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EVE New Citizens Q&A

 
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No tutorial?

Author
Tsukuni
Doomheim
#1 - 2016-04-30 14:39:12 UTC
Hi, having played EVE in the past I thought I'd take the opportunity to start a new character and run through the aura tutorial to refresh things. Well it seems the tutorial is gone...possibly replaced by "opportunities"? A helpful person told me to find agents and do their missions (got a bit confused with finding and scanning anamoly mission) so sort of hit familiar territory.

So is there no tutorial now? No helping hand in this brave new world? I'm not sure if following the "opportunities" path took me in the wrong direction for a new starter as no agents were at the station I docked at. I finally realised this when opportunities objectives had me fitting low, medium , etc items into there slots...when I had no isk to buy any. That's when the guy told me to find agents.

Anyone have tips on how a new capsuleer would start? I thought watching those YouTube videos would get me started. I expected to receive items and ships from those missions in preparation for forging my own path...now I'm lost in space forgive the pun :)
Caldari Citizen 115-16-18737
Doomheim
#2 - 2016-04-30 14:50:47 UTC
Welcome! Head into your "help" menu (located through the Neocom: the vertical menu bar running from top-to-bottom of your screen). From there, you will see info on how to run some missions for the "career agents." Do all of them! These agents not only provide tutelage, but also supply skillbooks, ISK, ships, and even some implants.
Tsukuni
Doomheim
#3 - 2016-04-30 15:26:28 UTC
Caldari Citizen 115-16-18737 wrote:
Welcome! Head into your "help" menu (located through the Neocom: the vertical menu bar running from top-to-bottom of your screen). From there, you will see info on how to run some missions for the "career agents." Do all of them! These agents not only provide tutelage, but also supply skillbooks, ISK, ships, and even some implants.


Thanks! Just the info I was looking for :) On a side note I logged into the first character I ever created and was taken to character creation screen I spent ages refining her look...but when I created my fledgling alt I seemed to have less hairstyles available?

I don't expect to rule the universe...but I do expect to look cool while fumbling around :)
Caldari Citizen 115-16-18737
Doomheim
#4 - 2016-04-30 15:38:28 UTC
Hehe! Amen. Happy to help.
Dani Gallar
Doomheim
#5 - 2016-04-30 15:40:21 UTC
Might also take a peek at the Official tutorial videos from CCP found in the 'Help menu' ... haven“t watched them myself but I've heard they are pretty informative.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-04-30 16:54:27 UTC
Nope, back too "heres a ship , **** you", though now there are tutorial videos in the f12 menu which are pretty solid if brief.

ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2016-04-30 16:57:26 UTC
Tutorial were removed for good reason. First they weren't that great and second they set up expectation as if this game were linear and scripted like other games with breadcrumb questlines to take you from level one to end game content.

Eve is a sandbox so there are no levels and no end game. So when players did a few tutorials and then were left on their own they felt lost.

I think that not having tutorials is a much better way to go about it. Right from the beginning it makes you go seek out the knowledge yourself and since that is how the rest of the game will be it is consistent so you know what you are getting into from the get go.

Eve Uni wiki is a great first place to go for lots of things. Google is also your friend. There are various youtube videos that walk you through the most basic aspect of the game. However this is a sandbox so very very early on you come to a point where you need to start making decisions and asking question.

I've been playing this game since 2009 and there are entire aspects of this game that I have not even seen yet. So you'll have to decide which aspects interest you and go after those.

Some of the basics that you need to learn:
You need to know how to move around in the game so learn how to set destinations and pilot to a destination in another solar system.

You need to learn how the market works. Get a basic idea of how buy and sell orders work and set your market UI up, I recommend going into the gear-wheel where setting are and unchecking the box that says "show only available" also make sure you are set up to show the entire region.

After that you have to decide which aspects of the game you want to try and dig into those.

Want to talk? Join Cara's channel in game: House Forelli

Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2016-04-30 17:39:18 UTC  |  Edited by: Jonah Gravenstein
Tsukuni wrote:
On a side note I logged into the first character I ever created and was taken to character creation screen I spent ages refining her look...but when I created my fledgling alt I seemed to have less hairstyles available?

I don't expect to rule the universe...but I do expect to look cool while fumbling around :)
While they've evened out the starting skills and stats, each race still has race specific hairstyles and clothing.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Oraac Ensor
#9 - 2016-04-30 19:00:21 UTC
I count myself very fortunate to have joined while the tutorial still existed.

If I had arrived and been confronted with the 'opportunities' system I doubt I would have stayed more than a day. When I buy something I expect to be provided with some sort of instructions for its use.

The tutorial gave me no expectations of a linear progression of any sort - it was quite obvious that it was only teaching the barest basic necessities from which I would be expected to work out the finer details.
ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2016-04-30 21:23:48 UTC
Oraac Ensor wrote:
I count myself very fortunate to have joined while the tutorial still existed.

If I had arrived and been confronted with the 'opportunities' system I doubt I would have stayed more than a day. When I buy something I expect to be provided with some sort of instructions for its use.

The tutorial gave me no expectations of a linear progression of any sort - it was quite obvious that it was only teaching the barest basic necessities from which I would be expected to work out the finer details.

When CCP rolled out Opportunities they did it side by side with the old tutorial system. For a long while players that started new characters had a 50/50 chance of getting the old or new system. Trial accounts that went through the Opportunities system had a much higher retention rate than trial accounts that were subject to the old tutorial system.

Regardless of your or my feeling on the matter ( I am inclined to agree with you on this ) the numbers are not in our favor and I doubt we will see a return of tutorials any time soon as a result.

Want to talk? Join Cara's channel in game: House Forelli

DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2016-05-01 03:49:33 UTC
There was nothing wrong with the Tutorial other than it needed to be refined and updated.

Personally I think CCP just didn't want to update the Tutorial, same as the Evelopedia, so instead they just got rid of them.

In my opinion CCP should have refined and shortened the Tutorial and have it lead to the Career Agents, followed by a better version of the 'Opportunities' system. As it is right now it's not Newbie friendly and actually creates more confusion which is evident by this thread.

Wouldn't surprise me to know there's even less new players subscribing now due to it.


DMC
Tsukuni
Doomheim
#12 - 2016-05-01 05:52:36 UTC
Thank you all for replying. I found the tutorial back in the day quite good for a sand box game. My "main" had been inactive since 2009. Memory might be wrong but I think the sisters of eve mission line was implemented around then...to give a sense of progression? As I said I may be wrong on that score. During one of those missions I came across one that had me facing up against umpteen ships I couldn't scratch. Help chat informed me some sisters missions required finding help to complete. That was the end of my journey but now I'm back. :)

I have found "let's play eve online" videos on YouTube which go through each agent missions so that will help me

So coming to a system near you...tumbling around :)
Tsukuni
Doomheim
#13 - 2016-05-01 06:07:32 UTC
DeMichael Crimson wrote:
There was nothing wrong with the Tutorial other than it needed to be refined and updated.

Personally I think CCP just didn't want to update the Tutorial, same as the Evelopedia, so instead they just got rid of them.

In my opinion CCP should have refined and shortened the Tutorial and have it lead to the Career Agents, followed by a better version of the 'Opportunities' system. As it is right now it's not Newbie friendly and actually creates more confusion which is evident by this thread.

Wouldn't surprise me to know there's even less new players subscribing now due to it.


DMC


Have to agree with you on that one. Wouldn't surprise me that with the current influx of mmo's such as elite dangerous, no mans sky and star citizen that more people will be interested in the science fiction genre. It's what got me thinking about trying EVE again. No tutorial is a big mistake in my opinion. By being greeted with the "opportunities" missions that lead you off to god knows where is worse than just being dumped space. It started off well by getting you used to movement etc. They just needed to "lead you to agents earlier. I have always a thought steady stream of new players is vital to any companies coffers running a mmo

After all there's only so many orcs you can kill
Oraac Ensor
#14 - 2016-05-01 10:39:20 UTC  |  Edited by: Oraac Ensor
ergherhdfgh wrote:
When CCP rolled out Opportunities they did it side by side with the old tutorial system. For a long while players that started new characters had a 50/50 chance of getting the old or new system. Trial accounts that went through the Opportunities system had a much higher retention rate than trial accounts that were subject to the old tutorial system.

Or so they say . . .

Many organisations operate on a similar system - my local Council's traffic department, for instance. They introduce a new traffic scheme for a "trial" period which eventually becomes permanent, no matter how much chaos and protest it produces.

Also, a few months ago they rearranged a major road junction (of the 'roundabout' type that shouldn't need traffic lights but has them nevertheless) which has always been a problem bottleneck. The traffic lights had to be switched off while the necessary work was in progress. Without the lights, even with the inconvenience of the roadworks, all the traffic jams and queues disappeared as if they had never existed. There was a huge public clamour for the lights to be removed completely, but the Council insisted that it was necessary to switch them back on when the work was completed. The result? Of course - all the traffic chaos and queues returned immediately. Agreed, the switch-off wasn't exactly a deliberate trial, but it did provide a means of comparison with readily observable results.

Bottom line - when an organisation says it has clear indications in favour of a particular course of action it's usually merely a means of justifying something they want to push through for their own undisclosed reasons.
DeMichael Crimson
Republic University
Minmatar Republic
#15 - 2016-05-01 10:45:55 UTC  |  Edited by: DeMichael Crimson
Agreed 100%

The most disturbing thing is the fact that for the past couple of years CCP has been throwing out / removing content that's had a lot of time, money and effort put into it. Not to mention there wasn't any outcry from the playerbase to change or remove it yet all of a sudden it became necessary to do it.



