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Recurring Opportunities coming soon

First post
Author
NovaCat13
Seymourus and Co.
#2081 - 2016-04-29 03:27:46 UTC
Nantis wrote:
Please bring back Daily Opportunities.


It never left...

Just say NO to Dailies

Daemon Jax
The Madness Network
#2082 - 2016-04-29 09:32:54 UTC
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks



Thank you.

I'd also like to see it limited to characters with less than 5m total SP, or at least see it start dropping off at that point.

Or have it be for something more interesting than killing any rat. How about it being a special exploration rat with its own AI that actually travels between systems via gates and that goes to non-combat exploration sites? That would be more interesting.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2083 - 2016-04-29 09:41:29 UTC
NovaCat13 wrote:
Nantis wrote:
Please bring back Daily Opportunities.


It never left...

It isn't even here yet, and hopefully never will be.
Mizhir
Devara Biotech
#2084 - 2016-04-29 14:35:57 UTC
Baygun wrote:
Mizhir wrote:

The thing about SP from dailies is that it creates SP out of thin air.


For love of GOD, Satan and ... Aliens! Where All SP comes from???? It comes out of virtual vacuum of New Eden!

Everyone and i'd point out to traders in Jita made free SP over the years only by subbing on only wihtout even undock.. they probably forgot how to do it. Zero risk - huge reward... in 5 years they sell carrier capable pilot on the bazaar and cache in couple of bilions.

Meanwhile newbie drawn to EVE by massive ads for B-R massacre found that he needs to wait for couple of years before can survive and thrive in Null.

One has asked above what is not accessible for new player. here is the list:

1. piracy
2. pvp - (i'd like to see one pvp-ing in T1 fit - for that matter faction mods are out of rech for new player due to their price)
3. missioning (anyone doing L1-L3?)
4. scam - it is not impossible, but very hard if lacking skills
5. Null sec - unless being insignificant meatshield
6. exploration - low skills = slow discovery of overpopulated high-sec

Only viable "profession" is mining.

CCP created SP system becasue of some obsolete reasons and now indeed they are trying to fix something that can't be fixed. I do agree that there is no MMO game that was not screwed with Dailies, but i DO DISAGREE that SP are created from tin air and that's the reason to ban skill trading and dailies, becasue in fact millions of SP were created out of nothing while i was writing this.

I made a lot of SP by not even logging (due to RL) in for 40 days.


Do you even read what CCP or I write? Dailies isn't about Newbies and it will not fix anything for Newbies aside from speeding it up sligthly IF they log in each day. However I and other people have suggested different methods to boost the SP gain for newbies to help them get into the game.

If you think mining is the only viable profession for newbies you clearly have no clue. CCP has done alot of things to improve NPE and EVE is a game where your skills in playing the game matters more than SP and ingame assets. Which is also why I would much rather see CCP expand on the career agent system and give newbies SP as a reward for that so they both gain SP and learn how to play the game.

Regarding your list:
1. + 2. Check out Suitonia's videos on low SP chars for pvp:
17 Day old Rifter char
20 Day old Executioner char
Low SP Kestrel guide

This is what newbies can do solo. But if they join a corp or find other people to pvp with they can take down larger targets together.

3. While I personally don't like missions there are many people who enjoy progressing through them and gettting better ships. Also the SoE epic Arch should get you a long way.

4. Scamming is about fooling other players. SP is hardly relevant.

5. There are a few newbie friendly alliances these days who understands how to train their newbies to be good at other things than being meatshields.

6. Exploration has been buffed since the days I did it and Data/relic sites can easily be done with a super cheap t1 frig. People just need to go to null/lowsec or WH space. Sure they may get killed but they can easily replace the t1 frigs and will learn survival skills as well. Just ask Signal Cartel.

I will add a few:

7. Trading - A great way to earn isk and there should be a few blogs about trading as a new player. I have seen people go from 1million to 1billion isk in no time on fresh characters.

8. Industry - I don't know much about this but there are cheap items that larger industry players don't care about manufacturing but would still earn a decent profit for newbies.

9. FW - Even with the ISK farming being nerfed it should still be possible to earn a bit isk and you can find some people to pvp with.

Also bear in mind that being subbed cost either PLEX or RL money. So you need to deduct that from the sell price of said carrier pilot in order to tell the profit and sudenly it isn't as profitable as you make it sound like. In addition anyone is able to open an addition account and use it as a character / SP farm if they want to make ISK that way.


❤️️💛💚💙💜

Baygun
Brutor Tribe
Minmatar Republic
#2085 - 2016-04-29 15:09:32 UTC
Mizhir wrote:

Do you even read what CCP or I write?



