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Fighters need normal warp for distances over 100km.

Author
War StalkeR
Caldari Provisions
Caldari State
#1 - 2016-04-27 08:00:44 UTC
I've tried a couple of days ago using fighters from the Keepstar vs dummy target. The problem that when you launch all fighter wings they start at different locations of the Keepstar and thus they have average distance of 100km+ between fighter wings. As result it took like 10-15 minutes to reach one dummy target by all released fighter wings.

So far I only know about "Q" button to order fighters to move. Maybe I missed some information of how to make fighters warp?

And please do not advice me to use fighters MWD or MJD - it isn't solution, which allows fighters to travel distance of 150km over the short tiume, just like normal player's ship does.
Lugh Crow-Slave
#2 - 2016-04-27 09:29:22 UTC
Lol go read my idea in the feed back thread.

Basically let them warp with the same limitations as a ship (minimum 150km needs to be a legal target for warp drives)
But only to things on grid. I even proposed limiting the speed of the warp to 25-100km/s depending on race and role of the fighter.this is not just an issue with citadels but carriers as well