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Crime & Punishment

 
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Plea for more than 3 minutes to kill a freighter

First post
Author
Black Pedro
Mine.
#21 - 2016-04-28 16:04:35 UTC
Ralph King-Griffin wrote:
Black Pedro wrote:
Ralph King-Griffin wrote:
Black Pedro wrote:
and has the added complication that invincible NPCs spawn and blow you up if you wait in space for any length of time.

err faction police are not invincible.
They are to typical gank ships.

fair point

You did made me check though if it might possible to tank or fight your way the through faction police while waiting to ambush a target. My conclusion is that is not. Remote repping an outlaw does indeed make you go suspect (I couldn't remember if this was implemented but that is what the defunct Eve wiki says) and even if you did risk your logi and managed to stay alive they web and scram you so would likely be unable to get into range of your target.

I think at that point I would just give up on criminal ganking and tag up to neutral each time and use Tornados to gank a ship I couldn't tackle. It would be a shame to have to completely circumvent the CrimeWatch mechanics, but it would be the only feasible way left, which while doable, would increase the cost of the gank significantly.
Bumblefck
Kerensky Initiatives
#22 - 2016-04-28 18:46:18 UTC
Galaxy Pig, where is your permit? You may issue them, but you do not have one

Perfection is a dish best served like wasabi .

Bumble's Space Log

Albrecht Patrouette
The Scope
Gallente Federation
#23 - 2016-04-28 20:07:28 UTC
Dom Arkaral wrote:

No freighter fleets = no AG
Every nerf to ganking is also directly Nerf in anti-ganking (especially in this case)
I can say with certainty that you guys won't follow solo gankers everywhere they go, hoping they undock to go shoot something.... you'll burn out faster than a house fire.

Think about it



How odd, since my cousin, Armand Patrouette, is a dedicated High Sec Militia pilot who does just that: pursues solo and small gang gankers and flies miner escort in those systems that those particular pilots frequent. So I can say with absolute certainty that your "I can say with certainty" is a major crock.

Yes, the Patrouette clan gets involved with protecting freighters, but that's not the sum total of our anti-piracy/anti-ganking activities. Should your doomsday prediction come true and freighter ganking cease to exist (seriously, do you really believe that?) we'll still have plently to do with patrolling HighSec.
Dom Arkaral
Bannheim
Cuttlefish Collective
#24 - 2016-04-28 20:20:15 UTC
Albrecht Patrouette wrote:
Dom Arkaral wrote:

No freighter fleets = no AG
Every nerf to ganking is also directly Nerf in anti-ganking (especially in this case)
I can say with certainty that you guys won't follow solo gankers everywhere they go, hoping they undock to go shoot something.... you'll burn out faster than a house fire.

Think about it



How odd, since my cousin, Armand Patrouette, is a dedicated High Sec Militia pilot who does just that: pursues solo and small gang gankers and flies miner escort in those systems that those particular pilots frequent. So I can say with absolute certainty that your "I can say with certainty" is a major crock.

Yes, the Patrouette clan gets involved with protecting freighters, but that's not the sum total of our anti-piracy/anti-ganking activities. Should your doomsday prediction come true and freighter ganking cease to exist (seriously, do you really believe that?) we'll still have plently to do with patrolling HighSec.

There are also Patrouette gankers
Your antipirate argument is invalid.

Can't wait to see how little time it'll take until you realize you can't save highsec by helping players who can't help themselves XD

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Dom Arkaral
Bannheim
Cuttlefish Collective
#25 - 2016-04-28 20:23:33 UTC
It's basic combat triage:
Save the living, and leave the dying to die.

By living, I talk about players at their keyboard.
And the dying... afk peasants and botters

It's a beautiful saying don't you think?

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2016-04-28 23:50:02 UTC  |  Edited by: Herzog Wolfhammer
The salt...

Gee, where there codies in here saying that this would not matter?


Oh well. I wish this game was the only place I was right when it comes to human nature.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2016-04-28 23:57:48 UTC
Ralph King-Griffin wrote:
Black Pedro wrote:
Ralph King-Griffin wrote:
Black Pedro wrote:
and has the added complication that invincible NPCs spawn and blow you up if you wait in space for any length of time.

err faction police are not invincible.
They are to typical gank ships.

fair point




To be honest, I see of lot of chiding about industrials being "fit for production and no tank" as if that was some kind of sin around here.

So fitting a ship just "for one thing" might be passé.


