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EVE IPH Industry Calculator v3.3

Author
Astaraeneth
Pator Tech School
Minmatar Republic
#21 - 2016-04-29 21:49:18 UTC
Currently having issues with API data not updating, even after waiting 16 hours.

the specific areas affected seem to be assets and most importantly active industry jobs. no crash so no trace report to provide, however I will hazard a guess that this could be the result of CCP adding new stuff to be exposed in the API with citadel release?
Cwittofur Cesaille
Sniggerdly
Pandemic Legion
#22 - 2016-04-29 23:51:54 UTC
Astaraeneth wrote:
Currently having issues with API data not updating, even after waiting 16 hours.

the specific areas affected seem to be assets and most importantly active industry jobs. no crash so no trace report to provide, however I will hazard a guess that this could be the result of CCP adding new stuff to be exposed in the API with citadel release?


It is entirely feasible there is an API issue with CCP servers. I haven't noticed anything in my testing though. Please keep me posted with any updates Smile

Could you elaborate on the active industry jobs? Are they corp or personal jobs ?
Alicia Dnari
Dnari Mining and Manufacturing
#23 - 2016-04-30 00:52:26 UTC
Glad you've picked this up, as it looks like I'll be making more use of it from now on. :-)
Astaraeneth
Pator Tech School
Minmatar Republic
#24 - 2016-04-30 04:17:38 UTC
Cwittofur Cesaille wrote:
Astaraeneth wrote:
Currently having issues with API data not updating, even after waiting 16 hours.

the specific areas affected seem to be assets and most importantly active industry jobs. no crash so no trace report to provide, however I will hazard a guess that this could be the result of CCP adding new stuff to be exposed in the API with citadel release?


It is entirely feasible there is an API issue with CCP servers. I haven't noticed anything in my testing though. Please keep me posted with any updates Smile

Could you elaborate on the active industry jobs? Are they corp or personal jobs ?


corp jobs, I created.injected a new alt account for additional copy slots, and even though the API for the account has the correct mask and has been active for over 24 hours eve IPH sees no jobs running instead of the 18 that should be there.
George Gouillot
MASS
Pandemic Horde
#25 - 2016-04-30 09:52:00 UTC
Production of structure components:

Calculation is correct when done as part of a citadel BPO.
Standalone production: POS cannot be selected (still old mechanism, only station or Outpost)
Cwittofur Cesaille
Sniggerdly
Pandemic Legion
#26 - 2016-04-30 14:06:50 UTC
George Gouillot wrote:
Production of structure components:

Calculation is correct when done as part of a citadel BPO.
Standalone production: POS cannot be selected (still old mechanism, only station or Outpost)


Well that's interesting. I'll look into it.
LANAA
BlackWatch Industrial Group
Memento Moriendo
#27 - 2016-04-30 15:21:13 UTC
for some reason i cant seem to find the Support / light and Heavy fighters
Cwittofur Cesaille
Sniggerdly
Pandemic Legion
#28 - 2016-04-30 19:33:57 UTC
LANAA wrote:
for some reason i cant seem to find the Support / light and Heavy fighters

They are indeed there. If you're filtering on the BP List then I can see the confusion. If you have it show "all" it's under the category "Fighters"

I should have checked that more closely, my apologies.
DaveTheGreat
Mine 'N' Refine
Goonswarm Federation
#29 - 2016-05-01 09:49:18 UTC
It's great to see that someone else has took up this project.

Keep up the good work.
Thuriya Tabitha Sunkissed
Jolly Codgers
Get Off My Lawn
#30 - 2016-05-01 15:10:17 UTC
I found a bug!
Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug

What is your Operating System?
Windows 10 Home
What tab or screen did the error occur?
Blueprints tab
What are the steps to reproduce the Error?
1. Go to "Blueprints" tab
2. Select any blueprint
3. Check the "Compressed ore" checkbox at the bottom
4. Click the "Refresh" button in the middle
5. Bug happens!

Web link to a screenshot of your error:
GIF showing the error
In addition to a screenshot, copy the data below and send to developer.

