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What Dust needs to beat.

Author
Mars Theran
Foreign Interloper
#101 - 2012-01-08 23:03:55 UTC
Ascendic wrote:
ps4 will be backwards compatible so it doesnt matter really. But yea they should have probably been designing it on the PS4 hardware not ps3 and then it could have been one of the first WTFPWNT titles out of the gate and raped any other game to date.


Too long to delay release unfortunately. Chances are, it will be one of the first MMO titles at release of PS4 that is available however. That would be a good move, and I think, (Provided Sony doesn't make this harder than it has to be), there will be little effort in moving from the PS3 platform to PS4 for CCP/Dust.

PS4 should just be a hardware upgrade in most respects. Certainly, they have higher end hardware available now for that platform, and OS software really just needs the updates for that to move up the chain. New UI features and background to shiny it up will of course happen.

I've had a PS3 since they announced Dust to be Exclusive to that platform, as I bought it maybe 2-3 days later or something. Frankly, aside from random freezes of the OS; I've not had much issues with it.

It's never in game or when I'm watching a movie, so the only really annoying part is hitting the power button and waiting for it to dee-dee-dee and shutdown so I can reboot it.

Happened since day 1, and apparently Sony has accomodated for it in their OS, by having a feature that verifies and repairs system files/memory on reboot if it thinks it's neccessary. Also, it asks if you'd like to send a report to Sony. I do.

Okay, for a ~$300 console, that's not bad; I've had more problems with windows.
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Ryan Startalker Zhang
Garoun Investment Bank
Gallente Federation
#102 - 2012-01-08 23:30:19 UTC
The OP doesn't even who is this "Asian partner" the spokesman mentioned in the video right?

The 9, or "the 9th city" if translate directly from Chinese text, is the same "Asian partner" that ran World of Warcraft into ground in China mainland. They managed to release Wrath of the Lich King expansion in the second half of 2010, 2 years after the global release in 2008. This directly leads to the decision of Blizzard to change service provider of WOW in China mainland from the 9 to 163.com, and any further Blizzard game, such as Starcraft 2: Wings of Liberty and Diablo 3 in the future.

IMO I wouldn't expect anything big from the 9. At least CCP is better than them.
Schalac
Apocalypse Reign
#103 - 2012-01-08 23:37:39 UTC
Grey Azorria wrote:
Before EVE came out, could you have named a good spaceship MMO? And Dust having a player base before its even launched is a bad thing?

I don't have to name any because I wasn't the one that was trying to call someone out on not playing a MMOFPS.

Here is what it boils down too. DUST is a FPS. No matter what you try to pigeonhole it into the fact remains that it is a FPS. For it to survive it has to be worth playing, and fun to play. All other successful FPSs are just fun to play, but the advancements in the FPS genre have gone so far away from what UE3 does I don't see it holding the attention of a FPS player.

Add all the little gimmicky tags like "MMO" and "persistent world" you want but if the game is just another FPS, like I see it to be, it will not last long. Simple as that. Try to argue it all you want, you can't prove it to me otherwise, and going by the game play vids out that is what DUST is.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Grey Azorria
Federation Industries
#104 - 2012-01-08 23:57:38 UTC
Schalac wrote:
Grey Azorria wrote:
Before EVE came out, could you have named a good spaceship MMO? And Dust having a player base before its even launched is a bad thing?

I don't have to name any because I wasn't the one that was trying to call someone out on not playing a MMOFPS.

Here is what it boils down too. DUST is a FPS. No matter what you try to pigeonhole it into the fact remains that it is a FPS. For it to survive it has to be worth playing, and fun to play. All other successful FPSs are just fun to play, but the advancements in the FPS genre have gone so far away from what UE3 does I don't see it holding the attention of a FPS player.

Add all the little gimmicky tags like "MMO" and "persistent world" you want but if the game is just another FPS, like I see it to be, it will not last long. Simple as that. Try to argue it all you want, you can't prove it to me otherwise, and going by the game play vids out that is what DUST is.


Graphics != fun (not that they don't help). It's the so called gimmicks that are usually what make or break a game, and Dust has some pretty damn huge 'gimmicks', also a genre is not a gimmick.

I'm not saying that Dust will be the best thing in the history of forever, I'm saying don't write it off untill people have actually played it, because it has potential

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Schalac
Apocalypse Reign
#105 - 2012-01-09 00:40:50 UTC
Who said anything about graphics? I'm talking about pure game play. How responsive the controls are, how good the latency is, what kind of hit boxes the game will have. I don't know about you, but I live in the eastern US and I make it a point that servers I play on are most in this region. Are there going to be server farms all over the world to provide decent latency for all the players? Or are we going to be stuck with people from Cali with 300-600 ms ping or more connecting to servers in London?

A normal MMO can have a higher latency because of the way most MMOs are coded. A FPS needs the lowest possible ping you can get or else it is just not fun. Nobody likes trying to shoot at someone that is bouncing around the screen or is 1-2 seconds away from the spot you are seeing them at.

