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Tips for finding a good corporation?

Author
Marcus Walsh
Caldari Provisions
Caldari State
#1 - 2016-04-22 21:12:38 UTC
What are some general tips for finding out if a corporation is active?

I have been spending some time in the english recruitment channel, and some of these advertisements look promising, but when I inspect the corporation it usually has less than 10 members, or was just created, and it seems to be that the perks advertised in the ad are simply impossible with such a small group. Often the founding CEO's character is only around a month old, which I guess could be due to skill requirements to create a corp (CEO alt).

I am also concerned about being absorbed into a corporation that just wants me in it to absorb taxes to fund some other active corporation.

It seems really difficult to read between the lines and actually find something that is 'real', if that makes any sense at all. Since corporation history is tracked, I'd like to avoid littering my history page with many corporations that didn't work out. I don't want to be seen as a corp hopper, so I am trying to make the most informed decision possible.

TLDR: What are the warning signs that a corporation is poorly run, or simply there to fleece newer pilots.
Solonius Rex
Federal Navy Academy
Gallente Federation
#2 - 2016-04-22 21:58:49 UTC
Marcus Walsh wrote:
What are some general tips for finding out if a corporation is active?

I have been spending some time in the english recruitment channel, and some of these advertisements look promising, but when I inspect the corporation it usually has less than 10 members, or was just created, and it seems to be that the perks advertised in the ad are simply impossible with such a small group. Often the founding CEO's character is only around a month old, which I guess could be due to skill requirements to create a corp (CEO alt).

I am also concerned about being absorbed into a corporation that just wants me in it to absorb taxes to fund some other active corporation.

It seems really difficult to read between the lines and actually find something that is 'real', if that makes any sense at all. Since corporation history is tracked, I'd like to avoid littering my history page with many corporations that didn't work out. I don't want to be seen as a corp hopper, so I am trying to make the most informed decision possible.

TLDR: What are the warning signs that a corporation is poorly run, or simply there to fleece newer pilots.


Tax rate, corp description and killboard.

Tax rate should not be over 5%, but some people set it at 7% or 10%. anything above 10% is DEFINATELY scamming you.

Corp description will tell you what the corp is about. Things to look out for:
-Dont pick a do-everything, do-nothing well corp. There are hundreds of corps that basically do everything, but most of the time these corps dont do anything well.
-Friendly Fire. This should always be off for hisec corps.
-SRP. It means "Ship replacement program", and it means that if you lose a ship during a fleet ops, they will reimburse you. This gets important later down in the road.

https://zkillboard.com/

Go to this website to check killboards. Again, this depends on what you want to do, but killboards are a great tool to see exactly how active/useful a corp is, and how incompetant their CEO is.

Although this kind of depends on what you want to get into, these three things usually provide good indicators as to whether a corp is worthy enough or not.

You can also check on EVE Who to see exactly what the turnover rate is in a corp, and see how many people join/leave, whether anyone has left any messages on their pages, etc.

Thats about it.

Sadly, for most corps, its one of those "Dont know until you join" type of things. Get a feel of the person by talking to them, but the golden rule is NEVER commit any isk or items that you cant afford to lose, to ANYONE without being compensated fairly upfront.
Eli Stan
Center for Advanced Studies
Gallente Federation
#3 - 2016-04-22 22:06:02 UTC
Marcus Walsh wrote:
What are some general tips for finding out if a corporation is active?

I have been spending some time in the english recruitment channel, and some of these advertisements look promising, but when I inspect the corporation it usually has less than 10 members, or was just created, and it seems to be that the perks advertised in the ad are simply impossible with such a small group. Often the founding CEO's character is only around a month old, which I guess could be due to skill requirements to create a corp (CEO alt).

I am also concerned about being absorbed into a corporation that just wants me in it to absorb taxes to fund some other active corporation.

It seems really difficult to read between the lines and actually find something that is 'real', if that makes any sense at all. Since corporation history is tracked, I'd like to avoid littering my history page with many corporations that didn't work out. I don't want to be seen as a corp hopper, so I am trying to make the most informed decision possible.

TLDR: What are the warning signs that a corporation is poorly run, or simply there to fleece newer pilots.


