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EVE: Citadel expansion - General feedback

First post
Author
Rumbless
#141 - 2016-04-29 17:19:07 UTC
Please revert the change to right click menu .. My muscle memory is going apeshit currently.
Specifically warp to and approach ..
ThePiachu Avar
Deep Core Mining Inc.
Caldari State
#142 - 2016-04-29 18:39:21 UTC
I was hoping to be able to tax compression in citadels, but that doesn't seem to be an option. While I was planning on putting up a few citadels for that purpose, now I'm disappointed and probably won't put up anything at all...
Don Pera Saissore
#143 - 2016-04-29 19:39:53 UTC
homeworld style navigation is cool of you like something like that. its not really practical in eve but i dont care. what i do care about is that its bound to the approach key bind. this is silly and it can get confusing.

can you plz give it its own key bind?
Jack Reaper Jones
Frostfire Flux Industries
#144 - 2016-04-29 23:17:26 UTC
RuthAD wrote:
carriers no longer show DPS.


bumped again. CCPlz.
cBOLTSON
School of Applied Knowledge
Caldari State
#145 - 2016-04-29 23:55:36 UTC
CCP I actually quite like the new in station screens and new station interiors however why on earth do I keep seeing that god damn Legion of Death advert over and over again? Is there not any other videos except those few?

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Traxanas Suruklemes
YZI K
#146 - 2016-04-30 07:23:24 UTC
hmm hmm were to start were to start.

ok i start with this. CITADEL upgrade ROCKS.

now that i have your attention.
this expantion is a large pile of bugs that i dont know where to start complaining from

in 2 days time i droped like 120 mil for them dying fighters. 120 mil not with the old price but the new revamped haray 1/6th price.
i do multybox if u ask. if thats not allowed then afk miners get it first. ratting is expensive risky and most of all borring to hell. well now its more on all the above.
this expantion is a hit below the belt. citadels do rock but carriers dont need to exist anymore. suddenly they are a slit tougher than a well defended marauder. hit points are reduced past the point of dispare. its laughable all the effort ccp is puting in to make us note that they want things to brake. (there is were you lost me on the keepstar. im not gonna make one and w8 for the next expantion in wich you guys are gonna make sure it craks open if someone sneezes)

i will roumble in this paragraph . if you get borred remember that CITADEL upgrade ROCKS

one lunch tube. one fighter squad. 9 fighters per squad and one fighter taking all the dps? i have to recall the hole squad to rep one louzy fighter.. and thats times 3 cause thanatos have 3 lauce tubes. and thats if you warp @ 0. cause @ 100 its like hell. fighters get scrammed and webed and recalling plus microwarpig them does nothing. they just sit there till the last one drops. cause they all are like bloody seals. NEVER LEAVE A MAN BEHIND. WE ALL DYE TOGATHER...
and youll ask. dude dont you kill them rats? and id reply yea i do. but i have to focus 9 fighters @ one target. thats the travel time for the squad plus me telling them to do plus the time to decide what to shoot plus the lock speed. cause if i dont they just sit htere. :) by the way sentrys rulle
seriusly if one squad takes agro its tada for the fighters in that squad. and i cant remote rep it. i have to get a freaking auxiliary with me. its like deliberately you have created reasons for fighters to dye more effectively.

t1 costs rownd 3.5 mil and t2 costs arrownd 10 - 12 mil per piece to make. in a carier you multyplie this times nine times three. you get 27 fighters out fighting and multydying. 270 mil in lounche tubes with t2 reeeealy easyly dying fighters.

i have a question. do you know what is better than a sentry dominix? i know that one. a sentry carrier. yea. i was there man. i lived the good life. and youre in the carrier that you spent more than a year training paitiently and managed to fit all them drone controll range t2 expensive rigs and you warp to 100 and youre done. and now we conclude that sentry dominix is beter than fighter thanatos @ ratting. gg ccp @ least let thanatos equip fighter bombers. 3 launche tubes is less than 5. i know right?

