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EVE: Citadel expansion - General feedback

First post
Author
Agent Wallace
Semper Vigilo
#21 - 2016-04-27 15:04:24 UTC
Agent Wallace wrote:
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.

Bump
CCP Punkturis
C C P
C C P Alliance
#22 - 2016-04-27 15:04:27 UTC
Mario Putzo wrote:
Do FAX have the 5x Entosis penalty like other Caps, and it is just not being shown in ISIS/Trait profile for the ships? Or was this an oversight and they don't have the penalty? Or were they designed to not have the penalty?



Hi, the penalty applies, it's just not being displayed but that has been fixed internally and will be out in a patch soon

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Cenwarde
Symmetric Symbioses
#23 - 2016-04-27 15:28:02 UTC  |  Edited by: Cenwarde
EscobarRN wrote:
how do i turn off the video screens in stations.


Spin to face the undock...
erica jones
Doomheim
#24 - 2016-04-27 15:31:40 UTC
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is
Bukszpryt Paj-Hi-Wo
The Wayward Lobster Association
#25 - 2016-04-27 15:32:41 UTC  |  Edited by: Bukszpryt Paj-Hi-Wo
An abillity to move to a point looks nice, but similar tool to adjust the orbiting plane would be more helpfull. The range indicator in move to point ui should be bigger imo and some little offset from mouse coursor would be nice, now i can't see the number because it's small and covered by mouse coursor
PAPULA
The Chodak
Void Alliance
#26 - 2016-04-27 15:33:16 UTC
Fighter Hangar Management is having [no messageID: 312289] 5% in attributes.
Soolin S'an
Native Freshfood
Minmatar Republic
#27 - 2016-04-27 15:33:32 UTC
Quote:
Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK
I don't quite understand this.

Are you saying that a clone-jump fee of 900,000 ISK has been introduced?
LCdr Shepard
Doomheim
#28 - 2016-04-27 15:39:27 UTC
Tomika wrote:


I'm Commander Shepard and this is my favorite post about Citadels.
CCP Claymore
C C P
C C P Alliance
#29 - 2016-04-27 15:40:49 UTC
erica jones wrote:
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is


The Citadels do not require fuel, but the service modules you can fit to them do.

However there is a known issue that these also do not show which fuel is required, we are working to resolve this issue.

You can use any of the existing 4 fuel blocks in the fuel bay of the Citadel.

Quality Assurance Analyst Team Psycho Sisters

Agent Wallace
Semper Vigilo
#30 - 2016-04-27 15:40:58 UTC
Agent Wallace wrote:
Agent Wallace wrote:
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.

Bump


Bump? This is really quite annoying as I have spent money buying these....
CCP Claymore
C C P
C C P Alliance
#31 - 2016-04-27 15:42:16 UTC
Soolin S'an wrote:
Quote:
Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK
I don't quite understand this.

Are you saying that a clone-jump fee of 900,000 ISK has been introduced?


Yes.

My first patch note was wrong and now I understand this is a little confusing.

I will get a better one entered to avoid future confusion.


Quality Assurance Analyst Team Psycho Sisters

Aya Nova
Bearded BattleBears
#32 - 2016-04-27 15:42:32 UTC
Please add a "Change equipment" access control under "Defenses". From my testing on Singularity yesterday, you can grant someone else the ability control the defenses, but there seems to be no way to allow someone else to equip/un-equip/online/offline/rig the citadel.
Zaugul
Doomheim
#33 - 2016-04-27 15:43:31 UTC  |  Edited by: Zaugul
Authed crest https://crest-tq.eveonline.com/ broken. Error 502 - Bad Gateway.
erica jones
Doomheim
#34 - 2016-04-27 15:44:52 UTC
CCP Claymore wrote:
erica jones wrote:
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is


The Citadels do not require fuel, but the service modules you can fit to them do.

However there is a known issue that these also do not show which fuel is required, we are working to resolve this issue.

You can use any of the existing 4 fuel blocks in the fuel bay of the Citadel.


o wow that is cool well that helps alot with things sweet
Rounon Dax
Terra Nanotech
The Initiative.
#35 - 2016-04-27 15:45:43 UTC
EscobarRN wrote:
how do i turn off the video screens in stations.

Good question, it's annoying as hell ...
Zaugul
Doomheim
#36 - 2016-04-27 15:51:25 UTC
Can't login several accounts using launcher. Second account cause error "Unable to validate the authentication token provided by the launcher. This can be caused by excessive system load. Please try again after one minute or contact EVE customer support."
Udonor
Doomheim
#37 - 2016-04-27 15:53:58 UTC  |  Edited by: Udonor
erica jones wrote:
i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering



Good question. But instead ask

"what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off"




PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies.


By the end fo the first day we should have player observations of how long unmooring takes for each ship type. Why not just publish that.? I hope unmoor and navigating clear of structure takes at least 20 seconds so its feasible for cloaked spotters to call a goods sized gank fleet for specific ships. Hey remember that applies to pirates too if you are brave enough to PVP.
erica jones
Doomheim
#38 - 2016-04-27 15:56:55 UTC
Udonor wrote:
erica jones wrote:
i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering



Good question. But instead ask

"what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off"




PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies.


i think the diffrence is you can hide in system and them not know where you are if theres several of the citidels in system its easyer to hide if the others are open to everyone to dock into.
Jack Hayson
The Scope
Gallente Federation
#39 - 2016-04-27 15:57:09 UTC
CCP Punkturis wrote:
if they were stored in your SMA they will have moved to your corporation's home station.

Wormholers are going to love this. /s
granny Lina
Viziam
Amarr Empire
#40 - 2016-04-27 15:57:42 UTC
Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering.