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weapon sig radius / tracking

Author
Ginger Itis
Klandestine Ops.
#1 - 2016-04-27 01:10:02 UTC
noticed that all weapon sig radis is set to 40km small/med/large/xl

is this intended due to a new unseen mechanic like this new tracking score which is in place

can anyone explain this new tracking score?

and if so the overview header for tracking need to be changed, its still set to old but score is wrg, coz something orbiting at 300m/s at 6km is doing 0 or 1 or -1

hope am just missing something
Eli Stan
Center for Advanced Studies
Gallente Federation
#2 - 2016-04-27 02:03:59 UTC
Ginger Itis wrote:
noticed that all weapon sig radis is set to 40km small/med/large/xl

is this intended due to a new unseen mechanic like this new tracking score which is in place

can anyone explain this new tracking score?

and if so the overview header for tracking need to be changed, its still set to old but score is wrg, coz something orbiting at 300m/s at 6km is doing 0 or 1 or -1

hope am just missing something


New Weapon Accuracy Score = weapon tracking in rad/sec divided by weapon signature resolution times 40,000.

There have been a few threads already about whether this is or is not useful/beneficial. The overview tracking column (I assume you're talking about the angular velocity column in rad/sec) hasn't changed as far as I know. My suggestion to CCP is to implement a "Ship Evasion Score" that's calculated the same way as the Weapon Accuracy Score. That is, angular velocity divided by signature radius times 40,000. And present that as a new overview column option.
PAPULA
The Chodak
Void Alliance
#3 - 2016-04-27 05:32:45 UTC  |  Edited by: PAPULA
I'll re-post this here, so you can see how you calculate new value:


Examples
Dual Giga Pulse Laser I (2km)
XL Weapons:
old value * 10 = new value
0.00384864 rad/sec * 10 = 0.0384864
(Reduced Tracking in new expansion for XL)

MEGA PULSE LASER II (400m)
Battleship weapons.
old value * 100 = new value
0.0375 * 100 = 3,375

HEAVY PULSE LASER II (125m)
Cruiser Weapons (400m is 3.2 larger than 125m):
old value * 3.2 * 100 = new value
0.08125 rad/sec * 3.2 * 100 = 26

DUAL LIGHT PULSE (40m)
Frigate Weapons:
old value * 1000 = new value
0.27375 rad/sec * 1000 = 273,750




You can also reverse calculation.
Your weapons should hit exactly as they hit on TQ, there's no difference.