Source: EVE Isk per Hour
Message: Arithmetic operation resulted in an overflow.
Raw Error Text: System.OverflowException: Arithmetic operation resulted in an overflow.
at EVE_Isk_per_Hour.frmMain.CalculateCompressedOres(List`1 bpMaterialList)
at EVE_Isk_per_Hour.frmMain.UpdateBPGrids(Int64 BPID, Int32 BPTech, Boolean NewBPSelection, Int32 BPGroupID, Int32 BPCategoryID, Boolean UpdateTeamBonusLabel)
at EVE_Isk_per_Hour.frmMain.RefreshBP(Boolean IgnoreFocus)
at EVE_Isk_per_Hour.frmMain.btnRefreshBP_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Error Tracking:
Pilchard123
Pilchard's Tax Haven
#31 - 2016-05-01 15:10:53 UTC
Cwittofur Cesaille wrote:
Hello Everyone,
- Loading the Blueprint List is slow, I'm looking into a faster alternative that is still dynamic.
- Fighter Drones don't show up when 'drones' is selected on the BP List View. This will be fixed in the future, for now it can be found with 'All' selected.


I've sent you pull request with a fix for these.
Eric de'Locke
Federal Navy Academy
Gallente Federation
#32 - 2016-05-01 15:21:57 UTC
Hi

First off I'd like to say that I've very happy with IPH, it's an awesome tool that save me hours of prep-work. I only have a few small niggles.

1) The new search and BP List View just doesn't do it for me, as everything was in one place before and now I have more clicks and an extra window to tab to over Eve. Please bring back the drop down box for searches and alphabetical searching, it was so much faster.

2) Is is possible to have the same behaviour for T3 Invention/production as T2. Specifically to ignore invention to allow the number of BPs to be edited manually.

Other than that, well done.
Raashgar
School of Applied Knowledge
Caldari State
#33 - 2016-05-01 17:32:06 UTC  |  Edited by: Raashgar
NVM, cleared all caches and everything is ok
Cwittofur Cesaille
Sniggerdly
Pandemic Legion
#34 - 2016-05-01 23:08:02 UTC
Thuriya Tabitha Sunkissed wrote:
I found a bug!
Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug

What is your Operating System?
Windows 10 Home
What tab or screen did the error occur?
Blueprints tab
What are the steps to reproduce the Error?
1. Go to "Blueprints" tab
2. Select any blueprint
3. Check the "Compressed ore" checkbox at the bottom
4. Click the "Refresh" button in the middle
5. Bug happens!

Web link to a screenshot of your error:
GIF showing the error
In addition to a screenshot, copy the data below and send to developer.

Source: EVE Isk per Hour
Message: Arithmetic operation resulted in an overflow.
Raw Error Text: System.OverflowException: Arithmetic operation resulted in an overflow.
at EVE_Isk_per_Hour.frmMain.CalculateCompressedOres(List`1 bpMaterialList)
at EVE_Isk_per_Hour.frmMain.UpdateBPGrids(Int64 BPID, Int32 BPTech, Boolean NewBPSelection, Int32 BPGroupID, Int32 BPCategoryID, Boolean UpdateTeamBonusLabel)
at EVE_Isk_per_Hour.frmMain.RefreshBP(Boolean IgnoreFocus)
at EVE_Isk_per_Hour.frmMain.btnRefreshBP_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Error Tracking:


This error is caused by corruption in the database. Unfortunately I don't have an 'easy' fix. The best thing you can do is to re-install. I've had a few other people report this issue and I've had them provide me trace information which led me to the issue.

The error is because the database contains the refinery percentages of the stations and for some people, the data is returned as 0 which causes math issues further down the chain.
Space Belle
Mech Tech Engineering Solutions
#35 - 2016-05-02 19:51:32 UTC  |  Edited by: Space Belle
Anybody else not getting their SVR calculated for rigs? Mods, ships are working fine, however rigs simply show a - . If it's just me I will reinstall, if it's everyone a fix would be lovely. Thanks!


