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Building caps in 0.0

Author
Sakura Aakiwa
Perkone
Caldari State
#1 - 2016-03-27 12:29:26 UTC
Hi All,

I am looking at what the most efficient way of building caps in 0.0 is.

Is it possible to anchor a Thukker Component Assembly Array in 0.0? Or would it have to be the regular Component assembly array?

Have a large number of capital ships to build and want to be as time, isk & mineral efficient as possible. The logistics aren't an issue.

Your help is greatly appreciated.

Sakura
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-03-27 22:27:25 UTC
yes, you can anchor the Thukker array in 0.0.

the single MOST important thing you'll need is good diplomatic relations with the neighbours. no point setting up a capital shipyard only to have some bored Dread pilots dunk it for the lulz. capital shipyards tend to draw a fair bit of attention.

being part of the sov holding alliance that owns the system will mean your POS consumes less fuel.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Sheeth Athonille
Rabid Dogz Mining
#3 - 2016-03-28 03:22:18 UTC
Are you sure? I always heard they could only be put up in low, not null. All the kills for them (at least for the past while) where also in low.

That said, I have never tried to set one up myself.
Sakura Aakiwa
Perkone
Caldari State
#4 - 2016-03-28 03:34:01 UTC
Perhaps further investigation is required..

Out of interest, what is the best way to get a large quantity of trit into NPC space? i.e. Metal scraps & refine @ POS?

Thabks,

Sakura
Zhilia Mann
Tide Way Out Productions
#5 - 2016-03-28 03:46:11 UTC
Thukkers are low-sec only. If you want to build in null that isn't an option.

And yes, metal scraps are technically the best to move trit volume-wise, but you might as well just use compressed veldspar which is far more abundant and available. And cheaper per trit after refining as well.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2016-03-28 10:17:16 UTC  |  Edited by: Tau Cabalander
You know, you could read the array's info.

Hint: Look at the two "restricted to security level" attributes.
Kord Togor
Neiliff Shipyards
#7 - 2016-04-18 19:06:31 UTC
Sakura Aakiwa wrote:
Perhaps further investigation is required..

Out of interest, what is the best way to get a large quantity of trit into NPC space? i.e. Metal scraps & refine @ POS?

Thabks,

Sakura


You should seriously look at having Black Frog Freight move in truckloads of compressed ore and then refining it at your build site.

I've done this in the past and it works really well for me.
Huttan Funaila
Caldari Provisions
Caldari State
#8 - 2016-04-19 23:39:26 UTC  |  Edited by: Huttan Funaila
Sakura Aakiwa wrote:
Out of interest, what is the best way to get a large quantity of trit into NPC space? i.e. Metal scraps & refine @ POS?

Since high sec POSes may have compression arrays, I think that the best way of shipping ore will be shipping compressed ore. You are probably going to want to shop for lots of compressed veldspar and scordite. Also, it is common for the +10% ore to be cheaper than the base ore.

If you've got the CPU/grid, go for the intensive reprocessing array (54% vs 52% of regular reprocessing array).
Aurure
some random local shitlords
#9 - 2016-04-21 14:00:24 UTC  |  Edited by: Aurure
If you are producing in nullsec, why don't you source your minerals in nullsec?

According to the mineral/refining/mining spreadsheet i did for myself, Tritanium isn't your bottleneck. It never is. Maybe it's one of the minerals that are less abundant, but just push your miners into another anomaly type then to clear that out.
This "bottleneck" people speak of is created by the value per m³ of the different ores, and thus people rushing "the good ones" in nullsec, not mining the ones that actually have trit.

If you are building, say, a Nidhoggur in Nullsec with Minerals sourced in Nullsec, it looks like this:
(Maximum Refining Yield, Me 10 on all blueprints, no Me bonus on production facility)


Tritanium       Pyerite       Mexallon      Isogen         Nocxium      Zydrine        Megacyte
                        
                        
2,837300897    2,648242122    1,87875196    2,379127262    0,98422514    1,091783253    1,113744641
2,841046519    2,677063305    2,57045819    3,070603286    2,711078407    3,210744236    3,283397
3,901089498    3,434803152    2,830794478    3,999261208    4,038826788    4,717705615    3,907319204
5,686492152    5,173197303    4,56278442    5,463222763    5,352719572    6,84618214    6,950667382
7,721401066    6,874209229    5,678748932    7,918693476    7,36385146    9,107876255    7,904208864


Explanation:

From top to bottom, the rows are: Small Ore Deposit, Medium, Large, Enormous, Colossal.
From left to right, it's the amount of ships you can build with the various minerals, in this case a Nidhoggur
You can clearly see Trit is NEVER the bottleneck.
In the case of small ore deposits, you'd have to import Nocx, Zyd and Mega, and some Mex. They're fairly low volume, so no need for compression at all.
Larges: Import Mex and a tad of Pyerite.


But what about your ISK/hr, you ask?
With maximum refining efficiency (60% base, all V, 4% implant, 0% tax), you make 320-330 ISK per m³ of Ore, mining out the whole anomaly, for Jita Buy values. In the case of an All V, no implant Mackinaw with Rorqual boosts and zero downtime, that nets a whopping 50m ISK per hour, filling one jetcan every 10 minutes 30 seconds.

How to make your cut?
Your decision. Various possibilities present themselves here.