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carrier ratting technique

Author
myFORUMalt alts
Doomheim
#1 - 2011-12-17 03:06:28 UTC
I run hordes with a Thanatos and a raven navy issue. Id like to know from the more experienced thanny ratters. Do you split your fighters into two groups of seven, or focus their fire in groups of 14. Whats faster?

Let me know

Yes, I complain about things I don't like.

Archangels Lucifer
Caldari Provisions
Caldari State
#2 - 2011-12-17 05:56:18 UTC
umm, no u lunch bunch of emc drone, or sentry done, then just sit there afk for few hour. I'm sure there will be a huge reward of isk deposite into your account after you come back.


-Do reasearch, we dont give out our secret of ratting skill.
myFORUMalt alts
Doomheim
#3 - 2011-12-17 12:38:21 UTC
Archangels Lucifer wrote:
umm, no u lunch bunch of emc drone, or sentry done, then just sit there afk for few hour. I'm sure there will be a huge reward of isk deposite into your account after you come back.


-Do reasearch, we dont give out our secret of ratting skill.



Drones dont give isk

Yes, I complain about things I don't like.

grazer gin
Raving Rednecks
#4 - 2011-12-17 12:51:37 UTC
It depends on how well fitted the cnr is really post its fit and the systems you normally run these in and we will see
myFORUMalt alts
Doomheim
#5 - 2011-12-17 13:20:13 UTC
grazer gin wrote:
It depends on how well fitted the cnr is really post its fit and the systems you normally run these in and we will see


Here is the set up

http://eve.battleclinic.com/loadout/57762-General-Purpose-Thanatos.html

http://eve.battleclinic.com/loadout/57761-raven-navy-issue-gank-assist.html

Now, i moved away from the tengu cause it was catching up to the thanatos while killing frigates, cruisers, battle cruisers. And then was mildly worthless when it came to killing rogue drone battleships. 13 vollies is far too many.

So back to the question. Is it faster to have two sets of 7 dispatched to battleships, or a single group of 14 killing one at a time.

Yes, I complain about things I don't like.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#6 - 2011-12-17 15:48:41 UTC
myFORUMalt alts wrote:

So back to the question. Is it faster to have two sets of 7 dispatched to battleships, or a single group of 14 killing one at a time.


Why don't you test it for yourself and find out?
Kaanchana
Tax-haven
#7 - 2011-12-17 16:33:10 UTC
Is the HML on the raven a mistake or do you seriously fit HMLs on a cnr?Shocked

I have no words....

Inserith Peon
Peon's Ironic Scanning Service
#8 - 2011-12-17 20:27:46 UTC
Great googly moogly...

notsureifserious.jpg

myFORUMalt alts
Doomheim
#9 - 2011-12-18 00:09:47 UTC
Yes, the hml's were an obvious mistake, should be pretty clear since i was using cruise missiles.
stop hating

Yes, I complain about things I don't like.

Arctur Vallfar
Knights Adamant
#10 - 2011-12-19 00:34:51 UTC
Loose lips sink ships.
DevilDog11101775
Black Aces
Goonswarm Federation
#11 - 2011-12-19 18:58:29 UTC
grazer gin wrote:
It depends on how well fitted the cnr is really post its fit and the systems you normally run these in and we will see

This is honestly the best way to find out.
myFORUMalt alts
Doomheim
#12 - 2011-12-19 20:42:23 UTC
Lets say there was no CNR. just the thanny, Is it faster to kill 6 battleships with one group of 14 fighters going from single target to single target, or is it faster to have two groups of seven.

Yes, I complain about things I don't like.

Arctur Vallfar
Knights Adamant
#13 - 2011-12-19 21:27:44 UTC
myFORUMalt alts wrote:
Lets say there was no CNR. just the thanny, Is it faster to kill 6 battleships with one group of 14 fighters going from single target to single target, or is it faster to have two groups of seven.


I'd say it would be much easier to concentrate all firepower on one ship at a time. It really depends on the ability of the enemy in question to repair itself vs the amount of applied dps. Two battleships could last longer if simultaneously attacked than if they were individually engaged one at a time since a bigger proportion of your damage would be soaked up by shield boosting/armor repairs.
Masamune Dekoro
School of Applied Knowledge
Caldari State
#14 - 2011-12-19 21:40:56 UTC
The only factors you need to consider are the rep rates of the targets and how spread out they are.

If they're bunched up and/or repair quickly, take down one at a time.

If they're spread and/or repair slowly, split your dps.