What about bullet drop and spread? Is that going to be in the game or is it going to go back to what FPS were 5 years ago where there is no skill in aiming your shots and it's just point and shoot.

What about destruction? Are we going to be able to tear down walls that people are hiding behind or is it going to be a static environment? UE3 doesn't do that well at all.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Cyzlaki
Strategic Exploration and Development Corp
Silent Company
#106 - 2012-01-09 00:46:38 UTC
I think DUST will do quite well if it is one of the PS4 launch titles. It's not competing with COD as it is a mmofps like Borderlands - which incidentally did quite well for itself in sales despite COD and BF. If Dust is out on PS3 and then re-released as a PS4 launch title I can see it becoming quite big, especially if the graphics are on par with EVE's.
Tippia
Sunshine and Lollipops
#107 - 2012-01-09 00:52:38 UTC  |  Edited by: Tippia
Schalac wrote:
Here is what it boils down too. DUST is a FPS. No matter what you try to pigeonhole it into the fact remains that it is a FPS. For it to survive it has to be worth playing, and fun to play.
…which has nothing to do with what they're competing against or about genre — that's an issue of quality.
Quote:
Add all the little gimmicky tags like "MMO" and "persistent world" you want but if the game is just another FPS
No. Add the tags, and it is a completely different kind of FPS than all the other ones. It completely changes the genre. Dust doesn't compete with CoD and BF because it is not the same kind of game.

Oh, and btw, UnrealEngine has had destructibility since, oh, Unreal 1. P
Professor Alphane
Les Corsaires Diable
#108 - 2012-01-09 02:27:39 UTC
You know I've come round to your arguement Tippia DUST WON't be competing with big titles like COD and BF, it'll be competing with the 2 dozen other FPS (of various flavours) that end up in the bargain bin after 6 months.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Mars Theran
Foreign Interloper
#109 - 2012-01-09 04:58:48 UTC
Schalac wrote:
Who said anything about graphics? I'm talking about pure game play. How responsive the controls are, how good the latency is, what kind of hit boxes the game will have. I don't know about you, but I live in the eastern US and I make it a point that servers I play on are most in this region. Are there going to be server farms all over the world to provide decent latency for all the players? Or are we going to be stuck with people from Cali with 300-600 ms ping or more connecting to servers in London?

A normal MMO can have a higher latency because of the way most MMOs are coded. A FPS needs the lowest possible ping you can get or else it is just not fun. Nobody likes trying to shoot at someone that is bouncing around the screen or is 1-2 seconds away from the spot you are seeing them at.

What about bullet drop and spread? Is that going to be in the game or is it going to go back to what FPS were 5 years ago where there is no skill in aiming your shots and it's just point and shoot.

What about destruction? Are we going to be able to tear down walls that people are hiding behind or is it going to be a static environment? UE3 doesn't do that well at all.



I'm not sure Dust will rely on hit boxes the way you understand them, and the impact of latency will be different as well, or should be.

Yes, there will be Servers in various locations around the world; according to a blog some time back at any rate.

Given, it is an FPS, but the playstyle and mechanics will be very much different than what you, I, or anybody is used to. Skillpoints play a factor, rather than just gaining points on a kill ratio and ranking up; and players will have as many options in armor suits as EVE it seems, or very nearly.

Dropsuits require skills earned over time and by selection to equip, (as do weapons); and each has fitting slots, and limitations like ships in EVE do.

Dropsuits come in 4 different factions, 4 diferent types, and 3 different grades; which makes for 48 different drop suits, before any fittings are applied.

Plenty of weapons, with different weapons being available based on the type of dropsuit; and a multitude of vehicles, from Dropships, to Tanks, to LAVs with all their own fitting requirements and capabilities.

Just like EVE, you have to buy all these things; and best guess, you can lose them. Some items may be retained, but no information on that has been released that I'm aware of.

http://blog.us.playstation.com/tag/ccp-games/
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Valei Khurelem
#110 - 2012-01-09 05:02:46 UTC
Yep, Dust is going to suck once it comes out if that's what they're going with for an FPS.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Professor Alphane
Les Corsaires Diable
#111 - 2012-01-09 05:08:31 UTC
It all sounds good and looks good on paper.

The thing is how many of CCP's EVE developments could you say the same thing about, that in reality turned out to be less than what you had hoped?

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Mars Theran
Foreign Interloper
#112 - 2012-01-09 05:11:23 UTC
Valei Khurelem wrote:
Yep, Dust is going to suck once it comes out if that's what they're going with for an FPS.


I think that's all a matter of opinion. By all appearances, the basic gmeplay is intended to model after popular shooters like BFBC2.

The difference being a huge number of maps which are apparently to be generated as needed, and the way in which you train up your character and suit-up.

Similarities are in the 4 types: Recon, Assault, Heavy Assault, and Engineer. All these have much the same tactics and strategy as you would find in other FPS.

Indications from art, would suggest that knives are available, in addition to grenades, machine guns, pistols, and Heavy weapons. Knives are very popular in my experience, and most people treasure those kills over others; though, they may be harder to achieve in Dust than other games.

