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Crime & Punishment

 
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And those who cheered yesterday will cry today...

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#61 - 2016-04-26 16:05:34 UTC
Dom Arkaral wrote:
Oh lookie, AG are becoming gankers like the ones they tried SO HARD to erase LolLolLol
CODE. Always wins!

And AP flyers will still burn, this change mostly concerns those that are at the keyboard... since you know.. they can click warp hahah

D.

p.s. 315 likes, Praise James!

P.p.s. Inb4 Tyler comes to cry here too



You guys tried that fake praise with the Zopiclone incident. It's not working here. Thanks for the salt disguised to not look like salt though.


You see, ganking was never eliminated from Eve because there are times when it's necessary. You know, like when somebody is untouchable in all other aspects. Even Awoxing was necessary. The problems started when your ilk took to abuse of the mechanics, like bumping for example.

Next you will claim that we want ganking removed from the game entirely, then some projecting, then some gaslighting, then some more projecting, then insults and flaming, then the thread gets locks. So I'll start ignoring you now.

Bring back DEEEEP Space!

DerpimusPrime Aihaken
Free Tank Test
#62 - 2016-04-26 16:07:37 UTC
Just add a PVE server instead, the nerfs on hisec is getting way too far.

Hyperdunking was killed, 33% overall resist on hulls and so forth. Lets just make hisec non pvp'able
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#63 - 2016-04-26 16:22:19 UTC
Ozzie Udan wrote:

Dom like my new pic http://imgur.com/FJvOi8E , happy to you one if you wants



Ozzie, sorry to butt in; just curious as to the uniform in the picture. If you don't know, perhaps someone else in C&P can enlighten me?

I can imagine your portrait hanging behind someone's desk or on an executive's wall. Perhaps you can Gimp it into the Capn's Quarters.....?
Herzog Wolfhammer
Sigma Special Tactics Group
#64 - 2016-04-26 16:25:12 UTC



Sasha Nemtsov wrote:
The Bread and Butter work of the New Order is not, in fact, freighter-ganking.

In the same way that large Nullsec fleet battles garner most of the media headlines (or used to do so), freighter-ganks are inherently newsworthy because of the 'Wow!' factor. This is due in large part to the value of the kill, the numbers required to effect it and, of course, the fact that these events take place in a highly populated part of New Eden (Highsec) and on a much-travelled route - all space-roads seem to lead to Jita.

We also enforce The Code among missioners, miners and anyone else found in Highsec (bar absolute Rookies, of course).

Agent Kalorned has already stated on TMC that he expects the incidence of freighter-ganks to fall now that loyalanon has departed. This poses a potential problem for the AG enthusiasts. If all their efforts are centred upon the famous gank-spots, they'll become increasingly bored with the lack of 'action'. Zeal will begin to wane and numbers to fall.

We have time on our side. We can (and do) freely roam Highsec selecting our targets at will. What will AG do, follow us on the off-chance of a possible intervention? I doubt it very much.

What ever happens with freighter-ganking/bumping, the work of the New Order will continue unabated. It has never depended upon the CODE. Alliance. That Alliance grew out of the New Order of Highsec, not the other way around.



Translation of this post:


The Bread and Butter work of the New Order is not, in fact, freighter-ganking.

Rebranding is a well known action of organizations that have failed from the inside due to embarrassing leadership.


In the same way that large Nullsec fleet battles garner most of the media headlines (or used to do so), freighter-ganks are inherently newsworthy because of the 'Wow!' factor. This is due in large part to the value of the kill, the numbers required to effect it and, of course, the fact that these events take place in a highly populated part of New Eden (Highsec) and on a much-travelled route - all space-roads seem to lead to Jita.

Self-aggrandizement of the sort to be expected around here. No, freighters are still AFK'ing through the pipeline in numbers, as they always have, as they always will, by players who already factored in the loss ratios and insurance costs. They don't care enough to even be "sweating" over headlines.


We also enforce The Code among missioners, miners and anyone else found in Highsec (bar absolute Rookies, of course).

This is known as "Doubling Down" which usually comes as a diversion against a more proper realization or possibly even contrition (also known as "not admitting being wrong"). I recommend the book "SJWAL" by Vox Day to understand fully the art of doubling down, the motivations behind it, and the kind of people who do it.


