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EVE: Citadel expansion - General feedback

First post
Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#101 - 2016-04-28 10:02:35 UTC
PvE With Carriers

The Fighters use to have twice the speed, now their base speed seem very low and travel time between targets take a very very long time ;<


I think the fighter base speed should be like pre patch.

Base Fighter speed should be doubled and MWD ability speed bonus cut in half to compensate. It should be done make carriers more competitive PvE platform.
Paula Myok
Science and Trade Institute
Caldari State
#102 - 2016-04-28 10:49:13 UTC
Sergey Hawk wrote:
Camera!
We can turn off Dynamic center offset but we can not set custom tracking position and if dynamic center offset disabled, targets is always hidden behind the ship.
I think that for new camera will be difficult to make custom tracking position, but maybe I'm wrong and developers will surprise me..


I really find this annoying with the new camera. I always used the custom tracking position and a lot of the time revert back to the old camera just for this reason. I also could turn the tracking camera on and off by simply hitting the C key and the highlighted object in the overview would be tracked with the custom position.

Please bring back the custom tracking position !!!!!

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Paula Myok
Science and Trade Institute
Caldari State
#103 - 2016-04-28 11:05:40 UTC
Chet Hewer wrote:
Making station interiors brighter and adding flashing signs and taking out my option for loading station environment leaves me thinking that I could care less about the other changes. I like the calm station environment (or none at all) where I can spin my ship in peace while talking with my mates.


Not to mention the GPU problems (heat) now when running multiple accounts!!!! Not everyone has high priced graphics cards and what about laptop users????

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#104 - 2016-04-28 11:30:31 UTC
Pic'n dor wrote:
A Lot of great things in this expansion but i don't understand why all those T2 capital modules don't use capital advanced capital components but regular subcap advanced component... JF remains the only purpose of this components now we got a full set of T2 cap modules to build with potentially ?

Keep up the good work !!

Pic



Can I have a game design explanation CCP ?

COUCOU TOUCHE TOUCHE

Sergey Hawk
The Sith Syndicate
REFORD
#105 - 2016-04-28 12:40:24 UTC
Another annoying thing that I noticed while testing new camera.
When I want to manually turn the camera, the camera first centered and only then begins to rotate.
Again, excessive waste of time. The camera should rotate immediately without intermediate centering.
Start position from which I want to rotate the camera to my ship is not hiding behind the dashboard or channel window
Intermediate position after which the camera begins to rotate in the right direction.

Old camera still broken and new camera is unusable and EVE is unplayable

We need some Adblock Plus for Hangar Ad's. New hangar too light. The previous hangar in the gothic style was better.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#106 - 2016-04-28 13:22:35 UTC
Recently found out what I earlier reported as a Bug, is actually a New Tactical Overlay.

It has no Spheres for ranges so its hard to tell if something is in range or not if directly above/below you.
The arc point thingy that is uses is nowhere near the ship so you have to look away from the target to tell if it's in range or not.

It's even worse at the other end of the range level https://i.gyazo.com/6d5f44159c723c1466e1573215dc4935.jpg , I can't tell if I'm directly above something anymore or not, no vertical line to the plane to tell, direct line to asteroid, but no arc either.

Also look at object is not a toggle any more (it used to toggle between your ship and the object)


I'm sure that others had misread the Jump Clone cost thing as the cost to install a Jump Clone, and not a Cost every-time that you jump clone between Clones too, The first is fine, the Later IS INSANE!!!!!!!!!!!!! Especially for Jumping between Clones on a Cyno Alt that has no income of it's own, you have to keep feeding it ISK from your main. And this will hurt newer player even more, especially in the NPSI community, I know that there are a few people leave clones in various places in order to join fleets every weekend and jump back to their normal area of operation soon there after, it make day trips like this VERY EXPENSIVE for a casual player.

