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Crime & Punishment

 
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And those who cheered yesterday will cry today...

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#1 - 2016-04-22 16:59:41 UTC
Remember how great and wonderful it was when wreck HP started to reflect what kind of ship it was and thus made it harder to pop freighter wrecks?

Remember, there are two maxims that I have brought up for years about this game:

- when the "sandbox" becomes more about hitting kids over the head with the pail and shovel than about sand, there will be intervention no matter what anybody thinks.
- when one mechanic becomes so overused that it starts to defy logic, something is going to change.


Insurance payouts for criminal acts defied logic. Old school gankers even admitted this.
A freighter wreck having the same HP as a shuttle wreck also defied logic. Wreck shooters and anti-gankers admitted this. (Shooting certain wrecks in missions was necessary for keeping intel about your mission from showing up on d-scan)

So.... is it not admissible that being able to endlessly bump a ship (while waiting for criminal timers to expire.... oh oh) defied logic?

If I, as a pedestrian, has every right to be on a sidewalk, and can occupy space, started to block people with my body, what starts out as "pardon me!" and "excuse me" eventually, as I say block an entrance to a building or park or just block an entire sidewalk, result in the cops showing up.

To say that should not happen, that I would have a right to do that, or "hey, I'm a pedestrian on the sidewalk, I'm not breaking the law!" would defy logic. No?

Thus, it would appear that there are going to be some changes to bumping.


Will we try to change reality with our opinions and exhibit double standards like a college student or will be concede to logic in this?

Bring back DEEEEP Space!

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#2 - 2016-04-22 17:56:35 UTC
Interesting. I wonder if being pointed resets the 3 minute timer
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#3 - 2016-04-22 18:35:05 UTC
Anne Dieu-le-veut wrote:
Interesting. I wonder if being pointed resets the 3 minute timer


Suicide-Pointers FTW...
Lady Ayeipsia
BlueWaffe
#4 - 2016-04-22 23:58:37 UTC
Sasha Nemtsov wrote:
Anne Dieu-le-veut wrote:
Interesting. I wonder if being pointed resets the 3 minute timer


Suicide-Pointers FTW...


Just fit point on the ship ganking. The only thing this really means is the bank fleet must be ready to go when bumping starts and those who only bump in the hopes of extorting isk to stop will have to try something new. Ganks will still happen.
Mike Adoulin
Happys Happy Hamster Hunting Club
#5 - 2016-04-23 03:08:32 UTC
*reads the reddit thingy*

CODE disbanded recently?

lol

Ahh, reddit. Never change.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Tyyler DURden
Mordechai and Sons Distribution Co.
#6 - 2016-04-23 03:53:42 UTC
I need to get to the bottom of this.... who was cheering yesterday and for what were they cheering?

Tyyler DURden says "use soap"

Herzog Wolfhammer
Sigma Special Tactics Group
#7 - 2016-04-23 04:19:08 UTC
Mike Adoulin wrote:
*reads the reddit thingy*

CODE disbanded recently?

lol

Ahh, reddit. Never change.





Well it has been a bad month for CODE.

Bring back DEEEEP Space!

Mike Adoulin
Happys Happy Hamster Hunting Club
#8 - 2016-04-23 05:37:59 UTC
Yet another 'Downfall' link.

How trendy.

Roll

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Dracvlad
Taishi Combine
Astral Alliance
#9 - 2016-04-23 07:41:51 UTC  |  Edited by: Dracvlad
It is about time, that was about as risk free PvP that you could get and CCP in all likelihood lost a fair few paying hisec casual players over this. I came across quite a few players who had been bumped for over an hour, one for over two hours and two who I spoke to were spitting mad at CCP for the crap mechanic that enabled them to be effectively held in place without any come back in game.

This is a neat solution that still enables ganking, but stops the stupidity of no risk PvP if corretly implemented as there are still some questions on how it works (CCP another thing that you have got right recently, like the removal of the watch list. ) In terms of three minutes and how the timer works, I hope that the timer works on the first bump and does not get re-set from any use of scrams or disruptors, because this will force the gankers to have their gank fleets close to where they intend to strike therefore enabling smart players to actually scout for risk especially important now that the watch list is defunct. I think that the removal of the watch list had an impact on this decision too.