Agent Kalorned has already stated on TMC that he expects the incidence of freighter-ganks to fall now that loyalanon has departed. This poses a potential problem for the AG enthusiasts. If all their efforts are centred upon the famous gank-spots, they'll become increasingly bored with the lack of 'action'. Zeal will begin to wane and numbers to fall.

This is an adaptation of the present goon strategy known as "weaponized boredom". It requires a certain level of nearsightedness to claim victory by not playing a PVP game, but there you have it. It also overlooks the fact that most AG have alts and jump clones all over New Eden.


We have time on our side. We can (and do) freely roam Highsec selecting our targets at will. What will AG do, follow us on the off-chance of a possible intervention? I doubt it very much.


Here I can make my usual case that nullsec gate mechanics are the reason why the "hunters" of highsec are there for the same reason as their prey. Nobody wants to spend an hour travelling around gate-raep camps just to die and get nothing from it, but you can freely and safely travel around highsec. The "fatal funnel" effect of having to use gates is why highsec is "a thing" and why highsec blanket deccing and hub humping have practically becomes "cultures" in the game.

BTW, following gankers and other nefarious nabobs of negativism can be fun and interesting. The tone of that comment implies that you don't want us to do that.


What ever happens with freighter-ganking/bumping, the work of the New Order will continue unabated. It has never depended upon the CODE. Alliance. That Alliance grew out of the New Order of Highsec, not the other way around.


Read: we didn't need that alliance anyway. But the best bumpers dropped corp more times than a handless man drops sticks of butter in a butter catching contest. Nothing new here.

Bring back DEEEEP Space!

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#65 - 2016-04-26 16:28:16 UTC
For god's sake. Man up. If you want to shoot, then shoot. Don't just stand there going in circles grasping at every mechanic you can possible include in your playstyle. Not every change in game is related to ganking. Bumping is bumping and ganking is ganking. Outside of highsec people bump too and I don't hear them complain?

Damage Controls becoming a passive unit and the corresponding blanket resists impacted a lot of ships, especially frigates, non-Gallente boats, those with few lows to spare and yes, coincidentially freighters too.

The rules apply to ALL highsec dwellers, after all. The HP on your Catalyst/Talos got buffed too. And no we can't smartbomb 55 catalysts at once because we might hit that one cloaky guy and get concordokkened ourselves because of it. We'd happily light a cyno and drop a couple of archons to rep our multi billion freighter but we can't do that either.

The rules are quite simple: you have 30 seconds to make your move. So either you make a move or you don't - nothing has changed in that regard.

Can I ask... why do you want a PvE server? To get rid of concord? Because, you know, there is a region of space on the TQ PvP server where concord doesn't bother you. I've never seen New Order agents go anywhere near. I wonder why.
DerpimusPrime Aihaken
Free Tank Test
#66 - 2016-04-26 16:36:39 UTC
Brokk Witgenstein wrote:
For god's sake. Man up. If you want to shoot, then shoot. Don't just stand there going in circles grasping at every mechanic you can possible include in your playstyle. Not every change in game is related to ganking. Bumping is bumping and ganking is ganking. Outside of highsec people bump too and I don't hear them complain?

Damage Controls becoming a passive unit and the corresponding blanket resists impacted a lot of ships, especially frigates, non-Gallente boats, those with few lows to spare and yes, coincidentially freighters too.

The rules apply to ALL highsec dwellers, after all. The HP on your Catalyst/Talos got buffed too. And no we can't smartbomb 55 catalysts at once because we might hit that one cloaky guy and get concordokkened ourselves because of it. We'd happily light a cyno and drop a couple of archons to rep our multi billion freighter but we can't do that either.

The rules are quite simple: you have 30 seconds to make your move. So either you make a move or you don't - nothing has changed in that regard.

Can I ask... why do you want a PvE server? To get rid of concord? Because, you know, there is a region of space on the TQ PvP server where concord doesn't bother you. I've never seen New Order agents go anywhere near. I wonder why.


I obviously stated PVE server because they are making ganking in hisec harder.
So all the carebears can be happy and safe.
Dom Arkaral
Bannheim
Cuttlefish Collective
#67 - 2016-04-26 16:37:40 UTC
Just one more Nerf (tm)

Herzie, you can cry a river, but the facts are that game mechanics are being abused all the time.
Bumping was used in every single space.

