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EVE: Citadel expansion - General feedback

First post
Author
Delegate
Federal Navy Academy
Gallente Federation
#81 - 2016-04-27 23:23:27 UTC  |  Edited by: Delegate
- Do you need fighter skills to load/launch/operate fighters from a citadel?
- Do fighter skills affect fighters operated from a citadel?

I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that have nothing to do with capitals.
Castimirr
Imperial Dreams
The Curatores Veritatis Auxiliary
#82 - 2016-04-27 23:45:01 UTC
Another voice asking that you please remove the ads from the hangar. They are obnoxious, and I do mean their presence not their content.

Also it would be nice to be able to control the Scope's volume separately from the station interior.
Sky Marshal
State War Academy
Caldari State
#83 - 2016-04-27 23:51:00 UTC  |  Edited by: Sky Marshal
You really NEED to do something about the risk of GPU overheat since the removal of the "Load Station Environnement" option.

Right now, with all my accounts online I am at 70° while all of them are in station, and the only graphics option I have is "Textures" as high (as it is too ugly otherwise)... Even with my HyperX Cloud II headset (closed), I hear the poor fan working at maximum. It is a situation I never got before, and I guess it is worse since the new graphics in station.

My video card can tank it, but I doubt that everyone can, especially players with laptops. I am pretty sure that my old Acer would have crashed from overheat since a moment, even if it is supposed to enter into your "minimum specification"...

Please return this option or do something who can permit to reduce the temperatures while in station.
Amber Solaire
COMA Holdings
Cosmic Maniacs
#84 - 2016-04-27 23:51:58 UTC
Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes

NOWHERE was this fee explained in any Dev Blog, or the reasons for it

Some idiot decided to enable this too early, before we had any Citadels


...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base)
Miss Peregrine
Miss Peregrine Corporation
#85 - 2016-04-28 00:32:01 UTC
Anoexia wrote:
Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an Oops



Ya - what she said.

++++

If there is no loot drop -- why risk the fight.?? - Why Why Why??

Also -when you fix this patch -- bring back the old watch list please -- been waiting on the fix for toooooo long.


Crosi Wesdo
War and Order
#86 - 2016-04-28 00:41:18 UTC  |  Edited by: Crosi Wesdo
One addendum, trying to sabotage the old camera so people move to the new camera is a ****** move.

Most of the time when i undock or every time i jump gate i have to enable and disable the new camera to be able to see my ship in the middle of the screen.

The new camera, for the same mouse movement will move 180° on the horizontal axis, and about 30° on the vertical axis. This is unacceptable. Until you fix this, the new camera is unusable for me (since the camera is the primary input method for manually piloting).

Here is a video showing the gate jump bug while using the old camera, and also the disparity between horizontal and vertical mouse input for camera movement and also the stupid speed of zooming in and out on the new camera with my ratchet-less scroll wheel mouse.
Circumstantial Evidence
#87 - 2016-04-28 01:26:40 UTC  |  Edited by: Circumstantial Evidence
Amber Solaire wrote:
Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes .... NOWHERE was this fee explained in any Dev Blog, or the reasons for it .... Some idiot decided to enable this too early, before we had any Citadels ...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base)
This change was first proposed in the "Upcoming Feature and Change Feedback Center" forum... a good one to bookmark for future reference. It received feedback there, beginning in March. The fee was first proposed at 5m but due to protests in that thread, was lowered to 900k, note the first post has a link to the updated post with the 900k figure. Its not going back up to 5m.

This "tax" for using jump clones was instituted to make it more attractive to use Citadels, where fees can be set by the owner. I agree on the chicken vs egg scenario you point out, but this is how they have set up every other change, such as adding Strontium to new fuel block construction, because unlike POS's (which are eventually going away,) Citadels don't require Strontium to govern their reinforcement time.

Delegate wrote:
- Do you need fighter skills to load/launch/operate fighters from a citadel?
- Do fighter skills affect fighters operated from a citadel?

I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that have nothing to do with capitals.
Yes, the skills matter (based on my test server experience.) I couldn't tell if the DPS numbers changed based on skill levels, nor did I look very hard. But I was unable to use heavy fighters in a Fortizar, until I plugged that skill in ;)
Huang Mo
Tianxia Inc
#88 - 2016-04-28 01:50:35 UTC  |  Edited by: Huang Mo
Why did you raise taxes ?

It only hurts traders; what did we do wrong ? There are some people that make their ISK by buying, moving, and selling stuff. Don't you like that game play ? Because this increase is massive and going to hurt

EDIT: Have you considered that you make it much more attracting to trade using contracts ? Saving 5% going through the contract interface seems very attractive but it hardly improve anyone's gameplay
Chet Hewer
Center for Advanced Studies
Gallente Federation
#89 - 2016-04-28 01:55:10 UTC
Making station interiors brighter and adding flashing signs and taking out my option for loading station environment leaves me thinking that I could care less about the other changes. I like the calm station environment (or none at all) where I can spin my ship in peace while talking with my mates.
AlittleTwisted
BADTOUCH INC.
Anarchy.
#90 - 2016-04-28 02:53:45 UTC
Something else that may interest you! I receive a Microsoft Visual C+ Runtime Error/ abnormal program termination. Then Dc!!! This makes it the third time in 3 hours Ugh
Niraia
Starcakes
Cynosural Field Theory.
#91 - 2016-04-28 03:09:48 UTC
Hangar adverts for corporations I will never have any intention of joining were fun for 5 minutes, but are now really, really annoying. Please allow us to disable them :(

Ransu Asanari
Perkone
Caldari State
#92 - 2016-04-28 06:02:14 UTC
I really don't like the "Approach Location" option in the right click menu now being on the top of the stack. It's huge muscle memory to be able to right click and "Warp to Location within 0m" quickly.

