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48 hour kill time for Citadels in WH space

Author
Wander Prian
Nosferatu Security Foundation
#41 - 2016-04-28 11:01:43 UTC
GizzyBoy wrote:
Wander Prian wrote:
Shuckstar wrote:
It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes".


You know, we actually asked for this to be added Twisted



Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won.

except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours)

Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles.

I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take.

For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory)



The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting.

Wormholer for life.

Johnathan Coffey
Niforce Triggers
#42 - 2016-04-29 14:30:51 UTC
Wander Prian wrote:
GizzyBoy wrote:
Wander Prian wrote:
Shuckstar wrote:
It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes".


You know, we actually asked for this to be added Twisted



Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won.

except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours)

Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles.

I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take.

For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory)



The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting.


I'm not a wormhole expert, but if I were about to lose a citadel with items in it, I would just Ctrl+a, right click, "Trash it...". Along with the possibility of getting your stuff out while reinforced, loot drops from citadels seem to be a very clumsy mechanic to me.

First rule of EVE UI: right click EVERYTHING.

Wander Prian
Nosferatu Security Foundation
#43 - 2016-04-29 17:07:38 UTC
Johnathan Coffey wrote:
Wander Prian wrote:
GizzyBoy wrote:
Wander Prian wrote:
Shuckstar wrote:
It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes".


You know, we actually asked for this to be added Twisted



Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won.

except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours)

Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles.

I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take.

For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory)



The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting.


I'm not a wormhole expert, but if I were about to lose a citadel with items in it, I would just Ctrl+a, right click, "Trash it...". Along with the possibility of getting your stuff out while reinforced, loot drops from citadels seem to be a very clumsy mechanic to me.


You could do that with POS anyway. Having citadels drop loot is only keeping the mechanics the same. We've never had stations to dock in. Wormholers have lived out of a POS since Apocrypha was released.

Wormholer for life.

M1k3y Koontz
House of Musashi
Stay Feral
#44 - 2016-04-30 14:53:43 UTC  |  Edited by: M1k3y Koontz
CCP be able to some people happy.

How much herp could a herp derp derp if a herp derp could herp derp.

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