And now thanks to crybabies like you, everyone who used it as a legit tactic is being penalized.

Htfu, if you don't like how the mechanics work, let me remind you that no one is forcing you to pay Blink

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#68 - 2016-04-26 16:50:53 UTC
Herzog Wolfhammer wrote:

Next you will claim that we want ganking removed from the game entirely, then some projecting, then some gaslighting, then some more projecting, then insults and flaming, then the thread gets locks. So I'll start ignoring you now.


Hi Herzog, unfortunately you know only too well that there are folks who want precisely that; all non-consensual PvP (including ganking) removed from Highsec completely.

It is these people who keep up unrelenting pressure on CCP to make their lives more pleasant, to nerf the 'baddies' of Highsec into oblivion.

I'm unaware of any attempt by the ganking community to use similar tactics in order to preserve the PvP flavour of the region. Yes, we might grumble that concessions to the whiners constitute 'one more nerf', but our response is always to try to find a way to work within the limitations and to remain effective while doing so.

Some of the most ingenious examples of gameplay have arisen from just this attitude, and we should give the credit due to those clever souls who are prepared to pore over spreadsheets and theory-crafting treatises in order to make our game more entertaining, and even to furnish the occasional surprise to our unsuspecting Devs.

The flaming and insults mostly appear to originate from the 'nerf ganking' crowd. Certainly, on my travels around Highsec I get called all sorts of colourful names, simply from sporting a rather fetching Mining Permit in my bio. Go figure, as the Americans say.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#69 - 2016-04-26 16:54:55 UTC
Brokk Witgenstein wrote:
The HP on your Catalyst/Talos got buffed too.



Hi Brokk, this buff is worthless to suicide-gankers, whose ships will be snuffed out by CONCORD whatever their HP.
Herzog Wolfhammer
Sigma Special Tactics Group
#70 - 2016-04-26 17:07:51 UTC
Dom Arkaral wrote:
Just one more Nerf (tm)

Herzie, you can cry a river, but the facts are that game mechanics are being abused all the time.
Bumping was used in every single space.

And now thanks to crybabies like you, everyone who used it as a legit tactic is being penalized.

Htfu, if you don't like how the mechanics work, let me remind you that no one is forcing you to pay Blink



Wow, it didn't take you long. But it is revealing that you consider being able to lock down a ship without any consequences, regardless of motive, is OK while saying those who did it are now being penalized, while being unable to see this double standard yourself.

As they say in PH: "this is why we fight".

I could ask you to go ahead and prove where I 'cried' but I was married once, and I know the tactic of "pick one word or sentence from a point and spawn a whole new argument over that as a means of derailment".

So instead I'll block you. You did what I predicted you would do anyway and there is nothing to gain from further conversation with you.

Bring back DEEEEP Space!

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#71 - 2016-04-26 17:09:50 UTC  |  Edited by: Sasha Nemtsov
Herzog Wolfhammer wrote:


Translation of this post:


The Bread and Butter work of the New Order is not, in fact, freighter-ganking.

Rebranding is a well known action of organizations that have failed from the inside due to embarrassing leadership.


In the same way that large Nullsec fleet battles garner most of the media headlines (or used to do so), freighter-ganks are inherently newsworthy because of the 'Wow!' factor. This is due in large part to the value of the kill, the numbers required to effect it and, of course, the fact that these events take place in a highly populated part of New Eden (Highsec) and on a much-travelled route - all space-roads seem to lead to Jita.

Self-aggrandizement of the sort to be expected around here. No, freighters are still AFK'ing through the pipeline in numbers, as they always have, as they always will, by players who already factored in the loss ratios and insurance costs. They don't care enough to even be "sweating" over headlines.


We also enforce The Code among missioners, miners and anyone else found in Highsec (bar absolute Rookies, of course).

This is known as "Doubling Down" which usually comes as a diversion against a more proper realization or possibly even contrition (also known as "not admitting being wrong"). I recommend the book "SJWAL" by Vox Day to understand fully the art of doubling down, the motivations behind it, and the kind of people who do it.


Agent Kalorned has already stated on TMC that he expects the incidence of freighter-ganks to fall now that loyalanon has departed. This poses a potential problem for the AG enthusiasts. If all their efforts are centred upon the famous gank-spots, they'll become increasingly bored with the lack of 'action'. Zeal will begin to wane and numbers to fall.

