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Dev blog: Structure fitting in the EVE: Citadel Expansion

First post
Author
Mikami Yua
I Owe You Insurance LLC
#341 - 2016-03-18 15:22:16 UTC
CCP Ytterbium wrote:
We are both correct. That's because we increased building requirement for the Keepstar (XL) by 2 since the first blog was listed. It now costs around 135b ISK to build. Blueprint cost will stay the same at pointed in the original blog though, around 700b ISK.

Dear CCP Ytterbium,

I sincerely hope that this is a just mistake or some sort of awfully bad humour. Because I am not sure what world you live in, however, in the world I live in, the current market price to build a Keepstar XL Citadel is approximently 210b ISK. Mind you this is just for the hull itself. (With original bill of materials, it is approximently 105b ISK)

I understand that they are supposed to be expensive and they should be, to a point. Of course, they are bigger than current Outposts, super capitals can dock into them and they can shoot stuff. So with original figures, they are already multiple orders of magnitude more expensive then Outposts and rightfully so.

However, these citadels are destructibles. They blow up. You can lose them. So while being very expensive, they should also be (this might not be the right word) but affordable enough or accessible enough that they are reasonably replaceable. That losing one doesn't end the owning alliance.

Of course, they shouldn't be so cheap that anyone and their dog can build one.

At 105b ISK and still rising price of the original figures. I believe is a balanced price point, because at double the price, it will be out of reach for many entities which are not the mega blocs and will be put at a massive disadvantage like it is not already bad enough.

At your ridiculous price point, it will become exclusive to entities where ISK is no object and the game will be worst off since they will be the only ones able to dock their fleet of super capitals for resupply or repairs or logoff in relative safety. While other entities receive further increased difficulty.

I am not sure what others feel about this since there doesn't seem to be much talk about it, but personally myself and few others I know are horrified when we heard of this news.

The game is already in a very bad state, and I honestly believe Citadels will make or break this game. However, if the game continues to progress in this direction, I would probably never know, since me and many of my corp and alliance mates will very likely have quit the game.

I urge you to reconsider this change in price, the original figure is good.

I have played EVE for almost 10 years, with every updates in regards to sovereignty it kills my passion for EVE a little. This mega bloc favoring change with the citadels is probably the last nail in the coffin that will make me finally quit.

Best Regards,
One of the few remaining EVE player.
Gorgof Intake
Aliastra
Gallente Federation
#342 - 2016-03-19 05:47:59 UTC
Mikami Yua wrote:
CCP Ytterbium wrote:
We are both correct. That's because we increased building requirement for the Keepstar (XL) by 2 since the first blog was listed. It now costs around 135b ISK to build. Blueprint cost will stay the same at pointed in the original blog though, around 700b ISK.

Dear CCP Ytterbium,

I sincerely hope that this is a just mistake or some sort of awfully bad humour. Because I am not sure what world you live in, however, in the world I live in, the current market price to build a Keepstar XL Citadel is approximently 210b ISK. Mind you this is just for the hull itself. (With original bill of materials, it is approximently 105b ISK)

I understand that they are supposed to be expensive and they should be, to a point. Of course, they are bigger than current Outposts, super capitals can dock into them and they can shoot stuff. So with original figures, they are already multiple orders of magnitude more expensive then Outposts and rightfully so.

However, these citadels are destructibles. They blow up. You can lose them. So while being very expensive, they should also be (this might not be the right word) but affordable enough or accessible enough that they are reasonably replaceable. That losing one doesn't end the owning alliance.

Of course, they shouldn't be so cheap that anyone and their dog can build one.

At 105b ISK and still rising price of the original figures. I believe is a balanced price point, because at double the price, it will be out of reach for many entities which are not the mega blocs and will be put at a massive disadvantage like it is not already bad enough.

At your ridiculous price point, it will become exclusive to entities where ISK is no object and the game will be worst off since they will be the only ones able to dock their fleet of super capitals for resupply or repairs or logoff in relative safety. While other entities receive further increased difficulty.

I am not sure what others feel about this since there doesn't seem to be much talk about it, but personally myself and few others I know are horrified when we heard of this news.

The game is already in a very bad state, and I honestly believe Citadels will make or break this game. However, if the game continues to progress in this direction, I would probably never know, since me and many of my corp and alliance mates will very likely have quit the game.

I urge you to reconsider this change in price, the original figure is good.

I have played EVE for almost 10 years, with every updates in regards to sovereignty it kills my passion for EVE a little. This mega bloc favoring change with the citadels is probably the last nail in the coffin that will make me finally quit.

Best Regards,
One of the few remaining EVE player.


Ha. This guy.

Your argument is completely contradictory. You agree they should be rare, or "they shouldnt be so cheap that everyone and their dog can build one", but on the other hand think that the current estimate of 210bil is so game breakingly bad that it will only be accessable to the 'elite'.

I dont know your personal circumstance but I do have a feel for the game and a feel for the average player, and alliance wealth. When titans were introduced the original thought would be that they were expensive enough that they would require mass group efforts, and that only a few would exist in the game at any one point. Have a look at titan production chains and proliferation now. As a 10yr plus player of the game Im sure you would be aware of this though right?

Now look at the price points for XL citadels. They are about x2 the price of a current titan build. Note too that these are alliance based structures. Most sizeable alliances will be able to afford to produce these- hell, even low sec and hi-sec entities will be able to afford these if players pooled resources. Yes, it would be quite a large loss to loose one (the equiv of loosing two titans) but it wouldnt be irreplaceable for large player groups, or rich ones to replace them.

Your fears are unfounded if the issue you take with the price point is that it is unattainable for moderately sized or rich player groups. If your fear is that the price point is now outside of your own personal wealth limit than too bad so sad.
Ben Berspanke
Doomheim
#343 - 2016-03-20 04:23:15 UTC
Gorgof Intake wrote:
Mikami Yua wrote:
CCP Ytterbium wrote:
We are both correct. That's because we increased building requirement for the Keepstar (XL) by 2 since the first blog was listed. It now costs around 135b ISK to build. Blueprint cost will stay the same at pointed in the original blog though, around 700b ISK.

Dear CCP Ytterbium,

I sincerely hope that this is a just mistake or some sort of awfully bad humour. Because I am not sure what world you live in, however, in the world I live in, the current market price to build a Keepstar XL Citadel is approximently 210b ISK. Mind you this is just for the hull itself. (With original bill of materials, it is approximently 105b ISK)

I understand that they are supposed to be expensive and they should be, to a point. Of course, they are bigger than current Outposts, super capitals can dock into them and they can shoot stuff. So with original figures, they are already multiple orders of magnitude more expensive then Outposts and rightfully so.

However, these citadels are destructibles. They blow up. You can lose them. So while being very expensive, they should also be (this might not be the right word) but affordable enough or accessible enough that they are reasonably replaceable. That losing one doesn't end the owning alliance.

Of course, they shouldn't be so cheap that anyone and their dog can build one.

At 105b ISK and still rising price of the original figures. I believe is a balanced price point, because at double the price, it will be out of reach for many entities which are not the mega blocs and will be put at a massive disadvantage like it is not already bad enough.

At your ridiculous price point, it will become exclusive to entities where ISK is no object and the game will be worst off since they will be the only ones able to dock their fleet of super capitals for resupply or repairs or logoff in relative safety. While other entities receive further increased difficulty.

I am not sure what others feel about this since there doesn't seem to be much talk about it, but personally myself and few others I know are horrified when we heard of this news.

The game is already in a very bad state, and I honestly believe Citadels will make or break this game. However, if the game continues to progress in this direction, I would probably never know, since me and many of my corp and alliance mates will very likely have quit the game.

I urge you to reconsider this change in price, the original figure is good.

I have played EVE for almost 10 years, with every updates in regards to sovereignty it kills my passion for EVE a little. This mega bloc favoring change with the citadels is probably the last nail in the coffin that will make me finally quit.

