These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

Recurring Opportunities coming soon

First post
Author
Lavayar
ANGELGARD.
The Initiative.
#2041 - 2016-04-27 06:55:08 UTC
Lin Thuan wrote:
You guys earn skill point everyday doing nothing...
You don't want this reward for activity ? simple, go on do nothing !
Reward for activity is a great idea, we need this for every other activity, mining, building, etc...
Thx CCP o7

Not Sure If Trolling
SneakyFry.jpg
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2042 - 2016-04-27 08:56:05 UTC
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks

15 days since the last Dev post.

This is still only 2/3 of a proper response.

Come on CCP, its not that hard to just drop this idea entirely.

NO SP DAILIES IN EVE!
PAPULA
The Chodak
Void Alliance
#2043 - 2016-04-27 10:09:47 UTC
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks

Why bother then ?
Remove them or give 10k SP to each char.

Otherwise it doesn't make any sense.

Makhar
Joint Defence Force
#2044 - 2016-04-27 11:10:19 UTC
so basically i get 2 free injectors each month?

_ I tried real-life once. Β The graphics suck._

Lugh Crow-Slave
#2045 - 2016-04-27 11:11:52 UTC
PAPULA wrote:
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks

Why bother then ?
Remove them or give 10k SP to each char.

Otherwise it doesn't make any sense.



Yeah I never got that it seems like they were just looking for a pointless alteration that made it look like taking feedback :/
Axhind
Eternity INC.
Goonswarm Federation
#2046 - 2016-04-27 12:30:26 UTC
Lugh Crow-Slave wrote:
PAPULA wrote:
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks

Why bother then ?
Remove them or give 10k SP to each char.

Otherwise it doesn't make any sense.



Yeah I never got that it seems like they were just looking for a pointless alteration that made it look like taking feedback :/


Alternative would be to admit that they did something very wrong and that they should not do it. As we all know CCP admits wrong only when the shitstorm hits nuke iceland levels. Otherwise it's good old, we know best and if our players/customers don't like it then they are idiots.
PAPULA
The Chodak
Void Alliance
#2047 - 2016-04-27 12:36:39 UTC
I suggest this:
1. Give us 10k SP for killing any npc, on each character every 24 hours.
2. Abandon this idea and don't do it at all.

Ron Seer
Caldari Provisions
Caldari State
#2048 - 2016-04-27 12:49:30 UTC
I like the idea of activity reward, however this reward is to big for no efford.

Several have suggested a much smaller reward (like 50 sp for a npc frigate kill, 100 for a cruiser, and maybe some mining/exploaration/PVP alternative) up to a maximum. sounds like a bettter idea.

Also I would suggest make it a weekly bonus, since alot of players dont/wont/cant log in daily and gives people chance to get full bonus still.

I have never liked the idea of a toon sitting 3 years in jita and then undocking as a perfect titan pilot. rewarding those to actually undock and play the game is good, I am just not sure this is the best solution.
PAPULA
The Chodak
Void Alliance
#2049 - 2016-04-27 12:57:15 UTC  |  Edited by: PAPULA
Ron Seer wrote:
I have never liked the idea of a toon sitting 3 years in jita and then undocking as a perfect titan pilot.

Yea i am doing that right now, my alt is training skills, but i am not playing that toon, because i am waiting for perfect skills ... so for time being it's docked in school with skills on market.
Ugh

So if i get 10k SP for killing any npc every 24 hours I would undock that toon and go hunt for npc's.
Ria Nieyli
Amok.
Goonswarm Federation
#2050 - 2016-04-27 12:57:39 UTC  |  Edited by: Ria Nieyli
Ron Seer wrote:
I like the idea of activity reward, however this reward is to big for no efford.

Several have suggested a much smaller reward (like 50 sp for a npc frigate kill, 100 for a cruiser, and maybe some mining/exploaration/PVP alternative) up to a maximum. sounds like a bettter idea.

Also I would suggest make it a weekly bonus, since alot of players dont/wont/cant log in daily and gives people chance to get full bonus still.

I have never liked the idea of a toon sitting 3 years in jita and then undocking as a perfect titan pilot. rewarding those to actually undock and play the game is good, I am just not sure this is the best solution.


But there are already rewards for undocking and doing stuff in space.

