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Fix the 'Self Destruct, I win' Button.

Author
Lord Zim
Gallente Federation
#41 - 2012-01-12 22:31:38 UTC
Tippia wrote:
So they lost a bunch of ships. What's the problem?

Not tackled, not shot at, yet they activated self destruct because some supers logged on.

And this strikes you as just fine, does it?
Tippia wrote:
So you're making some kind of game-economy argument here?

I'd love to see how you came to that conclusion.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#42 - 2012-01-12 22:50:10 UTC
Lord Zim wrote:
Not tackled, not shot at, yet they activated self destruct because some supers logged on.

And this strikes you as just fine, does it?
It strikes me as a reason to further nerf supers. It has nothing to do with self-destructing, though.
Quote:
Tippia wrote:
So you're making some kind of game-economy argument here?
I'd love to see how you came to that conclusion.

Because you want people to stay longer and cause more destruction rather than trying to save their K/D (since they will no longer be able to do so). The only sensible reason for this is that more destruction would feed the market: more destruction is better for the economy, after all. Beyond that, the target staying and fighting isn't particularly in the attacker's interest: if he suicides, the attacker gets a kill and doesn't lose anything, all without even lifting a finger. Sure, they're missing out on loot and intel they haven't deserved, but… well… they haven't deserved it so pff — QQ moar.

So wanting people to stay and fight because K/D is no longer a factor only serves to make the economy happier.
Lord Zim
Gallente Federation
#43 - 2012-01-12 22:56:02 UTC
Game economics weren't the main priority of mine, no. I was more interested in incentivizing people to actually try to fight (and maybe get out with their ship alive) instead of suiciding like a pussyassed wimp.

All's moot, however:
CCP Soundwave wrote:
May look into this in the future. Killmails you should certainly get.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Orion Kirimitsu
The Scope
Gallente Federation
#44 - 2012-01-13 02:18:44 UTC
This has nothing to do with economics, lol. It has to do with pvp, and taking away a reason not to fight.


If you SD, you will generate a KM, you will NOT get insurance.
If you die in a most spectacular way, you will generate a KM, you WILL get insurance.

Who wouldnt fight? You'd be a jackass not to take your chances. I dont give a rats ass about the loot. But, as said above, looks like its a moot point, in a good way.

You dont want the killmail? Dont get caught by a gank fleet doing stupid ****, and dont SD because your going to loose anyways. Thats not even playing the game. Sure its all dead, but did anyone have any fun? I have lost my ASS in fights, and still had a blast.
Tippia
Sunshine and Lollipops
#45 - 2012-01-13 02:58:46 UTC
Orion Kirimitsu wrote:
You dont want the killmail? Dont get caught by a gank fleet doing stupid ****, and dont SD because your going to loose anyways.
Conversely: want that killmail? Kill the guy before he SDs.

If they do introduce KMs, I sure hope they are completely devoid of fitting information…
Andiedeath
We Aim To MisBehave
Two Vargurs one Hole
#46 - 2012-01-13 04:46:52 UTC
Have to say I completely agree with you Orion!

I had a pirate stabber fleet issue agress me in a faction warfare plex while I was in a firetail the other day. I managed to get under his guns, killed his drones and got him down to structure and he blew up suddenly... No kill mail, he gloats and then logs... I dont mind being greifed or hunted as I think griefers are unfortunately part of the game (there are wankers in real life so unfortunately we need to account for them being ingame as well) but when you have a chance to teach the griefer a lesson it should count for something as well!!!!

Come on CCP! You have to make it fair for the griefer as well as the bloke trying to teach them a lesson.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Lord Zim
Gallente Federation
#47 - 2012-01-13 06:03:32 UTC
Tippia wrote:
If they do introduce KMs

They will.

Tippia wrote:
I sure hope they are completely devoid of fitting information…

I wouldn't hold my breath. They added implants to pod killmails (and look how much fun people are having killing pods now), there are killmails in wormholes etc, so if I were you I wouldn't hold my breath about "hiding TOPSEKRITFITTINGINFORMATION" just because someone self destructed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tarn Kugisa
Kugisa Dynamics
#48 - 2012-01-13 09:39:44 UTC
Why do people BS over killmails anyway? Its just text saying you killed someone

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Hirana Yoshida
Behavioral Affront
#49 - 2012-01-13 10:04:46 UTC  |  Edited by: Hirana Yoshida
Orion Kirimitsu wrote:
..Who wouldnt fight?..