OR... you could come up with an other fighter variation like sentry fighter squads. with like 3 sentry fighters per squad...
OR... you could increase the price of a fighter say x9 the current after pach price and make a balls to the wall fighter thats collectively tougher nut to brake thus giving me time to react when it is being focused.
OR INCAPASITATE woonded fighters so they dont dye by pveing. a player could kill em but pve cares less for that manner.
OR... SOMETHING THATS GONNA MAKE A RATTER HAPPY FOR CRYING OUT LOUD
OR just leave it as it is in which case let me know and ill kroll out from eve universe and back to wherever it is i came from.

ps. skill extractors and injectors are an excuse for ccp to drain more milk from an already milked cow. new players need old players to teach em. if old players get borred you get this game bound to dye.

pssst. dont tell anybody. it started down hill from the one with all the jump fatique implements

im not gonna fly safe nore dangerous nore smart. best ship is friend ship but i think im gonna fly out.
Sergey Hawk
The Sith Syndicate
REFORD
#147 - 2016-04-30 08:10:55 UTC
March Release and Citadel Expansion should be combined by name Annoying Expansion.
My top list awesome but annoying improvements:

  1. Don DoDon DoDon - the best decision for 4 years that I play EVE. Thank the gods of Patapons it was removed.
  2. Slow Red-White target flashing after destruction - "improved" to fast Red flashing but still annoying
  3. Hangar Ad's - each time flying into the hangar I need to lower the camera down
  4. 900K fee for each clone jump
  5. Scope video in Captain headquaters
  6. Enabling "Try new camera" after each update
  7. Reordering RMB menu

I have not forgotten anything?

Another thing that I really do not like is Weapon Accuracy Score.
As an engineer, I like real values. For me rad/s + signature radius is much better than casual WAS
In overview we have angular velocity and controlling the ship manually, we can always adjust at least the angular velocity to tracking speed and reduce the influence of at least one variable in the equation.
And it does not require any conversion of values. WAS is a shi...

We do not discuss game design, we discuss why you do not want to take our money.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Lakara Cornificius
Imperial Holding
#148 - 2016-04-30 09:18:12 UTC
whats this BS that you need to buy a new skill to use your old fighters?? If one had the ability to use them before the patch, one should be able to use them after.

It's like buying a TV and a year later, the company upgrades it and says i can continue using my upgraded TV for $300, in my world thats fraud.
Sgt Ocker
What Corp is it
#149 - 2016-04-30 09:37:41 UTC
Traxanas Suruklemes wrote:
hmm hmm were to start were to start.

ok i start with this. CITADEL upgrade ROCKS.

now that i have your attention.
this expantion is a large pile of bugs that i dont know where to start complaining from

in 2 days time i droped like 120 mil for them dying fighters. 120 mil not with the old price but the new revamped haray 1/6th price.
i do multybox if u ask. if thats not allowed then afk miners get it first. ratting is expensive risky and most of all borring to hell. well now its more on all the above.
this expantion is a hit below the belt. citadels do rock but carriers dont need to exist anymore. suddenly they are a slit tougher than a well defended marauder. hit points are reduced past the point of dispare. its laughable all the effort ccp is puting in to make us note that they want things to brake. (there is were you lost me on the keepstar. im not gonna make one and w8 for the next expantion in wich you guys are gonna make sure it craks open if someone sneezes)

i will roumble in this paragraph . if you get borred remember that CITADEL upgrade ROCKS

one lunch tube. one fighter squad. 9 fighters per squad and one fighter taking all the dps? i have to recall the hole squad to rep one louzy fighter.. and thats times 3 cause thanatos have 3 lauce tubes. and thats if you warp @ 0. cause @ 100 its like hell. fighters get scrammed and webed and recalling plus microwarpig them does nothing. they just sit there till the last one drops. cause they all are like bloody seals. NEVER LEAVE A MAN BEHIND. WE ALL DYE TOGATHER...
and youll ask. dude dont you kill them rats? and id reply yea i do. but i have to focus 9 fighters @ one target. thats the travel time for the squad plus me telling them to do plus the time to decide what to shoot plus the lock speed. cause if i dont they just sit htere. :) by the way sentrys rulle
seriusly if one squad takes agro its tada for the fighters in that squad. and i cant remote rep it. i have to get a freaking auxiliary with me. its like deliberately you have created reasons for fighters to dye more effectively.

t1 costs rownd 3.5 mil and t2 costs arrownd 10 - 12 mil per piece to make. in a carier you multyplie this times nine times three. you get 27 fighters out fighting and multydying. 270 mil in lounche tubes with t2 reeeealy easyly dying fighters.

i have a question. do you know what is better than a sentry dominix? i know that one. a sentry carrier. yea. i was there man. i lived the good life. and youre in the carrier that you spent more than a year training paitiently and managed to fit all them drone controll range t2 expensive rigs and you warp to 100 and youre done. and now we conclude that sentry dominix is beter than fighter thanatos @ ratting. gg ccp @ least let thanatos equip fighter bombers. 3 launche tubes is less than 5. i know right?

