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[Citadels] Carriers

First post
Author
Zockhandra
Canadian Bacon.
Honorable Third Party
#581 - 2016-04-26 13:43:58 UTC
Lugh Crow-Slave wrote:
Zockhandra wrote:
Thats great and all.....How do the fighter changes effect the current blueprints? will material costs change, will they produce several fighters per run instead of one?

Theres been no information on that front, frankly its quite concerning especially considering the large isk investment needed for ships of this size...


one fighter per run

about 2hrs for a light attack fighter

less mats to build one fighter but one flight will cost more than one fighter does now


all this info is on sisi





So we lose the materials that weve put into fighters allready? Sounds like a completely fair change

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Lugh Crow-Slave
#582 - 2016-04-26 13:53:46 UTC
Zockhandra wrote:
Lugh Crow-Slave wrote:
Zockhandra wrote:
Thats great and all.....How do the fighter changes effect the current blueprints? will material costs change, will they produce several fighters per run instead of one?

Theres been no information on that front, frankly its quite concerning especially considering the large isk investment needed for ships of this size...


one fighter per run

about 2hrs for a light attack fighter

less mats to build one fighter but one flight will cost more than one fighter does now


all this info is on sisi





So we lose the materials that weve put into fighters allready? Sounds like a completely fair change



if you are building some now i would cancel it

all the ones already built will be split into an amount that reflects their build cost

iirc light fighters turn into 4
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#583 - 2016-04-26 13:55:22 UTC
Lugh Crow-Slave wrote:
Zockhandra wrote:
Lugh Crow-Slave wrote:
Zockhandra wrote:
Thats great and all.....How do the fighter changes effect the current blueprints? will material costs change, will they produce several fighters per run instead of one?

Theres been no information on that front, frankly its quite concerning especially considering the large isk investment needed for ships of this size...


one fighter per run

about 2hrs for a light attack fighter

less mats to build one fighter but one flight will cost more than one fighter does now


all this info is on sisi





So we lose the materials that weve put into fighters allready? Sounds like a completely fair change



if you are building some now i would cancel it

all the ones already built will be split into an amount that reflects their build cost

iirc light fighters turn into 4

I distinctly remember something saying all existing fighters and production jobs would be converted. Did that change?
Lugh Crow-Slave
#584 - 2016-04-26 21:34:57 UTC
no clue i just handn't seen that
Zenafar
#585 - 2016-04-26 21:55:30 UTC
Fighters & Drones

Existing Fighters are being multiplied by 6 (Their size & construction costs are reducing by a similar amount).
Existing Fighter-Bombers are being multiplied by 4 (Their size & construction costs are reducing by a similar amount).
Fighters will be moved into the new Fighter Bays of their respective ships.
Fighter manufacturing jobs will have their outputs multiplied appropriately.
Amber Solaire
COMA Holdings
Cosmic Maniacs
#586 - 2016-04-26 23:16:57 UTC
Hm, well done


What happens to any triage modules left over after this patch?

Also, what about the BPOs owned?

Triage modules won`t be any use to anyone after the patch, but I have not seen anything about compensation...

(Is this an intentional omission by CCP? Ugh )
Sgt Ocker
What Corp is it
#587 - 2016-04-26 23:28:45 UTC
Amber Solaire wrote:
Hm, well done


What happens to any triage modules left over after this patch?

Also, what about the BPOs owned?

Triage modules won`t be any use to anyone after the patch, but I have not seen anything about compensation...

(Is this an intentional omission by CCP? Ugh )

Fax's use triage modules (or are at least pretty useless without them)

BPO's will be modified to show the new triage attributes but aside from that nothing changes.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lugh Crow-Slave
#588 - 2016-04-26 23:31:09 UTC
point still stands triage will be useless after this patch :p

no no after i got pyfa running they don't seem to bad just have a useless high for some reason
Sgt Ocker
What Corp is it
#589 - 2016-04-27 00:19:09 UTC
Lugh Crow-Slave wrote:
point still stands triage will be useless after this patch :p

no no after i got pyfa running they don't seem to bad just have a useless high for some reason

Could I ask what fitting you came up with?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lugh Crow-Slave
#590 - 2016-04-27 01:38:56 UTC
nothing cheap looking back at ir >.>
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#591 - 2016-04-27 04:08:46 UTC
From the Patch Notes
"All drones in a Carrier's drone bay will be moved to the owner's home station."
Does this mean that if my Med Clone is currently set to a different station to the one that Carrier is currently Docked in, the drones will be magic'd to the other station? Instead of station that the carrier is currently docked in?
Lugh Crow-Slave
#592 - 2016-04-27 04:28:00 UTC
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#593 - 2016-04-27 08:34:33 UTC
Caldari 5 wrote:
From the Patch Notes
"All drones in a Carrier's drone bay will be moved to the owner's home station."
Does this mean that if my Med Clone is currently set to a different station to the one that Carrier is currently Docked in, the drones will be magic'd to the other station? Instead of station that the carrier is currently docked in?