This is an adaptation of the present goon strategy known as "weaponized boredom". It requires a certain level of nearsightedness to claim victory by not playing a PVP game, but there you have it. It also overlooks the fact that most AG have alts and jump clones all over New Eden.


We have time on our side. We can (and do) freely roam Highsec selecting our targets at will. What will AG do, follow us on the off-chance of a possible intervention? I doubt it very much.


Here I can make my usual case that nullsec gate mechanics are the reason why the "hunters" of highsec are there for the same reason as their prey. Nobody wants to spend an hour travelling around gate-raep camps just to die and get nothing from it, but you can freely and safely travel around highsec. The "fatal funnel" effect of having to use gates is why highsec is "a thing" and why highsec blanket deccing and hub humping have practically becomes "cultures" in the game.

BTW, following gankers and other nefarious nabobs of negativism can be fun and interesting. The tone of that comment implies that you don't want us to do that.


What ever happens with freighter-ganking/bumping, the work of the New Order will continue unabated. It has never depended upon the CODE. Alliance. That Alliance grew out of the New Order of Highsec, not the other way around.


Read: we didn't need that alliance anyway. But the best bumpers dropped corp more times than a handless man drops sticks of butter in a butter catching contest. Nothing new here.



Hi Herzog, I think what you're saying is that I'm trying to be clever by spinning failure into success. I know you'll correct me if I'm wrong!

In fact, I am the world's worst liar, and always have been. I find it impossible to do other than speak as I find. Spinning is, in effect, lying, and I take no part in it. I truly believe what I say and write, and while I understand that you might be able to read into my words some unintended meaning, you have my absolute assurance that I was speaking the truth as I saw it.

For me, to suggest otherwise is far worse than the flaming and insults you mentioned in an earlier post. I say that as Rob Thompson and not as Sasha Nemtsov.
Herzog Wolfhammer
Sigma Special Tactics Group
#72 - 2016-04-26 17:10:58 UTC
Sasha Nemtsov wrote:
Herzog Wolfhammer wrote:

Next you will claim that we want ganking removed from the game entirely, then some projecting, then some gaslighting, then some more projecting, then insults and flaming, then the thread gets locks. So I'll start ignoring you now.


Hi Herzog, unfortunately you know only too well that there are folks who want precisely that; all non-consensual PvP (including ganking) removed from Highsec completely.

It is these people who keep up unrelenting pressure on CCP to make their lives more pleasant, to nerf the 'baddies' of Highsec into oblivion.

I'm unaware of any attempt by the ganking community to use similar tactics in order to preserve the PvP flavour of the region. Yes, we might grumble that concessions to the whiners constitute 'one more nerf', but our response is always to try to find a way to work within the limitations and to remain effective while doing so.

Some of the most ingenious examples of gameplay have arisen from just this attitude, and we should give the credit due to those clever souls who are prepared to pore over spreadsheets and theory-crafting treatises in order to make our game more entertaining, and even to furnish the occasional surprise to our unsuspecting Devs.

The flaming and insults mostly appear to originate from the 'nerf ganking' crowd. Certainly, on my travels around Highsec I get called all sorts of colourful names, simply from sporting a rather fetching Mining Permit in my bio. Go figure, as the Americans say.



You guys will gank all day, get one buttmad to say something, then write blog posts about it and claim they all do it. I have seen otherwise. I have convoed with a lot of CODE. victims.

In the meantime, I can count just as many players who want Concord removed entirely. So yeah, in a game, some will want total safety, others will want to kill everything that moves for no reason.

But it's been proven that total safety is not possible, but there is a place you can go to kill everything that moves. Notably, the targets kill back. And that's the difference.

Are you saying that this change to bumping is a nerf to ganking?

Bring back DEEEEP Space!

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#73 - 2016-04-26 17:24:36 UTC
Ganking = the act of overheating everything and inflicting as much damage as possible as fast as possible.
Highsec ganking = the same, but attempting to destroy the target in 30 seconds or less; suiciding one's craft in the process.

Bumping = totally unrelated afaik. Please correct if wrong.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#74 - 2016-04-26 18:18:13 UTC
Herzog Wolfhammer wrote:

You guys will gank all day, get one buttmad to say something, then write blog posts about it and claim they all do it. I have seen otherwise. I have convoed with a lot of CODE. victims.

