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Tracking disruptor counter measure? What am I missing?

Author
Qen Tye
In Between
#1 - 2016-04-21 08:06:09 UTC
Hi,

Ran a lvl 2 mission the other day and was tracking disrupted, so I got two Tracking Enhancers II in low slots to counter that.

However, that did not help, even though looking up an old post from old forums says:
Tracking disruptor <-> Tracking computer (Mid slot, active) / Tracking enhancer (Low slot, passive).

However, I was still disrupted and had to give up the mission, as I could not complete it.

What am I missing here?

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Lan Wang
Federal Navy Academy
Gallente Federation
#2 - 2016-04-21 08:14:32 UTC
what ship are you using to run the lvl 2's? try something which has drones for killing tackle

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Qen Tye
In Between
#3 - 2016-04-21 08:18:12 UTC
I tried both light and medium drones, but they only scratched the foe.

I fly an Omen.

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Christo Severasse
Center for Advanced Studies
Gallente Federation
#4 - 2016-04-21 08:19:02 UTC
Tracking enhancers and computers improve your tracking and/or optimal range. They do not stop you getting disrupted. So, they are used to counter the decrease in tracking speed /optimal range by increasing you tracking speed/optimal. If the attribute increase you get is less than the decrease being applied you will see a detrimental effect on your tracking,.

Multiple enemy ships applying tracking disruptors will be hard to counter without fillinga lot ofl your low and mids with computers and enhancers.

FoF missiles might help, or aggressive drones. Webs to slow your target to help with ttacking might be more useful than a scripted tracking computer, though I have not crunched the numbers.
Lan Wang
Federal Navy Academy
Gallente Federation
#5 - 2016-04-21 08:24:35 UTC
Christo Severasse wrote:
Tracking enhancers and computers improve your tracking and/or optimal range. They do not stop you getting disrupted. So, they are used to counter the decrease in tracking speed /optimal range by increasing you tracking speed/optimal. If the attribute increase you get is less than the decrease being applied you will see a detrimental effect on your tracking,.

Multiple enemy ships applying tracking disruptors will be hard to counter without fillinga lot ofl your low and mids with computers and enhancers.

FoF missiles might help, or aggressive drones. Webs to slow your target to help with ttacking might be more useful than a scripted tracking computer, though I have not crunched the numbers.


Missiles cant be disrupted any way so any missiles will do

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Qen Tye
In Between
#6 - 2016-04-21 08:36:18 UTC
hmm...

Missiles ... yeah... not trained those being Amarr. And an Amarr agent giving such mission, that cannot be completed without a specific set of skills. Great!

I'll just skip that mission next time it pops up.

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Lan Wang
Federal Navy Academy
Gallente Federation
#7 - 2016-04-21 08:42:43 UTC
Qen Tye wrote:
hmm...

Missiles ... yeah... not trained those being Amarr. And an Amarr agent giving such mission, that cannot be completed without a specific set of skills. Great!

I'll just skip that mission next time it pops up.


A lot of mission running involves skipping tedious missions to get to the faster ones, after all mission running is just a source of isk for most people and they will learn to maximise the income by knowing which missions are the best and fastest to complete.

There is a lot of knowledable people on here when it comes to mission running so someone with better experience will no doubt give you a solid solution.

Have you tried posting the question in the Missions & Complexes sub forum?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Qen Tye
In Between
#8 - 2016-04-21 08:47:18 UTC
Lan Wang wrote:
Have you tried posting the question in the Missions & Complexes sub forum?


Will try and see what comes up.

Thanks to you all for inputs and advices.

Appreciated :)

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2016-04-21 10:32:50 UTC
There are more ways to fix tracking than adding a different module... get the targets chasing you and transversal drops to almost zero... problem solved... keep range, or activly fly your ship and use alpha to make a kill when transversal drops.

No Worries

Qen Tye
In Between
#10 - 2016-04-21 10:50:46 UTC
ChromeStriker wrote:
transversal drops to almost zero... problem solved

What does that mean? Not familiar with that term..

