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EVE: Citadel expansion - Issues

First post
Author
Circumstantial Evidence
#201 - 2016-04-27 23:30:37 UTC
CaesarGREG wrote:
Yes they r crazy , they Rise more than 10 times Broker Fee. With max skills and standing was 0.18% now with max skills and standings is 2%. 0.18% > 2% its insane!! change
Use this thread to complain about tax increases. Tax increase is designed to make Citadels with a Market service better & more desirable in the future, because the Citadel owner can set a very low broker fee.
Amber Solaire
Imperial Academy
Amarr Empire
#202 - 2016-04-27 23:31:44 UTC
Slaktoffer wrote:
The right-click menu does not appear on any of my assembled ships ship while docked in a station.


I had this issue too

Undock/Redock fixes it, but that may not be helpful in low/nullsec
Gathor Musana
Panorad Heavy Space industries
#203 - 2016-04-27 23:44:43 UTC
Ok, so I am in space in my Gnosis and I cannot turn off any active modules. Filed a bug report.

This could get touchy when I want to use my repper and my cap gets low...guess it's time to tend to my industry etc.
Regan Rotineque
The Scope
Gallente Federation
#204 - 2016-04-27 23:48:09 UTC  |  Edited by: Regan Rotineque
CCP Goliath wrote:
Slaktoffer wrote:
The right-click menu does not appear on any of my assembled ships ship while docked in a station.


I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?



Its funny I did submit a bug report when this was still in SiSi
EBR-77880
It shows "closed"

I am also experiencing random inability to view items in my inventories. "Item not within reach"

It does not seem as persistent in TQ as it was in SiSi - so selling, viewing, view contents of ships etc... non of the right click drop down appears...just that message "item not within reach".

It is almost as if the inventory system is lagging out.
Feyrin
Viziam
Amarr Empire
#205 - 2016-04-28 00:09:28 UTC
CCP Goliath wrote:
Rounon Dax wrote:
CCP Goliath wrote:
Rounon Dax wrote:
Can't update the skill queue at all.
Hitting the "Apply" Button doesn't do anything, can't really close the skill queue windows after that either.


Does this issue persist through a relog?

Yes, even after clearing the clients cache and the shared cache.


Please file a bug report marked "FAO CCP Contra" at your earliest convenience


Also happening to me, a relog does not fix the issue. Appears to have been caused by injecting the new resistance phasing and capital weapon spec skills. Now stuck with an inactive skill queue.
Quindaster
Infernal Laboratory
Infernal Octopus
#206 - 2016-04-28 00:34:21 UTC
Fighters doesn't work anymore on "Engage" order and impossible to set same shortcut Engage order for Fighters and for any other drones at same time.
Really annoing when you change ship - impossible to use Fighters or drones by shortcut.

And there is no right click menu Engafe for fighters - no menu, no shortcut...really annoing.
CCP never learn. Hate CCP devs.
Niko72
Flatulent Puppy Heavy Industries
#207 - 2016-04-28 00:43:53 UTC
Materials that drop from NPC Capital rats don't have a category on the market.

Example: https://i.imgur.com/zebllJQ.png
Enormous Peanuts
Novus Princeps Holdings
Integritas Constans
#208 - 2016-04-28 00:44:07 UTC
Overview is screwed up - inexplicable delays that go on for multiple cycles.

Quindaster
Infernal Laboratory
Infernal Octopus
#209 - 2016-04-28 00:49:55 UTC
Show info on fighters doesn't show any difference if you have modules on your ship or not.
Impossible to know what is changed on fighters after you fit some modules which should be affect fighters attributes.

Frappe
4S Corporation
The Initiative.
#210 - 2016-04-28 01:11:17 UTC
Regan Rotineque wrote:
CCP Goliath wrote:
Slaktoffer wrote:
The right-click menu does not appear on any of my assembled ships ship while docked in a station.


I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?



Its funny I did submit a bug report when this was still in SiSi
EBR-77880
It shows "closed"

I am also experiencing random inability to view items in my inventories. "Item not within reach"

It does not seem as persistent in TQ as it was in SiSi - so selling, viewing, view contents of ships etc... non of the right click drop down appears...just that message "item not within reach".

It is almost as if the inventory system is lagging out.