Join in on some NPSI outings. Not application or API checking or asset movement required. Interact with the people there, get a feel for who you enjoy spending time with, and approach them about joining their home corp.
Memphis Baas
#4 - 2016-04-22 23:25:56 UTC  |  Edited by: Memphis Baas
High-sec is crowded, and the PVE activities (missions, mining, trading, etc.) can be done solo, so a high-sec group doesn't really unlock anything that you otherwise wouldn't have access to. As a result, high-sec corps tend to suck.

Low-sec, null, and wormhole space have the ever-present danger of PVP combat, and this forces the members of a corp to work together and form bonds, keeping the corp together much better than if it were in high-sec. You also get access to space with better resources, so basically your much higher income from PVE activities justifies a small 5-10% tax that is used to reimburse ships or give you free skills or whatever.

Finally, this game is an MMO, with a strong PVP element. In MMO's, the point of a guild or corp is to provide you with organized PVE raids, PVP battlegrounds, etc. You don't join to work, pay taxes, or be someone's "slave", you join because they have events every week to keep everyone entertained. So a good EVE corp will have daily or weekly events, and because the PVP is where the game is most detailed, again you're looking for a PVP corp.

EDIT: Newbies can participate in PVP from day 1, in a useful way. So the atmosphere, once you join, should be "Hey, we have a fleet going, you want to join? Come on over, we're going to kill some stuff." Not, "What are your skills again? Can you mine for us? Transport crap? Train for ship x because we need you to do activity x for us?"

As indicated above, there are some groups that are open to anyone - NPSI fleets, Karma Fleet, Pandemic Horde, etc, and they'll have the "we're doing x, join our fleet" thing going all the time. But even smaller corps that may not be fighting a war at the moment should still have the same type of attitude.

EDIT2: Newbies don't really have any riches, and thus can't really be "fleeced." Most of the time you're just looking at poorly-run corps. Realize that running a corp and organizing events every week or every day takes A LOT of effort; it's a job for the CEO and/or directors. Bad corps are simply because the directors don't have the time or don't know how to find / organize the fun.

There's nothing wrong with joining a number of corps and leaving, until you find a good one. You're not expected to find the perfect corp on the first try.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#5 - 2016-04-22 23:34:55 UTC  |  Edited by: Kitty Bear
The biggies (imho)
- It does the things your interested in.
- It has enough people logged in when you are so that co-op play can be a thing.

Optional stuff
- It's organised.
- It's flexible.
- Their cat sings to you.


edit
sorry I got lazy .. and distracted by a singing cat video.

do they have a recruitment channel?
If so spend some time in it.
Ask lots of questions in it.
You'll also see how often official recruiters are online and active in their channel.
You'll also see how often ordinary members are active in the channel.

do they have an official forum recruitment post?
read it.
are there more 'bump' posts than any other type.
does it (and any proper posts in it) contain good info.


You can get lucky, and find a really good corp to be in on the first attempt.
You can also be given false info and misled and join a corp that actually isn't what you're looking for.
It's no biggie if that happens, you can leave really easily.
And maybe learn something, or a few things in the process.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#6 - 2016-04-22 23:44:19 UTC
The less apparent the purpose a corp has the worse it is.
Ka Plaa
Doomheim
#7 - 2016-04-23 20:31:35 UTC
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#8 - 2016-04-25 08:27:44 UTC
Vimsy Vortis wrote:
The less apparent the purpose a corp has the worse it is.

Absolutely. Most corps are interchangable, no real differentiation between them. It doesn't matter if you join them or another just like them, because they have the same array of options and circumstances surrounding them, individuals aside. Most recruiters will try to differentiate themselves by claiming how "low-stress/high-fun" they are, or how they're a "RL comes first" group, or other vague ideas about how they interact with each other. This is pure noise; they are not different from anyone else. Everyone's in it to have fun, no ones in it for stress. It's redundant.

On the other hand, if they can give you tangible differentiation... For example, they're up front about what activities they DON'T do, or something they specialize in and spent most their time on, then that's something real and meaningful. Everyone's got limited time and energy, so when they do a little bit of everything, it usually means they're not good at anything.