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Lan Wang
Federal Navy Academy
Gallente Federation
#11 - 2016-04-21 10:55:47 UTC
Qen Tye wrote:
ChromeStriker wrote:
transversal drops to almost zero... problem solved

What does that mean? Not familiar with that term..


you can set your overview to show transversal, read up on them and give it a try

http://wiki.eveuniversity.org/Velocities

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jacob Holland
Weyland-Vulcan Industries
#12 - 2016-04-26 07:42:26 UTC
Tracking Disruption affects two attributes - your guns' range (combining Optimal and Falloff) and your guns' tracking.

You can counter such disruption (without adding modules or changing "guns") by the way you fly.
If your issue is range then you can begin with longer range ammo and getting closer - but at cruiser scale the likelyhood is that range is secondary to tracking.
Your target is likely moving around your ship and your guns' tracking limits how fast they can be moving and your guns still be hitting (you can think of it as how good they are at leading the target if that makes it easier). To counter that you need to slow them down - not necessarily in their forward speed; but in the rate at which they move past your guns. Fortunately 'rats have a preferred range.
If you move away from 'rats, they will attampt to follow. If you move towards them, they will try to move away. Of course they may be faster than you...
If you have plenty of range (unlikely) therefore you should move in one direction, away from the bulk of the rats and shoot at those who drop in on your tail (they aren't moving round your ship at all and therefore your tracking should be fine (this is one side of the zero transversal concept)) or as they're overtaking you (moving most slowly relative to your ship).
More likely your range will also be limited - so the other way to make things work is to close with individual targets until they get uncomfortable and run away. If you follow a target you should be able to drop its transversal (the rate at which it moves around your ship).

In this position, and given your drone issues, make sure your drones are on the same target as you.

(I can't recall the skill requirements; but it is worth mentioning that web drones may be of more value than damage drones in this sort of situation).
elitatwo
Zansha Expansion
#13 - 2016-04-26 08:01:07 UTC
Here's another "trick",

whatever disrupts you will only disrupt your range. When you use pulse lasers you might get a very short optimal range and need to approach that target but be careful when you do that since they will approach you too.

When you reach your target, you can shoot it at (very) close range. You need to carefully find out if you can tank the incoming damage so the approach won't kill your boat and you can get to work or, you need to practice a little patience since at some point NPCs tend to "miss" disruptions and you have all your optimal and falloff range back.

In my experience they will only disrupt you for so long (around 2 or 3 minutes) at best. As soon as they drop the disruption, you can teach them a lesson.

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This is the law of ship progression!

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Nomad Vherokic
Native Freshfood
Minmatar Republic
#14 - 2016-04-29 11:09:18 UTC
Lan Wang wrote:


Missiles cant be disrupted any way so any missiles will do


They can, some NPCs use defenders however crap they may be... Also, bear in mind that missile disruptor modules now exist...
Starrakatt
Empire Assault Corp
Dead Terrorists
#15 - 2016-04-29 14:06:34 UTC
Qen Tye wrote:
I tried both light and medium drones, but they only scratched the foe.

I fly an Omen.

What are your Drones skill levels? For L2 missions, they should all be trained up to at least L3 (very quick train) and ideally L4. At L5, you unlock T2 drones, and rats should prove to be laughingly easy to kill.

Eventually, never engage in L4 without full T2 fits capability (including Drones). At that point, you can do with Meta turrets until you train up to T2.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#16 - 2016-04-29 17:43:54 UTC
Qen Tye wrote:
ChromeStriker wrote:
transversal drops to almost zero... problem solved

What does that mean? Not familiar with that term..


Transversal is
The measurement of the targets movement across the horizon relative to the maximum rate that your turret can rotate to track it.

To reduce Transversal to Zero is
make it chase you in a straight line (no lateral movement means no change in tracking)

if your target is slower than you, you can make it chase you forever.
if your target is faster than you, it will orbit you and you end up chasing it.

distance between objects is also a very relevant factor
at short ranges a turrets tracking speed can easily be surpassed by even a slow moving target
at long & extreme ranges a turrets tracking speed becomes irrelevant as the target simply cannot move fast enough