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EVE: Citadel expansion - Issues

First post
Author
GX307
Fractured Glory
Rote Kapelle
#341 - 2016-04-29 03:48:11 UTC
Kolmogorow wrote:
I noticed two problems I hadn't before the expansion:

1) Sometimes when undocking space is an empty gray-brown screen. No stars, ships, etc. to see. Overview window, ship control, sound, etc. are there as normal.

2) Client crashed once with "Microsoft Visual C++ Runtime library" Runtime error in "...\ExeFile.exe" "abnormal program termination".



This is happening to me as well, amongst other things especially with the overview, not updating, wrong things showing etc.
Weapons Expert
Doomheim
#342 - 2016-04-29 04:24:22 UTC
Since the patch I can't sell anything. Whenever I try I get following message,


"the item is no longer within your reach"
FT Diomedes
The Graduates
#343 - 2016-04-29 04:44:36 UTC
As of tonight, I cannot open my training queue. This only affects the characters currently training capital weapon spec skills.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Malaclypse Thorn
School of Applied Knowledge
Caldari State
#344 - 2016-04-29 04:53:28 UTC
Literally every gate jump with the old camera centers the camera in the middle of space until you "look at ship"

This is literally 100% unplayable having to do this every jump just to make the game work correctly.
Sobaan Tali
Caldari Quick Reaction Force
#345 - 2016-04-29 05:27:47 UTC  |  Edited by: Sobaan Tali
Malaclypse Thorn wrote:
Literally every gate jump with the old camera centers the camera in the middle of space until you "look at ship"

This is literally 100% unplayable having to do this every jump just to make the game work correctly.


Have you played since the last patch? That was happening to me yesterday. Today it was fixed and not happening. Try clearing cache and see if that helps.

Edit: Nvm. It's still happening. It was fine this morning, now it's back for me...every jump too it looks like. Weird.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Yossarian Toralen
M and M Enterpises
#346 - 2016-04-29 07:27:12 UTC
I have noticed today that every time I set a destination after undocking the overview does not highlight the gate that I need to travel through.

I have sent a bug report.
Nora Omara Czerny
Republic Military School
Minmatar Republic
#347 - 2016-04-29 08:59:15 UTC
thesedit wrote:
I cannot open my skill queue or the skill subsections on my character sheet. My training appears to be paused and I can't resume it! Relogs, session changes etc have not helped.

Edit: Corp mate has same issue, possibly related to capital weapon specialization skills? Can't find anything else that we've both done since patch other than inject those.


I have similar problems with the skill queue.

Bug repport with detailed information: EBR-78825

Thanks for your effort *thumbs up*
Yrael Mogget
TEMPLAR.
The Initiative.
#348 - 2016-04-29 09:12:58 UTC
I've just built my Networked Sensor Array to put on my carrier but there's no icon on the fitting window and the client thinks it's a passive module.

You seeded it, well done.... Now can you fix it please?
Skyler Hawk
The Tuskers
The Tuskers Co.
#349 - 2016-04-29 09:16:58 UTC  |  Edited by: Skyler Hawk
Remote Ancillary Armor Repairers and Shield Boosters appear to have been released on TQ: http://puu.sh/ozRcJ/bc1385d8fd.jpg

As you can see, there are market entries for small/medium/large remote armor repairers and remote shield boosters, and at least the large ancillary remote armor repairers are buildable. However, the mods are clearly incomplete - none of them have any listed attributes - and none of them have (to my knowledge) been playtested on SiSI or had feedback threads. I can only assume they were accidentally pushed onto TQ prematurely.
Yrael Mogget
TEMPLAR.
The Initiative.
#350 - 2016-04-29 09:19:04 UTC
Skyler Hawk wrote:
Remote Ancillary Armor Repairers and Shield Boosters appear to have been released on TQ: http://puu.sh/ozRcJ/bc1385d8fd.jpg

As you can see, there are market entries for small/medium/large remote armor repairers and remote shield boosters, and at least the large ancillary remote armor repairers are buildable. However, many of the mods are clearly incomplete - for example, the large ancillary remote shield booster has no description or stats - and none of them have (to my knowledge) been playtested on SiSI or had feedback threads. I can only assume they were accidentally pushed onto TQ prematurely.



I agree it is quite likely these have been added by mistake. The materials required also look a bit too simple to be making such a complex module.
Kithran
#351 - 2016-04-29 11:40:49 UTC
There appears to be an issue with the concord capital mod build requirements.

To sum it up they are illogical when looked at as a whole for example:

Concord Captial Shield Extender & Concord 25000mm Plate - both are new modules introduced with Citadel, both require the new components that drop from the capital rats however one requires the T1 equivalent module as well while the other requires the T2 equivalent module.