...Unless they're very populous.
In fact, it's for that reason that I've found the larger the corporation, the better they are. Larger groups are objectively more able to support more activities and deeper development of their programs and support systems and even culture, and have a deeper talent pool with which to pull effective leaders and specialists. Bigger is seriously better in most ways when you're comparing corps.

Personally, I think small corps of less that 40 players are a drag on the game, and make it actively worse, but I'm probably a bit extreme on that.

Right now there's a good handful of newbie-friendly mega-corps that you can choose from, and ANY of them will provide you with a much better experience than... really any other option. Slightly sad but true.
Kenrailae
Center for Advanced Studies
Gallente Federation
#9 - 2016-04-25 10:15:59 UTC
All of these suggestions have some strong points and some weak points. The Highlight reel:

Find a corp that does what you want to do.
Find a corp that is active when you are, AND has enough people online to be active. This is a social construct.
Even if you want nothing to do with PVP, you need to look at Zkill. The reason for this: You need to make sure whomever you're planning on joining isn't losing lots of ships every day. A few losses happen. But someone who loses many every day may not be the right place, unless you want that kind of thing.
Ask questions.
Friendly Fire off is a good option for high sec corps in particular.
Dive in. It's just as easy to leave a corp if it doesn't suit your liking.


Eve uni is always a good choice, but they DO suffer from being under almost permanent war dec.

The Law is a point of View

The NPE IS a big deal

Velarra
#10 - 2016-04-25 13:09:28 UTC
You might want to take a look at Night Crawlers Thread on the topic of how to find a corp that's suited to your interests and goals in eve.
gfldex
#11 - 2016-04-25 18:40:59 UTC
Join them on voice coms. If the "CEO" is the only one greeting you, make your excuses and leave.

If you take all the sand out of the box, only the cat poo will remain.

Iria Ahrens
Space Perverts and Forum Pirates
#12 - 2016-04-26 22:40:29 UTC  |  Edited by: Iria Ahrens
Solonius Rex wrote:

Tax rate, corp description and killboard.

Tax rate should not be over 5%, but some people set it at 7% or 10%. anything above 10% is DEFINATELY scamming you.

snip

-Friendly Fire. This should always be off for hisec corps.


Sorry, the above points are wrong.

Tax rate is not such a simple matter. Corps that do group pve will have higher tax rates because they will be bringing in more isk per hour so that even with a 10-20% tax rate it can be better income than 5% solo. ESPECIALLY, for a newbie. Getting in a frigate and participating in a level 4 missions is much better income at 20% tax than doing level 1s or 2s at 5%. So the high tax rate might just be there to discourage the newbie from joining the corp and then playing solo and using the corp as a glorified chatroom. Also, I was in a corp that set tax to 100% during wars to discourage pve during wartime. It had nothing to do with scamming its members.

Friendly fire is also not such a simple thing. I was in a high-sec corp with friendly fire on. Friendly fire was a corp discipline aid. If a corp member were afk mining during a war, then the CEO would declare "Weapons free on xxx in system yyy" and the corp would converge on said member to dispense fiery discipline.

So neither of these traits specifically indicate a lack of newbie friendliness at all. It's not so simple. Do look at the tax rate etc, DO ask about why the corp has chosen to set whatever conditions for its members. Then decide if those reasons are compatible with your own play-style.

Do read Nightcrawler's sticky.
Don't make arbitrary judgements based on such simple factiors. If a corp looks like a good fit, talk to them and ask what's going on with anything that concerns you.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Pandora Carrollon
Provi Rapid Response
#13 - 2016-04-27 22:11:27 UTC
All of the above is good advice, but I didn't see another method that I've heard works well.

When you are doing something you like, you tend to notice others doing similar stuff. If so, chat them up and ask them about their corp and their choices to find one.

Sometimes you can fly with them for a while, maybe even have a trial basis with their corp. You can become friends and sit nicely in that corp, or maybe they do stuff you aren't really into, so you can thank them for their time and help and go do the same someplace else.

I have found that the players themselves are the best resource for corp knowledge.

You could even choose a corp based on WHERE they are. Maybe you like NRDS tactics, well, that's pretty much Providence region, so you go there and look around. Maybe you want a BIG LoSec PvP corp that has a good reputation, you can look at all their materials, but in the end, someone that actually flys with that corp and is willing to give you a few moments of their time to chat with you will likely be a more realistic picture of the corporation than their recruiters would give.

