These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Unfitting whole rack

Author
Ni Neith
Hedion University
Amarr Empire
#1 - 2016-04-27 16:15:16 UTC
Hello guys. Why isn't it possible to free the whole rack i.e. 6 launchers with one two clicks? I can fit the launchers with one go after all. This is pretty inconvinient to me.
Serendipity Lost
Repo Industries
#2 - 2016-04-27 17:22:59 UTC
It's not possible because CCP doesn't add code to the game for super lazy ideas. Something about the time/code continuum. It's very complex - especially compared to how easy it is to just remove the modules 1 at a time. That isn't complex at all.
Nomad Vherokic
Native Freshfood
Minmatar Republic
#3 - 2016-04-27 18:12:21 UTC
Ni Neith wrote:
Hello guys. Why isn't it possible to free the whole rack i.e. 6 launchers with one two clicks? I can fit the launchers with one go after all. This is pretty inconvinient to me.


Inconvenient to you? Jeez, talk about your sense of entitlement! What about the rest of us eh? Don't you think we've got problems? Only an hour ago, I lost another Atron to rampaging space kittens, seriously dude, when you lose as many Atrons as I do then you can come back here and talk to me about convenience...

Kids these days... don't even know when they've been cloned.
Ni Neith
Hedion University
Amarr Empire
#4 - 2016-04-27 18:59:43 UTC
Serendipity Lost wrote:
It's not possible because CCP doesn't add code to the game for super lazy ideas. Something about the time/code continuum. It's very complex - especially compared to how easy it is to just remove the modules 1 at a time. That isn't complex at all.


Thanks for clarification! I am just somewhat a new player. I didn't know how long it takes CCP to fix things.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#5 - 2016-04-28 13:29:59 UTC
In other news..yes It would be a nice QoL buff.

However, that would in turn make it easier to not make mistakes. I.E newbies running mismatched weapons or not properly spacing weapons with modules(if you have utility high slots) as a heat sink to overheat for a little longer.

Sooo. /shrug? Maybe it's on their to do list, maybe it's not. Being inconvenient is hardly a compelling argument.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#6 - 2016-05-01 05:23:58 UTC
Ni Neith wrote:
Serendipity Lost wrote:
It's not possible because CCP doesn't add code to the game for super lazy ideas. Something about the time/code continuum. It's very complex - especially compared to how easy it is to just remove the modules 1 at a time. That isn't complex at all.


Thanks for clarification! I am just somewhat a new player. I didn't know how long it takes CCP to fix things.


there's nothing to fix in game in relation to this and CCP can't fix your laziness. Ugh

Just Add Water

Ni Neith
Hedion University
Amarr Empire
#7 - 2016-05-09 11:31:14 UTC
Nat Silverguard wrote:
Ni Neith wrote:
Serendipity Lost wrote:
It's not possible because CCP doesn't add code to the game for super lazy ideas. Something about the time/code continuum. It's very complex - especially compared to how easy it is to just remove the modules 1 at a time. That isn't complex at all.


Thanks for clarification! I am just somewhat a new player. I didn't know how long it takes CCP to fix things.


there's nothing to fix in game in relation to this and CCP can't fix your laziness. Ugh

Another one who either can't read or understand logic: I can fit whole rack with one click, but I can't free it the same way. If you think that it supposed to be this way, than you are a ******.
Paranoid Loyd
#8 - 2016-05-09 19:45:19 UTC
You can just strip the whole fit. Assuming you have your fits organized, that should save a few clicks.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!