Yes indeed, so if you want the drones there, I recommend you do one of 3 things:
1. Set that as your home.
2. Take the drones out yourself.
3. Temporarily put the carrier in a contract so it's considered unowned and the drones get stuffed in the cargo.
Ron Seer
Caldari Provisions
Caldari State
#594 - 2016-04-27 17:39:07 UTC
So one of the main reasons for the carrier change was to nerf the slowcat fleet and remote repping carriers and turn a capital fleet into being no more invulnerble than what a fax can tank.

I totally get the nerf to carrier capital repping and range but you actually nerfed it so much now that a large t1 remote shield booster is better (in all stats) than a capital module.

large = 8 sec cycle 492 gj cost and 520 shield boost

capital 16 sec cycle 2400 gj cost and 960 shield boost

or converted its 984 gj vs 2400 gj every 16 sec and

1040 vs 960 shield boost.

The capital module does get a little enstra range thougth.

but I "think" the capital module should have been 8 sec cycle also.

(also triage module for fax gives 75% reduction in cycle, should be 50% then).
Sgt Ocker
What Corp is it
#595 - 2016-04-27 21:00:03 UTC
Ron Seer wrote:
So one of the main reasons for the carrier change was to nerf the slowcat fleet and remote repping carriers and turn a capital fleet into being no more invulnerble than what a fax can tank.

I totally get the nerf to carrier capital repping and range but you actually nerfed it so much now that a large t1 remote shield booster is better (in all stats) than a capital module.

large = 8 sec cycle 492 gj cost and 520 shield boost

capital 16 sec cycle 2400 gj cost and 960 shield boost

or converted its 984 gj vs 2400 gj every 16 sec and

1040 vs 960 shield boost.

The capital module does get a little enstra range thougth.

but I "think" the capital module should have been 8 sec cycle also.

(also triage module for fax gives 75% reduction in cycle, should be 50% then).

If they changed it, you would have enough cap for a full triage cycle (with capital cap boosters).. That is not what they want.
Faxes are designed to sit in a blob and be disposable.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lugh Crow-Slave
#596 - 2016-04-27 22:34:38 UTC
Ron Seer wrote:
So one of the main reasons for the carrier change was to nerf the slowcat fleet and remote repping carriers and turn a capital fleet into being no more invulnerble than what a fax can tank.

I totally get the nerf to carrier capital repping and range but you actually nerfed it so much now that a large t1 remote shield booster is better (in all stats) than a capital module.

large = 8 sec cycle 492 gj cost and 520 shield boost

capital 16 sec cycle 2400 gj cost and 960 shield boost

or converted its 984 gj vs 2400 gj every 16 sec and

1040 vs 960 shield boost.

The capital module does get a little enstra range thougth.

but I "think" the capital module should have been 8 sec cycle also.

(also triage module for fax gives 75% reduction in cycle, should be 50% then).


they did not want any repping outside triage think of them as logi dreads now
Ele Rebellion
Vertex Armada
The Initiative.
#597 - 2016-04-28 00:26:24 UTC
So. without sentries. how do carriers hit a control tower?
Lugh Crow-Slave
#598 - 2016-04-28 00:36:06 UTC
Ele Rebellion wrote:
So. without sentries. how do carriers hit a control tower?


they don't carriers are anti sub cap

not anti structure or anti capital
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#599 - 2016-04-28 00:36:11 UTC
Ele Rebellion wrote:
So. without sentries. how do carriers hit a control tower?

Normal carriers fit a bunch of tracking links and have the fighters manually orbit just outside the force field. Supers use long range heavy fighters.
Starrakatt
Empire Assault Corp
Dead Terrorists
#600 - 2016-04-28 00:46:10 UTC
And it is a temporary thing anyway, Towers (and force fields) are going to be phased out within a year...