As for the gankers, I am not gloating, for a long time I think you had it too easy even though you also made a great success with the application of resources and your sheer organisation skills, but the mechanics were always in your favour even when there was some tightening. The true mark of your skill will be how you adjust to this, though other organisational and funding issues may get in the way of that. Sadly I expect that if you fail all the blame will be put on a nerf of bumping not the loss of Goon funding, disappearance of certain key leaders and the turmoil within your ranks and of course some improvement in the performance of the AG players who I salute.

I just hope that we see an improvement in the retention and development of casual players due to this, though the war dec system with blanket war decs is something that needs to be looked at in detail, I still hope that Citadels and the new Industrial structures will change things in this regards for both sides, this is a challenge for CCP because some of the most committed and fun players to watch are hisec mercs, the drama between different personalities is rather great to watch and provides significant fun content.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#10 - 2016-04-23 08:45:45 UTC
Mike Adoulin wrote:
Yet another 'Downfall' link.

How trendy.

Roll



The owner of that content complained about it being used for all those parodies.

You know what the response was?

Bring back DEEEEP Space!

Gunrunner1775
Empire Hooligans
#11 - 2016-04-23 09:16:26 UTC
the real question...

doest he timer completely reset at the time the target is pointed...

or is the timer "put on hold"...

or will the attacker have to keep the target pointed constantly until the target is destroyed

if the timer is reset, then this is just a minor cosmetic change and will only slightly alter the tactics

if the tiemr is not reset and target must be constantly pointed.. this is a game changer across the entire board
Dracvlad
Taishi Combine
Astral Alliance
#12 - 2016-04-23 09:32:47 UTC
Gunrunner1775 wrote:
the real question...

doest he timer completely reset at the time the target is pointed...

or is the timer "put on hold"...

or will the attacker have to keep the target pointed constantly until the target is destroyed

if the timer is reset, then this is just a minor cosmetic change and will only slightly alter the tactics

if the tiemr is not reset and target must be constantly pointed.. this is a game changer across the entire board


I hope this:

will the attacker have to keep the target pointed constantly until the target is destroyed

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#13 - 2016-04-23 09:59:47 UTC
Dracvlad wrote:
It is about time, that was about as risk free PvP that you could get and CCP in all likelihood lost a fair few paying hisec casual players over this. I came across quite a few players who had been bumped for over an hour, one for over two hours and two who I spoke to were spitting mad at CCP for the crap mechanic that enabled them to be effectively held in place without any come back in game.

This is a neat solution that still enables ganking, but stops the stupidity of no risk PvP if corretly implemented as there are still some questions on how it works (CCP another thing that you have got right recently, like the removal of the watch list. ) In terms of three minutes and how the timer works, I hope that the timer works on the first bump and does not get re-set from any use of scrams or disruptors, because this will force the gankers to have their gank fleets close to where they intend to strike therefore enabling smart players to actually scout for risk especially important now that the watch list is defunct. I think that the removal of the watch list had an impact on this decision too.

As for the gankers, I am not gloating, for a long time I think you had it too easy even though you also made a great success with the application of resources and your sheer organisation skills, but the mechanics were always in your favour even when there was some tightening. The true mark of your skill will be how you adjust to this, though other organisational and funding issues may get in the way of that. Sadly I expect that if you fail all the blame will be put on a nerf of bumping not the loss of Goon funding, disappearance of certain key leaders and the turmoil within your ranks and of course some improvement in the performance of the AG players who I salute.

I just hope that we see an improvement in the retention and development of casual players due to this, though the war dec system with blanket war decs is something that needs to be looked at in detail, I still hope that Citadels and the new Industrial structures will change things in this regards for both sides, this is a challenge for CCP because some of the most committed and fun players to watch are hisec mercs, the drama between different personalities is rather great to watch and provides significant fun content.



If they can make a bumped ship warp off after three minutes, can they make the ship that was bumping it go suspect?

Were it up to me™ ..... Twisted

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#14 - 2016-04-23 10:11:49 UTC
Herzog Wolfhammer wrote:
If they can make a bumped ship warp off after three minutes, can they make the ship that was bumping it go suspect?

Were it up to me™ ..... Twisted


I would say no, first of all that would open up a whole can of worms and the objective is not to make it impossible to gank, it is good content, the problem was that it was too easy and too intrusive against casual players. There has to be a balance in terms of the game and this looks like a good move as long as only a scram or disruptor will stop them from warping after 3 minutes.