For that to work you'd have to revamp the insurance system entirely as most T2 ships are generally not worth insuring, capitals (most whined about SD) are often not worth it and supers (2nd most whined about SD) are just laughable.

Any benefit you may gain is easily nullified by peoples desire to protect their precious K/D ratios .. K.mails in Eve has given rise to an entirely new breed of whores in gaming and are one of the contributing factors for the ever increasing gang sizes (read: blobbing) .. because you gotta come out on top in the killboard stats!!!!1111

PS: Wasn't insurance removed from SD a few patches back or did CCP do their famous back-pedal?
Lord Zim wrote:
Not tackled, not shot at, yet they activated self destruct because some supers logged on.

And this strikes you as just fine, does it?

As I said in the PL whine thread, what does that have to do SD?

If you want to solve that particular problem then look at the instantaneous intel offered by the address book .. add a 3-5 minute delay to online/offline notification and the issue ceases to exist.
For a less arbitrary number one could use the existing track'n'trace mechanics of locator agents to determine how long (determined by range) the delay should be, so to pull off a super logon trap you'd have to not log in a predictable/close location and/or make sure that the target does not have an observer near your supers logoff point.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#50 - 2012-01-13 10:33:25 UTC
Lord Zim wrote:
Game economics weren't the main priority of mine, no. I was more interested in incentivizing people to actually try to fight (and maybe get out with their ship alive) instead of suiciding like a pussyassed wimp.

All's moot, however:
CCP Soundwave wrote:
May look into this in the future. Killmails you should certainly get.


May look into is not the same as "WILL DEFINITELY LOOK INTO THIS FIRST THING AND CHANGE IT NOW!"

That could very easily read:

"May look into this and do nothing after considering the futility of making game changes for the sake of jewing kill mails"

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lord Zim
Gallente Federation
#51 - 2012-01-13 11:23:02 UTC
"Killmails you should certainly get."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#52 - 2012-01-13 11:26:16 UTC
Hirana Yoshida wrote:
As I said in the PL whine thread, what does that have to do SD?

"oh dear my kill/death ratio could look bad better suicide before that happens just to be on the safe side."

In fact, **** it. Generate killmails if there's aggression and void insurance if self destruct is even in progress when the ship goes pop. Fight it out like a man or get pussywhipped like the pussy you are.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jafit McJafitson
Viziam
Amarr Empire
#53 - 2012-01-13 12:55:39 UTC  |  Edited by: Jafit McJafitson
I like how people are arguing against this by saying that killmails don't matter when CCP have only just added implants to pod lossmails.

Killmails serve more functions than e-peen and tears. If someone wants to use their killboard stats as a source of satisfaction then let them, you'll be the bigger man knowing that killboard stats don't matter and spaceships are just pixels. For me killmails are important tools for analysis and intel gathering, and everyone knows how much of a difference intel makes in this game.

Battleclinic gathers and collates killmails and infers connections between players from them by looking at who appears on the same killmails together. See a character in local, look them up and know more about them all because of killmails. Know who his associates are, get a list of ships that they have been known to fly, and a k/d ratio is more use for showing you how much of a threat they might be than any ingame indicator such as sec status, which is completely useless.

Killmails let you know what exactly they were flying and how much it was worth, they also show you what was shooting at you and what with. This is important for post-engagement analysis and learning from your own mistakes and the mistakes of others. Also remember that Rooks and Kings video? Would Aperture Harmonics' Wormhole tracking disruptor exploit have been found if it weren't for the information supplied by killmails?

And yes they do provide moments of merriment and cautionary tales as you can see the shitfits of people who have lost ships in stupid circumstances. Laugh at the supercarrier pilot who lost his Nyx to rats, or the IRC Fleet Tempest full of blueprints. They really do deserve to have such gloriously stupid decisions published.