So don't forget that you can shop for a group of corp mates by actually asking those in the corp about it.
Solonius Rex
Federal Navy Academy
Gallente Federation
#14 - 2016-04-28 07:32:15 UTC
Iria Ahrens wrote:
Solonius Rex wrote:

Tax rate, corp description and killboard.

Tax rate should not be over 5%, but some people set it at 7% or 10%. anything above 10% is DEFINATELY scamming you.

snip

-Friendly Fire. This should always be off for hisec corps.


Sorry, the above points are wrong.

Tax rate is not such a simple matter. Corps that do group pve will have higher tax rates because they will be bringing in more isk per hour so that even with a 10-20% tax rate it can be better income than 5% solo. ESPECIALLY, for a newbie. Getting in a frigate and participating in a level 4 missions is much better income at 20% tax than doing level 1s or 2s at 5%. So the high tax rate might just be there to discourage the newbie from joining the corp and then playing solo and using the corp as a glorified chatroom. Also, I was in a corp that set tax to 100% during wars to discourage pve during wartime. It had nothing to do with scamming its members.

Friendly fire is also not such a simple thing. I was in a high-sec corp with friendly fire on. Friendly fire was a corp discipline aid. If a corp member were afk mining during a war, then the CEO would declare "Weapons free on xxx in system yyy" and the corp would converge on said member to dispense fiery discipline.

So neither of these traits specifically indicate a lack of newbie friendliness at all. It's not so simple. Do look at the tax rate etc, DO ask about why the corp has chosen to set whatever conditions for its members. Then decide if those reasons are compatible with your own play-style.

Do read Nightcrawler's sticky.
Don't make arbitrary judgements based on such simple factiors. If a corp looks like a good fit, talk to them and ask what's going on with anything that concerns you.


Sorry, the above points are wrong.

Tax rate is a pretty simple matter. There are plenty of Corps that do group PVE but dont ask for 20% tax because they understand that PVE in groups diminish the reward of each individual player already, and tagging on an additional 10-20% is almost completely useless. The only reason the tax should ever be so high is if they have an Ship replacement program, which ive never seen a PVE corp do. 10-20% is an utterly disgusting, greedy percentage for a PVE corp that otherwise has no other costs. Not even Sov or wormhole corps that center on PVE have such high tax rates. Its quite simple, indeed.

I was also in a friendly fire corp, for the entire time before friendly fire was introduced, but especially with a PVE corp, there really should be no reason for it to be on, and most competent PVE CEOs wouldnt have it on in this day and age. Its quite simple, indeed.

No one said to simply look at tax rate and friendly fire and make your decision. Remember what he wrote:
"What are the warning signs that a corporation is poorly run, or simply there to fleece newer pilots"

High tax rates for no reason, especially in a corp that specializes in PVE and doesnt offer SRP which ive never seen a PVE corp offer, is utterly useless and is only a demonstration that the corp is just there to fleece pilots who dont know any better. And a PVE corp that has friendly fire on, is poorly run.
Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2016-04-28 20:11:17 UTC  |  Edited by: Iria Ahrens
Solonius Rex wrote:


Tax rate is a pretty simple matter. There are plenty of Corps that do group PVE but dont ask for 20% tax because they understand that PVE in groups diminish the reward of each individual player already, and tagging on an additional 10-20% is almost completely useless. The only reason the tax should ever be so high is if they have an Ship replacement program, which ive never seen a PVE corp do. 10-20% is an utterly disgusting, greedy percentage for a PVE corp that otherwise has no other costs. Not even Sov or wormhole corps that center on PVE have such high tax rates. Its quite simple, indeed.

I was also in a friendly fire corp, for the entire time before friendly fire was introduced, but especially with a PVE corp, there really should be no reason for it to be on, and most competent PVE CEOs wouldnt have it on in this day and age. Its quite simple, indeed.