Best Regards,
One of the few remaining EVE player.


Ha. This guy.

Your argument is completely contradictory. You agree they should be rare, or "they shouldnt be so cheap that everyone and their dog can build one", but on the other hand think that the current estimate of 210bil is so game breakingly bad that it will only be accessable to the 'elite'.

I dont know your personal circumstance but I do have a feel for the game and a feel for the average player, and alliance wealth. When titans were introduced the original thought would be that they were expensive enough that they would require mass group efforts, and that only a few would exist in the game at any one point. Have a look at titan production chains and proliferation now. As a 10yr plus player of the game Im sure you would be aware of this though right?

Now look at the price points for XL citadels. They are about x2 the price of a current titan build. Note too that these are alliance based structures. Most sizeable alliances will be able to afford to produce these- hell, even low sec and hi-sec entities will be able to afford these if players pooled resources. Yes, it would be quite a large loss to loose one (the equiv of loosing two titans) but it wouldnt be irreplaceable for large player groups, or rich ones to replace them.

Your fears are unfounded if the issue you take with the price point is that it is unattainable for moderately sized or rich player groups. If your fear is that the price point is now outside of your own personal wealth limit than too bad so sad.


Wouldn't you think the 700 Billion is price tag on the BPO would be the limiting factor, because if I spent 700B on a BPO Im not giving away copies so others can have awesome cities in the sky, buy your own blueprint.

Ben
erg cz
Federal Jegerouns
#344 - 2016-03-21 14:16:12 UTC
Ben Berspanke wrote:
because if I spent 700B on a BPO Im not giving away copies so others can have awesome cities in the sky, buy your own blueprint. ... or



... or wait till other guy will sell copies for 100 B; so after 7 copies sold his BPO will pay for itself. But not yours, of cause. You will bitter sit on your precious BPO and keep loosing ISK.
Mikami Yua
I Owe You Insurance LLC
#345 - 2016-03-23 09:23:10 UTC
Gorgof Intake wrote:
Your argument is completely contradictory. You agree they should be rare, or "they shouldnt be so cheap that everyone and their dog can build one", but on the other hand think that the current estimate of 210bil is so game breakingly bad that it will only be accessable to the 'elite'.

I did not agree they should be "rare", I meant exactly what I said. Not everyone and their dog can build one, means they shouldn't be the one stop shop for all citadels that appears everywhere. But they should be relatively common enough in nullsec for the service of super-capitals. Because whether your entity has 300 Titans or 3 Titans, you should be allowed the same ease in resupply and refitting as well as the chance to dock for relative safe keeping.

If they are rare, then they would be accessible only to entities which ISK has no meaning. Therefore they are gaining an advantage over the great power they already have. Newer entities would therefore be not allowed to grow to competing levels as they would constantly be suppressed. The difference is already large and implementing something like this would only make the problem bigger.

Gorgof Intake wrote:
I dont know your personal circumstance but I do have a feel for the game and a feel for the average player, and alliance wealth. When titans were introduced the original thought would be that they were expensive enough that they would require mass group efforts, and that only a few would exist in the game at any one point. Have a look at titan production chains and proliferation now. As a 10yr plus player of the game Im sure you would be aware of this though right?

Now look at the price points for XL citadels. They are about x2 the price of a current titan build. Note too that these are alliance based structures. Most sizeable alliances will be able to afford to produce these- hell, even low sec and hi-sec entities will be able to afford these if players pooled resources. Yes, it would be quite a large loss to loose one (the equiv of loosing two titans) but it wouldnt be irreplaceable for large player groups, or rich ones to replace them.

Your fears are unfounded if the issue you take with the price point is that it is unattainable for moderately sized or rich player groups. If your fear is that the price point is now outside of your own personal wealth limit than too bad so sad.

Obviously coming from an entity which you belong to, I have doubts to what you feel for the average player and alliance wealth.