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Mars Theran
Foreign Interloper
#113 - 2012-01-09 05:13:06 UTC
Professor Alphane wrote:
It all sounds good and looks good on paper.

The thing is how many of CCP's EVE developments could you say the same thing about, that in reality turned out to be less than what you had hoped?


Something I've found with games is, the less you get hyped and develop your own expectations; the less likely you'll be disappointed with what you get, as with anything in life.
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Professor Alphane
Les Corsaires Diable
#114 - 2012-01-09 05:15:47 UTC  |  Edited by: Professor Alphane
Mars Theran wrote:
Professor Alphane wrote:
It all sounds good and looks good on paper.

The thing is how many of CCP's EVE developments could you say the same thing about, that in reality turned out to be less than what you had hoped?


Something I've found with games is, the less you get hyped and develop your own expectations; the less likely you'll be disappointed with what you get, as with anything in life.



True, just saying CCP's development history is a little patchy to say the least.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Reiisha
#115 - 2012-01-13 13:11:08 UTC
Ryan Startalker Zhang wrote:
The OP doesn't even who is this "Asian partner" the spokesman mentioned in the video right?

The 9, or "the 9th city" if translate directly from Chinese text, is the same "Asian partner" that ran World of Warcraft into ground in China mainland. They managed to release Wrath of the Lich King expansion in the second half of 2010, 2 years after the global release in 2008. This directly leads to the decision of Blizzard to change service provider of WOW in China mainland from the 9 to 163.com, and any further Blizzard game, such as Starcraft 2: Wings of Liberty and Diablo 3 in the future.

IMO I wouldn't expect anything big from the 9. At least CCP is better than them.


Actually, WotLK was delayed because of Chinese censors. The9 had little to do with that issue.

NetEase also offered a higher stake in the revenue for Blizzard, 55% as opposed to 22% for The9, a figure they were not willing to renegotiate after their license to distribute and run WoW in China ran out. Bad decision though, i admit.

While The9 got some flak, they're not actually as incompetent as people claim. Blizzard and the Chinese government had a lot to do with what happened there.

If you do things right, people won't be sure you've done anything at all...

Ya Huei
Imperial Collective
#116 - 2012-01-13 14:19:34 UTC
Ascendic wrote:
ps4 will be backwards compatible so it doesnt matter really. But yea they should have probably been designing it on the PS4 hardware not ps3 and then it could have been one of the first WTFPWNT titles out of the gate and raped any other game to date.


Yes.. just like the PS3 was supposed to be backwards compatible with the PS2 :) The PS4 will also have OtherOS reinstated.

You obviously are not a Sony customer yet.
M'nu
Vard School of Cryo Cuisine
#117 - 2012-01-13 14:39:56 UTC
Burseg Sardaukar wrote:
FlinchingNinja Kishunuba wrote:

Have you played Dust yet? Any good? Tempted to get a PS3 cause of it.


I'll be sure to poast my reaction on these forums after a 6 hour binge when the closed beta goes live. I've made a pretty hefty investment already (buying a console I otherwise would not have), so if it sucks, you'll hear my unbridled rage in the form of a 12-page rage post.

For example: If I discover the only way to get tanks/gear is Aurum and helmets are 1000 Aur, I will lose my ******* mind.


Basically did the same.
M'nu
Vard School of Cryo Cuisine
#118 - 2012-01-13 14:50:07 UTC
Ya Huei wrote:
Ascendic wrote:
ps4 will be backwards compatible so it doesnt matter really. But yea they should have probably been designing it on the PS4 hardware not ps3 and then it could have been one of the first WTFPWNT titles out of the gate and raped any other game to date.


Yes.. just like the PS3 was supposed to be backwards compatible with the PS2 :) The PS4 will also have OtherOS reinstated.

You obviously are not a Sony customer yet.



My friend got the PS3 when it cost your first born child. I put final fantasy tactics in it and played the **** out of it. Until they ****** it.

So, at one point in time, the PS3 could run psone games.
Ciar Meara
PIE Inc.
Khimi Harar
#119 - 2012-01-13 16:17:23 UTC  |  Edited by: Ciar Meara
Since DUST 514 will be download it can run on both the PS4 and the PS3, unless Sony makes a console that isn't compatible with their latest games. (DUST isn't even out for 6-8 months)

Last time I checked, Planetside 2 was PC only, therefore it is not competing with it. If DUST would have been brought out on PC it would face direct competition from Planetside 2 therefore it it quite unlikely they will release a PC version, they would face direct competition from a known game (the first had quite a fanbase, I played it also) and big player in games (Sony). Sony is now more of an ally publishing and promoting DUST on it main website.

CCP's stated aim was to diversify their portfolio and it sought to do that with a console game that tied into something they knew (EVE) and make it a good game in itself.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Motaka
c0w
#120 - 2012-01-13 16:21:08 UTC
Lots of people still QQing that Dust is going to be PS3 only i see,wishing and praying that it will fail so they can turn around and say "see CCP,we told you".My money is on Dust ,that it will do very well on the PS3 and i for one cant wait for it to be released.