Also the main issue I have is that they removed all the drones and changed the requirements to use existing fighters in the same patch to include a new skill which was only put into TQ in the same patch.
The bit that really bites is the whole able to use before the patch, able to use after the patch that CCP normally does not being followed this time around(ie the change in requirements preventing the use of them).
Jack Reaper Jones
Frostfire Flux Industries
#107 - 2016-04-28 14:09:17 UTC
[quote=RuthAD - carriers no longer show DPS.[/quote]


Bumping this, this is important.
Cien Banchiere
Extrinsic Arcadia Distribution
#108 - 2016-04-28 14:37:19 UTC
Myself and my corp are enjoying this update. Still missing my damn custom tracking for the camera =)
*coughcough*
Albert Wittmann
#109 - 2016-04-28 14:48:37 UTC
Please delete/remove one tv screen in the caldari hangar! This flickering is annoying like hell, cant do my stuff in the market windows with this flickering in background.
BambarbiyaKirgudu
Real Pilots Group
#110 - 2016-04-28 15:39:10 UTC  |  Edited by: BambarbiyaKirgudu
this patch killed not only cars, but also dreads), many had already left with wh, many said they leave the game, Titans pilots shocked to think where are they hiding the Titans now, industrialists are waiting for the full notch of POS, to dump the game time! and this probably sought ccp, well made, and what's next? and will continue to empty space and empty) and donaters will fight among themselves and drifters, if you will surely find each other in the big world of EVE)
Lord Podgelark
Veni Vidi Vici Inc
The Initiative.
#111 - 2016-04-28 15:50:08 UTC
Rumbless wrote:
Are there any settings for the new tactical overlay? I find it hard to actually see stuff on the field as opposed to before. A setting that would allow me to control the transparency of the "floor" color would help immensely I think.


Ha Ha...there's a "floor colour" to the tactical overlay......I've just spent 10 minutes trying to check that and I think I can tell a difference in the shade of the range lines.

If you can't change the colour to something which a colour challenged person can see then you've pretty much killed the game for me and others of such disabilities.

Blue works great for me (hint). But I suspect alternative colours will work for other people. I would also agree that being able to change the floor transparency would be of benefit too.

Galmas
United System's Commonwealth
#112 - 2016-04-28 16:05:11 UTC
I don't like any of the four new force auxiliary ship models. None of them looks like a space ship in my eyes. They all look like some station of some sort to me. I had to allign the amarr one to actually realize where front and rear of that ship is.
Sobel Kenchi
Perkone
Caldari State
#113 - 2016-04-28 16:42:21 UTC
I cannot use the fighters in my carrier's fighter bay anymore.

It says "you need light fighters skill". The same ship I had before the patch is now useless.

What happened to "if you could use it before, you will be able to use it after" ?
Eric de'Locke
Federal Navy Academy
Gallente Federation
#114 - 2016-04-28 17:10:15 UTC
Hey CCP

One of the biggest reasons why I play this game is because I get to choose how to play it. You have always given the power to the player, letting them move along as the see fit within the rules of the game. Now this just doesn't seem the case. To me it looks like you are forcing players to do what YOU want them to do, instead of allowing them to choose for themselves. I can understand that you want to make improvements to the game, but those "improvements" have become a hindrance making the game almost unplayable. I love the idea of Citadels and if they work as planned, will be an awesome asset and content generator for years to come. But don't force players to chose over a Citadel or Station by increasing broker and jump clone activation fees. Placing a 1M INSTALLING fee on jump clones is fine, I can live with that; but not EVERY time I need to jump. I was going to set up a network of jump clones on multiple ALTs, but now it's just not feasible as the cost is too high especially if you are making a jump everyday. And increasing the brokers fees that much, alone with jump clone costs, this seems like a **** YOU to the players that have invested time and money to set up an industry network. Much like limiting high SP players from using Skill Injectors. Can you see the pattern here???

Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing.

The Overview seems to be lagging with update taking a while to change, especially when ships warp off grid. I haven't delved too deeply into what else may be wrong buy I hear you changed some of the terminology, not a good move.