No one said to simply look at tax rate and friendly fire and make your decision. Remember what he wrote:
"What are the warning signs that a corporation is poorly run, or simply there to fleece newer pilots"

High tax rates for no reason, especially in a corp that specializes in PVE and doesnt offer SRP which ive never seen a PVE corp offer, is utterly useless and is only a demonstration that the corp is just there to fleece pilots who dont know any better. And a PVE corp that has friendly fire on, is poorly run.



Stop it. You should have stopped while you were ahead because I'm about to go full off rant.

First of all Corp tax rate only affects BOUNTIES! So I'll just point out that Corp tax only affects BOUNTIES. It does NOT affect every aspect of PVE. There are PLENTY of ways to make isk in PVE without depending on BOUNTIES as your primary income as a newbie, again, especially in a group.

1. Blitzing missions. Most of the ISK made from missions is not from bounties, it is from LP store rewards. If you are making your primary income off the bounties then you're doing it wrong. Yes blitzing missons can be done better solo, but a newbie could pick up the loot. Since the majority of the income is from the LP store, the tax rate shouldn't be a big deal.
2. Dedicated salvagers and looters. Bounties don't affect salvage and loot sold on the market, and thus won't affect the newbie probably filling this role AT ALL.
3. Mining. Mining income is primarily from AGAIN, selling on the market, corp tax only affects shooting the rats, which in HS are laughable, and an inconsequential fraction of personal income.
4. Exploration. Whether it is hacking exploration or combat exploration, the majority of the income is AGAIN made off selling on the market, not bounties. If your primary income is off the bounties, You are doing it wrong.
5. Trade. Technically this is a pvp activity but it gets lumped with Pve because traders avoid combat pvp like any carebear. AGAIN, traders make all their isk off the market. My corp was actually a bit put out with me because they received no income from my activities, so I started donating to corp to contribute my share.
6. Hauling. Another pvp activity that is lumped with pve. Tax doesn't affect contract income, AGAIN.


High tax rates are often to encourage group participation. They are also used for temporary fund drive activities. A well led pve corp will realize that there is no such thing as a true pve corp and will have some kind of means for dealing with wardecs. Saving up to pay merc corps during wardecs is one responsible way for a pve corp to deal with them rather than the usual station huddle. So stop it with "the only reason" crap. If you can't think of a reason, that doesn't mean there isn't one, that means you have not applied sufficient thought.

My personal experience with corps is a low tax rate is usually a sign of a poorly led corp which is really just a glorified chat channel with no real group identity, with rare or nonexistent group activities. Which makes the low tax corps the ones designed to get more members and ultimately make the most passive isk from oblivious members. Remember that the way to catch flies is with honey, any corp that is a trap will be designed to look good, thus a trap corp will generally have a low tax not a high tax.

So cut the comments like, "The only reason the tax should ever be so high" because again, if you can't think of something, that doesn't mean it doesn't exist, it means you didn't think. Your inability to think doesn't make you right. The fact of the matter is, a mining or exploration corp couldn't give a damn what the corp tax is, they might just set it high to encourage idiots to find another corp. Yet another reason to have the tax rate high that you couldn't think of.

Yes there are corps out there that fleece members, but any corp that "fleeces" newbies is run by idiots. Newbies don't have anything worth fleecing.

The real fact of the matter is, any competent scam corp won't have signs that they are out to fleece new members in the corp add. The tells will come after you join and they offer to move your stuff to the corp headquarters for you. But Tax rate and Friendly fire are NOT automatic "move along" signals. They are, "contact the diplomats or recruiters and ask wtf?" signals. They might have no good reason, or after hearing their reason, it might be perfectly reasonable and no impediment at all.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Solonius Rex
Federal Navy Academy
Gallente Federation
#16 - 2016-04-29 02:29:16 UTC
Iria Ahrens wrote:

First of all Corp tax rate only affects BOUNTIES! So I'll just point out that Corp tax only affects BOUNTIES. It does NOT affect every aspect of PVE. There are PLENTY of ways to make isk in PVE without depending on BOUNTIES as your primary income as a newbie, again, especially in a group.

1. Blitzing missions. Most of the ISK made from missions is not from bounties, it is from LP store rewards.
2. Dedicated salvagers and looters.
3. Mining.
4. Exploration.
5. Trade.
6. Hauling.