OR... you could come up with an other fighter variation like sentry fighter squads. with like 3 sentry fighters per squad...
OR... you could increase the price of a fighter say x9 the current after pach price and make a balls to the wall fighter thats collectively tougher nut to brake thus giving me time to react when it is being focused.
OR INCAPASITATE woonded fighters so they dont dye by pveing. a player could kill em but pve cares less for that manner.
OR... SOMETHING THATS GONNA MAKE A RATTER HAPPY FOR CRYING OUT LOUD
OR just leave it as it is in which case let me know and ill kroll out from eve universe and back to wherever it is i came from.

ps. skill extractors and injectors are an excuse for ccp to drain more milk from an already milked cow. new players need old players to teach em. if old players get borred you get this game bound to dye.

pssst. dont tell anybody. it started down hill from the one with all the jump fatique implements

im not gonna fly safe nore dangerous nore smart. best ship is friend ship but i think im gonna fly out.
Carriers aren't designed for running anoms, there whole role is to shoot subcaps on a battlefield and die.
Don't let anyone try to tell you otherwise, this is CCP's design strategy - Make everything disposable and more expensive in the process.

Dreads cost less - Carriers cost the same as Dreads (more than before) There is no valid reason to field a Carrier, unless you have too much isk and want a way to give it back to CCP via losses.
Fax's, well they are just under powered Giant (over sized) loss mails, at the same cost as a Dread and Carrier - You will need to be in a pretty big fleet before they are at all useful and to be honest, from testing on SISI, a well disciplined Squad of Guards will provide more effective reps compared to a couple of Fax's. Fax's aren't designed for repair efficiency, they are meant to die first in any encounter and that is exactly what they will be good at.

Without the drawback of creating static battlefields due to compulsory Triage for reps, (Armor) Carrier <> Guardian combination could provide some interesting tactics, at least until there are Dreads on field, then you just say goodbye to all your Carriers.

Beware too, if you do decide to risk carrier ratting - The new Dread NPC will chew you up pretty quick, web and scram from 70K = Dead Carrier as your light fighters can't hurt it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

General Sinnius
State Protectorate
Caldari State
#150 - 2016-04-30 09:40:04 UTC
Sobel Kenchi wrote:
I cannot use the fighters in my carrier's fighter bay anymore.

It says "you need light fighters skill". The same ship I had before the patch is now useless.

What happened to "if you could use it before, you will be able to use it after" ?


That would have pissed me off if i had fighters/ carrier. But also just the idea that in next patches i could find myself unable to use modules and ships I have already trained for. This is just really por handling from CCP, but i assume they could care less...
E6o5
Sebiestor Tribe
Minmatar Republic
#151 - 2016-04-30 12:40:30 UTC
half san wrote:
Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?

I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.

Cheers.

can i have your stuff?
Miss Peregrine
Miss Peregrine Corporation
#152 - 2016-04-30 13:37:06 UTC
Sure looks like CCP has left this conversation. The last CCP reply was 4-27 -- #61 LOL.


CCP - you guys there?


We are looking for some answers which requires you to respond to your forums.

Also -- fix the watch list - I am tired of war targets staying logged off due to the fact they don't know when we are on.

One corp has been logged off for 2+ weeks basically. They pop on just to check to see if the war is still active - I believe. They never undock .

that's got to suck.

fly safe
DefaultGuy Redshirt
Center for Advanced Studies
Gallente Federation
#153 - 2016-04-30 13:55:25 UTC
CCP Phantom wrote:
The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions.
.


Hi CCP,
Braavo on a very complex game. I work with complex systems, I know its really hard to get it right.

1. Please give me a button to disable station ads, or at least restrain them to captains quarters.
2. if we can't turn off the ads, at least let us shoot them.

3. Overview distances occasionally get stuck. I notice this most when warping between entosis nodes. The range for the node I'm going to will remain at whatever it was. Seems to happen more when the distances are in km to the next node.

Keep up the good work, and try to keep some CCP flying around in game.

New speed record: http://prnt.sc/ayguy3
Astecus
Utama Incorporated
Astral Alliance
#154 - 2016-04-30 17:11:58 UTC
Access lists!!! <3<3<3

I've heard rumors that you might end up using access lists with other things besides just structures, and after playing around with the lists, I fell in love! I tried finding a dedicated thread about them to dump all this in, guess this place will have to do.

I'm the creator of public channels Anti-ganking and Gank-Intel, which both tend to peek around 400 these days. There are other public channels with more people, but I think no other public channel has a blocklist as big as ours - 1974 entities currently, mirrored between both channels. Due to the nature of the channels, we get a lot of disruption attempts from gankers. And as you can imagine, the sheer size of the blocklist gives us headaches in many different ways, most notably when one of our moderators spent 3 hours clicking to restore it when another moderator turned rogue and let the blocklist be wiped back in december 2014 (it only had about 1000 entities back then). Since then, we have been way too weary adding new moderators, just because of the damage they can do in a few clicks, requiring thousands of clicks to fix.