If the timer resets then yes make the bumper go suspect...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#15 - 2016-04-23 11:34:04 UTC
Sasha Nemtsov wrote:
Anne Dieu-le-veut wrote:
Interesting. I wonder if being pointed resets the 3 minute timer


Suicide-Pointers FTW...

Indeed. This is the end of bumping for ransom, but not much else. Real gank fleets already require so many players they will have no problem sacrificing a suicide scram every 3 minutes, and that won't even be necessary if the freighter is truly AFK.

The gankers will carry on as before, hitting the other kids over the head with both pail and shovel as CCP intends for the game to work.
Gunrunner1775
Empire Hooligans
#16 - 2016-04-23 11:37:21 UTC
there is a problem with makeing a bumping ship go suspect...

all that crowded space in and around major trade hubs ... accidental pumping constantly takes place...

not a good idea


in reguards to my previous post... i think it will be the "reset the timer" method....
its the most logical and simple solution to use... it prevents the non-stop bumping that lasts for extended periods of time, but does not totaly stop ganking

curious... for those that are non stop spamm clicking the warp-to button in an "oh ****" situation... is each click of the button resetting the timer HAHAHAHAH... that will be a good one to mention when the obvious discussion pops up on the forums
Dracvlad
Taishi Combine
Astral Alliance
#17 - 2016-04-23 11:57:47 UTC
Gunrunner1775 wrote:
there is a problem with makeing a bumping ship go suspect...

all that crowded space in and around major trade hubs ... accidental pumping constantly takes place...

not a good idea


in reguards to my previous post... i think it will be the "reset the timer" method....
its the most logical and simple solution to use... it prevents the non-stop bumping that lasts for extended periods of time, but does not totaly stop ganking

curious... for those that are non stop spamm clicking the warp-to button in an "oh ****" situation... is each click of the button resetting the timer HAHAHAHAH... that will be a good one to mention when the obvious discussion pops up on the forums


Well simply have a counter for 10 bumps and apply it to any ship except a freighter or bowhead or Orca bumping a freighter, bowhead or Orca, yes they could game it with some effort, but what the hell. Like I said I would only suggest this if the timer got re-set by being warp disrupted otherwise I would not do it.

In terms of trying to warp out re-setting the timer, good point, I for one will be testing the hell out of any mechanic they apply to this so not as to get caught out by it. Then I might get my freighter out from under its thick layer of dust...



When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nofear Alt
Forum Alts Anonymous
#18 - 2016-04-23 13:30:00 UTC
Lady Ayeipsia wrote:
Sasha Nemtsov wrote:
Anne Dieu-le-veut wrote:
Interesting. I wonder if being pointed resets the 3 minute timer


Suicide-Pointers FTW...


Just fit point on the ship ganking. The only thing this really means is the bank fleet must be ready to go when bumping starts and those who only bump in the hopes of extorting isk to stop will have to try something new. Ganks will still happen.


Of course ganks will still happen but this definitely evens up the fight. It was pretty ridiculous that the mechanics allowed players to be tied up for 30 mins + by one ship - as people have said this is a great compromise. Gankers can still do their thing but need to be more organised, and I can see some additional possibilities for AG also

Good work CCP


Alt and proud

Hannibal Carlisle
Relapse Anonymous
Sedition.
#19 - 2016-04-23 15:07:11 UTC
Just curious, but if the bumps are on a freighter that's autopiloting to an out gate (slow boating that last 15km) where does the freighter warp to? I'm not against providing a counter measure to an at keyboard player, but I don't think you should be given special treatment because your ship is large, slow, and boring so you hit autopilot and popped on Netflix.
Nofear Alt
Forum Alts Anonymous
#20 - 2016-04-23 15:18:42 UTC
Hannibal Carlisle wrote:
Just curious, but if the bumps are on a freighter that's autopiloting to an out gate (slow boating that last 15km) where does the freighter warp to? I'm not against providing a counter measure to an at keyboard player, but I don't think you should be given special treatment because your ship is large, slow, and boring so you hit autopilot and popped on Netflix.


Hopefully it only starts when you press warp (I wouldn't imagine it is any other way??) - so an afk person autopiloting to a gate could/should still be bumped for ages

Alt and proud

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