In the meantime, I can count just as many players who want Concord removed entirely. So yeah, in a game, some will want total safety, others will want to kill everything that moves for no reason.

But it's been proven that total safety is not possible, but there is a place you can go to kill everything that moves. Notably, the targets kill back. And that's the difference.

Are you saying that this change to bumping is a nerf to ganking?


Hi again, Herzog. I'm going to try to follow your arguments, so bear with me as I subject them to a bit of scrutiny.

Alas, I'm quite unable to gank 'all day', for I have more pressing matters to attend to. This character is relatively newly-minted and has, to date, a clean sheet. My previous character, Sasha Nyemtsov (note spelling), was rather more active.

The object of the end of your first sentence eludes me, Herzog. Does 'and claim they all do it' refer to the gankers or to their victims? I'm guessing the victims....? I presume you mean you've seen victims who don't whine in local following a gank. That's good, because I have too. I'm sure I didn't say or imply that every carebear I come across becomes a tearful mess as soon as I show up. I too have had convos with victims. Some of them even decided to join us! The others exhibited a range of reactions, including unwarranted references to my family and the likelihood of my perishing in a conflagration. The implication was that this should preferably take place out-of-game. I have never in all my years of gaming wished anyone real-world harm for shooting me in a video game.

I accept what you say about those people at either end of the PvP spectrum. They do exist, of course.

You raise the old-old criticism of Highsec ganking; shooting ships that can't shoot back. First, the official line. The New Order of Highsec is just that; it's a Highsec organisation, dedicated to preserving the risk factor in that region. We've no business in Nullsec or anywhere else. One other counter to your assertion is that there exist in the game many tools, mechanics and resources for combating suicide-gankers. It's up to players to make use of them. The other reason - and the one which currently keeps me in Highsec - is that it's Fun. Attacking is fun, defending is fun. Everything else in the game plays a secondary role to those two activities. They're the very essence of PvP.

I've noticed in your posts that whenever someone suggests (Black Pedro is good at this) that the state of PvP in Highsec is exactly what CCP intends it to be, you deftly side-step the issue or imply that they are somehow at fault for not adopting your no-doubt worthy attempts at game design.

For the record, then; the change to bumping is a nerf to ransoming. Its effect on suicide ganking appears to be negligible. Until we have definitive proposals from CCP, I suggest that all discussion of it is speculation, though none the less valuable for that - perhaps even to the Devs themselves.
Black Pedro
Mine.
#75 - 2016-04-26 18:32:08 UTC  |  Edited by: Black Pedro
Herzog Wolfhammer wrote:
You see, ganking was never eliminated from Eve because there are times when it's necessary. You know, like when somebody is untouchable in all other aspects. Even Awoxing was necessary. The problems started when your ilk took to abuse of the mechanics, like bumping for example.
Then...

Herzog Wolfhammer wrote:
Self-aggrandizement of the sort to be expected around here. No, freighters are still AFK'ing through the pipeline in numbers, as they always have, as they always will, by players who already factored in the loss ratios and insurance costs. They don't care enough to even be "sweating" over headlines.


Friends, here you see the classic cognitive dissonance apparent in many of the opponents of highsec ganking in back-to-back posts none-the-less. These players cannot help but argue out of both sides of there mouths that gankers ("your ilk") are simultaneously 'abusing' game mechanics so bad that CCP just has to step in and save the game, while simultaneously having no effect what-so-ever on the greater game as that their targets don't even notice them. Which is it? because it cannot be both versions of your narrative.

If bumping wasn't causing any problem for players as they had factored in the loss ("didn't want that freighter anyways" to paraphrase the subject here) and they had accounted for any losses to gankers or ransomers, why does anything need to be done? If freighters are still AFKing through the pipes in overwhelming numbers, how serious can this alleged abuse of game mechanics be?

C&P denizens, this is just a classic case of a player crying 'abuse' of game mechanics against their opponent to gain an in-game advantage, exactly as players have been doing since the forums and servers went live. No one, anywhere, has cried 'abuse' when some group used the bumping mechanic to keep a Titan from escaping. Yet, for some players using the same mechanic to hunt a "defenceless" freighter is some how exploiting the game engine for an unfair advantage.