The Grid Size is still far too big, at some instances being well over 15K in km. I just don't see the point in this. At times my ship gets jammed from NPC rats from 9000 km away, making it a potential loss for if and when I'm in a fight. Please fix.

Other that that, Eve is still a great game, but the current direction in not fixing problems is making me doubt the statement. I hope that changes soon.
Dominous Nolen
The Graduates
The Initiative.
#115 - 2016-04-28 17:36:47 UTC
Re-linking Camera thread in regards to the tab function being removed. Please advise when this going to be restored in some customizable form.

Camera Thread - Tab Missing

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Grotham
Crusade.
#116 - 2016-04-28 18:45:30 UTC
I had a special char, perfectly trained to pilot a carrier - all support skills at V and ofc all major skills like Gallente Carrier and Fighters and Capital Ships etc. all to V.
Now I log in to try new fighter system.
"You need ... skill" WHAT?

Thanks a lot CCP, really appreciated. Guess now I have to waste another month+ perfecting that new skill and have my "Fighters V" skill wasted cuz I have a carrier, not a supercap that I don't need in my operations.
And thanks for rendering those 3.072.000 skill points in Fighters V wasted on this char, cuz (oh dear who wouldda thought!!!) CARRIERS can't use normal Fighters. Oh just know what, give a medal to the guy that made this decision!!!
Good job.TwistedTwistedTwisted

/emorage
Aya Nova
Bearded BattleBears
#117 - 2016-04-28 18:45:42 UTC

  • Allow us to disable dynamic interiors
  • Allow us to disable in-station ads
  • Set a minimum delay between the same ad re-playing (1h would be reasonable)
  • Is there a way to send fighters to a point in space? If there is, I'm not seeing it. If there isn't please add it.
  • Citadel fighters should not require fighters skills, or all citadel modules should require related skills (missiles, bombs, ewar, etc)
Aya Nova
Bearded BattleBears
#118 - 2016-04-28 18:49:16 UTC
Grotham wrote:
I had a special char, perfectly trained to pilot a carrier - all support skills at V and ofc all major skills like Gallente Carrier and Fighters and Capital Ships etc. all to V.
Now I log in to try new fighter system.
"You need ... skill" WHAT?

Thanks a lot CCP, really appreciated. Guess now I have to waste another month+ perfecting that new skill and have my "Fighters V" skill wasted cuz I have a carrier, not a supercap that I don't need in my operations.
And thanks for rendering those 3.072.000 skill points in Fighters V wasted on this char, cuz (oh dear who wouldda thought!!!) CARRIERS can't use normal Fighters. Oh just know what, give a medal to the guy that made this decision!!!
Good job.TwistedTwistedTwisted

If you are a combat carrier (not FAX), you still need Fighters V, it gives 5% damage per level to all fighters. It is also a prerequisite for using T2 fighters (Templar II, etc) even though the Required For tab is broken and doesn't show that.
Atius Shinkan
Imperial Holding
#119 - 2016-04-28 19:20:18 UTC
Sobel Kenchi wrote:
I cannot use the fighters in my carrier's fighter bay anymore.

It says "you need light fighters skill". The same ship I had before the patch is now useless.

What happened to "if you could use it before, you will be able to use it after" ?


Having the same problem and it pisses me off. Now i have to train a new skill to be able to use the same fighters i could use pefectly well a few days ago. Where is the ethic and moral in this. whats the next thing, So next patch i might not be able to undock a vagabond cause i need another skill to use my 220mm vulcan. It's wrong in so many ways, Twisted
000Hunter000
Missiles 'R' Us
#120 - 2016-04-28 20:02:54 UTC
Sooo... I need to cough up 100mill (and trainingtime) to be able to launch my fighters now? and another 100mill if i want to use any logistic fighters?

The last one, ok, i can understand, new toys cost money, but the first part?

Not like the 100mill will cripple me financially, but it's the idea behind it which is silly imho.