PAPULA wrote:
Yea i am doing that right now, my alt is training skills, but i am not playing that toon, because i am waiting for perfect skills ... so for time being it's docked in school with skills on market.
Ugh


That's your alt though. Did you do the same for your main when you were starting out? I suppose not.
Reaver Glitterstim
The Scope
Gallente Federation
#2051 - 2016-04-27 16:17:33 UTC
Ria Nieyli wrote:
But there are already rewards for undocking and doing stuff in space.

A lot of folks seem to disagree.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ria Nieyli
Amok.
Goonswarm Federation
#2052 - 2016-04-27 16:21:44 UTC  |  Edited by: Ria Nieyli
Reaver Glitterstim wrote:
Ria Nieyli wrote:
But there are already rewards for undocking and doing stuff in space.

A lot of folks seem to disagree.


So are you telling me that ISK, LP, loot, killmails, etc. that you can gain from undocking don't exist?
Egsise
Outfit 418
Blue Loot Not Included
#2053 - 2016-04-27 17:06:17 UTC
I think that 10k sp daily is good for new players.
I couldn't care less of the daily grind to shorten my skillqueue from 500 days to 400 days.

CCP: give us wormholers the free sp from probing a wormhole sig.
Reaver Glitterstim
The Scope
Gallente Federation
#2054 - 2016-04-27 17:14:44 UTC
Ria Nieyli wrote:
Reaver Glitterstim wrote:
Ria Nieyli wrote:
But there are already rewards for undocking and doing stuff in space.

A lot of folks seem to disagree.


So are you telling me that ISK, LP, loot, killmails, etc. that you can gain from undocking don't exist?

I'm saying that one way or another, people sit in station when they could otherwise be undocked.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tesian
Redemption Six Industries
#2055 - 2016-04-27 18:52:55 UTC
Feedback as a new player (5.5 Million SP) is that this is great.

This game is a sandbox. I kill rats - I explore WHs - I hack sites - I mine - I try new ships (that I can afford) - I get killed - I am starting PI/Industry - and I sit and watch my skill queue. I don't just want to PvP 24/7 - that is not my goal, but I will PvP when I want or when I'm attacked - you better believe I will try to defend myself.

The skill queue is not interactive - it just sits there... I remapped once to make training faster. I used a skill injector when I was around 4.8 million SP - and that was great. I was able to train some skills that gave me a boost and let me try some new things. It was FUN.

Compared to a veteran character who has 50-80 million SP, I'm pretty gimped. I can finally use Hobgoblin II just yesterday while most people I would try to fight are in fully tiered up Confessors... How do I catch up? Do I have to watch my skill queue for 7 years just to compete?

Adding things to the game is good - nobody is forced to do these things. Everyone has their own play style. I watch a lot of streams, and just last night I was watching defiantdaniel on twitch (GENT). He basically does PvP all the time - just last night he was warping around looking for people to kill, and he jumped to an asteroid belt and killed some rats that aggressed him while he was looking for the next unsuspecting victim. He was not specifically trying to do it to gain SP; it just happened naturally during his normal course of game play...

I really don't understand why someone would be against this "opportunity" feature at all. I wish there were more than just this one, so maybe I can fly some T3 frigs one day or fit T2 guns. You guys take it for granted, but this game is heavily time gated for new players.
Raging Bull Unchained
Signal Lost
#2056 - 2016-04-27 19:25:29 UTC
I thought it would allready come with Citadel - but it doesnt (it seems).

Limit it for chars with < 10m sps and everything is fine.
Ria Nieyli
Amok.
Goonswarm Federation
#2057 - 2016-04-27 19:28:23 UTC  |  Edited by: Ria Nieyli
Reaver Glitterstim wrote:
I'm saying that one way or another, people sit in station when they could otherwise be undocked.


So a feature that makes them undock, click a rat, then dock helps how exactly?

Tesian wrote:
Feedback as a new player (5.5 Million SP) is that this is great.

This game is a sandbox. I kill rats - I explore WHs - I hack sites - I mine - I try new ships (that I can afford) - I get killed - I am starting PI/Industry - and I sit and watch my skill queue. I don't just want to PvP 24/7 - that is not my goal, but I will PvP when I want or when I'm attacked - you better believe I will try to defend myself.