High tax rates are often to encourage group participation. They are also used for temporary fund drive activities. A well led pve corp will realize that there is no such thing as a true pve corp and will have some kind of means for dealing with wardecs. Saving up to pay merc corps during wardecs is one responsible way for a pve corp to deal with them rather than the usual station huddle. So stop it with "the only reason" crap. If you can't think of a reason, that doesn't mean there isn't one, that means you have not applied sufficient thought.

My personal experience with corps is a low tax rate is usually a sign of a poorly led corp which is really just a glorified chat channel with no real group identity, with rare or nonexistent group activities. Which makes the low tax corps the ones designed to get more members and ultimately make the most passive isk from oblivious members. Remember that the way to catch flies is with honey, any corp that is a trap will be designed to look good, thus a trap corp will generally have a low tax not a high tax.

So cut the comments like, "The only reason the tax should ever be so high" because again, if you can't think of something, that doesn't mean it doesn't exist, it means you didn't think. Your inability to think doesn't make you right. The fact of the matter is, a mining or exploration corp couldn't give a damn what the corp tax is, they might just set it high to encourage idiots to find another corp. Yet another reason to have the tax rate high that you couldn't think of.

The real fact of the matter is, any competent scam corp won't have signs that they are out to fleece new members in the corp add. The tells will come after you join and they offer to move your stuff to the corp headquarters for you. But Tax rate and Friendly fire are NOT automatic "move along" signals. They are, "contact the diplomats or recruiters and ask wtf?" signals. They might have no good reason, or after hearing their reason, it might be perfectly reasonable and no impediment at all.


Its hard to understand why you had to go on a rant that contained so many irrelevancies and mistakes.

First off, never said tax rates affect every aspect of PVE. We are talking about someone who specifically stated his fears of being absorbed into a corp where his taxes were just going to the CEO for some useless reason that doesnt benefit him at all. One way to do that? Go to a corp that offers a lot but also doesnt have an insanely high tax rate like 20%. Please stop pretending that i said something when i didnt.

Now, for the 6 points you posted, let me start by specifically quoting and highlighting what i said at the very beginning on my very first reply to this thread:

Quote:
Although this kind of depends on what you want to get into, these three things usually provide good indicators as to whether a corp is worthy enough or not.


I did assume that he wanted to get into mission running based on his bio which lists the resists/damage types to use against NPC rats, I also acknolwedged that it depends on what he wants to get into(Because his initial post didnt actually say what he wanted to be in) and wrote accordingly.

I assumed you thought the same, since your original reply to my comment concentrated on a discussion about mission running. Infact, you specifically stated, and I quote;

Quote:
Also, I was in a corp that set tax to 100% during wars to discourage pve during wartime.


Since we both agree that most of the points you listed, are not affected by corp tax, and yet hauling and mining should be discouraged during wartime while at the same time being completely unaffected by 100% tax rate, you still felt it was okay to lump them together as "pve".

And yet, now, here you stand, berating me with captial emphasis on how PVE is not restricted to mission running.

Also, consider the fact that new players will make more isk through bounties and mission rewards(which is also taxable btw) than with LP.

And its almost completely laughable that you think a competant CEO hires mercenaries to defend them during wardecs by corps that have more than 10 people so that their people can continue running missions or haul. As you said before, "I was in a corp that set tax to 100% during wars to discourage pve during wartime.", and someone who flies a mission running ship during wardec, or uses his iteron or obelisk to haul something is being completely ********. Please, inform me of this corporation so that i may wardec them too, and watch them waste 200 mill on a merc corp only to have their mission running ship blown up because merc corps arent gonna hang around holind a corp members hand for the entire time hes running a bunch of missions.

And what percent of highly active PVE corps, do you reckon have a tax rate as high as 20%?

Oh, and again, stop pretending that i said something when i didnt. I never said that tax rate/friendly fire is an auto "move along" signal. Infact, let me requote what i said in my first post, again.

Quote:
Although this kind of depends on what you want to get into, these three things usually provide good indicators as to whether a corp is worthy enough or not.


Its like you never read my post, completely ignored what i wrote, and then proceeded to argue against something that didnt exist.
Ka Plaa
Doomheim
#17 - 2016-04-29 07:18:49 UTC