Also, I do not believe it is fair to compare this to Titans or even Outposts of a different time. The economy is different and certainly time is different. The game has grown over the past many years and materials have accumulated. I am guessing this is the reason why Citadels are PI based rather than mineral based. Titans were difficult when first introduced because they were new and massive for the time, they are a new class of ships for a new purpose. Material stockpiles are not as they are today.

However, we come to today that these Citadels are supposed to replace Outposts and Towers, while they are new things but they really are old things reinvented. Given the rarity of PI materials on the current market, I am guessing this is why CCP decided to go with heavily PI based. The difficulty is not coughing up 200b or what not... the bigger issue is the hours required to produce 200b worth of PI materials. Have you tried going to Jita and try to buy all the required materials?

This is where it becomes different for large and rich alliances versus the average alliance, as large and rich alliances would buy PI from their members, as ISK is not an issue, sourcing them is. For the average alliance, both ISK and manpower suddenly becomes different when the cost is doubled. Fittings are still not yet considered.

However, to be honest, I am not interested in what you think. I am interested in what CCP think and the reasoning and justification behind doubling the cost.
Milla Goodpussy
Garoun Investment Bank
#346 - 2016-03-28 22:39:21 UTC


However, to be honest, I am not interested in what you think. I am interested in what CCP think and the reasoning and justification behind doubling the cost.[/quote]



CCP wants news and PR when someone losses it.. that's why plain and simple.. they created huge isk sinks to the point that we'll be right back here at the same spot one year from now discussing the same thing and issues.


building these citadels stink to high heaven.. i have absolutely no desire to build another after losing one.. so ccp deal with the truth that once these things begin blowing up folks are going to leave this game..

i don't care how much glamour you apply to this crap. no matter all the shiney you want to market out.. its a no-brainer here.. once this investment is blown up..then my investment into the game ends.

im sure im not going to be the other one.. so enjoy the destructive direction this company has moved towards and incredible tedious task of dealing with citadels..after all they just came up with something that competes with player housing in star citizen.. so blah.


Flatliner
Skull 'n' Bones
#347 - 2016-04-08 20:36:15 UTC
Mikami Yua wrote:
CCP Ytterbium wrote:
We are both correct. That's because we increased building requirement for the Keepstar (XL) by 2 since the first blog was listed. It now costs around 135b ISK to build. Blueprint cost will stay the same at pointed in the original blog though, around 700b ISK.

Dear CCP Ytterbium,

I sincerely hope that this is a just mistake or some sort of awfully bad humour. Because I am not sure what world you live in, however, in the world I live in, the current market price to build a Keepstar XL Citadel is approximently 210b ISK. Mind you this is just for the hull itself. (With original bill of materials, it is approximently 105b ISK)

I understand that they are supposed to be expensive and they should be, to a point. Of course, they are bigger than current Outposts, super capitals can dock into them and they can shoot stuff. So with original figures, they are already multiple orders of magnitude more expensive then Outposts and rightfully so.

However, these citadels are destructibles. They blow up. You can lose them. So while being very expensive, they should also be (this might not be the right word) but affordable enough or accessible enough that they are reasonably replaceable. That losing one doesn't end the owning alliance.

Of course, they shouldn't be so cheap that anyone and their dog can build one.

At 105b ISK and still rising price of the original figures. I believe is a balanced price point, because at double the price, it will be out of reach for many entities which are not the mega blocs and will be put at a massive disadvantage like it is not already bad enough.

At your ridiculous price point, it will become exclusive to entities where ISK is no object and the game will be worst off since they will be the only ones able to dock their fleet of super capitals for resupply or repairs or logoff in relative safety. While other entities receive further increased difficulty.

I am not sure what others feel about this since there doesn't seem to be much talk about it, but personally myself and few others I know are horrified when we heard of this news.

The game is already in a very bad state, and I honestly believe Citadels will make or break this game. However, if the game continues to progress in this direction, I would probably never know, since me and many of my corp and alliance mates will very likely have quit the game.

I urge you to reconsider this change in price, the original figure is good.

I have played EVE for almost 10 years, with every updates in regards to sovereignty it kills my passion for EVE a little. This mega bloc favoring change with the citadels is probably the last nail in the coffin that will make me finally quit.

Best Regards,
One of the few remaining EVE player.



Factions and empires will clearly shrink to only what they can afford and realistically defend in terms of citadels. It might not be apparent now, but when losses start to kick in alliances will feel that bite and slowly shrink. I forsee EvE having a lot more open space up for grabs to smaller organizations looking to expand.
Sgt Ocker
What Corp is it
#348 - 2016-04-20 00:49:54 UTC
Flatliner wrote:
Mikami Yua wrote:
CCP Ytterbium wrote:
We are both correct. That's because we increased building requirement for the Keepstar (XL) by 2 since the first blog was listed. It now costs around 135b ISK to build. Blueprint cost will stay the same at pointed in the original blog though, around 700b ISK.

Dear CCP Ytterbium,

I sincerely hope that this is a just mistake or some sort of awfully bad humour. Because I am not sure what world you live in, however, in the world I live in, the current market price to build a Keepstar XL Citadel is approximently 210b ISK. Mind you this is just for the hull itself. (With original bill of materials, it is approximently 105b ISK)

I understand that they are supposed to be expensive and they should be, to a point. Of course, they are bigger than current Outposts, super capitals can dock into them and they can shoot stuff. So with original figures, they are already multiple orders of magnitude more expensive then Outposts and rightfully so.

However, these citadels are destructibles. They blow up. You can lose them. So while being very expensive, they should also be (this might not be the right word) but affordable enough or accessible enough that they are reasonably replaceable. That losing one doesn't end the owning alliance.

Of course, they shouldn't be so cheap that anyone and their dog can build one.

At 105b ISK and still rising price of the original figures. I believe is a balanced price point, because at double the price, it will be out of reach for many entities which are not the mega blocs and will be put at a massive disadvantage like it is not already bad enough.

At your ridiculous price point, it will become exclusive to entities where ISK is no object and the game will be worst off since they will be the only ones able to dock their fleet of super capitals for resupply or repairs or logoff in relative safety. While other entities receive further increased difficulty.

I am not sure what others feel about this since there doesn't seem to be much talk about it, but personally myself and few others I know are horrified when we heard of this news.

The game is already in a very bad state, and I honestly believe Citadels will make or break this game. However, if the game continues to progress in this direction, I would probably never know, since me and many of my corp and alliance mates will very likely have quit the game.

I urge you to reconsider this change in price, the original figure is good.

I have played EVE for almost 10 years, with every updates in regards to sovereignty it kills my passion for EVE a little. This mega bloc favoring change with the citadels is probably the last nail in the coffin that will make me finally quit.

Best Regards,
One of the few remaining EVE player.



Factions and empires will clearly shrink to only what they can afford and realistically defend in terms of citadels. It might not be apparent now, but when losses start to kick in alliances will feel that bite and slowly shrink. I forsee EvE having a lot more open space up for grabs to smaller organizations looking to expand.
There is so much "open space" in nulsec now that no-one wants - What is it about overpriced loot pinata's that you think will change this?

Smaller organizations do exist in nulsec now (they won't be building Xlarge citadels though) - They are blue to all their neighbours for safety. Overpriced Citadels will only encourage smaller groups to find more allies, or just not build Citadels.

Coalitions still exist and always will as it is the only way a small group can hope to survive as sov holders. The best we can hope for is that we never see another CFC type coalition - They are just not in the best interests of anyone who plays eve, even their own member groups.

