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EVE: Citadel expansion - Issues

First post
Author
Plz Nomad
Aliastra
Gallente Federation
#81 - 2016-04-27 16:17:37 UTC
Draco Melificent wrote:
Plz Nomad wrote:
Modules not turning off even after sesion change, wormhole effects not applying, capital ship mass not correctly shown ect
But as a programmer, its my job to find bugs and issues, and not the customers using my service, maybe learn something from that mr CCP men.


As a programmer, then you should know, when making large changes, often times there are unintended results that you wont notice until code is put into operation. Programming is the bane of all things electronic, never know if its going to work as intended until its put into effect.


Thats why we run tests in a controled enviroment, so that the final product does not cause discomfort to our paying customers.
Kazi Kugisa
Roving Guns Inc.
Pandemic Legion
#82 - 2016-04-27 16:18:36 UTC  |  Edited by: Kazi Kugisa
Is it new that we can no longer jump clone into a station in Thera? I hadn't tried to jump to my clone there in a while but I get the message:
You can not jump message
Frappe
4S Corporation
The Initiative.
#83 - 2016-04-27 16:20:03 UTC
I have the Home System bug. Two of my characters were set to their school systems.

On this character though, Home System says, [EVE DELETED ITEMS] and if I mouse hover over it it says, EVE Corporation Graveyard ([EVE DELETED ITEMS]).
Sand Clown
Tech Priests of Mechanus
#84 - 2016-04-27 16:20:09 UTC
Broker's fees don't seem to be getting reduced by system upgrades in FW systems.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#85 - 2016-04-27 16:20:35 UTC
When I undock or jump through a gate with the old camera, the camera is sometimes completely displaced and freely floating around. I need to use the Look At My Ship button after such a session change to attach the camera back to my ship.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kara Wright
Castleton Industries
#86 - 2016-04-27 16:20:43 UTC
I'm not sure if this is an issue or not, but are Citadels not being seeded anywhere? Just the BPOs?
CCP Goliath
C C P
C C P Alliance
#87 - 2016-04-27 16:22:09 UTC
Kara Wright wrote:
I'm not sure if this is an issue or not, but are Citadels not being seeded anywhere? Just the BPOs?


That's correct, only the BPOs.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#88 - 2016-04-27 16:23:04 UTC
Frappe wrote:
I have the Home System bug. Two of my characters were set to their school systems.

On this character though, Home System says, [EVE DELETED ITEMS] and if I mouse hover over it it says, EVE Corporation Graveyard ([EVE DELETED ITEMS]).


A relog will fix this. If it does not please file a bug report

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#89 - 2016-04-27 16:23:51 UTC
Sand Clown wrote:
Broker's fees don't seem to be getting reduced by system upgrades in FW systems.


There is a display issue with broker fees right now. If your wallet transactions are showing fees not being reduced, please file a bug report.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Udonor
Doomheim
#90 - 2016-04-27 16:27:33 UTC
Scotsman Howard wrote:
Is it normal that you have to wait for a fighters guns to stop cycling before you can give them another order?

What I mean is that when I give three squads orders to attack an NPC, if one of them gets the final blow, the gun cycles no longer are in sync with one another. I can then order the two other fighters to go attack the next target, but have to wait for the other fighters guns to start cycling before it will accept a new order and go to attack.

This is not a huge deal, but it means I have to basically spam the F1 key 3 seperate times to get my fighters to attack one target. Can fighters not act like drones in the way that you push a button and they move to attack. The guns still have the cycle time, but it makes it less click or button pushing intensive to make them all go somewhere.



Just a related question. Is it going to be possible for some fighters to run out of ammo while others have ammo left?


(Doesn't sound like Scotsman had this situation. But it might be possible to mistake out-of-ammo for cycling issues.)
Rain6637
GoonWaffe
Goonswarm Federation
#91 - 2016-04-27 16:32:55 UTC
CCP Lebowski wrote:

Rain6637 wrote:
Please take a look at Force Auxiliary skills and their reimbursements.
We will be, the only reason we're delaying this is to make sure we get it right!


CCP Goliath wrote:

Covered in https://forums.eveonline.com/default.aspx?g=posts&t=478832&find=unread

CCP Lebowski wrote:
Force Auxiliary Skills
We were planning to refund all isk spent and sp trained in the now defunct Force Auxiliary skills along with this conversion. However we have encountered some complications that mean that we do not feel confident delivering this tomorrow. This will still happen in the coming weeks (Or at the latest by the next release). Sorry for any inconvenience this may cause!


Hey thanks. I just want to explain why I chose to train a Force Auxiliary skill in the first place. You might be wondering why I have 3.5 Million SP locked away in that skill that was planned to not be functional for some time now.

I wanted to train the capital gunnery specializations ahead of time, but they weren't available. One of my characters was on the proper attribute remap to train force auxiliary skills, however, so I did that.

What I'd like to see is the ability to train skillpoints straight to unallocated so I can be better prepared for skillbook releases like this in the future.

Thanks guys. I know a lot is going on right now, just please don't forget about this issue.