But I mission with tackle so don't go on what I say.

Bring back DEEEEP Space!

Dom Arkaral
Bannheim
Cuttlefish Collective
#28 - 2016-04-29 00:10:46 UTC
Herzog Wolfhammer wrote:
The salt...

Gee, where there codies in here saying that this would not matter?


Oh well. I wish this game was the only place I was right when it comes to human nature.

do you even post on topic? or is always "hhnnng lloookkk aatttt thhheee salallltttt *hyperventilates*"

Reporting for off-topic gibberish.

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Tyyler DURden
Mordechai and Sons Distribution Co.
#29 - 2016-04-29 01:12:57 UTC
Dom Arkaral wrote:
Herzog Wolfhammer wrote:
The salt...

Gee, where there codies in here saying that this would not matter?


Oh well. I wish this game was the only place I was right when it comes to human nature.

do you even post on topic? or is always "hhnnng lloookkk aatttt thhheee salallltttt *hyperventilates*"

Reporting for off-topic gibberish.

Another classic pot and kettle moment from everyone's favorite forum snitch Dom Arkaral.

Tyyler DURden says "use soap"

Faylee Freir
Abusing Game Mechanics
#30 - 2016-04-29 03:51:25 UTC
Lady Ayeipsia wrote:
Serendipity Lost wrote:
Dom Arkaral wrote:
Serendipity Lost wrote:
Why can't the fleet just be waiting with the bumper and start the bump immediately?

Is this a serious question?
I call troll on this one



Serious question and I would like a serious answer.


After committing a criminal act such as shooting at a Target that is not a legal target (as gankers do), you receive a 15 minute timer. During this time, Concord will show up and kill any ship you fly. This includes if you undock in a new ship or if you warp to a bowhead, wait out your 1 minute weapon timer, then board a new ship. So badically, after ganking (be it successful or not) you must wait 15 minutes.

Now if 2 freighters show up at the same time, one would have to be bumped for 15-20 minutes while the fleet kills the other ship them gets ready again. So really, the nerf is to having multiple freighters bumped up for ganking.

You got your mechanics wrong. In the past it was possible to go criminal, warp to a bowhead/orca, then board a new ship. You could do it while criminal and didnt have to wait out a weapons timer... Unfortunately CCP nerfed this last year so its no longer a working strategy.
Herzog Wolfhammer
Sigma Special Tactics Group
#31 - 2016-04-29 06:27:25 UTC
Tyyler DURden wrote:
Dom Arkaral wrote:
Herzog Wolfhammer wrote:
The salt...

Gee, where there codies in here saying that this would not matter?


Oh well. I wish this game was the only place I was right when it comes to human nature.

do you even post on topic? or is always "hhnnng lloookkk aatttt thhheee salallltttt *hyperventilates*"

Reporting for off-topic gibberish.

Another classic pot and kettle moment from everyone's favorite forum snitch Dom Arkaral.



It's a good sign when they have to resort to running to the hall monitors. It's just more salt, only that reddish kind that's full of minerals and more healthy.

But I would have to insist that it's on topic because ganks are mostly linked with bumping. As I stated in another thread, whereby ganks may include bumping, bumping itself is a mechanic, a poor one, that stands by itself. You can bump ships just because you feel like it, all day even.

Now the OP is a codie calling for an extension of 2 minutes to the auto-warp - which is odd. How does 2 minutes make any difference? Are they not able to get to the gank site in 3? Or is 5 minutes of bumping required to get the target clear of the gate guns? Is the range of gate guns that good? Most of the freighter ganks I have seen varied from 300KM to 700KM from the gate. Does this vary by security status of the system or is the objective to remove the crime scene entirely out of gate gun range?

(These are actual questions, not snark)


But a codie distributing salt over bumping seems almost too good, like we are being trolled. I would expect one of those nameless fail gankers we occasionally run across to do that.





Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2016-04-29 06:36:02 UTC  |  Edited by: Herzog Wolfhammer
Faylee Freir wrote:
Lady Ayeipsia wrote:
Serendipity Lost wrote:
Dom Arkaral wrote:
Serendipity Lost wrote:
Why can't the fleet just be waiting with the bumper and start the bump immediately?

Is this a serious question?
I call troll on this one



Serious question and I would like a serious answer.


After committing a criminal act such as shooting at a Target that is not a legal target (as gankers do), you receive a 15 minute timer. During this time, Concord will show up and kill any ship you fly. This includes if you undock in a new ship or if you warp to a bowhead, wait out your 1 minute weapon timer, then board a new ship. So badically, after ganking (be it successful or not) you must wait 15 minutes.

