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Crime & Punishment

 
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And those who cheered yesterday will cry today...

First post
Author
Ima Wreckyou
The Conference Elite
Safety.
#21 - 2016-04-23 15:52:50 UTC
Did they also talk about the buff to ganking which will be obviously paired with this nerf to ganking, as they always do, I mean since they accidentally buffed something for ganking, as Fozzi explained?
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#22 - 2016-04-23 17:12:55 UTC
Ether way, seems like freighter ganking will be mostly limited to autopiloters on the landing side of the gate, since you'll still be able to bump a freighter away from the gate for as long as you want.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#23 - 2016-04-23 17:45:15 UTC
Ima Wreckyou wrote:
Did they also talk about the buff to ganking which will be obviously paired with this nerf to ganking, as they always do, I mean since they accidentally buffed something for ganking, as Fozzi explained?


Doesn't look like a nerf to ganking. It's a nerf to bumping.
Mobadder Thworst
Doomheim
#24 - 2016-04-23 18:33:17 UTC
Herzog Wolfhammer wrote:
Mike Adoulin wrote:
*reads the reddit thingy*

CODE disbanded recently?

lol

Ahh, reddit. Never change.





Well it has been a bad month for CODE.



I'm with Loyalanon on this one. Elite Dangerous it is. I also tried a game called Perpetuum which is VERY similar to Eve, but with robots. Haven't gotten far enough to try the PVP on it yet.

Between the destruction of hunting tools, this restriction on Ganking, and the entirety of the Retribution patch... I think I can create more funny content elsewhere.

Weirdly, I always thought Loyalanon was Canadian. He really sounds German in this...

Ozzie Udan
Caldari Provisions
Caldari State
#25 - 2016-04-23 18:38:39 UTC
Code have been ganking close to gate after bumping a freighter for a short , so not going to effect ganking that much if they have numbers

What will effect them more if they start falling apart from the inside ,which seems to be happenings, so let's not blame game changes.

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Valkin Mordirc
#26 - 2016-04-23 21:24:32 UTC
I honestly don't think that it will hurt that much. For the most part it doesn't hurt to burn a rookie ship with a point on it.


Has the AG community gotten better though? I don't pay attention enough to know. If so, Good on them.
#DeleteTheWeak
Mobadder Thworst
Doomheim
#27 - 2016-04-23 21:45:41 UTC
I wonder if the new 3 minute warp guarantee could be used in conjunction with a bastion module to guarantee an escape.

I'm thinking I let a fleet tackle me, try to warp, then use bastion to turn off tackles and let the jump happen at end of cycle.

Might work?
Ozzie Udan
Caldari Provisions
Caldari State
#28 - 2016-04-23 21:49:02 UTC
Valkin Mordirc wrote:
I honestly don't think that it will hurt that much. For the most part it doesn't hurt to burn a rookie ship with a point on it.


Has the AG community gotten better though? I don't pay attention enough to know. If so, Good on them.



I think AG has got a lot better, more people working together, people understanding what to do to hinder ganks, I see small groups stop gank fleets on a regular basis. We had cut out the effects of disinformation from the AG channels too, can't say how.

But the main thing is we have fun doing it, I love logging in and joining a fleet, well done to all of AG for that.

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Herzog Wolfhammer
Sigma Special Tactics Group
#29 - 2016-04-23 22:16:39 UTC
Mobadder Thworst wrote:
I wonder if the new 3 minute warp guarantee could be used in conjunction with a bastion module to guarantee an escape.

I'm thinking I let a fleet tackle me, try to warp, then use bastion to turn off tackles and let the jump happen at end of cycle.

Might work?




I would be curious to see if this is only for freighters then. Also, would the Higgs rig bear any influence on this mechanic?



There is also another issue: not all freighters are bumped out of warp, so nothing will change there, but it appears there will be butt-hurt gankers thinking that all bumping is for ganking. I have heard of numerous cases of people being bumped "just for lulz" without any intention of ganking. The objective in those cases were either ransoming ("I can do this all day. Gimme ISK!") or for the intention of ruining someone's day for no apparent reason. No ganks in those situations but clearly an aggression without consequences to the aggressor which is something that we should all agree on is a bad mechanic.

