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BS Repairer ammount bonus - 80% useless

Author
Teddy KGB
Red Warming
3200.
#21 - 2016-04-30 14:22:04 UTC
Then tell me why all maradeurs have rep bonuses? lets make them all different huh? also you maybe noticed i do not suggest make same bonus, hp and resist bonus are totally different stuff. all i'm saying is that all factions must be balanced between each other. You and me just have a different views. Probably you choice of vessel is based on the situation, while i am playing only gallente ships for 10 years. I think that my point of view just makes me meticulous in quastion of balance.
Abbadon can be used in solo & in fleet / Hyperion can be used in solo & not in fleet. It is called disbalance.

“Whenever you find yourself on the side of the majority, it is time to reform (or pause and reflect).”
― Mark Twain
Angelique Duchemin
Team Evil
#22 - 2016-04-30 14:26:34 UTC  |  Edited by: Angelique Duchemin
Teddy KGB wrote:
Then tell me why all maradeurs have rep bonuses? lets make them all different huh? also you maybe noticed i do not suggest make same bonus, hp and resist bonus are totally different stuff. all i'm saying is that all factions must be balanced between each other. You and me just have a different views. Probably you choice of vessel is based on the situation, while i am playing only gallente ships for 10 years. I think that my point of view just makes me meticulous in quasti



Because Marauders are 100% PVE ships and in PVE you use active tanks. Also the Gallente and Amarr Marauders are pretty terrible at that.

You might as well ask why all the explorer frigates have bonuses to scanning.


If you think the Abbadon is superior to the Hyperion then you don't demand for a buff to the Hyperion. You just fly the Abbadon instead. The Hyperion does not lack for uses. Just not the uses you need it for.


Playing "only Gallente" is dumb because that's not how Eve works. You pick a ship for the task regardless of race. You are free to roleplay some Gallente loyalist but the games balance will not conform to you.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Teddy KGB
Red Warming
3200.
#23 - 2016-04-30 15:01:51 UTC
"You might as well ask why all the explorer frigates have bonuses to scanning." - Yes, why?

You know, for 10 years i never faced a problem to pick up a ship of gallentian line to kill any target i've met. so what you say is wrong. what most people do is just picking the counter ship without savvy.. And this game is made just 180° of what you just said.
James Zimmer
Republic University
Minmatar Republic
#24 - 2016-04-30 16:51:32 UTC
I agree with the OP to a degree, but I don't think the issue is the bonuses, I think the issue is that battleship active tanking is pretty bad. I can take a T2 fit T1 BC and pretty easily run level 4 missions, not so with a T2 fit battleship. I can't mitigate the damage with sig/speed tanking like I can with a battlecruiser, and the greatter rep power doesn't make up the difference, not to mention the extremely high cap use of some of the modules. In PvP, the poor active tanking means that the threshold for bringing dedicated logisitcs is low. Even at as few as 5-6 ships, a good argument can be made to trade 2 DPS ships for dedicated logistics. If active reps were better, a strong argument could be made for a larger fleet size before bringing dedicated logi. In the end, I would like to see modest boosts in rep amount and less cap use for battleship-sized active reps, and possibly adjust Marauder bonuses to compensate.
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2016-04-30 20:56:59 UTC
James Zimmer wrote:
I can take a T2 fit T1 BC and pretty easily run level 4 missions, not so with a T2 fit battleship. I can't mitigate the damage with sig/speed tanking like I can with a battlecruiser, and the greatter rep power doesn't make up the difference, not to mention the extremely high cap use of some of the modules.


I can only suggest you are doing something wrong there...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Frostys Virpio
State War Academy
Caldari State
#26 - 2016-04-30 21:41:02 UTC
James Zimmer wrote:
I agree with the OP to a degree, but I don't think the issue is the bonuses, I think the issue is that battleship active tanking is pretty bad. I can take a T2 fit T1 BC and pretty easily run level 4 missions, not so with a T2 fit battleship. I can't mitigate the damage with sig/speed tanking like I can with a battlecruiser, and the greatter rep power doesn't make up the difference, not to mention the extremely high cap use of some of the modules. In PvP, the poor active tanking means that the threshold for bringing dedicated logisitcs is low. Even at as few as 5-6 ships, a good argument can be made to trade 2 DPS ships for dedicated logistics. If active reps were better, a strong argument could be made for a larger fleet size before bringing dedicated logi. In the end, I would like to see modest boosts in rep amount and less cap use for battleship-sized active reps, and possibly adjust Marauder bonuses to compensate.


If you can't do lvl 4 with battleships, you are doing something really wrong.
Frostys Virpio
State War Academy
Caldari State
#27 - 2016-04-30 21:47:37 UTC
Teddy KGB wrote:
Then tell me why all maradeurs have rep bonuses? lets make them all different huh? also you maybe noticed i do not suggest make same bonus, hp and resist bonus are totally different stuff. all i'm saying is that all factions must be balanced between each other. You and me just have a different views. Probably you choice of vessel is based on the situation, while i am playing only gallente ships for 10 years. I think that my point of view just makes me meticulous in quastion of balance.
Abbadon can be used in solo & in fleet / Hyperion can be used in solo & not in fleet. It is called disbalance.

“Whenever you find yourself on the side of the majority, it is time to reform (or pause and reflect).”
― Mark Twain

Marauder all have rep bonus because it fit thematically with the design goal of the ship class. They are supposed to be ship that thrive for themselves alone. A rep bonus is much better for that than a resist one for example because you will have to repair yourself at some point.

The reason you ave issue about the balance of some ships is exactly because you limit yourself to playing galente only. Every races you could chose to only go down their lines would face issue like that. The Abbadon for all the good bonus for fleet work you think it has still does not get used because it's not a good ship overall. Races are not supposed to be identical and that's why you can spot difference in their line up if you look for it. It's designed that way so player have a bigger total amount of choice if they choose to enable those choice. You decided you would limit yourself to one race so the issue is all on your side.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#28 - 2016-04-30 21:48:38 UTC
Teddy KGB wrote:
Abbadon can be used in solo & in fleet / Hyperion can be used in solo & not in fleet. It is called disbalance.

An Abaddon in solo PVP? A ship that has no tracking bonuses, only room for one flight of medium drones and 4 mids out of which 2 are always taken for prop and cap booster to keep the guns running and a second cap booster to keep a rep runnin. The Abaddon has always been a great choice for solo PVP. Unlike the Hyperion.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

James Zimmer
Republic University
Minmatar Republic
#29 - 2016-04-30 22:06:01 UTC
To those complaining about me not being able to do level 4s (and I should include sites, since I do those more than missions) in battleships, let me clarify: I can do level 4s in an omni-tank Prophecy easily even if I mess up aggro/spawn orders or the mission is extra-hard (like Epic Arcs or Worlds Collide). I can also run them easily (and quickly) with a Nightmare with a couple shiny modules. I tried to run a site in a dual-rep armor Typhoon (over 600 DPS omni-tank) and got forced out due to messing up the spawn order, I did the same site in a Prophecy, messed up the spawn order again, and completed it easily.

The issue is that while large armor reps have double the repair power of medium reps, the ship is likely to take much more than double the damage, because it will be taking effective battleship damage, which is much higher than everything else in the room combined for most missions.
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