Yes, i did. I'm sorry to sound like a troll, i enraged a bit. Generally only first paragraph was directly to your post.

I very much like to reply in detail on everything else but it is for newbies subsection, not for dailies.

briefly - newbie is player just setting foot in EVE, not a veteran player that knows ins-outs and everything else about the game playing a trial account ;)

Fly bold o7
Frostys Virpio
State War Academy
Caldari State
#2086 - 2016-04-29 15:18:36 UTC
Baygun wrote:


One has asked above what is not accessible for new player. here is the list:

1. piracy
2. pvp - (i'd like to see one pvp-ing in T1 fit - for that matter faction mods are out of rech for new player due to their price)
3. missioning (anyone doing L1-L3?)
4. scam - it is not impossible, but very hard if lacking skills
5. Null sec - unless being insignificant meatshield
6. exploration - low skills = slow discovery of overpopulated high-sec



1- You can do it in a day old character. Might be harder especially if solo but still possible.

2- People with this skill do PvP all the time. They are ususally the ones who don't go insave over EFTing fits for hours on end. FW has a **** load of that.

3- I wonder how people grind their standings if not in lvl 1-2-3 missions...

4- Entirely not based on SP. ANyone with good talking skills could pull it off as a day 1 newbie to the game. The hardest part being identifying what is worth scamming.

5- The "insignificant meat shield" is just a poor perception of how helpful new player can be.

6- Finally something that actually takes some SP to perform in the list...
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#2087 - 2016-04-29 17:50:40 UTC
Baygun wrote:


briefly - newbie is player just setting foot in EVE, not a veteran player that knows ins-outs and everything else about the game playing a trial account ;)

Fly bold o7



That's the point though.. It's not the SP barrier that's the hurdle for newbies. It's LEARNING the game. No amount of SP will get you that.
Johnathan Coffey
Niforce Triggers
#2088 - 2016-04-29 18:06:02 UTC
I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.

Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.

These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers.

First rule of EVE UI: right click EVERYTHING.

Frostys Virpio
State War Academy
Caldari State
#2089 - 2016-04-29 18:28:26 UTC
Johnathan Coffey wrote:
I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.

Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.

These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers.


Ratting in a battleship is about 120 mill/hours because I can manage to get a BS rat killed under the 30 second mark from log-in?

Any activity which has limitation on it can't really just be extrapolated to a real isk/hours ratio unless you at least state those requirement. You'd need 10 account minimum for example to sustain your number over a single hour and they all have to meet the criteria of having a opportunity open to completion with a character at 80+ mill SP.
Solhild
Doomheim
#2090 - 2016-04-29 22:01:38 UTC
I really hate this idea.
Axhind
Eternity INC.
Goonswarm Federation
#2091 - 2016-04-30 10:04:21 UTC
Frostys Virpio wrote:
Johnathan Coffey wrote:
I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.

Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.

These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers.


Ratting in a battleship is about 120 mill/hours because I can manage to get a BS rat killed under the 30 second mark from log-in?

Any activity which has limitation on it can't really just be extrapolated to a real isk/hours ratio unless you at least state those requirement. You'd need 10 account minimum for example to sustain your number over a single hour and they all have to meet the criteria of having a opportunity open to completion with a character at 80+ mill SP.



Please show us how you ratted up 120mil/hour today in a BS. On this char obviously. Since your statement implies that anyone can do it easily show us.
Dino Zavr
Shadow Owls
#2092 - 2016-04-30 10:31:48 UTC  |  Edited by: Dino Zavr
Actually EVE Online had been ALREADY made the F2P game

as for 30-APR-16 prices:
Skill extractor (Jita sell): 215kk
Skill injector (Jita buy): 615kk
PLEX (Jita sell): 950kk
Capped toon on the main account with +4s and good remap produces 2610 sp/hour = 1,879,200 sp/month
which equals 3.76 extractors/month
And there are two such twinks at the active player's account, so:
Simple math: 2*3.76*(615-215) = 2*1504kk = 3008kk, this means that we earn (on average) like 3 PLEX/month keeping all three skill queues running FOR FREE.

So, why to add even more free SP to the market? This shall cause further ISK inflation and decrease CCP's profits even more.

PLEASE, NO DAILIES !
Ace Aideron
Red Falcon Group
#2093 - 2016-05-01 01:32:31 UTC
CCP Rise wrote:
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

Was this delayed? I'm not seeing it on Singularity at the moment. Or am I missing it somehow?

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2094 - 2016-05-01 05:32:41 UTC
Ace Aideron wrote:
CCP Rise wrote:
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

Was this delayed? I'm not seeing it on Singularity at the moment. Or am I missing it somehow?


hopefully they backed off and decided not to put it on even the test server
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#2095 - 2016-05-01 08:05:14 UTC
It was on Sisi.