The skill queue is not interactive - it just sits there... I remapped once to make training faster. I used a skill injector when I was around 4.8 million SP - and that was great. I was able to train some skills that gave me a boost and let me try some new things. It was FUN.

Compared to a veteran character who has 50-80 million SP, I'm pretty gimped. I can finally use Hobgoblin II just yesterday while most people I would try to fight are in fully tiered up Confessors... How do I catch up? Do I have to watch my skill queue for 7 years just to compete?

Adding things to the game is good - nobody is forced to do these things. Everyone has their own play style. I watch a lot of streams, and just last night I was watching defiantdaniel on twitch (GENT). He basically does PvP all the time - just last night he was warping around looking for people to kill, and he jumped to an asteroid belt and killed some rats that aggressed him while he was looking for the next unsuspecting victim. He was not specifically trying to do it to gain SP; it just happened naturally during his normal course of game play...

I really don't understand why someone would be against this "opportunity" feature at all. I wish there were more than just this one, so maybe I can fly some T3 frigs one day or fit T2 guns. You guys take it for granted, but this game is heavily time gated for new players.


Hi, I'm one of those darned veterans with 50m-80m SP. Do you know how gimped I am when compared to someone with 200m+? The entry level for basic performance in this game is very low SP wise and it can conceivably be achieved in a couple of months. After that you can polish your character, such as people are doing.

Besides, the devs themselves said that this feature is specifically made to make people log in more, nothing about helping new players. A more new player friendly solution would be to just remove implants and remaps and set the base training speed to 2700 sp/hour - that's the current maximum.
Mizhir
TOP DAMAGE Ltd.
WE FORM V0LTA
#2058 - 2016-04-27 19:43:50 UTC
Tesian wrote:

Compared to a veteran character who has 50-80 million SP, I'm pretty gimped. I can finally use Hobgoblin II just yesterday while most people I would try to fight are in fully tiered up Confessors... How do I catch up? Do I have to watch my skill queue for 7 years just to compete?


I got nearly 100mil SP (grrr bittervet) but I, and other, are supporting mechanics that can make it easier for newbies to catch up. However dailies are just plain out horrible. If a newbie can only play a few days a week he will already be falling back compared to people who log in daily.

Instead they should make an interesting system that could also teach newbies and motivate them to try out different things (abit like the career agents), and then award them SP for that but set a cap on how much SP they can earn from it (But still high enough to actually have a significant impact for the newbies).

So rather than just being a boring daily chore it will encourage the newbies to try more things and it wouldn't be something that bittervets like me can just easily use for making alts since that would require us to go through all those things.

β€οΈοΈπŸ’›πŸ’šπŸ’™πŸ’œ

Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#2059 - 2016-04-27 19:51:51 UTC
Mizhir wrote:
Tesian wrote:

Compared to a veteran character who has 50-80 million SP, I'm pretty gimped. I can finally use Hobgoblin II just yesterday while most people I would try to fight are in fully tiered up Confessors... How do I catch up? Do I have to watch my skill queue for 7 years just to compete?


I got nearly 100mil SP (grrr bittervet) but I, and other, are supporting mechanics that can make it easier for newbies to catch up. However dailies are just plain out horrible. If a newbie can only play a few days a week he will already be falling back compared to people who log in daily.

Instead they should make an interesting system that could also teach newbies and motivate them to try out different things (abit like the career agents), and then award them SP for that but set a cap on how much SP they can earn from it (But still high enough to actually have a significant impact for the newbies).

So rather than just being a boring daily chore it will encourage the newbies to try more things and it wouldn't be something that bittervets like me can just easily use for making alts since that would require us to go through all those things.


To further dispel this notion that this is "for newbies" the value of the SP gained is actually far higher for older players. By skilling faster as a new player, you get closer to a tier for skill injectors. Given that older players are already on the bottom tier, doing 15 days worth of dailies is an entire skill injector for me.

To put that into perspective, that means that by the value of injectors at my SP tier, the first rat of each day gives an astonishing 40 million extra ISK in value through the SP granted.
Ashterothi
Malevelon Roe Industries
Convocation of Empyreans
#2060 - 2016-04-27 19:54:33 UTC
Raging Bull Unchained wrote:
I thought it would allready come with Citadel - but it doesnt (it seems).

Limit it for chars with < 10m sps and everything is fine.


CCP Rise wrote:
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.