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simple new corp mining op

Author
phil Echerie
University of Caille
Gallente Federation
#1 - 2016-04-21 09:23:09 UTC
So im looking to set up mining ops within my corp. We currently mine solo or adhoc boosting and ive now got an orca with t1 ganglinks.

My thoughts were to have orca boost and haul to a Pos so they dont dock and lose the bboost. We would then split evenly across all miners to start with.

How does this sound as a basic beginner fleet op.
Sheeth Athonille
Rabid Dogz Mining
#2 - 2016-04-21 12:55:25 UTC
I would personally recommend having people fill up cans, then only tractoring in full cans to take to the POS. Record how many cans each person fills, then pay out based on number of cans filled. That way someone who is mining more will get paid more, and if someone has to leave early or arrives late they'll still get paid based on what they mined.
Aurure
some random local shitlords
#3 - 2016-04-21 13:11:25 UTC
When you're in warp, your warfare link modules turn offline. At least that's the case for Skirmish/Siege etc., but i assume it's the same for mining foreman links.


I'd also recommend the jetcan thingy.

Have people name their cans after their character, Hauler sets D-Scan range to 10km and show everything, and at every haul you make a dscan of the cans around you and copy paste it into a list.
After the op you just count them and voila, there's your payout scheme.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#4 - 2016-04-21 13:35:36 UTC
Yes - Mining Links turn off when you warp...

Ideally you want a separate Booster in Orca and a hauler in another Orca (to shuttle to the POS where the Compression Array is); or you can even use a Freighter.

Everyone else mines. Lots

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

phil Echerie
University of Caille
Gallente Federation
#5 - 2016-04-21 14:16:41 UTC
I like the per can approach seems fairer but still easy. What if the orca carried a mio in hanger and when full one of the miners use it to haul. That way links stay active and more mining for all
Sheeth Athonille
Rabid Dogz Mining
#6 - 2016-04-21 15:58:16 UTC
phil Echerie wrote:
I like the per can approach seems fairer but still easy. What if the orca carried a mio in hanger and when full one of the miners use it to haul. That way links stay active and more mining for all


That could work too, though I'm betting the hauler wont be able to mine much. If I remember correctly a miasmos can only carry a can and a half worth of ore. Assuming you have 8 other miners, it's highly unlikely he'll have a chance to stop hauling.
Aurure
some random local shitlords
#7 - 2016-04-21 16:14:08 UTC
Sheeth Athonille wrote:
phil Echerie wrote:
I like the per can approach seems fairer but still easy. What if the orca carried a mio in hanger and when full one of the miners use it to haul. That way links stay active and more mining for all


That could work too, though I'm betting the hauler wont be able to mine much. If I remember correctly a miasmos can only carry a can and a half worth of ore. Assuming you have 8 other miners, it's highly unlikely he'll have a chance to stop hauling.


DST can haul ~66k m³(?), that's 2 cans per run.
In nullsec, a maxed out mackinaw will fill a can every 10 minutes, so at 8-10 macks you're reaching your maximum capactiy.

You'll have to live with it: Either have a dedicated hauler, best: Freighter, or send your miners to drop the ore themselves.
That requires you to up your operations to the point where you can plex that char, ofc.

Lady Ayeipsia
BlueWaffe
#8 - 2016-04-21 17:59:57 UTC
Deep Space Transports work best for hauling. Dump ore in the orca and have the hauled warp to the orca directly. Jetcan mining can lead to ore theft.
Sheeth Athonille
Rabid Dogz Mining
#9 - 2016-04-22 11:38:03 UTC
Lady Ayeipsia wrote:
Deep Space Transports work best for hauling. Dump ore in the orca and have the hauled warp to the orca directly. Jetcan mining can lead to ore theft.


Depends a lot on how quiet your system is. Go to a nice system in the middle nowhere amarr space and odds are you wont find many people. Even better if there's no station in system and you operate out of a pos.

Also I just double checked and at max skills, the miasmos can hold 72k m3 of ore, so it's your best bet short of another orca or a freighter. Still unlikely it'll get much chance to stop (especially if you're using hulks), but you could have the orca pulling in the cans and collecting them, then waiting until the orca is nearly full to use the miasmos. That way you could probably fill a can or two on the miasomos pilot before they have to empty the orca hold.
Rei Long
Doomheim
#10 - 2016-04-25 22:59:14 UTC
Big smile Hi
I've seen freighters used effectively as haulers in a large scale mining ops.

Hope this helps.

o/
Aerilyn Neiliff
Neiliff Shipyards
#11 - 2016-04-26 17:29:25 UTC
By far, the best way to do this is hauling in a Freighter.

Input goods from the miners into the freighter fleet hangar.

Export goods from the fleet hangar into the freighter.

The orca pilot can just sit there basically.
Breezly Brewin
Vril Metaphysics Society
#12 - 2016-04-26 21:17:06 UTC  |  Edited by: Breezly Brewin
Freighter + Mobile Tractor unit is AWESOME.

Just plop it down at the warp in and collect. When I was playing a few years ago freighters couldn't collect in space. I like this change (IDK if the tractor units were around or not but it seems they were implemented for this very purpose as freighters have no hi slots for tractor beams)

My 3 man op - 3x hulks beats 2x hulk + orca boost maxed out yield wise so I sadly have very little use for orca now. The freighter is even a far superior ore hauler now.

Don't use hulks unless you have passive tank and shields maxed, shield mods, shield rigs all T2. And you will still be squishy.

Make sure you are tanking the orca too. Most the KM with orcas no tank all cargo mods! And almost never a warp core stabilizer.

EDIT: On that note with the orca, if she's not being used as a hauler you can keep her within the safety of the gate guns and your miners still get the boost.
Jobie Thickburger
Intergalactic Mining
Riplomacy
#13 - 2016-05-01 18:56:14 UTC
When we do a cash out op (IE all mine together to make profit only), We use a 1-2-3 split depending on what pilots bring.

Frigs/Haulers get 1 share split
Barges get a 2 share split
Exumers and Boosting Orca get 3 share split.

So, say I have 5 people at an op. 2 Barge, 2 Exumer and a dedicated hauler (Pretend there's no Orca for simplicity sake).

2x2 barge - 4 Shares, 3x2 Exumer = 6 share, and 1x1 for the hauler's share. All in all 11 shares in total.

Say this team brings in 100 mil in one hours work. 100/11 is roughly 9mil/share. Money paid out based on what they brought in.

It actually works in favor of your Newbros, as they get more isk than working solo, And works out fairly equally for the vets in their exumers, as they only lose a small portion of their income.

As far as Organization, It depends on the skill level of your guys. Take the above team (2 Barge, 2 Exumer 1 hauler) and add an orca to it.

You can have a MTU with the orca to pull the cans to the orca. Orca pilot places ore into the fleet hold, Hauler brings ore from the fleet hold to the station/POS to offload.

If your using only Hulks/Covetors, than you'll be better off keeping them anchored on the hulk, and dropping directly into the orca's fleet hold. Will save you that headache of perfectly timining your ore jettisons, as they tend to out-pace their cargo hold with a good boost. Plus you'll have enough range that from a centeral location, you should cover the vast majority of the belt.

Lastly, Be kind, and strip out the belt completly... You'll get a better respawn the next day than if you simply strip out 1-2 ores from it.