Devs are going out of their way to show how easily an Xlarge Citadel can be destroyed (recent mass tests) - Then expect players to invest in them.
-- - -- - -- - --

This little snippet from Eve Updates seems a bit confusing;
Quote:
Assault Duration - Structure assaults are expected to take around 30 minutes to complete, no matter where the structure is deployed.
I'm curious to know why a Citadel that is vulnerable for 2 or 3 or more hours will only involve fights lasting 30 minutes. Is it not the case that if a Citadel is being attacked the vulnerability period is never ending until there is a clear victor of the timer? Meaning, defenders drive off any attacker or attackers succeed in reinforcing it.
Sure a large enough force attacking could complete the reinforce in 30 minutes but at the same time, a half decent defense force could drag it out for hours. Or is the mechanic rigged so the largest force (defenders or attackers) wins in 30 minutes?

I would imagine, 30 minutes be the minimum time required to start a determined assault and for best results the attack would commence as close to the end of the vulnerability period as possible. With determination and numbers in fleet - One structure assault could technically go on for days.

I'm pretty sure the snippet I quoted was written by someone who has never played Eve. The biggest blob - defending or attacking will always win, regardless of damage mitigation - Bring more and win is how Citadels will be attacked and defended.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Esnaelc Sin'led
Lonesome Capsuleer
#349 - 2016-04-23 14:12:35 UTC  |  Edited by: Esnaelc Sin'led
Sorry if the question has been pointed out already.

But with this new Strcture ideas, i came along with a concern.

Nowadays, anyone, from the new-ish player to the experienced, wealthy old skilled player can, if he desires to, just buy a small POS @ like, 100/150 milion ISK, warp to a moon, and anchor it.
He then decides for another amount of ISK wether this POS can be for reprocessing, reacting, producing, 'living' (wh), outpost, etc...

Now, with the new whole vision, sizes start @ medium for like, 700+ milion ISK ? No taking fitting in count ?

What about Small Citadel / Indu Arrays / Drilling Platforms and so on ?
What about the player, that want to play on his own, and doing his thing ?
It looks like he's been completly forgotten in the design process.
Is that a purpose ? Is that something CCP wanted to do ? Or did you really forget about small sized structures ?

My personnal idea is that a T3 Cruiser-like for structure would've been much more interesting. But that's another issue.

I really wonder what CCP thinks about the small size Structures in general.
Or did I miss informations given about that ?
Sgt Ocker
What Corp is it
#350 - 2016-04-24 00:38:40 UTC  |  Edited by: Sgt Ocker
erg cz wrote:
Ben Berspanke wrote:
because if I spent 700B on a BPO Im not giving away copies so others can have awesome cities in the sky, buy your own blueprint. ... or



... or wait till other guy will sell copies for 100 B; so after 7 copies sold his BPO will pay for itself. But not yours, of cause. You will bitter sit on your precious BPO and keep loosing ISK.

100 bil for a BPC - Sounds about right, so the fixed build cost of an Xlarge Citadel is now around 310 bil. They may come down a bit in a few years, only time will tell but at the same time material costs will go up so your looking at a fixed cost of around 300 bil just for an Xlarge Citadel hull.

I can see it now - Xlarge Citadels everywhere - - - - Or not.

One question (sorry if it has already been answered);
When an Xlarge Citadel with supers and titans in it dies - Where will they be delivered to under the asset protection scheme? As they are unable to dock in an NPC station, it seems the ONLY way to retrieve them would be to build another Xlarge Citadel.

NB; The current build cost on SISI for a Keepstar using an ME 0 BPO is, 359,836,925,309 billion isk.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Messenger Of Truth
Butlerian Crusade
#351 - 2016-06-08 14:12:11 UTC
CCP Nullarbor wrote:
TheSmokingHertog wrote:
And a question that I asked before, will Crest have market endpoints for Citadels and are they public?


Market orders won't appear in CREST because the visibility of orders depends on which character is looking (access groups make this complicated).

We *might* add public player markets to the public crest data, that's a big might though since we have a lot of other stuff to do at the moment.


Yes please do this, don't leave citadel markets as a half-cooked feature!

Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck

Visit "Haulers Channel" in game for all matters courier-related.

Structure name/system API: stop.hammerti.me.uk/api