Look, you don't have to like ganking. Criminals and criminal behaviour have been purposely put in the game by CCP to generate such feelings and stimulate the player content between the criminals, their victims, and their defenders/avengers. It is childish to argue that playing as a criminal by AWOXing or bumping someone is 'abuse' in the sandbox just as it is to deride criminals or the New Order for failing to stop every AFK freighter. Eve would be a pretty ****-poor game if gankers could indeed stop and destroy every hauler in highsec, just as it would be a terrible game if anti-gankers could completely prevent every single gank in highsec. The whole point is to struggle and compete and from a top-level view, the game is succeeding. Sure, the sandbox isn't perfect and we all have our own views on how things could be made better, but there are many players logging in and participating in the good vs. evil battle on both sides in our beautiful game each and every day.

Bumping is of relatively little consequence. It is one tool among many that highsec-content creators use impose their will on other players, and one that is really only useful against one class of ship now. Gankers who use it will adapt (and a suicide scram is not that much of an adaptation) and while CCP may be slightly nerfing it, with the other hand they have provided the wonderful fountain of emergent gameplay of Citadels and other structures whose long unanchor time opens a whole new front against the carebears. The game constantly changes, and if you think this at all changes the core principles of the game or the type of game play that will go on, you are deluding yourself.

With each of these "one more nerfs" that is implemented part of me perversely hopes it will be the one that does break the highsec ne'er-do-wells and stops ganking just to see what CCP does. But lucky for CCP, gankers seem to take each nerf in stride (ok, sometimes in stride after a little whining first), while using other changes to their advantage. Some day they may get there (although I believe there will be a complete redesign of the criminal mechanics before we hit such a tipping point), but now that gank alts are effectively free with skill point trading, there is a lot of breathing room for gankers just to N+1 any nerfs to the mechanics until CCP gets around to revisiting the fundamental design of highsec and putting it back into balance.

So unless CCP massively changes direction and does make highsec PvP purely consensual, the New Order will go on, serving as agents of risk and exploding the complacent and the incompetent while enjoying the game, and I hope being resisted by similarly-minded players. Lately I have seen some glimmer of anti-gankers actually having fun in their channel rather than the normal wallowing in their own bitterness that was common there a year or two ago. Stay strong AG and positive and keep fighting the good fight!
Zet Soirn
Soirn Enterprises
#76 - 2016-04-26 19:57:51 UTC
DonĀ“t mind me. Just here to collect some sweet ganker tears...
*sniffs*
Aaaaah....

Bear
Herzog Wolfhammer
Sigma Special Tactics Group
#77 - 2016-04-26 20:08:23 UTC
Black Pedro wrote:
Herzog Wolfhammer wrote:
You see, ganking was never eliminated from Eve because there are times when it's necessary. You know, like when somebody is untouchable in all other aspects. Even Awoxing was necessary. The problems started when your ilk took to abuse of the mechanics, like bumping for example.
Then...

Herzog Wolfhammer wrote:
Self-aggrandizement of the sort to be expected around here. No, freighters are still AFK'ing through the pipeline in numbers, as they always have, as they always will, by players who already factored in the loss ratios and insurance costs. They don't care enough to even be "sweating" over headlines.


Friends, here you see the classic cognitive dissonance apparent in many of the opponents of highsec ganking in back-to-back posts none-the-less. These players cannot help but argue out of both sides of there mouths that gankers ("your ilk") are simultaneously 'abusing' game mechanics so bad that CCP just has to step in and save the game, while simultaneously having no effect what-so-ever on the greater game as that their targets don't even notice them. Which is it? because it cannot be both versions of your narrative.

If bumping wasn't causing any problem for players as they had factored in the loss ("didn't want that freighter anyways" to paraphrase the subject here) and they had accounted for any losses to gankers or ransomers, why does anything need to be done? If freighters are still AFKing through the pipes in overwhelming numbers, how serious can this alleged abuse of game mechanics be?

C&P denizens, this is just a classic case of a player crying 'abuse' of game mechanics against their opponent to gain an in-game advantage, exactly as players have been doing since the forums and servers went live. No one, anywhere, has cried 'abuse' when some group used the bumping mechanic to keep a Titan from escaping. Yet, for some players using the same mechanic to hunt a "defenceless" freighter is some how exploiting the game engine for an unfair advantage.

Look, you don't have to like ganking. Criminals and criminal behaviour have been purposely put in the game by CCP to generate such feelings and stimulate the player content between the criminals, their victims, and their defenders/avengers. It is childish to argue that playing as a criminal by AWOXing or bumping someone is 'abuse' in the sandbox just as it is to deride criminals or the New Order for failing to stop every AFK freighter. Eve would be a pretty ****-poor game if gankers could indeed stop and destroy every hauler in highsec, just as it would be a terrible game if anti-gankers could completely prevent every single gank in highsec. The whole point is to struggle and compete and from a top-level view, the game is succeeding. Sure, the sandbox isn't perfect and we all have our own views on how things could be made better, but there are many players logging in and participating in the good vs. evil battle on both sides in our beautiful game each and every day.

Bumping is of relatively little consequence. It is one tool among many that highsec-content creators use impose their will on other players, and one that is really only useful against one class of ship now. Gankers who use it will adapt (and a suicide scram is not that much of an adaptation) and while CCP may be slightly nerfing it, with the other hand they have provided the wonderful fountain of emergent gameplay of Citadels and other structures whose long unanchor time opens a whole new front against the carebears. The game constantly changes, and if you think this at all changes the core principles of the game or the type of game play that will go on, you are deluding yourself.

With each of these "one more nerfs" that is implemented part of me perversely hopes it will be the one that does break the highsec ne'er-do-wells and stops ganking just to see what CCP does. But lucky for CCP, gankers seem to take each nerf in stride (ok, sometimes in stride after a little whining first), while using other changes to their advantage. Some day they may get there (although I believe there will be a complete redesign of the criminal mechanics before we hit such a tipping point), but now that gank alts are effectively free with skill point trading, there is a lot of breathing room for gankers just to N+1 any nerfs to the mechanics until CCP gets around to revisiting the fundamental design of highsec and putting it back into balance.

So unless CCP massively changes direction and does make highsec PvP purely consensual, the New Order will go on, serving as agents of risk and exploding the complacent and the incompetent while enjoying the game, and I hope being resisted by similarly-minded players. Lately I have seen some glimmer of anti-gankers actually having fun in their channel rather than the normal wallowing in their own bitterness that was common there a year or two ago. Stay strong AG and positive and keep fighting the good fight!



Well done, Pedro. Your projecting is a perfect example of projecting. I still await the answer regarding my inquiry about being able to hold a ship from warping without consequences. After all, your ilk is all about consequences, right?

By the way, AG exists because it's content. You call yourselves content providers. Enjoy your success. Last night I did things in game I never though I would do, using new client tools I never thought I would use.

Opponent you call me. Heh. I was getting worried you guys were going to hide in Saranen with the rest of your ilk.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#78 - 2016-04-26 20:13:09 UTC
Sasha Nemtsov wrote:
Herzog Wolfhammer wrote:

You guys will gank all day, get one buttmad to say something, then write blog posts about it and claim they all do it. I have seen otherwise. I have convoed with a lot of CODE. victims.

In the meantime, I can count just as many players who want Concord removed entirely. So yeah, in a game, some will want total safety, others will want to kill everything that moves for no reason.

But it's been proven that total safety is not possible, but there is a place you can go to kill everything that moves. Notably, the targets kill back. And that's the difference.

Are you saying that this change to bumping is a nerf to ganking?


Hi again, Herzog. I'm going to try to follow your arguments, so bear with me as I subject them to a bit of scrutiny.

Alas, I'm quite unable to gank 'all day', for I have more pressing matters to attend to. This character is relatively newly-minted and has, to date, a clean sheet. My previous character, Sasha Nyemtsov (note spelling), was rather more active.

The object of the end of your first sentence eludes me, Herzog. Does 'and claim they all do it' refer to the gankers or to their victims? I'm guessing the victims....? I presume you mean you've seen victims who don't whine in local following a gank. That's good, because I have too. I'm sure I didn't say or imply that every carebear I come across becomes a tearful mess as soon as I show up. I too have had convos with victims. Some of them even decided to join us! The others exhibited a range of reactions, including unwarranted references to my family and the likelihood of my perishing in a conflagration. The implication was that this should preferably take place out-of-game. I have never in all my years of gaming wished anyone real-world harm for shooting me in a video game.

I accept what you say about those people at either end of the PvP spectrum. They do exist, of course.

You raise the old-old criticism of Highsec ganking; shooting ships that can't shoot back. First, the official line. The New Order of Highsec is just that; it's a Highsec organisation, dedicated to preserving the risk factor in that region. We've no business in Nullsec or anywhere else. One other counter to your assertion is that there exist in the game many tools, mechanics and resources for combating suicide-gankers. It's up to players to make use of them. The other reason - and the one which currently keeps me in Highsec - is that it's Fun. Attacking is fun, defending is fun. Everything else in the game plays a secondary role to those two activities. They're the very essence of PvP.

I've noticed in your posts that whenever someone suggests (Black Pedro is good at this) that the state of PvP in Highsec is exactly what CCP intends it to be, you deftly side-step the issue or imply that they are somehow at fault for not adopting your no-doubt worthy attempts at game design.

For the record, then; the change to bumping is a nerf to ransoming. Its effect on suicide ganking appears to be negligible. Until we have definitive proposals from CCP, I suggest that all discussion of it is speculation, though none the less valuable for that - perhaps even to the Devs themselves.



Thank you for taking the time to use real English and a term like "perishing in a conflagration" - I LOLed.

Bring back DEEEEP Space!

Ozzie Udan
Caldari Provisions
Caldari State
#79 - 2016-04-26 20:15:59 UTC
Sasha Nemtsov wrote:
Ozzie Udan wrote:

Dom like my new pic http://imgur.com/FJvOi8E , happy to you one if you wants



Ozzie, sorry to butt in; just curious as to the uniform in the picture. If you don't know, perhaps someone else in C&P can enlighten me?

I can imagine your portrait hanging behind someone's desk or on an executive's wall. Perhaps you can Gimp it into the Capn's Quarters.....?


I like the idea of a large wall with these pics on , in need to frame it now, Marshall of the French Empire 18th century

I'll do more after my WWB pic , sorry to ask here anyone know the leaders of the two sides i need for the MBC 2 female char and 1 male , then for the Goons 2 males one of which is Mattani and 2 females

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Black Pedro
Mine.
#80 - 2016-04-26 20:41:15 UTC  |  Edited by: Black Pedro
Herzog Wolfhammer wrote:
Well done, Pedro. Your projecting is a perfect example of projecting. I still await the answer regarding my inquiry about being able to hold a ship from warping without consequences. After all, your ilk is all about consequences, right?
I am not sure what you are going on about. Ships are held all the time in this game from warping "without consequences", or at least NPC-enforced consequences. If you want people tackling ships to have consequences go out and make them have consequences. I have literally no idea why some players think that in some situations the game should whack you over the head with NPC-enforced penalties, while in others it is perfectly fine for players to push around other players around with no mechanical consequences.

This is a PvP sandbox game. Players are going to battle, jockey for advantage, use and abuse mechanics so that they win. Highsec, lowsec, nullsec it is all flavours on the same theme.

Well you got some "consequences" now for bumping in highsec. What difference does it make? Some bumpers-for-ransom are going to be out of business, or at least have to significantly increase the amount of effort they expend to convince a mark that they are serious. Freighters, miners and others are still going to explode, exactly like the developer intends for the game to work. Some are even still going to be bullied into handing over a hefty ransom. And if by some small chance criminal activity stops because of this change, CCP is going to buff things so that there is again risk as they have said they intend to exist in highsec. The game will go on with players on both sides fighting each other as is the core design of Eve Online.

Herzog Wolfhammer wrote:
By the way, AG exists because it's content. You call yourselves content providers. Enjoy your success. Last night I did things in game I never though I would do, using new client tools I never thought I would use.

Opponent you call me. Heh. I was getting worried you guys were going to hide in Saranen with the rest of your ilk.
To the best of my knowledge I have never even visited the Saranen system. Despite your misconceptions, there is a large cohort of criminals in highsec that are not part of whatever narrative you have constructed in your mind. Some people play this game to "Be the Villain", or to "Wreck Their Dreams" as CCP has advertised the game with no link to whatever conspiracy theory you have constructed in your mind.

Criminal game play is central to how CCP wants this game to work. Pick a side and have fun.