Now if 2 freighters show up at the same time, one would have to be bumped for 15-20 minutes while the fleet kills the other ship them gets ready again. So really, the nerf is to having multiple freighters bumped up for ganking.

You got your mechanics wrong. In the past it was possible to go criminal, warp to a bowhead/orca, then board a new ship. You could do it while criminal and didnt have to wait out a weapons timer... Unfortunately CCP nerfed this last year so its no longer a working strategy.



This happened in two stages.

First, there was the "gank trifecta" or "boomerang ganking". A fellow by the name of Herr Wilkus, who IMO is probably the best ganker Eve Online ever saw, made a post demonstrating that with a tornado and three targets in a belt (ice usually) that happened to be far enough away from each other could facilitate him ganking up to three mining vessels in one go. Gank one, short warp to the next, gank that, and then short warp and gank a third before Concord finally got him. There were people doing this in 3-5 ship teams of cats before Herr Wilkus made his short-lived forum post. He merely figured out how to do this with a single Tornado through proper fitting.

And within a week of that post, it was nerfed. It was not deemed a bannable "escaping Concord" activity though. There was no escape from Concord, but you did for a short while.

("how does it feel to be personally addressed by a nerf?" I once asked. I'm not into ganking, but Wilkus had it down so well, out of honesty I had to submit to being impressed nonetheless)

Anyway, the end of hyperdunking came later. Hyperdunking was controversial for a while, but I had the opportunity to convo with a ganker who was very good at it, and the setup of a hyperdunk and the ease at which an anti-ganker can single-handedly derail it made hyper-dunking a kind of "do it because you can" sort of thing, but not necessary for a gank. It was more trouble than it was worth. The end of hyperdunking came without much fanfare because more efficient gankers found it was not worthwhile to do and the proliferation of anti-gankers finding ways to stop them made it too risky to attempt.

Bring back DEEEEP Space!

Ni Neith
Hedion University
Amarr Empire
#33 - 2016-04-29 11:20:57 UTC
Herzog Wolfhammer wrote:
The salt...

Gee, where there codies in here saying that this would not matter?


Oh well. I wish this game was the only place I was right when it comes to human nature.


Code tears are especially salty this week Roll
Dom Arkaral
Bannheim
Cuttlefish Collective
#34 - 2016-04-29 11:41:14 UTC
Stay on topic kids..
And @op, ISD usually comes quicker when you're the one wanting a cleanup

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Serendipity Lost
Repo Industries
#35 - 2016-04-29 11:45:10 UTC
All this discussion kind of makes my point. There are penalties put on ganking characters (-10 sec status) and ganking fleets (global timers) that are in place so that a red flashy dude (by whatever means) can't willy nilly around HS and pop things at his leisure. I'm not debating the morality or merits of these rules, just saying that they are there.

My opinion: In the bigger view, bumping was a mechanic that allowed red flashy dudes the time necessary to:

1. Reship - In cases such as Niarja with no stations (sure now there is bowhead but that's recent) it takes time to reship. Even w/ bowhead, it takes time to warp to bowhead, get ship and get back. With out bumping you'd only get one freighter as reship times are greater than CONCORD response times no matter how you reship.
2. It allows the gank fleet to lull about either in station or in space in a pod just waiting for the fleet to assemble. You could even be afk doing other things, get a ping, log in and assemble.

I think the spirit of CONCORD is that if you're red flashy (again by sec status of 15min timer) in empire then you're either moving constantly to evade the facpo (who will scram and kill you as you don't have time to fight them off and escape) or in a pod. It allows for a fleet to assemble and gank or whatever, but you have to be quick about it.

Here's the rub - bumping bypassed the whole spirit of CONCORD and allowed gankers to take their time and gank at their leisure. THAT is what overall pissed off the non gankers. Sure there are all sorts of counters -heck my corp even rescued one of my guys being bumped in an orca after the bumping started. It's not about the ability of freighters to evade a gank, the anger was at the ability of the gankers to evade the spirit of CONCORD in HS. Multiple ships stacked for the slaughter and the 20+ minute game of beach ball as the gankers logged in and assembled are what did it in.