An undock/dock seemed to partially fix this for me, at least for items in high and low sec. I still have no access to the right click menu in my assets for items or ships listed in, non-NPC stations. I'm still getting the same "Item not within reach" message and no context menu like the other's experiencing this problem.
Avengor Scorsese
The Golden Phoenix
#211 - 2016-04-28 01:32:20 UTC  |  Edited by: Avengor Scorsese
Trying to do the microwarpdrive cloak trick in an Occator fails because the Improved Cloaking Device fails to shut off.

I have to take it offline to be able to warp.

To replicate:

Jump a gate.
Align towards a celestial/gate
Hit the cloak, then the MWD
Try to turn off the cloak.
Receive the error "This module is already active".

Problem seems to be temporarily fixable after docking.
Crosi Wesdo
War and Order
#212 - 2016-04-28 01:36:11 UTC  |  Edited by: Crosi Wesdo
Old camera broken on every gate jump.

Have to activate new camera and then disable new camera to resolve.

This would not be a problem for me if the new camera moved at the same speed up and down as it did left and right. And if there was an option to slow down the zoom from scroll wheel input.

But its been a WIP for 6 months, asking CCP to fix the very basics in such a short span of time is obviously too much.
Blinky Jimmy
Irreducibly Insane
Salty..
#213 - 2016-04-28 01:38:14 UTC
CCP Goliath wrote:
Mister Ripley wrote:
That's a long list of issues to start with... Ugh


It's a lot of content to go with it.

Says the QA director.
Crosi Wesdo
War and Order
#214 - 2016-04-28 01:44:55 UTC
When the known bugs list is about as long as the features, but doesnt include half the bugs, thats an issue.
Circumstantial Evidence
#215 - 2016-04-28 01:56:33 UTC
Citadel missiles blueprint material requirements are (still) all the same. It works out to ~10,000 isk per missile, even for the ones meant to target frigates (ASML-SD) for ~300 hp.
Khan Wrenth
Viziam
Amarr Empire
#216 - 2016-04-28 02:01:42 UTC
CCP Goliath wrote:
Slaktoffer wrote:
The right-click menu does not appear on any of my assembled ships ship while docked in a station.


I cannot reproduce this. Could you please file a bug report, ideally right after reproducing the issue?


I was experiencing the same thing. I even jump-cloned to a new region, had the same thing happening. The repackaged ships I could right-click, but not the assembled ones. Came here to the forums to see if anyone else was having this issue, found these posts, went back to follow Goliath's instructions and file the bug report...but now it's working. I didn't do anything to the game client in that time...so I don't know how it got fixed. Three minutes ago, was not working. Now, it is.

Since the issue seems to have subsided, I'm not filing a bug report. If it happens again I will.
Mytto Amaei
Mul Uga Mushen Industrial Solutions
#217 - 2016-04-28 02:32:46 UTC  |  Edited by: Mytto Amaei
"-Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK"

It says from npc-stations, why am I charged this amount when jumping from a nullsec player owned outpost?

// Mytto
AlittleTwisted
BADTOUCH INC.
Anarchy.
#218 - 2016-04-28 02:45:10 UTC
Don't know it you guys are aware of this bug the screen turning brown after undocking from station, all functions still work such as the overview dsan warp dock etc. When I redock and then undock again everything is back to normal. What?
DHuncan
Hoplite Brigade
Ushra'Khan
#219 - 2016-04-28 03:05:34 UTC
Avengor Scorsese wrote:
Trying to do the microwarpdrive cloak trick in an Occator fails because the Improved Cloaking Device fails to shut off.

I have to take it offline to be able to warp.

To replicate:

Jump a gate.
Align towards a celestial/gate
Hit the cloak, then the MWD
Try to turn off the cloak.
Receive the error "This module is already active".

Problem seems to be temporarily fixable after docking.


Same happens to other modules like MWD for example. Not every time, seems that after undock the camera and modules respond well, they just start screwing after a warp, but who knows...

What did you say about CODE?

Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#220 - 2016-04-28 03:08:04 UTC
Gathor Musana wrote:
Ok, so I am in space in my Gnosis and I cannot turn off any active modules. Filed a bug report.

This could get touchy when I want to use my repper and my cap gets low...guess it's time to tend to my industry etc.


Could not turn off bastion modules, shield and armor repair modules on some ships without relogging.