** Re-installed ---> Working great.**
Munchma Coochi
Imperial Academy
Amarr Empire
#36 - 2016-05-02 21:30:43 UTC  |  Edited by: Munchma Coochi
Hi, and thanks for releasing 3.3. I've enjoyed the new changes, even though I had to do a re-install. I did find an error with calculation on one item when I was about to build several Muninns. IPH showed that I needed 1 R.A.M. Starship Tech, when the BPC actually requires 18 units. This is going to short my job drastically, but I'm glad I had plenty on hand for the jobs. Screenshot of IPH and in-game

Also, when I change between blueprints, my default facility has been changing. I was building in one particular region a few months ago, and now I'm in a different one. It seems as though the Default Facility isn't quite staying as the Default. Is that based upon prior settings for those facilities, or does it change after you set the default for that BPO, e.g. Build drones in empire, build caps in low/null.
SHRUS
Small Value
#37 - 2016-05-03 08:06:26 UTC
cant find invention calculation on blueprint tab

program try to update yourself but server return errors (500 or 401 )
launched in win10 under administrator
Cwittofur Cesaille
Sniggerdly
Pandemic Legion
#38 - 2016-05-03 13:02:18 UTC
Munchma Coochi wrote:
Hi, and thanks for releasing 3.3. I've enjoyed the new changes, even though I had to do a re-install. I did find an error with calculation on one item when I was about to build several Muninns. IPH showed that I needed 1 R.A.M. Starship Tech, when the BPC actually requires 18 units. This is going to short my job drastically, but I'm glad I had plenty on hand for the jobs. Screenshot of IPH and in-game

Also, when I change between blueprints, my default facility has been changing. I was building in one particular region a few months ago, and now I'm in a different one. It seems as though the Default Facility isn't quite staying as the Default. Is that based upon prior settings for those facilities, or does it change after you set the default for that BPO, e.g. Build drones in empire, build caps in low/null.


I see the issue, I'll look into it. It shows properly in the database so I'm not sure why it's giving the wrong numbers. I'll keep you posted!

SHRUS wrote:
cant find invention calculation on blueprint tab

program try to update yourself but server return errors (500 or 401 )
launched in win10 under administrator


I'm not sure I understand what you mean by the Invention Calculation. You may need to re-install. There were quite a few update issues that plagued users depending on certain factors. Thankfully a re-install isn't data damaging :) If you can provide more information that would be helpful. There is also an EVEIPH log file in your application directory that is written when the update is run.
Cwittofur Cesaille
Sniggerdly
Pandemic Legion
#39 - 2016-05-03 13:27:14 UTC
Munchma Coochi wrote:

Also, when I change between blueprints, my default facility has been changing. I was building in one particular region a few months ago, and now I'm in a different one. It seems as though the Default Facility isn't quite staying as the Default. Is that based upon prior settings for those facilities, or does it change after you set the default for that BPO, e.g. Build drones in empire, build caps in low/null.


I have a fix for the blueprint issue. Looks like either that has been a bug for a long time or it's something new from the static data export from the citadel release.

As for your Default Facility changing, Could you elaborate?

I have my default facility as Jita, if I try to build any sub-cap it stays the same. If I choose Thanatos, it changes because you cannot build Caps in HS. Is this what you're observing or does the station change with the same family of blueprints ?
Jovis Mangeiri
Govannon and Avernus Inc.
#40 - 2016-05-03 18:15:28 UTC  |  Edited by: Jovis Mangeiri
Hey,

first i like to say thanks for continue this great work of Zifrian.

Like Munchma Coochi i have issues with setting the facility/location.

http://prnt.sc/azujn1

Mostly the facility menu is blank but some times the region and constelation menu too. That happens with all new T2 Fighter and sometimes with other T2 Blueprints.


It also looks like it uses the same system cost index for all activities but im not completly sure about it. I will test that later today.

I reinstall it completly two times (with deleting the whole directory after deinstalling and before install it again).

Edit: Is there a new active ingame channel?