Carniflex
StarHunt
Mordus Angels
#15 - 2011-12-24 13:57:38 UTC
Sentries. Put them on "assist" of your shooter guy. Drop the local tank on shooter, few hardeners is enough if you drop one remote rep from a carrier on the guy.

I used to do that with a carrier + 2x gank BS few years back when I was living in Esoteria. In my opinion it kind of worked the best. As a downside, however, you are stationary so if hostiles come into a system it will take a while before your carrier gets up to speed for a warp. So this might not be suitable for locations with heavy traffic.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Patri Andari
Thukker Tribe Antiquities Importer
#16 - 2011-12-24 16:05:09 UTC  |  Edited by: Patri Andari
Carniflex wrote:
Sentries. Put them on "assist" of your shooter guy. Drop the local tank on shooter, few hardeners is enough if you drop one remote rep from a carrier on the guy.

I used to do that with a carrier + 2x gank BS few years back when I was living in Esoteria. In my opinion it kind of worked the best. As a downside, however, you are stationary so if hostiles come into a system it will take a while before your carrier gets up to speed for a warp. So this might not be suitable for locations with heavy traffic.


This

Use sentry drones on assist. You loose your precious Thanatos bonus but it truly is the best option imo.

Also, being that you are dual boxing and using a missile ship range is not an issue. Use that to your advantage. Never warp to 0 in any anomaly. That is what most gankers expect you to do. Warp at range and lay down the smack. Then warp in your carrier at range from the CNR.

Drop sentries and order them to assist the CNR.

Do not drop your local tank as the above poster says because you do not want to rely on the carrier for anything other than damage assist.

Fit a cloak and a few omni directionals to increase range on the sentry drones. If anything EVER targets your carrier that ship becomes primary.

If a red comes into the system scoop drones and cloak your carrier first before you warp out the CNR. Then slowboat away from the anomaly. You did warp in at range, right?


I used this tactic with a Nighthawk and Gila combo and found it effective.

Have fun.




HTH

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Gizan
Deep Core Mining Inc.
Caldari State
#17 - 2011-12-26 07:50:04 UTC  |  Edited by: Gizan
through my experiance, it was faster with the thanny with 2 groups of 7 templars. also, it may take a little bit more focus, but split your fighters into 2 groups. like fighters 1 and fighters 2 so you dont have to select them seperately. also, dont shoot the same rat with the cnr. because missiles are SLOW. alternativly, shoot with the cnr until your fighters have arrived on target then switch the cnr to shoot something else.

dont listen to the guys soo much on BC, but when the guy said its overtanked, for the way hordes work now, i will agree its overtanked, but i will agree, that you can take off some tank, and add the inertia stabs to help you allign faster when you need to warp out when reds come into local.
DevilDog11101775
Black Aces
Goonswarm Federation
#18 - 2012-01-13 16:18:05 UTC
I think to answer the question you asked regarding removing the CNR from the scenario. It depends on your drone skills. If you have decent skills i.e. fighters to 4 or 5 then it might be quicker to use 2 groups of 7 however of you have only the base skills to use fighters and no support skills then it would be faster to use the 1 group of 14.
myFORUMalt alts
Doomheim
#19 - 2012-01-13 16:29:49 UTC
DevilDog11101775 wrote:
I think to answer the question you asked regarding removing the CNR from the scenario. It depends on your drone skills. If you have decent skills i.e. fighters to 4 or 5 then it might be quicker to use 2 groups of 7 however of you have only the base skills to use fighters and no support skills then it would be faster to use the 1 group of 14.



Heres an update. (btw, carrier 5, fighters 5, i gots good skills)
2 groups of 7 is consistently faster. The next dilemma encountered was the role of each, the cnr/tengu, and the thanny. I found that when using the cnr, which six vollies battleships, opposed to the tengu which 12-13 vollied battleships, the cnr should be focused on battleships, with a flight of light drones focusing on frigates and destroyers. Allow the thanny to thin the herd by focusing on the cruiser battle cruiser (the biggest advantage is with the elite cruisers, which nearly insta pop with the fighters but are a pain with missiles). Then when the medium size hulls are removed from the field focus on the battleships. Got hordes down to 13 minutes with this method. Which until i make the jump to a vargur i think is as good as it gets.

Yes, I complain about things I don't like.

Jeicam Mmis
BEEFCO.
#20 - 2012-01-13 18:37:03 UTC
I had fun running l4's in a thanny with a rapier. Rapier paints/webs things, drones shred things. If needed, the carrier can one-cycle rep itself or the rapier.