Please change it back, and have the approach option third on the list, or below "Align To". Since it's a new option, nobody is going to have any muscle memory to unlearn.
LVirus
The Northerners
Pandemic Horde
#93 - 2016-04-28 06:22:15 UTC
o/

I didn't find anything at patch notes about carriers signature radius or neither their mass. How come that after the patch their sig radius and mass are 4 times bigger then before. I can understand the needs to reduce shield, armor and etc as new capital modules are available but this change was quite surprise. Basically you have removed most of the carriers defends mode and made them way too easy to probe these ships down , without prenotice there are probes out. every single crap ship can probe you out at far distance.

You should review this.

best regards

/LV
Ms Michigan
Aviation Professionals for EVE
#94 - 2016-04-28 07:11:29 UTC
Anoexia wrote:
Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an Oops


Good luck with that. It usually comes out each year around fanfest, but I think it is safe to say CCP will not honor this promise as well.

That whole thing about rewarding long term players (like the station for vets only, etc etc or people that have subscribed continuously)...not feeling that love these days.

Sad
Ms Michigan
Aviation Professionals for EVE
#95 - 2016-04-28 07:13:11 UTC
half san wrote:
Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?

I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.

Cheers.


Yeah, another "GL with that." CCP has shown in the past few releases they completely do not care about this. They SHOULD unfit the rigs for you at least so you can sell them or refine them. How hard is that to write that script!?!? Not much.
Ms Michigan
Aviation Professionals for EVE
#96 - 2016-04-28 07:19:13 UTC
Amber Solaire wrote:
Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes

NOWHERE was this fee explained in any Dev Blog, or the reasons for it

Some idiot decided to enable this too early, before we had any Citadels


...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base)



Came here to b!tch about this one too. Seriously CCP....WTF?! This was pitched to us as an INSTALL cost, not a jump cost.

I jump-cloned today to an ALREADY EXISTING clone and it cost me 900k ISK to "Install" the clone as the message said.

Shinanigans! I get jump fatigue, I get infomorph psychology, but this is the bridge too far. At least make it reasonable. I guess this is supposed to be ZERO ISK in null sec. If that is the case, fine, I can live with it to an extent....

but drop the hisec one to something fair like 500k ISK and DON'T YOU DARE CONSIDER HIKING IT TO 5 MIL!

All this does is penalize people wanting to work together (movement around the galaxy) to the point where you can watch your PCU drop even further.

I never used to believe the "EVE is dying" mantra...starting to say it myself with changes like these (especially unexplained.)

:P
Ms Michigan
Aviation Professionals for EVE
#97 - 2016-04-28 07:33:28 UTC
Delegate wrote:
- Do you need fighter skills to load/launch/operate fighters from a citadel?
- Do fighter skills affect fighters operated from a citadel?

I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that have nothing to do with capitals.


I think this has to be an "oops" on CCP's part...but echoing it here. I just checked SISI, it was this way there too. Why would CCP let station defenders use Capital (citadel sized) missiles, neuts, bombs, etc......BUT NOT let you use fighters. Talk about inconsistent, unfair, and ill-thought out.

Waiting for a DEV to reply to this one as well.

So far, not impressed with this expansion.
Porucznik Borewicz
GreenSwarm
#98 - 2016-04-28 08:36:13 UTC
Was it really necessary to move the "Approach Location" and "Orbit" options from the RMB menu, for all the on grid warpable objects, to the top of the selection? Even better, the "Orbit" option is not always available, so the most important "Warp To" option moves around the menu. This screws up peoples muscle memory they hardwired into their brains after playing this game for years. Eleven years for me. Who had this bright idea, and why does it had to be changed after so many years exactly? Why is CCP fixing things again that were not broken? Way to make the game easier for old school bitter vets. T-Thanx! I propose that with the next patch the RMB options just scramble at random every time you use the menu. OK? (That was irony BTW.)

Oh, and great work on the QA and testing. A job well done... not.
Redneck Herman
State War Academy
Caldari State
#99 - 2016-04-28 08:53:54 UTC
Huang Mo wrote:
Why did you raise taxes ?

It only hurts traders; what did we do wrong ? There are some people that make their ISK by buying, moving, and selling stuff. Don't you like that game play ? Because this increase is massive and going to hurt

EDIT: Have you considered that you make it much more attracting to trade using contracts ? Saving 5% going through the contract interface seems very attractive but it hardly improve anyone's gameplay


+1
Bukszpryt Paj-Hi-Wo
The Wayward Lobster Association
#100 - 2016-04-28 09:39:10 UTC
the context menu on bookmarks in space was changed and that change is killing pilots. approach location on 1st place instead of warp is just plain bad. plese restore it to previous state.

http://puu.sh/oyFjm/def0e5259c.png