Overall assessment: Ganking really is good for the game. Bumping had what can only be described as an EPIC run (hats off to all the lads who lobbied to keep a doomed mechanic afloat for so long - seriously - you guys did some nice work on several fronts - and it was work). Ganking isn't dead by any means. It's just going to adapt. Ganking will go way down in the short term, but it will have a lot less to do with the 3 min thing and more to do w/ other stuff going on in eve atm.

You guys had a great run and to be fair you earned it - you did a lot of work to keep bumping alive. All good things come to an end (I sure we're all thinking about 8tracs right now). This is just an end to an era, not an end to ganking.

CCP probably got this one right. 3 min on the out gate for players at the keyboard prevents stacking and requires gankers to be assembled and ready - You have to be actively playing the game to gank a freighter pilot that is actively playing the game. On the in gate for the afk freighter pilot not actively playing the game - nothing changes really. W/ no warp in progress (the slow approach for 15km) it's bump, bump, bump (repeat forever) and the afk pilot is now susceptible to the afk gank fleet OR can be stacked multiple freighters high. Morale of the change - actively play the game.
Dom Arkaral
Bannheim
Cuttlefish Collective
#36 - 2016-04-29 12:55:14 UTC
When bumping dies, AG will die with it.
That will be gloriously hilarious Lol

You guys don't seem to realize that the only content you were getting (in the form of freighter ganking) is going to be way more rare than it was during loyal's era.

Look at most of the older ag with brains on their shoulders, they moved on and are probably having the time of their lives in Null, instead of failing at doing anything in highsec. Maybe you should focus on yourselves instead of saying that everything I say is salt, or instead of making of highsec a haven of bot-aspirancy.

I'll finish with this:
Dom Arkaral wrote:
It's basic combat triage:
Save the living, and leave the dying to die.


So in your eyes, if ganking is "dying", let it go Lol

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Black Pedro
Mine.
#37 - 2016-04-29 14:00:15 UTC
Serendipity Lost wrote:
I think the spirit of CONCORD is that if you're red flashy (again by sec status of 15min timer) in empire then you're either moving constantly to evade the facpo (who will scram and kill you as you don't have time to fight them off and escape) or in a pod. It allows for a fleet to assemble and gank or whatever, but you have to be quick about it.

Here's the rub - bumping bypassed the whole spirit of CONCORD and allowed gankers to take their time and gank at their leisure. THAT is what overall pissed off the non gankers. Sure there are all sorts of counters -heck my corp even rescued one of my guys being bumped in an orca after the bumping started. It's not about the ability of freighters to evade a gank, the anger was at the ability of the gankers to evade the spirit of CONCORD in HS. Multiple ships stacked for the slaughter and the 20+ minute game of beach ball as the gankers logged in and assembled are what did it in.
So you're good with the new paradigm which will likely still involve bumping by a Machariel interspersed with a suicide point from a noobship to tackle the freighter for a bit? I mean it does fulfill "the spirit of CONCORD" by offering up a sacrifice to the NPCs every three minutes or so, and will stop perma-bumping. Somehow though, I foresee the same complaints from the usual quarters that there is not enough risk for gankers and the calls for yet another nerf to bumping and/or ganking.

Even if CCP rewrites the entering warp mechanic to enforce a hard 3 minute limit and prevent using a suicide scram, I still see the carebear crowd complaining that during those three minutes of bumping the bumper is still evading the "spirit of CONCORD". I guess it doesn't matter much what they think, but I do wonder where they will turn next for the "one more nerf" in their continual effort to bring balance to what is an inherently (and intentionally) unbalanced mechanic.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#38 - 2016-04-29 14:16:47 UTC
@Dom Arkaral and Black Pedro:

Anti-ganking members have been asking for a fix to bumping for a very long time, so don't try to use us as some kind of counter argument: it's BS. The channel wasn't created because of freighter ganking and it will certainly not die in case it will ever be removed (which is extremely unlikely and also not wanted by any of us). For a short summery of the motivation behind our channels, see here: http://astralservices.net/?Anti-gankChannels

Let's talk about freighter ganking entirely without bumpers first: You both claim unanimously that you deem it to be "nigh impossible" and yet space wizard HABEPHO and his merry band of space elves do it all the time. How can that possibly be? The reason is quite simple: they aren't outlaws (sec status below -5 for those who don't know what an outlaw is). They accept the fact that ganking in highsec has certain punishments apart from losing your ship and adapt accordingly by either paying the fee for clone soldier tags or ratting their sec status back up. And this is what you actually fear: that the intended consequences suddenly could have a meaning. Currently they're more of a joke for dedicated gank alts and very easy to overcome. To say it in the words of your own camp: "You want to have the cake and eat it too".