So even if ganks are taken out of the metric, we can say this is a good move by CCP. And it would appear that they have taken ganks into account in making these changes.

Were it up to me(TM) rigs and modules making the auto-warp variable amongst fits would make it harder to game it.

Meanwhile, as much as auto-warp will affect the ability of gank teams not having their act together, and remove the luxury of keeping a fat target hanging "as long as needed for the criminal timers to expire", AG is not going to benefit from this. Ganks will have to happen faster and the window of the initial report of a freighter getting bumped and the attack will be shorter. Both sides will have to beat a timer. It'll be interesting.


Another thing: if a freighter that is AFK'ing to a gate gets bumped to a distance from the gate that is a warpable-to distance, will it then go into warp to get to the gate again? Is auto-warp "smart" enough for that?

That's something to test when these changes are made.

Bring back DEEEEP Space!

John E Normus
New Order Logistics
CODE.
#30 - 2016-04-24 00:55:23 UTC
I just need 1 bear to say CODE is dead.

TIA

Between Ignorance and Wisdom

Mike Adoulin
Happys Happy Hamster Hunting Club
#31 - 2016-04-24 01:00:33 UTC
Herzog Wolfhammer wrote:
The owner of that content complained about it being used for all those parodies.

You know what the response was?


This?

Cool

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Mobadder Thworst
Doomheim
#32 - 2016-04-24 01:03:28 UTC
John E Normus wrote:
I just need 1 bear to say CODE is dead.

TIA


I think it is clear that Rebel Wilson and her fans have destroyed CODE.

We can all mine, bot, freighter, and Netflix in peace.
Ozzie Udan
Caldari Provisions
Caldari State
#33 - 2016-04-24 06:19:00 UTC
Mobadder Thworst wrote:
John E Normus wrote:
I just need 1 bear to say CODE is dead.

TIA


I think it is clear that Rebel Wilson and her fans have destroyed CODE.

We can all mine, bot, freighter, and Netflix in peace.



With the goons having a hard time in null, increasing numbers have been ganking in jita, someone even posted a video on YouTube showing this, long after code have gone we will still have gankers but for now we are fighting an increasing number, if any pilots want to help fight goons in jita, come and join us, it's man power we need not isk,

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Dracvlad
Taishi Combine
Astral Alliance
#34 - 2016-04-24 07:35:11 UTC
In truth a number of people have correctly called this a nerf to bumping, which it is. So the gankers will just find it harder and if they start moaning about how difficult it is, then that is because they are not as good as they have been telling people.

The reasons I decided not to continue with AG activities was that the market was still functioning fine in Jita, that the cards were all stacked in their favour, this was before the increase in EHP and the ability to hyperdunk which should never have been allowed in the first place. This change to bumping is in fact the final piece and I hope it is done without a re-set timer because it will be exploited otherwise.

There are a few other advantages they have but CCP has rebalanced the game play to get read of the real imbalances and all credit to them for doing this, this was my major gripe and the most stupid one where people could be held by others indefinitely.

Now I will change my sig to reflect the real situation, and I would say to the gankers your main advantages have been balanced, show us just how good you really are when its a bit more of a challenge...

Oh and if you catch a Freighter AFK slow boating to the gate please kill it with my blessing, because still at the end of the day that is gross stupidity deserving of destruction.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mike Adoulin
Happys Happy Hamster Hunting Club
#35 - 2016-04-24 07:48:16 UTC
I don't consider the bump timer a nerf to anything......because you can't patch stupid.

Idiots will still mine AFK, and still fly blingy freighters carrying 3 PLEX thru Uedama on autopilot.

While watching Netflix.

And as for 'goon funding', sorry, most of the CODE treasury comes from popping said freighters.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Ozzie Udan
Caldari Provisions
Caldari State
#36 - 2016-04-24 07:55:54 UTC
Dracvlad wrote:
In truth a number of people have correctly called this a nerf to bumping, which it is. So the gankers will just find it harder and if they start moaning about how difficult it is, then that is because they are not as good as they have been telling people.

The reasons I decided not to continue with AG activities was that the market was still functioning fine in Jita, that the cards were all stacked in their favour, this was before the increase in EHP and the ability to hyperdunk which should never have been allowed in the first place. This change to bumping is in fact the final piece and I hope it is done without a re-set timer because it will be exploited otherwise.

There are a few other advantages they have but CCP has rebalanced the game play to get read of the real imbalances and all credit to them for doing this, this was my major gripe and the most stupid one where people could be held by others indefinitely.

Now I will change my sig to reflect the real situation, and I would say to the gankers your main advantages have been balanced, show us just how good you really are when its a bit more of a challenge...

Oh and if you catch a Freighter AFK slow boating to the gate please kill it with my blessing, because still at the end of the day that is gross stupidity deserving of destruction.


Well they moved from 0.5 ganking to 1.0 and still manage, I don't think much will change, people who want to fight criminals will still be needed to serve justice. The fight never ends

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Dracvlad
Taishi Combine
Astral Alliance
#37 - 2016-04-24 11:23:23 UTC
Mike Adoulin wrote:
I don't consider the bump timer a nerf to anything......because you can't patch stupid.

Idiots will still mine AFK, and still fly blingy freighters carrying 3 PLEX thru Uedama on autopilot.

While watching Netflix.

And as for 'goon funding', sorry, most of the CODE treasury comes from popping said freighters.



Well good on you for saying it is not a nerf, mine AFK is stupid, but I can understand mining while watching a film or reading something else, if they get caught because they were unobservant on what is a mind numbing boring profession then thats their look out, I mine in two max tanked Skiffs and am largely keeping an inattentive eye out. lol.

Well lets see if you can keep popping them, now that the playing field is a bit more balanced.

Ozzie Uden, I will have a look at Jita, might just have some fun there, still have lots of work at the moment, but hopefully soon that will end. Keep up the good fight...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mike Adoulin
Happys Happy Hamster Hunting Club
#38 - 2016-04-24 12:45:04 UTC
Sorry, I don't hang out in Uedama. Do try and keep up.

Also, the bump timer means nothing if you are AFK autopiloting. Or AFK, period.

And people have already found a way around it.

So much for the 'bump timer'.

Just another dumb idea by CCP that proves, yet again.....

That

you

can

not

patch

stupid.

So deal with it.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Dracvlad
Taishi Combine
Astral Alliance
#39 - 2016-04-24 16:14:53 UTC  |  Edited by: Dracvlad
Mike Adoulin wrote:
Sorry, I don't hang out in Uedama. Do try and keep up.

Also, the bump timer means nothing if you are AFK autopiloting. Or AFK, period.

And people have already found a way around it.

So much for the 'bump timer'.

Just another dumb idea by CCP that proves, yet again.....

That

you

can

not

patch

stupid.

So deal with it.


You sound a bit stressed, I did not say anything about Uedama, freighters get popped in more than Uedama you know, so you need to improve your reading and comprehension skills or try not to project what you are thinking onto other people when you reply.

I agree the bump timer means nothing for AP freighters slow boating it to the gate, if your reading and comprehension was better you would have noticed I agreed that they deserve to pop in this thread and I know that this change does not affect them.

So you have found a way around something that has not yet been applied and the actual mechanics have not yet been fully defined and even tested, wow you are so uber...

Good you are not crying about the warp timer when bumping, I am impressed.

I deal with it all the time, never lost a freighter, never lost a Transport, only lost industrials in 0.0 and the only ship I lost to a gank was a Thrasher when I was trying to pop some people, if you want to call that stupid then be my guest.

Please try to read, digest and comprehend, prevents one from looking stupid you know, or perhaps you do not.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

DeeDee en Distel
Doomheim
#40 - 2016-04-24 19:25:54 UTC
Mike Adoulin reminds me of the type of person who groups people into the "my team" and "other team" categories, then consistently treats those people based on that initial arbitrary categorization. There is more or less nothing you can say once you're deemed as part of the "other" that will result in anything but unnecessarily aggressive and condescending responses.

It's the special kind of self righteousness that leads to the nonsense we see on college campuses today, and other such social tragedies.