For me the the problem is still not the SP or even that it's daily, the worst part is it requires log on at almost same time every day. This can only lead to burn out.

Please at least any time down time to down time.

The interface could be more engaging also.
Ace Aideron
Red Falcon Group
#2096 - 2016-05-01 11:02:07 UTC
Arcturus Ursidae wrote:
It was on Sisi.

Was? So no longer, right?

Arcturus Ursidae wrote:
For me the the problem is still not the SP or even that it's daily, the worst part is it requires log on at almost same time every day. This can only lead to burn out.

At least it's every 22 hours, and not every 24, so there's a little flexibility.

Arcturus Ursidae wrote:
Please at least any time down time to down time.

Agree.

Arcturus Ursidae wrote:
The interface could be more engaging also.

What was the interface like?
Frostys Virpio
State War Academy
Caldari State
#2097 - 2016-05-01 11:03:29 UTC
Axhind wrote:
Frostys Virpio wrote:
Johnathan Coffey wrote:
I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.

Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.

These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers.


Ratting in a battleship is about 120 mill/hours because I can manage to get a BS rat killed under the 30 second mark from log-in?

Any activity which has limitation on it can't really just be extrapolated to a real isk/hours ratio unless you at least state those requirement. You'd need 10 account minimum for example to sustain your number over a single hour and they all have to meet the criteria of having a opportunity open to completion with a character at 80+ mill SP.



Please show us how you ratted up 120mil/hour today in a BS. On this char obviously. Since your statement implies that anyone can do it easily show us.


You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it.
Axhind
Eternity INC.
Goonswarm Federation
#2098 - 2016-05-01 15:08:54 UTC
Frostys Virpio wrote:
Axhind wrote:
Frostys Virpio wrote:
Johnathan Coffey wrote:
I feel I have to drop in here again, since I've done the napkin math to put a price tag and an ISK/hr on daily quests*cough*opportunities.

Given current Injector prices, if you are able to log in, do the daily and log back out in under 6 minutes, the daily quest is worth at least 80m ISK/hr. This is for the worst case scenario, where you intend to sell the SP using an Extractor. If you actually need the SP and would consider buying an injector, the ISK/hr starts at 120m and goes up to 400m for characters over 80m SP. If you can manage to do the dailies faster, the efficiency goes up even more.

These numbers (which i'm sure have been run at CCP and probably here in this thread already) demonstrate once more how bad of an idea this is. Disregarding all the dickspinning about how people supposedly make drumpfteen million an hour doing X or Y, the average player cannot afford to pass this up, unless he/she is financing his play with real money only. If implemented, dailies will be very successful in producing daily logins, as well as unhappy, burned out customers.


Ratting in a battleship is about 120 mill/hours because I can manage to get a BS rat killed under the 30 second mark from log-in?

Any activity which has limitation on it can't really just be extrapolated to a real isk/hours ratio unless you at least state those requirement. You'd need 10 account minimum for example to sustain your number over a single hour and they all have to meet the criteria of having a opportunity open to completion with a character at 80+ mill SP.



Please show us how you ratted up 120mil/hour today in a BS. On this char obviously. Since your statement implies that anyone can do it easily show us.


You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it.


Point is, it's high value reward, even for older players, so everyone and their dog will feel forced to do it leading to burn out in a game not exactly having problems with too many players.

In the end the only effect will be increased number of logins in a day for a bit before people start burning out and going **** eve. Increased number of logins does not mean more active accounts. Unless the grand plan is to tank number of players but by devaluing SP so much that use of skill injectors goes up a lot to compensate but only suicidal company would try to pull something like that.
Solhild
Doomheim
#2099 - 2016-05-01 16:20:02 UTC  |  Edited by: Solhild
EDIT: I've read through about half of this thread and the case for this fundamentally damaging EVE has been made repeatedly. Hopefully you'll use this to set lines that you will never cross. Also, you clearly have some work to do in fixing badly implemented content, e.g. skill injectors.

This required daily grind quest stuff is such a monumentally stupid idea that it makes me sad that it has any support.
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#2100 - 2016-05-01 18:03:40 UTC
Just checked Sisi and the daily opportunities does not seem to be there anymore, the alt character I tested it on still has the skill points though.

As for the look, it was just an extension of the other opportunities, the icon changed to 22 hr countdown once completed. My issue with it is that it has no reason or explanation, no agent or dialogue and no reasoning behind it.

Considering that although not targeted at new players it would certainly be something they latch on to existing and needing to complete daily its implementation felt particularly weak.

It seems unlikely that it is gone for good, I will await a Dev response it is Sunday after all.

Waits patiently