DMC
Rumbless
#16 - 2016-05-01 11:06:54 UTC
I remember the tutorial when I first started playing. It went through the interface (which is the most important thing because that's a lot to take in when you're new), how to control your ship and finally directed you to a career agent. Now you have these weird opportunities, I'm not sure what exactly they are good/used for. some sort of lame achievement system or? Score 1 for moving the camera? What?
ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2016-05-01 14:15:19 UTC
Oraac Ensor wrote:
ergherhdfgh wrote:
When CCP rolled out Opportunities they did it side by side with the old tutorial system. For a long while players that started new characters had a 50/50 chance of getting the old or new system. Trial accounts that went through the Opportunities system had a much higher retention rate than trial accounts that were subject to the old tutorial system.

Or so they say . . .

Many organisations operate on a similar system - my local Council's traffic department, for instance. They introduce a new traffic scheme for a "trial" period which eventually becomes permanent, no matter how much chaos and protest it produces.

Also, a few months ago they rearranged a major road junction (of the 'roundabout' type that shouldn't need traffic lights but has them nevertheless) which has always been a problem bottleneck. The traffic lights had to be switched off while the necessary work was in progress. Without the lights, even with the inconvenience of the roadworks, all the traffic jams and queues disappeared as if they had never existed. There was a huge public clamour for the lights to be removed completely, but the Council insisted that it was necessary to switch them back on when the work was completed. The result? Of course - all the traffic chaos and queues returned immediately. Agreed, the switch-off wasn't exactly a deliberate trial, but it did provide a means of comparison with readily observable results.

Bottom line - when an organisation says it has clear indications in favour of a particular course of action it's usually merely a means of justifying something they want to push through for their own undisclosed reasons.

In general I would agree with you on this. However you are comparing two totally different things. You are comparing a for-profit corporation to a governmental organization.

The corporation is there to make money and every decision that they make is based around making more money. There are plenty of changes recently that CCP has forced through in a similar manner to what you say here against player protest because they felt it would make them more money. New player retention rates are a pretty basic number that is vital to a subscription based game's bottom line. That is one of those numbers that is almighty when big wigs are talking in closed door secessions in boardrooms.

The governmental organization on the other hand has different motivating factors. If they did there job in a manner that put the people first they would be lean and small and handle things efficiently. The way a governmental organization makes money is by waste and then claiming it's broke and hitting the populous up for more money.

So governmental organizations waste you money and work against you but then have to convince you that they are working for you. "Govern" means to rule over or control. "Mental" is of or having to do with the mind. So governmental means mind control, that may not be a coincidence.

So while I agree with your point the motivating factors are very different.

Want to talk? Join Cara's channel in game: House Forelli

Ankor Grammaten
Dragonhold Enterprises
#18 - 2016-05-01 17:48:56 UTC
ergherhdfgh wrote:

In general I would agree with you on this. However you are comparing two totally different things. You are comparing a for-profit corporation to a governmental organization.


Ah, but there are common factors. One is human nature. People, especially prideful people in management positions, don't like to be proven wrong, and even less to have to admit it. This applies to any organization, governmental or private.

I'm reminded of an occasion when, back in the days when smoking was still allowed in work places, management had had enough complaints from non smokers to feel they needed to do something about it. They had everyone vote on whether they would prefer a) a total smoking ban, b) a partial smoking ban, or c) no smoking ban. The results came back roughly as a) 35% b) 35% c) 30%. Management then announced that as there was no clear majority they would leave things as they were. Two things were obvious to everyone, that is that 70% of respondents wanted some kind of ban, and didn't get it, and that the vast majority of management smoked.

Anyway, to return to EVE, we haven't mentioned the Rookie Help channel where brave souls answer simple questions over and over again. IMO it props up the whole, inadequate, introduction to the game for n00bs, which was me a month ago.
Tsukuni
Doomheim
#19 - 2016-05-02 08:47:28 UTC


Anyway, to return to EVE, we haven't mentioned the Rookie Help channel where brave souls answer simple questions over and over again. IMO it props up the whole, inadequate, introduction to the game for n00bs, which was me a month ago. [/quote]


My plan was reativate my account and create a new alt to "refresh" my memory via rookie chat. Unfortunately rookie chat is unavailable (can only guess rookie chat is only available to new accounts) even though many here don't like rookie chat I always enjoyed it back in 2009. As you said things sunk in when you heard the same questions and replies over and over again

I've always thought new blood was the lifeline to any mmo. I've played many sand box mmo's in the past and this more brutal now than it was at release. I can't think of many mmo's that haven't made things more accessible and friendly to draw in new players apart from EVE.

Out of curiosity I tried to google Eve online 2 ...nothing came back to me. I can only assume ccp's priority is fixed firmly with end game content
ergherhdfgh
Imperial Academy
Amarr Empire
#20 - 2016-05-02 09:58:33 UTC
Tsukuni wrote:

Out of curiosity I tried to google Eve online 2 ...nothing came back to me. I can only assume ccp's priority is fixed firmly with end game content

I don't understand this question. Mostly I don't understand what you were looking for when you googled eve online 2.

As far as end game content there is no such thing in this sandbox. End game content exists in linear, progression based MMOs.

In Eve the players are the content. CCP just gives us the sandbox to play with each other in. CCP is not the content creators.

Want to talk? Join Cara's channel in game: House Forelli

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