But CCP doesn't even plan to remove bumping (yet). They plan to give you a 3 minute window and while there is nothing known about the concrete implementation, yet, I fully expect them to do what they usually do: take the easiest possible route and implement it in a way that the timer gets reset once the freighter gets pointed. So in the end I expect not much to change, apart from having a minor annoyance to deal with on your end. CCP implicitly admitting that bumping has become a problem is at least something, though.

To answer your earlier question: I have a gank alt myself to take out CONCORD protected ganker alts and while I haven't ganked a freighter myself, I'm very well aware of how it works in detail. I've used him with sec status below -5 and thus can tell from own experience that the current consequences are a joke. I've degraded him to a cyno alt by now as I find ganking not terribly challenging.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Dom Arkaral
Bannheim
Cuttlefish Collective
#39 - 2016-04-29 14:33:26 UTC
Sarah Flynt wrote:
@Dom Arkaral and Black Pedro:

Anti-ganking members have been asking for a fix to bumping for a very long time, so don't try to use us as some kind of counter argument: it's BS. The channel wasn't created because of freighter ganking and it will certainly not die in case it will ever be removed (which is extremely unlikely and also not wanted by any of us). For a short summery of the motivation behind our channels, see here: http://astralservices.net/?Anti-gankChannels

Let's talk about freighter ganking entirely without bumpers first: You both claim unanimously that you deem it to be "nigh impossible" and yet space wizard HABEPHO and his merry band of space elves do it all the time. How can that possibly be? The reason is quite simple: they aren't outlaws (sec status below -5 for those who don't know what an outlaw is). They accept the fact that ganking in highsec has certain punishments apart from losing your ship and adapt accordingly by either paying the fee for clone soldier tags or ratting their sec status back up. And this is what you actually fear: that the intended consequences suddenly could have a meaning. Currently they're more of a joke for dedicated gank alts and very easy to overcome. To say it in the words of your own camp: "You want to have the cake and eat it too".

But CCP doesn't even plan to remove bumping (yet). They plan to give you a 3 minute window and while there is nothing known about the concrete implementation, yet, I fully expect them to do what they usually do: take the easiest possible route and implement it in a way that the timer gets reset once the freighter gets pointed. So in the end I expect not much to change, apart from having a minor annoyance to deal with on your end. CCP implicitly admitting that bumping has become a problem is at least something, though.

To answer your earlier question: I have a gank alt myself to take out CONCORD protected ganker alts and while I haven't ganked a freighter myself, I'm very well aware of how it works in detail. I've used him with sec status below -5 and thus can tell from own experience that the current consequences are a joke. I've degraded him to a cyno alt by now as I find ganking not terribly challenging.

You're comparing apples to peaches.
Your whole argument is as bs as ours

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Scotsman Howard
S0utherN Comfort
#40 - 2016-04-29 15:02:50 UTC
I love these threads. It is all the same. Something changes and people complain. Let's look at a general list of issues and changes here.

CCP allows ganking in the first place because no where should be totally safe - freighter pilots are upset but in the end, everyone generally agreed that is what eve is about.

CCP allows bumping - freighter pilots, cap pilots, super pilots are upset. Everyone is confused by the general logic behind the mechanic, but ultimately agree that it does not make any logical sense but for "technical/legacy code" reasons, CCP can do nothing about it.

CCP allows sec status for tags - some gankers are happy. many are indifferent due to the ease of operating in high sec with low sec status.

CCP nerfs freight cargo capacity forcing freighter pilots to choose between the same utility they had before or the same tank they had before - gankers are happy.

Gankers develop hyperdunking - gankers are happy

CCP nerfs hyperdunking - freighter pilots are happy

CCP increases the hitpoints on wrecks - gankers are happy

CCP gives hull resistances to freighters - freighter pilots are happy.

CCP introduces a new timer of 3 minutes for warping - freigher pilots are happy. COMPETENT gankers are indifferent. Ransom bumpers are not happy.

*Note: CCP from what I have seen has not clarified exactly how the timer works. If the timer resets after each time a freighter is tackled, then there is a balance as gankers can just suicide a few toons on the freighter to increase the time available. If the freighter has to be tackled at exactly 3 minutes or the timer does not reset, then there may be a balance issue.


In the end, ganking is not dead. Sorry to bust the OPs bubble.