If access lists could somehow take over for our blocklist, that would make our life soooo much easier! I even found ways to take personal backup of the whole list in seconds. Even in this very early iteration, the only drawback I can think of right now, is no way to add a reason for someone being blocked, which might even be useful relating to structures.

I would love to be able to use these access lists with mailing lists as well, and with fleet adverts!

Back in 2013-2014 I ran a 'public' mining fleet in The Forge for about a year, and it might have been one of the biggest in the game, peeking at 139 right before I burned out. A big pain point for me back then, was struggling with a full contact list constantly bumping up against the limit of 1024. I ended up giving all NPC corps access, which led to a nice steady stream of new players showing up in fleet chat and loving what they stumbled over in their fleet finder. However, this also led to it becoming hard to remove thieves, as it wasn't possible to block a single char as long as their NPC corp had access.

After I burned out, many others have been stepping up to keep a similar fleet going in Otela. And they all must deal with the same big contact list, mostly containing the same entities. If access lists could be used instead, I can imagine us having sort of an official list that would be very easy to share with new upcoming fleet bosses. And maybe I'll even start boosting again, as I tend to freak out whenever I think about managing contacts the same way again.

Interestingly, I actually think the very same blocklist we use in the AG channels would work quite well for these fleets also. Although, you might have to add a way to filter out truly public fleets in the fleet finder, as there could become many of them, and I have had people contact me asking to be unblued just so they wouldn't see my fleet.

Some thoughts:

  • How are conflicts resolved when you add two lists to the same profile? I see no way to prioritize one list over the other.
  • Make doubleclicking an entity show info? Makes it easier to go through and remove biomassed chars/closed corps.
  • Maybe even some automated way or button to remove these things?
  • Some simple numbers showing how many chars/corps/alliances in the list would be nice, maybe also visible in the public info when clicking the link.
  • Add filtering options to the search box, to only show corps for instance? Or hide admins/managers.
  • Any reason why ctrl+a and ctrl+c works in the logs tab but not in members tab? Pasting stuff in a text file can often be practical.
  • Rightclick option to add/edit reason? Would probably add database stress, but would be quite useful so new moderators have a clue why someone got blocked 2 years ago.


Heh, with all the possibilities I see with these access lists, I even started to wonder if I could use them with my corp as well, but nothing has jumped out yet :P

Reloaded Main: Astevon | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net

Galmas
United System's Commonwealth
#155 - 2016-04-30 17:28:04 UTC
The new "bendy lines" and white dots on the tactical overlay are an absolute nightmare. On a busy grid you cannot see anything anymore with all that clutter on it now.

Please consider giving us the option to turn the bendy lines and the white dots off. TY.
Dominous Nolen
The Graduates
The Initiative.
#156 - 2016-05-01 06:06:25 UTC  |  Edited by: Dominous Nolen
Open EBRs for various issues since patch

Noting odd sound behaviour - Sounds intermittently play very muted or tinnie (best word I can thing to describe it)

EBR-79085 - Cannot Active Skill injector remotely (Now attached)
EBR-79340 - Camera position changing randomly (Opened On Alt for additional logging)
EBR-79088 - Ship Zoom Randomly adjusting after jumping gate/wormhole
EBR-79329 - In space bookmarks disappearing from session change
EBR-79079 - Tactical overlay ring will not turn off in Orbit Camera



Re-occurring behaviour (suspect memory leak as it only occurs after long sessions):
EBR-62083 - UI - Modules sliding into position after session change

Orbit camera with follow (Shift+C) Enabled is performing a weird action where the camera will set the clicked object from the overview as parent and the ship will continue to move in random direction leaving camera center.

New camera after this most recent update is severely buggy.

Please consider reordering the list of on grid warpable bookmarks. Why did you put Approach above everything else?


Right Click Menu

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Razor Z
State War Academy
Caldari State
#157 - 2016-05-01 07:17:09 UTC  |  Edited by: Razor Z
EDIT: disregard, wrong thread
Steijn
Quay Industries
#158 - 2016-05-01 09:15:29 UTC
Im wondering if CCP have released something with so many issues in order to stop people thinking/moaning about the upcoming dailies. I know past updates have had problems but the list of known issues posted immediately after release is ridiculous.
Terrorfrodo
Interbus Universal
#159 - 2016-05-01 11:32:41 UTC
Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.

For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.

You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away.

.

Kasarch
Techno Hive
Legion of xXDEATHXx
#160 - 2016-05-01 11:49:47 UTC
CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :(