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Bumping

Author
Ima Wreckyou
The Conference Elite
Safety.
#81 - 2016-04-26 12:27:20 UTC
Nevyn Auscent wrote:
So yes, CCP do treat industrial ships as nothing more than targets, there are not a 'variety' of fits for them. And that is the root of the problem.

A freighter in highsec is already protected by a automated, invincible, 100% deadly police force which even scales with the amount of Gankers there are. So what kind of weapons on a freighter will save you from destruction if 40+ people attack you? What if they bring 5 more to compensate for the amount you can kill in a worst case scenario. What about all the friends you could bring to the fight RIGHT NOW? Why do you think that CCP should change the rules so you can win in a 1 vs 40 fight without effort?

I am also not surprised that this is a thread about another nerf to ganking and carebears already start to cry for the next nerf while they paint on this one is not even dry.
Lugh Crow-Slave
#82 - 2016-04-26 12:34:24 UTC
Ima Wreckyou wrote:
Nevyn Auscent wrote:
So yes, CCP do treat industrial ships as nothing more than targets, there are not a 'variety' of fits for them. And that is the root of the problem.

A freighter in highsec is already protected by a automated, invincible, 100% deadly police force which even scales with the amount of Gankers there are. So what kind of weapons on a freighter will save you from destruction if 40+ people attack you? What if they bring 5 more to compensate for the amount you can kill in a worst case scenario. What about all the friends you could bring to the fight RIGHT NOW? Why do you think that CCP should change the rules so you can win in a 1 vs 40 fight without effort?

I am also not surprised that this is a thread about another nerf to ganking and carebears already start to cry for the next nerf while they paint on this one is not even dry.


not even dry? try it is still being painted we still have a day till its in the game
Jenn aSide
Soul Machines
The Initiative.
#83 - 2016-04-26 13:07:18 UTC  |  Edited by: Jenn aSide
Nevyn Auscent wrote:

Get your head out of the modern era where piracy is basically non existant.


No one let facts get in this guy's way.. I wish I had 6-7 billion non-existent dollars per year.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#84 - 2016-04-26 13:53:38 UTC
Oh man. I just love it when the word "carebear" gets flung around, when in threads such as these it is mostly the gankers crying it ain't fair.

It's easy: IF your ganksquad is ready, nothing changes.

One would almost think they're "entitled" or somesuch nonsense.



I do agree there is a problem with highsec in general though; it'd be a lot more entertaining if (1) docking rights for criminals were revoked (2) there'd be no faction police and (3) concord would start off with frigs and gradually step up the game eventually dropping battleships -- including a chance to get away with it.

Perhaps not "the" perfect solution, but far more engaging than the 30 second window we have now. A larger window of opportunity would encourage antigankers to form and roam the spacelanes. It's bad when an NPC corp has to do a player's job.



On topic of bumping... I can't see any reasonable line of thinking that allows warp disruption without criminal flag. Piling bad mechanics on top of flawed concepts will not improve the design. Already the fact that empires highsec borders meet each other without some lowsec in between is poorly conceived. We need more reasons to shoot one another in proper fleet battles. We do not need to bicker over 30 seconds of spasm only because the game mechanics don't allow anything else. There is no PvP honour in throwing 2 mil catalysts at unarmed targets while operating in NPC corps under Concord protection yourself. Enough with the "carebear" already, focus on the mechanics please.

Brokk out. Fly safe 'n all that. (or die trying)
Isaac Armer
The Soup Kitchen
#85 - 2016-04-26 14:02:40 UTC
Ima Wreckyou wrote:
A freighter in highsec is already protected


To start, there's nothing wrong with ganking at all, but I'm not sure you understand what the word 'protected' means. Protection is proactive, concord is not.

And gankers calling people carebears is a bit hypocritical, isn't it? Ganking and HS wardeccing are some of the most risk-free playstyles in game. Nothing wrong with them, but don't sugarcoat what they are.
Black Pedro
Mine.
#86 - 2016-04-26 14:25:21 UTC
Ima Wreckyou wrote:
Nevyn Auscent wrote:
So yes, CCP do treat industrial ships as nothing more than targets, there are not a 'variety' of fits for them. And that is the root of the problem.

A freighter in highsec is already protected by a automated, invincible, 100% deadly police force which even scales with the amount of Gankers there are. So what kind of weapons on a freighter will save you from destruction if 40+ people attack you? What if they bring 5 more to compensate for the amount you can kill in a worst case scenario. What about all the friends you could bring to the fight RIGHT NOW? Why do you think that CCP should change the rules so you can win in a 1 vs 40 fight without effort?

I am also not surprised that this is a thread about another nerf to ganking and carebears already start to cry for the next nerf while they paint on this one is not even dry.
I agree that is usually customary to wait for the incoming ganking nerf to be implemented before asking for the 'one more' that will make everything balanced. Otherwise, how can you keep up the pretense that this is the one that is going to finally set things straight?

But more generally, you are absolutely correct. The problem is that years of carebear whining (and the resulting cascade of 'one more nerfs') has resulted in ganking penalties so onerous, and a NPC response so much more efficient and powerful than players could ever hope to be. No matter how many guns you gave a freighter, it could never approach the power and influence the CONCORD response brings to a PvP engagement so aside from some false psychological value, it would do nothing to make a difference. When you already set the bar at multiple dozen ships to even attempt an attack on a freighter, a few more to deal with the meager damage a freighter could do means little.

Players can't really have it both ways. Either you benefit from the increasingly punitive safety blanket of highsec that has criminal penalties so onerous (like the faction police) it keeps criminals in stations except briefly to strike, and a CONCORD response so quick and powerful that it makes it impossible for your friends to come help you or even make a difference if they do show up, or you have more moderate restrictions that allow criminals to fly in space and give good fights, and slower and less omnipotent CONCORD response that could potentially allow more nuanced fights to take place. Clearly some protection or safety system is needed in highsec of course, but complaining that criminals are not vulnerable enough or ganking isn't interesting enough when the very restrictive mechanics carebears whined for over the years is what forces criminals to use such overwhelming force in hit and run strikes is completely missing the big picture.

The reality is criminals are going to commit crimes and do their part to keep a little bit of risk in highsec as the developers of the game intend whether the game allows them to use something other than suicide catalysts or not. Don't hate the player hate the game and all that. But the game could really be much better if the whole mechanic was rethought from the ground up so that quick, suicide strikes were not the only mechanism to waylay a freighter and there was potential for escalation on both sides. But until then, gankers are still gonna gank with or without this slight modification changing bump->repeat->gank to bump->point ->repeat->gank and players (usually recently exploded ones) will keep coming to these forums with that one nerf that if implement, would suddenly make ganking fair and balanced.

It's one of those eternal circles of Eve.
David Therman
#87 - 2016-04-26 14:51:31 UTC
Ima Wreckyou wrote:
So what kind of weapons on a freighter will save you from destruction if 40+ people attack you?


Welllll.... not a traditional offensive system, but what if CCP introduces a module similar to the new damage controls (emergency hull energizer?) for capitals... only in this case it's industrial/freighter specific, and that it re-directs ALL damage done during the duration back to the ship that delivered it. The module then self-destructs after the cycle is complete. I'm thinking, ohhh... 5, maybe10 seconds or thereabouts?

Of course, you could have penalties such as the 0% resists found with polarised weapons, or a 50% reduction in cargo capacity... and it would have fairly steep costs for manufacturing it too. This would be an active module, so I imagine a lot of targets who just set auto-pilot and let their ship sail to their doom are still going to blow up anyway. The thought of tornado's trying to blow away an unsuspecting hauler only to self-combust is quite amusing, I must say... that's just one mod, I'm sure I can think of a few more.

Blink

Kitsune Rei
Tastes Like Purple
#88 - 2016-04-26 14:58:15 UTC  |  Edited by: Kitsune Rei
David Therman wrote:
Ima Wreckyou wrote:
So what kind of weapons on a freighter will save you from destruction if 40+ people attack you?


Welllll.... not a traditional offensive system, but what if CCP introduces a module similar to the new damage controls (emergency hull energizer?) for capitals... only in this case it's industrial/freighter specific, and that it re-directs ALL damage done during the duration back to the ship that delivered it. The module then self-destructs after the cycle is complete. I'm thinking, ohhh... 5, maybe10 seconds or thereabouts?

Of course, you could have penalties such as the 0% resists found with polarised weapons, or a 50% reduction in cargo capacity... and it would have fairly steep costs for manufacturing it too. This would be an active module, so I imagine a lot of targets who just set auto-pilot and let their ship sail to their doom are still going to blow up anyway. The thought of tornado's trying to blow away an unsuspecting hauler only to self-combust is quite amusing, I must say... that's just one mod, I'm sure I can think of a few more.

Blink




All damage inflicted by a PvP enthusiast to any ship in high sec is already reflected back when space 5-0 shows up. I fail to see how this addresses anything. A freighter reflects damage back at their assailant while CONCORD is shooting at them as well?
David Therman
#89 - 2016-04-26 15:38:18 UTC
Kitsune Rei wrote:
David Therman wrote:
Ima Wreckyou wrote:
So what kind of weapons on a freighter will save you from destruction if 40+ people attack you?


Welllll.... not a traditional offensive system, but what if CCP introduces a module similar to the new damage controls (emergency hull energizer?) for capitals... only in this case it's industrial/freighter specific, and that it re-directs ALL damage done during the duration back to the ship that delivered it. The module then self-destructs after the cycle is complete. I'm thinking, ohhh... 5, maybe10 seconds or thereabouts?

Of course, you could have penalties such as the 0% resists found with polarised weapons, or a 50% reduction in cargo capacity... and it would have fairly steep costs for manufacturing it too. This would be an active module, so I imagine a lot of targets who just set auto-pilot and let their ship sail to their doom are still going to blow up anyway. The thought of tornado's trying to blow away an unsuspecting hauler only to self-combust is quite amusing, I must say... that's just one mod, I'm sure I can think of a few more.

Blink




All damage inflicted by a PvP enthusiast to any ship in high sec is already reflected back when space 5-0 shows up. I fail to see how this addresses anything. A freighter reflects damage back at their assailant while CONCORD is shooting at them as well?


I wasn't being entirely serious with that idea (actually, not at all) but surely you must know there's a window between when the gankers start firing and when Concord show up? It's during that window where you would use it, if such a module existed and you timed it right you could redirect 2, if not 3 volleys from a Talos, which I'm assuming would be enough to blow it up... and thus one less Talos on the field, and a kill for the indy pilot. Or in the case of a tornado pilot, his insta-gib volley smashes straight back into him, and thus the gank is prevented. Having said that I can imagine catalyst/talos ganks would wise up to it very quickly.

Honestly though, I wasn't expecting anyone to take that idea seriously... it was something that just popped into my head when I saw Ima's post, it probably should have stayed in there. Or posted with the other bad ideas in F+I.
Kitsune Rei
Tastes Like Purple
#90 - 2016-04-26 16:20:06 UTC
David Therman wrote:
Kitsune Rei wrote:
David Therman wrote:
Ima Wreckyou wrote:
So what kind of weapons on a freighter will save you from destruction if 40+ people attack you?


Welllll.... not a traditional offensive system, but what if CCP introduces a module similar to the new damage controls (emergency hull energizer?) for capitals... only in this case it's industrial/freighter specific, and that it re-directs ALL damage done during the duration back to the ship that delivered it. The module then self-destructs after the cycle is complete. I'm thinking, ohhh... 5, maybe10 seconds or thereabouts?

Of course, you could have penalties such as the 0% resists found with polarised weapons, or a 50% reduction in cargo capacity... and it would have fairly steep costs for manufacturing it too. This would be an active module, so I imagine a lot of targets who just set auto-pilot and let their ship sail to their doom are still going to blow up anyway. The thought of tornado's trying to blow away an unsuspecting hauler only to self-combust is quite amusing, I must say... that's just one mod, I'm sure I can think of a few more.

Blink




All damage inflicted by a PvP enthusiast to any ship in high sec is already reflected back when space 5-0 shows up. I fail to see how this addresses anything. A freighter reflects damage back at their assailant while CONCORD is shooting at them as well?


I wasn't being entirely serious with that idea (actually, not at all) but surely you must know there's a window between when the gankers start firing and when Concord show up? It's during that window where you would use it, if such a module existed and you timed it right you could redirect 2, if not 3 volleys from a Talos, which I'm assuming would be enough to blow it up... and thus one less Talos on the field, and a kill for the indy pilot. Or in the case of a tornado pilot, his insta-gib volley smashes straight back into him, and thus the gank is prevented. Having said that I can imagine catalyst/talos ganks would wise up to it very quickly.

Honestly though, I wasn't expecting anyone to take that idea seriously... it was something that just popped into my head when I saw Ima's post, it probably should have stayed in there. Or posted with the other bad ideas in F+I.


I totally understand. I myself have poorly thought out or even stupid ideas all the time. Now get out of my head! There's only room for so many in here!
Shayla Etherodyne
Delta Laroth Industries
#91 - 2016-04-26 18:35:24 UTC
Kitsune Rei wrote:


It adds another dynamic to hi sec and removes targets from target rich environments. You've spent the better part of this thread complaining at anyone who thinks the current status isn't bad and ridicule any who offer alternatives. Are you always this averse to both the status quo and proposed changes.

Or did you have some other option that goes along with that bitterness?


I am specifically arguing against your alternative, simply because it is a badly thought idea.
Shayla Etherodyne
Delta Laroth Industries
#92 - 2016-04-26 18:41:19 UTC
Tau Cabalander wrote:
Kitsune Rei wrote:
Jonah Gravenstein wrote:
A Galleon was a warship that was used to transport goods; they were basically hauling with a battleship.


I imagine a Raven with nothing but Expanded Cargohold IIs in the lows and Cargohold Optimization Rigs Big smile

Once upon a time, hauling with dreads was common.

Then came the great cargo nerf.


Even before there was hauling "minerals" turned into modules with carriers loaded with frigates equipped with capital class modules.
Then several nerfs come (module refining, being unable to move ships with illegal modules and so on).
Nevyn Auscent
Broke Sauce
#93 - 2016-04-26 20:38:48 UTC
Ima Wreckyou wrote:
"I didn't bother reading what was actually written but just assumed you were wanting ganking to be harder because you dared suggest non helpless industrial vessels"

Fixed that response for you, since you didn't bother reading anything I actually wrote, like the bit where I said it should take far longer before the concord 'response' occurs. (I'd love to replace Concord ships with just your self destruct mechanism being remotely triggered also, to make Concords power an override that can't be removed rather than fleets of ubber battleships that everyone when whines ignore other targets than criminals).
And with the ganks taking far longer, everything else you wrote is utterly invalid.

Like I said, you are just all stuck in a tunnel vision mindset about the whole gank & industrials equation. Including CCP.
Grauth Thorner
Vicious Trading Company
#94 - 2016-04-28 21:59:01 UTC
Kieron VonDeux wrote:
GsyBoy wrote:
Black Pedro wrote:
any ship class became effectively invulnerable (which arguably freighters already boarderline are)


I think quite the opposite. If you get targeted in high sec while running a route you will die. That is more of an issue in my eyes



I think there is a huge perception problem here. Many think it is more dangerous than it should be, and many think it isn't dangerous enough.

All I can say is that it certainly seems far more dangerous than it used to be when I first started playing a decade ago.

Looking at the price of hauling stuff, I'd say it isn't dangerous enough.

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Shae Tadaruwa
Science and Trade Institute
Caldari State
#95 - 2016-04-28 22:05:47 UTC
Isaac Armer wrote:
To start, there's nothing wrong with ganking at all, but I'm not sure you understand what the word 'protected' means. Protection is proactive, concord is not.

So protected is only a proactive measure, with no possibility that it's a reactive measure?

Does the fire service not protect the community by reacting to emergencies?
Do doctors not protect the lives of the patients by reacting to trauma and other life threatening medical conditions?
Do the police not protect people by reacting to crime?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Jonah Gravenstein
Machiavellian Space Bastards
#96 - 2016-04-28 22:15:21 UTC  |  Edited by: Jonah Gravenstein
Grauth Thorner wrote:
Kieron VonDeux wrote:
I think there is a huge perception problem here. Many think it is more dangerous than it should be, and many think it isn't dangerous enough.

All I can say is that it certainly seems far more dangerous than it used to be when I first started playing a decade ago.

