple of days before dying, will be to find a cheaper service in a Citadel. Problem for new players solved.

It's not the ships, it's about the implants. Yeah, if you can manage 1M ISK rats there is no reason to moan baout 1M Isk and the old clone system was cheap for noobs and pricey for vets. Now you are hitting for something that isn't stiffeling for noobs but an annoyance for vets. Don't think that you can find this spot. For you should drop the fee to 100.000 till you've got 5M SP after that it's okay.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#32 - 2016-05-02 08:52:25 UTC  |  Edited by: Scipio Artelius
Geronimo McVain wrote:
Scipio Artelius wrote:
Sybella Stareine wrote:
It punishes newbies who jumpclone between, say, hisec for ISK-making and lowsec or NPC null for frig fights.

So new players are jumping to clones to go lose ships, but the small jump cost is going to bust their wallet?

The 'think of the children" argument in this thread doesn't seem to make sense.

The reasons the charges were increased however make perfect sense and 900K is less than 1 rat in nullsec, so if new players are jumping to go pvp, then maybe they can just incorporate their soon-to-be daily rat kill into their activities. They'll end up in front both in ISK and skillpoints.

The alternative once Citadels remain in space more than a couple of days before dying, will be to find a cheaper service in a Citadel. Problem for new players solved.

It's not the ships, it's about the implants. Yeah, if you can manage 1M ISK rats there is no reason to moan baout 1M Isk and the old clone system was cheap for noobs and pricey for vets. Now you are hitting for something that isn't stiffeling for noobs but an annoyance for vets. Don't think that you can find this spot. For you should drop the fee to 100.000 till you've got 5M SP after that it's okay.

What? You don't lose implants when you clone jump. They stay perfectly fine in the clone you leave behind.

Are you saying that new players jumping away from implants are suddenly at a disadvantage because they have to pay 900K to jump?

That seems like whinging for the sake of whinging, because grrrr CCP for trying to provide some advantage to players willing to invest in a Citadel, compared to NPCs. There is no disadvantage to new or old players having to pay less than 1million ISK to jump clones once a day.

If it's such a problem, then find a cheaper Citadel you have docking rights at.
Gully Alex Foyle
The Scope
Gallente Federation
#33 - 2016-05-02 09:38:56 UTC  |  Edited by: Gully Alex Foyle
HellsGeneral Viraxis wrote:
Angelique Duchemin wrote:
If you have cybernetics 5 and are jumping to a clone worth half a billion isk then you will probably have to drop the "poor newbie" label at this point.


Meanwhile I never heard of any actual newbies complaining about this. Maybe they just don't jump around that much?


I am an actual newb, that actally likes to do research instead of being spoon fed. My training clone is worth around 40mil and consists of all +3 implants. Which to me is a ton of money. I have done my research to know what I need, but being a newb is based on skill points and actual experience. Not the ability to read a couple guides to learn about jump clones.

Everyone needs to stop pretending they know what it's like to be a newb again, and remember that when I am in space I'm the damn plankton in the ocean. People suicide gank a venture or even an ibis in high sec bc they can. For this reason I can't be carry around implants everywhere I go.

Now I am not complaining about being ganked or working my way up. What I am complaining about is CCP taking away my simple, and what use to be cheap, jump to a clone body full of +3 implants that I can do once every 20 hours. I am a casual player who gets to play a couple days a week, and I don't want an additional tax of jumping to my safe place where I log off for a week at a time. I shouldn't have to pay to reinstall a jump clone at korama every time I jump from it to jita. Once I install a bay, it should stay.
Why don't you just always stay in your learning implants?

EDIT: from your killboard I see you ninja gas mine in wormholes. Indeed it's smart to have an empty clone for that, so you don't lose anymore implants. :)

In this case, noob or not 0.9 mil isn't much compared to the 20m per hour or so you make. Higher reward than highsec, higher risk and/or cost (jump clone) to mitigate that risk.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Angelique Duchemin
Team Evil
#34 - 2016-05-02 09:53:34 UTC
Gully Alex Foyle wrote:
HellsGeneral Viraxis wrote:
Angelique Duchemin wrote:
If you have cybernetics 5 and are jumping to a clone worth half a billion isk then you will probably have to drop the "poor newbie" label at this point.


Meanwhile I never heard of any actual newbies complaining about this. Maybe they just don't jump around that much?


I am an actual newb, that actally likes to do research instead of being spoon fed. My training clone is worth around 40mil and consists of all +3 implants. Which to me is a ton of money. I have done my research to know what I need, but being a newb is based on skill points and actual experience. Not the ability to read a couple guides to learn about jump clones.

Everyone needs to stop pretending they know what it's like to be a newb again, and remember that when I am in space I'm the damn plankton in the ocean. People suicide gank a venture or even an ibis in high sec bc they can. For this reason I can't be carry around implants everywhere I go.

Now I am not complaining about being ganked or working my way up. What I am complaining about is CCP taking away my simple, and what use to be cheap, jump to a clone body full of +3 implants that I can do once every 20 hours. I am a casual player who gets to play a couple days a week, and I don't want an additional tax of jumping to my safe place where I log off for a week at a time. I shouldn't have to pay to reinstall a jump clone at korama every time I jump from it to jita. Once I install a bay, it should stay.
Why don't you just always stay in your learning implants?

EDIT: from your killboard I see you ninja gas mine in wormholes. Indeed it's smart to have an empty clone for that, so you don't lose anymore implants. :)

In this case, noob or not 0.9 mil isn't much compared to the 20m per hour or so you make. Higher reward than highsec, higher risk and/or cost (jump clone) to mitigate that risk.


Or better yet. throw them away all together until he can afford to lose implants. And don't put in 5 implants at the same time. Put in two implants that match the attributes of the skill you're training.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Jenn aSide
Soul Machines
The Initiative.
#35 - 2016-05-02 12:31:32 UTC  |  Edited by: Jenn aSide
How dare CCP charge us the bounty price of one mid ranged pirate NPC battleship every 19 to 24 hours?

Are they crazy? I mean it's like they think a newbie in a Vexor Navy Issue ratting null anoms can make 16 Jump Clone Jumps worth of isk in just 15 minutes of ratting or something.....


(This is the part where I say "oh wait" as if i didn't know what I was saying all along Twisted )

Oh, wait......I guess some people are just cheap as hell.
Jenn aSide
Soul Machines
The Initiative.
#36 - 2016-05-02 12:36:33 UTC
Specia1 K wrote:
Nobody has mentioned that you had to grind up your NPC standings to be able to install a jumpclone in an NPC station.

If this ISK charge had (and should have been) implemented when they dropped the requirements, nobody would be squawking now.


I disagree. Some people will ALWAYS "squak" or something they perceive as a loss or tax, no matter how small. And they will ALWAYS couch their argument in such a way as to deflect from the fact their squawking is really about them. That's the whole basis of "think of the children newbros who are the life blood of the game" complaining.
Maxpie
MUSE LLP
#37 - 2016-05-02 15:38:17 UTC
HellsGeneral Viraxis wrote:
This new jump clone charge is ridiculous for new players. 900,000k every time I want to jump to my training clone is absolutely absurd. Why would you put a tax on jump clones that really only punishes new players? This amount is trivial to everyone except for new players, and you are just creating more barriers to entry for your game.

I cannot create threads in the new feature feedback area, and there is no thread for me to reply to on this issue.



I don't quite get this change either. For most it is neglible, so it seems that for some reason CCP wants to discourage new players from clone jumping. But why? Don't we want to move them out of the central areas?

No good deed goes unpunished

Pandora Carrollon
Provi Rapid Response
#38 - 2016-05-02 15:43:30 UTC
You guys are way over thinking this.

It's an ISK sink penalty to keep people from going jump bonkers and to promote the Citadel stuff. Nothing more than that.
Zorn Cosby
Sebiestor Tribe
Minmatar Republic
#39 - 2016-05-02 17:04:03 UTC
Jeez guys and gals,

This is not an ISK sink as it means nothing for those players that have role specific alts. Those players do not use JCs regularly, it is a rare instance for them. The ONLY players that are being impacted are those with jack-of-all-trades characters (all of my accounts), casual players (read me), and new players (they cannot nearly as effectively try out differing roles without incurring a direct, recurring expense).

It is a pure ISK grab from CCP, that really only impacts casual play and poor players (those with limited income, not referring to those with some assets as income and assets are totally different beasts). It removes the viability of an SP specific earning implant heavy JC. I personally have 7 accounts with a single SP gaining, all +5 implant JC. It has taken me MONTHS to train and earn sufficient resources to make the 1-time capital purchase to afford such a set of implants. The ONLY reason that I purchased such a set was that THERE WERE NO ADDITIONAL COSTS associated with operating JCs, the only cost that there has ever been was the JC time delay. These implants could be justified ONLY as a long term purchase (multi-year, that is how I was intending upon using them), as the incremental benefits of a very costly +5 set vs a moderate +3 set is very marginal (I run +3 sets as standard). I jumped into this 1B+ JC every single time that it made sense, and it never leaves the station. Now using that JC, that was setup specifically for that purpose, is financially not viable for a casual player and really makes no sense at all even for a very high income player. Basically with a single UNDOCUMENTED rule change, CCP has removed access to 7B+ of my totally unsaleable assets. In the same fell swoop, the time that I have spent earning said assets and training to utilize those assets have been made irrelevant. JCs are not like other assets, their implants cannot be sold, so CCP has instituted a RECURRING fee to access already purchased, already installed, and totally unsaleable assets.

What does this mean? This means that this single change would cost me ~100M to 250M ISK annually per account to use JCs in the way that I have always used them and a way that has always been permitted. This is a HUGE change for a casual player that pays to play their account vs Plexing their account. I have now effectively lost use of 7B+ of assets. I have lost the use of many, many hours of time for gaining said assets. I no long need or want the skills that I trained to use those unsaleable, player owned assets. it just makes no sense for CCP to effectively remove access to player-owned, already installed, and completely unsaleable assets.

The worst thing about this move is that CCP has now monetarily penalized jack-of-all-trades character development. Now if I want to take my characters that were setup for mining to go ratting or exploring or run missions or whatever, I have to pay a fee to try those things out in an effective way. Going mission running now costs me 1.8M per character more than it used to (jump into a mission JC and back to a mining JC), for a limited income character to begin with. Those who setup role specific alts, do not pay ANYTHING (and guess what, most of these single-role characters in a single account can afford it!). The implementation of a per-use JC fee effectively kills the development of jack-of-all-trades characters and monetarily penalizes anyone who attempts it. 3 years of character development is not totally wasted, but it is substantially discounted.

Those who setup accounts with 3 role specific alts made the right decision, I did not. This specific action could hardly have hurt anyone worse than me. If the documentation backing up this change had been less than deceptive, I would not have setup a new account last week and added a year of gametime to an existing account at the same time.

CCP has screwed me. Without warning, without documentation, without discussion. A $1K annual payment to CCP has now just ended. I will not place another dime in CCP's hands, ever. I may end up playing out my current account time, but probably not. When my next account runs out of time, I like likely cancel all of them.

SHAME on you CCP.
Claude deTedric
TSL Holdings
The Star League
#40 - 2016-05-02 17:08:53 UTC
Then you are a perfect customer for a player-provided JC service at a new Citadel.