Concord Capital Armor Repairer - for some reason this requires the new components whereas all the other pre-existing bpc's seem to require PI material.

Also the majority of the existing bpcs seem to now require a T2 equivalent module rather than a T1 equivalent module - this definitely leads to a distinct advantage to those who happened to have these modules prior to citadel (when they were far easier to build) compared to now. Yes this advantage will go away with time but in the short term its quite a big difference.
Thuggish BluntBlowin
Fusion Enterprises Ltd
Pandemic Horde
#352 - 2016-04-29 11:43:08 UTC
when using fleet warp I am having multiples of characters on grid not lockable but still on overveiw
Minion Rebel
Sebiestor Tribe
Minmatar Republic
#353 - 2016-04-29 11:45:21 UTC
Hello is this just me ?
I cant open multiple client anymore,until last day before patch its still fine opening multiple client, now cant. The 2nd client wont start until the first one closed. Thats lame
PAPULA
The Chodak
Void Alliance
#354 - 2016-04-29 11:55:30 UTC
After today's patch i still have issues with camera, when jumping through gates and warping my ship disappears off center and off "grid" of my camera, after that i have to reset my camera with "look at my ship" to be able to see my ship.
Don Pera Saissore
#355 - 2016-04-29 11:58:38 UTC
yep old camera still broken

i guess i wont be playing eve this weekend

thx ccp
CaesarGREG
Brutor Tribe
Minmatar Republic
#356 - 2016-04-29 11:59:37 UTC  |  Edited by: CaesarGREG
My Base broker fee still shows 3% have max skills should be 2.5%.
=================================================================================
U SHOULD CONSIDER BALANCE MARKET AFTER CITADEL(RATIO between TAX and BROKER FEE)
not now but in near future ,pls remember this

What is market? what is it?
Answer:
1. Producers / miners / ratters.
2. Buyers.
3. Market traders.

With all 3 things everything works fine.

But 3th point to exist fine need Higher Sales Tax than Broker Fee, becaues Producer usualy sell Goods to Market Trader on "buy Order" to avoid and dont pay Sales Tax, usualy dont want wait so long as trader.
Now when Seles Tax is around 20% costs ( 2x broker + Tax) most producers will decide sell themselves, what in my opinion will disfunction markets. Stiupid things will happend more often like difrence beetween buy and sell will be lower than transaction costs. Killing market traders kills markets.


If CCP want 2% broker fees ok just fine , but then set up Sales Tax around 4% minimum.

Pls consider to hold healthe balance beetween broker Fee and Tax

Old balance was around 1:3 ratio > 0.75% to 0.18% minimum
(we dont care how much % u will set up but hold balance like it was Ratio with higher Sales Tax!)

Another thing is ccp ruined profit from geting standings and trading skills in past player who dowgreded broker fee from around 1.5%? to 0.18% get around 600+% bonus for effort of doing standings and skills , now he get 50% bonus for skills from 3%>2%.

1.REPAIR RATIO BETWEEN TAX AND FEE > HIGHER SELL TAX
2.BROKER FEE IS TO HIGH
I HAVE HOPE THAT CCP REALISE HOW IMPORTANT MARKET IS
CCP Goliath
C C P
C C P Alliance
#357 - 2016-04-29 12:08:36 UTC
There are definitely some market issues, we are diagnosing them now, we understand they relate to broker fees and are going to attempt to fix it via client patch as soon as we can.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Morbid'Myths
The Scope
Gallente Federation
#358 - 2016-04-29 12:15:00 UTC
Here's a fun wee bug.
After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue.
Sometimes I can't even open it.
Sometimes I can, but there are no skills shown in it.
Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up.
CCP Goliath
C C P
C C P Alliance
#359 - 2016-04-29 12:30:46 UTC
Morbid'Myths wrote:
Here's a fun wee bug.
After pausing my skill queue to jump clone to a different area of space, I now can't restart the skill queue.
Sometimes I can't even open it.
Sometimes I can, but there are no skills shown in it.
Well. There go 6 hours or so of potential skills training. Hopefully it's not bugging out when I wake up.



This seems to be fixable via relog - it's most likely a client side lock on the queue.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Last Ninja
Diversity 101
Domain Research and Mining Inst.
#360 - 2016-04-29 12:39:55 UTC  |  Edited by: Last Ninja
Day 3 and i can now sell remotely In Null sec but Im getting , profits are down around 15 bill in last 3 days and broker fee's are currently killing my profits , soon it wont be worth building anything unless we pass the broker fee's on to the cunsumer or use contracts item echange to avoid the higher tax rate.

Thanks for fixing sell orders Lol