Looking at the price of hauling stuff, I'd say it isn't dangerous enough.
I agree, it's safe enough that Red Frog managed a 99%+ successful delivery rate last year according to their annual report; I don't believe they specified how many failures were down to ganks, they did bump their prices fairly recently though.

There again, I'd say that Red Frog, being professionals, put a damn sight more effort into not getting ganked than the usual hapless victim does.

In the beginning there was nothing, which exploded.

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Isaac Armer
The Soup Kitchen
#97 - 2016-04-28 22:25:38 UTC
Shae Tadaruwa wrote:
So protected is only a proactive measure, with no possibility that it's a reactive measure?

Does the fire service not protect the community by reacting to emergencies?
Do doctors not protect the lives of the patients by reacting to trauma and other life threatening medical conditions?
Do the police not protect people by reacting to crime?


Fire services protect people from losing everything, not from fires starting in the first place
Doctors protect people from dying/getting worse, not from getting sick or being hurt in the first place
Police protect people from crimes getting out of control, not from crimes happening in the first place

My point was simply that CONCORD was specifically designed as a form of punishment, not protection from something bad happening to you
Shae Tadaruwa
Science and Trade Institute
Caldari State
#98 - 2016-04-28 22:29:03 UTC  |  Edited by: Shae Tadaruwa
Isaac Armer wrote:
Shae Tadaruwa wrote:
So protected is only a proactive measure, with no possibility that it's a reactive measure?

Does the fire service not protect the community by reacting to emergencies?
Do doctors not protect the lives of the patients by reacting to trauma and other life threatening medical conditions?
Do the police not protect people by reacting to crime?


Fire services protect people from losing everything, not from fires starting in the first place
Doctors protect people from dying/getting worse, not from getting sick or being hurt in the first place
Police protect people from crimes getting out of control, not from crimes happening in the first place

My point was simply that CONCORD was specifically designed as a form of punishment, not protection from something bad happening to you

Read the first three words of each sentence in your reply there.

So they do protect then, even as a reactive measure.

That is the same with CONCORD.

And, no. Your point was that Ima didn't understand the meaning of the word protection, yet you demonstrated that exact same lack of understanding in your reply to her.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Isaac Armer
The Soup Kitchen
#99 - 2016-04-29 03:22:53 UTC
Shae Tadaruwa wrote:
Read the first three words of each sentence in your reply there.

So they do protect then, even as a reactive measure.

That is the same with CONCORD.

And, no. Your point was that Ima didn't understand the meaning of the word protection, yet you demonstrated that exact same lack of understanding in your reply to her.


confirming an NPC alt is trying to defend code. Post with your main, please.

Did you even read what I posted? concord doesn't defend anyone. You're honestly disagreeing with that? I'm not going to argue semantics with you when we all know concord doesn't exist to defend anyone.

There's nothing wrong with ganking, but as we all know, HS ganking and merc-ing relies on a system that doesn't protect anyone, but punishes people who get sloppy and lazy. Reactive is punishment, not protection.

What nerve did I hit that made you react like this?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#100 - 2016-04-29 03:32:37 UTC  |  Edited by: Shae Tadaruwa
Isaac Armer wrote:
confirming an NPC alt is trying to defend code. Post with your main, please.

Did you even read what I posted? concord doesn't defend anyone. You're honestly disagreeing with that? I'm not going to argue semantics with you when we all know concord doesn't exist to defend anyone.

There's nothing wrong with ganking, but as we all know, HS ganking and merc-ing relies on a system that doesn't protect anyone, but punishes people who get sloppy and lazy. Reactive is punishment, not protection.

What nerve did I hit that made you react like this?

I didn't say CONCORD defends anyone and I'm not defending CODE. They are big enough to defend themselves.

You claimed that CONCORD does not protect. You made that claim on the basis of asserting that another player does not know the meaning of the word.

Yet you completely misrepresented it in your post.

I was just pointing out your limited understanding. Not anything to do with CODE.

As to being an NPC alt, so what? Is that illegal? Am I going to be ban hammered for posting in the forum using an character in an NPC corp?

Just pointing out the stupidity of calling out another player when you don't understand the meaning yourself. If you call out other players, then you better be pretty sure of your ground. Stones and glass houses and all that.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."