So yes, I think that it's dumb to allow self-destructing to avoid a killmail.
Jenshae Chiroptera
#54 - 2012-01-13 12:59:53 UTC  |  Edited by: Jenshae Chiroptera
If they have the option to give you the finger at the end by self destructing and it upsets you not to get a kill mail for your sad little e-peen stroking - then I am all for supporting self destruct mechanisms.

I should go find that idea about the rig slot that lets you self destruct, pod and all but ignites your ammo to make a bomb effect. That was a good idea.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jafit McJafitson
Viziam
Amarr Empire
#55 - 2012-01-13 14:13:43 UTC
Jenshae Chiroptera wrote:
If they have the option to give you the finger at the end by self destructing and it upsets you not to get a kill mail for your sad little e-peen stroking - then I am all for supporting self destruct mechanisms.

I should go find that idea about the rig slot that lets you self destruct, pod and all but ignites your ammo to make a bomb effect. That was a good idea.


Disregard other people's posts. Spout off ignorant and non-constructive knee-jerk reaction. Harvest likes from anti-PvP pubbies.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#56 - 2012-01-13 14:18:19 UTC
Jenshae Chiroptera wrote:
If they have the option to give you the finger at the end by self destructing and it upsets you not to get a kill mail for your sad little e-peen stroking - then I am all for supporting self destruct mechanisms.

I should go find that idea about the rig slot that lets you self destruct, pod and all but ignites your ammo to make a bomb effect. That was a good idea.


If that AoE and resulting damage depending on the size of your ship and the amount of ammo fueling the fire could take out your attackers and in turn, generate you a killmail for each ship you take down when you pop, then I say let the gankers get their kms for SDs.

Cuz this would generate far more tears from gankers than the SD = KM from carebears.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Jenshae Chiroptera
#57 - 2012-01-13 14:19:50 UTC
Jafit McJafitson wrote:

Disregard other people's posts. Spout off ignorant and non-constructive knee-jerk reaction. Harvest likes from anti-PvP pubbies.


There there *pats head* Poor baby.

So we think that kill mail farmers are pathetic? *Shrugs and grins* Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jafit McJafitson
Viziam
Amarr Empire
#58 - 2012-01-13 14:48:10 UTC
Jenshae Chiroptera wrote:
So we think that kill mail farmers are pathetic? *Shrugs and grins* Twisted


So do I. 'Elite pvpers' who try to show me how much better they are by showing me how badass their killboard stats are tend to run out of ammunition when I start posting our alliance's worst lossmails for that week, which we showcase in a hall of shame. This week we lost a pod worth 1.7b, along with the usual weekly T3 ratting losses.

But I like having killmails because they're an important tool for intel gathering and analysis, as detailed in the post which you didn't read. Any enjoyment I do gain out of killmails comes from looking at how bad some people can be at this game. Losing a Nyx to rats, that's just funny and people deserve to know about it.
Jenshae Chiroptera
#59 - 2012-01-13 15:50:45 UTC  |  Edited by: Jenshae Chiroptera
Asuka Solo wrote:
Jenshae Chiroptera wrote:
If they have the option to give you the finger at the end by self destructing and it upsets you not to get a kill mail for your sad little e-peen stroking - then I am all for supporting self destruct mechanisms.

I should go find that idea about the rig slot that lets you self destruct, pod and all but ignites your ammo to make a bomb effect. That was a good idea.


If that AoE and resulting damage depending on the size of your ship and the amount of ammo fueling the fire could take out your attackers and in turn, generate you a killmail for each ship you take down when you pop, then I say let the gankers get their kms for SDs.

Cuz this would generate far more tears from gankers than the SD = KM from carebears.


Maybe I will concede that. PBig smile

Edit: It would depend on the ship size. For example, an Iteron V would probably take out some destroyers killing it but a Maelstrom would whether the damage.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lord Zim
Gallente Federation
#60 - 2012-01-13 16:19:09 UTC  |  Edited by: Lord Zim
Jenshae Chiroptera wrote:
So we think that kill mail farmers are pathetic? *Shrugs and grins* Twisted

About as pathetic as the "oh god I must selfdestruct my ship so my killboard history won't have embarassing losses on it/so my kill/death ratio won't suck" crowd.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat