These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Macintosh

 
  • Topic is locked indefinitely.
Previous page12
 

EVE: Citadel expansion - Mac feedback and issues

First post
Author
Arthur Aihaken
CODE.d
#21 - 2016-04-28 22:18:43 UTC
Overview glitch. When warping to a mission (Worlds Collide in this example) - everything appears thousands of km away (despite the fact that when you click a ship or gate it shows the correct distance with the object). When you attempt to target a ship (which fails, obviously), it then updates to the correct distances within a short time thereafter.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#22 - 2016-04-28 22:57:42 UTC  |  Edited by: Arthur Aihaken
Citadel Mac Crash Log
Session 01: 00:41:67 before crash. Froze up just as I was in-warp to a station after completing a mission (Rogue Drones). As previously, ship (Kronos) appeared with the base SKIN. On docking, the correct SKIN (Police) was present.

Session 02: [Disabled Shadow Quality] Finished at over 01:30:00 without incident... (54 red/99 yellow errors).

Addendum: This thing is throwing out a lot of red graphical and camera errors. Examples:
• Formatted exception info: RuntimeError: SpaceObject: Waiting for model on the main tasklet. No model will be returned and things might get strange.
• No registered file system could open res:/dx9/model/structure/universal/debris/derelict/ude1_cloud.gr2
• No registered file system could open res:/graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
• StandardWeapon: Turret not fitted on shipID 9001227342000339113
• Call Response received on client , but the call wasn't in self.calls, so the response will disappear... Packet::CallRsp


Session 03: [Shadows still disabled] 04:17:00 and change... CRASH!! (82 red/406 yellow errors) As with almost every other single crash, this one happened while in warp.

Interesting errors in this group:
• EXCEPTION #2 logged at 04/29/2016 7:11:15 : Unhandled exception in TaskletExt object at 3e5bebd0, abps=1001, ctxt=None
Formatted exception info: AttributeError: Amount must be positive
• EXCEPTION #3 logged at 29/04/16 07:23:23 : Exception during overview's Load
• Call Response received on client , but the call wasn't in self.calls, so the response will disappear... Packet::CallRsp
• StandardWeapon: Turret not fitted on shipID 9001227510000047014
• Wrong object is trying to get turret attached due to wrong authored content! model:9001227510000047014 bluetype:trinity.EveStation2
• Failed to delete key because it wasn't there 1020998761741 {} {1020998761741L: {}} (1020998761741L, 30, 12787)
Ballpark::RemoveBall trying to remove non-existing ball -8000000000000000014.
MissileLaunch: Turret not fitted on shipID 9001227510000057894 9001227510000057894

I am currently away, traveling through time and will be returning last week.

Klinger
Hung Drawn and Quartered
#23 - 2016-04-30 16:45:20 UTC  |  Edited by: Klinger
Arthur Aihaken wrote:
Overview glitch. everything appears thousands of km away


I'm doing some missions for the first time since citadel release, and i also notice the "overview" problem where it sometimes takes more then 10minutes to update. NPC's long destroyed still stay in the overview with a wrong distance. Targets do show the correct distance however. Even after warping out i'm still seeing mission targets on my overview. After jumping or docking it's updated.

Edit: i'm playing on the Mac client (El capitan)
Arthur Aihaken
CODE.d
#24 - 2016-04-30 23:13:34 UTC
Klinger wrote:
I'm doing some missions for the first time since citadel release, and i also notice the "overview" problem where it sometimes takes more then 10minutes to update. NPC's long destroyed still stay in the overview with a wrong distance. Targets do show the correct distance however. Even after warping out i'm still seeing mission targets on my overview. After jumping or docking it's updated.

Edit: i'm playing on the Mac client (El capitan)

As a work-around I found that if you switch Overview tabs this usually forces the correct distances to reveal themselves. And if you have't already, switch to Wine. It offers superior performance and stability over Cider.

I am currently away, traveling through time and will be returning last week.

Dybbuch
Mindstar Technology
Goonswarm Federation
#25 - 2016-05-01 13:22:23 UTC
1) The previously dealt with IGB Crash bug seems to be back with a vengeance ..
2) Camera Tracking is erratic ... occasionally stuttering so much as to make gameplay difficult
3) all of my accounts seem to now have 'opportunities' restarted, notifications all turned off .. drone groups lost etc etc ..

Klinger
Hung Drawn and Quartered
#26 - 2016-05-02 06:33:42 UTC
First time i undock from station (after logon), tracking doesn't work. After the first jump i take it starts tracking. This was already an issue before the Citadel update, but i didn't bother to post about it - because it's very minor. But since tracking needs an overhaul i'm throwing it in there ;)
Arthur Aihaken
CODE.d
#27 - 2016-05-02 14:23:54 UTC
Dybbuch wrote:
1) The previously dealt with IGB Crash bug seems to be back with a vengeance ..
2) Camera Tracking is erratic ... occasionally stuttering so much as to make gameplay difficult
3) all of my accounts seem to now have 'opportunities' restarted, notifications all turned off .. drone groups lost etc etc ..

If you haven't already, try making the switch to Wine. It is literally night and day in terms of performance and stability over Cider. If you've already made the switch to Wine there's an option to purge previous Wine installations and start fresh (I experienced a lot of anomalies and bizarre behaviour until I did this). You can also now duplicate your client settings from Cider to Wine.

I am currently away, traveling through time and will be returning last week.

Bren Derlin
Hedion University
Amarr Empire
#28 - 2016-05-03 14:16:49 UTC
Empty capacitor graphical glitch. Opening a different window fixes it.
Arthur Aihaken
CODE.d
#29 - 2016-05-03 16:51:29 UTC
Bren Derlin wrote:
Empty capacitor graphical glitch. Opening a different window fixes it.

Did you try purging Wine?

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#30 - 2016-05-04 16:37:58 UTC  |  Edited by: Arthur Aihaken
Addendum: Just saw this, so I guess it's unrelated to Wine and non Mac-specific.
For me, verifying the shared cache settings did the trick (I also purged Wine, but that was probably overkill in hindsight). Best line I saw on Reddit: "Goon mode enabled". That gave me a chuckle...

I am currently away, traveling through time and will be returning last week.

Pachachiy Jacharuna
Sebiestor Tribe
Minmatar Republic
#31 - 2016-05-21 03:05:53 UTC
So since CItadel, my client has been crashing about once every half hour. I'm not sure what is going on, different things have happened:

-Freezing
-white screen
-buffer underruns
-game client crashes
-whole system crashes


Playing on a 2012 MBP running 10.11.2 . I've lost several ships and it's to the point I'm scared to take anything valuable out as I never know what is going to cause the game to freeze...any thoughts?
Previous page12