3.5 Million SP Sad
Udonor
Doomheim
#92 - 2016-04-27 16:33:55 UTC
CCP Goliath wrote:
Kieron VonDeux wrote:
Client prompting "accept payment" of 900k ISK for installing a jump clone in stations when clicking "jump" for jumping to a different clone.

I'm trying to clone jump and the client seems to be asking me 900,000 isk to do that.


Edi: I'm not trying to install a clone via the med bay.


When installing or leaving a clone behind, there is a 900,000ISK charge. This seems to be working as intended, but we worded the patch note concerning it very badly. This is being amended now, sorry for the oversight.



Ouch 900K for every clone jump? That is a BIG new ISK sink.

But hey its only about a once a day option. Everybody can earn that much quickly even noobs.


And its a great idea for forcing broke idiots outside hi sec to accept the coupe de grace from a helpful merc after their ship dies.
No more cap race to outpost and "i'll be back after earning money in hisec"

Finally we can kill people out of null if we just make sure they have temping ships to buy and get killed.
kar2
Arch Angels Assault Force
#93 - 2016-04-27 16:34:29 UTC
kar2 wrote:
The drones in my carrier seem to have been moved to my corp's home station and not my home station. NBD, but I doubt I am the only one.



FWIW - I think I know what happened. My home station was probably set to a null station where the clone contract was recently revoked and so was moved without me realizing it. Then, when I went looking for my drones, the bug made a different station show as home (Emrayur). I recently relogged as instructed to clear the home station bug, and now my home station is being shown as the location where my drones are (Vehan). That it is also the corp home station is just coincidence.
Shei Bushaava
Neural Nexus
#94 - 2016-04-27 16:35:40 UTC  |  Edited by: Shei Bushaava
Creating contracts seems to be a bit buggy now - you can no longer create a pre-selected contract by right-clicking on something in a hangar and choosing "Create Contract", and the contract creation wizard no longer remembers your previous choices. I'll file a bug report too.

Edit: Apparently it could be related to corp hangars, since selling stuff from there is buggy too.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#95 - 2016-04-27 16:35:57 UTC
don't know if mentioned, but the capital emergency hull energized doen't have a description in the German client

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Daemun Khanid
Corbeau de sang
#96 - 2016-04-27 16:44:54 UTC
Since today's citadel patch there's a bug with overview. It seems to work the first time undocking but after docking and undocking again it's always coming back.

Ships on overview are going dim when I warp out of range of them but never disappearing. If I warp back on grid w the ship then I have 2 instances of it on the overview. One dimmed where I last saw it and one normal.

Also when warping to a point 150+ on the same grid, the overview line item for ships that were on the grid stop updating. For example. I undock and there's a typhoon sitting on the undock, 44km away. I warp to a BM 500 km away. The ship label in space continues to update the correct range to the typhoon but on overview its not dimmed as if I warped off grid but still shows the ship at 44km from me.

I run 2 clients and both are experiencing the exact same bug. Only solution thus far is to completely shut down the client and start over but it keeps coming back anyway. Due to risk of having a heavily borked overview I don't think I'll be undocking much till this is fixed.

Daemun of Khanid

Blue Harrier
#97 - 2016-04-27 16:45:30 UTC
Visual issue with the overview, if you leave a station the overview distance stays at 0 and does not update until you do something to activate the overview like [Ctrl] + [Space] to stop ship or click the distance column of the overview.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

CCP RedDawn
C C P
C C P Alliance
#98 - 2016-04-27 16:49:29 UTC
Arthur Aihaken wrote:
When attempting to activate the Garmur Waschi Uprising 'Combat' SKIN (»Activate SKIN License):

Quote:
Invalid item
Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.


We're aware of this issue and are working on it as we speak. Thanks for letting us know.

Team Genesis

Daemun Khanid
Corbeau de sang
#99 - 2016-04-27 16:49:34 UTC  |  Edited by: Daemun Khanid
Blue Harrier wrote:
Visual issue with the overview, if you leave a station the overview distance stays at 0 and does not update until you do something to activate the overview like [Ctrl] + [Space] to stop ship or click the distance column of the overview.


As he said, cycling a column order (distance/name/etc) causes the overview to start refreshing again.
Pita, pls sort.

Edit: CTL Space does nothing for me. Only changing overview sorting seems to get it started refreshing again.

Daemun of Khanid

Udonor
Doomheim
#100 - 2016-04-27 16:50:48 UTC
Milla Goodpussy wrote:
why did you mess with jump clones home station settings?

i logged in and find my home station medical clones have now switched back to their default.

remember we only get once a year to change it.

i want my home station clone fixed.





Waiting to hear this was done by design for some big racial connected Empire event. Mass Extinction followed by Race to the prize for your homeland?


But more seriously, are you going to be able to restore medical clone positions etc? Or just give us a free move?

On the other hand it seems more like players over 1 month old should just eat the 900K cost to fix this quietly. I'd prefer CCP work on fixing more serious issues. And how many players under 1 month have made medical critical clone relocation? Mostly only alts of player for whom 900K is nothing. A really small player sacrifice for the good of the game.