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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Arya Ikahrus
#5821 - 2016-04-13 12:52:47 UTC
Problem: AFK cloakers in local scaring the residents.

Solution: cloaking removes you from local.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5822 - 2016-04-13 12:58:17 UTC
I'd totally go for that; and while we're at it, can we also get a small delay showing up in local to ease the transition from gatecloak to regular cloak, as well as offing small gangs the chance to get a DScan off before "LOKAL SPAIK!!" gives them away?

Under such circumstances I wouldn't even mind a cloakscanner. Because at least you have the element of surprise and 'invulnerability' effectively becomes 'invisibility'.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5823 - 2016-04-15 11:23:22 UTC
Arya Ikahrus wrote:
Problem: AFK cloakers in local scaring the residents.

Solution: cloaking removes you from local.


Problem: you can't kill true AFK cloacker he is invincible.
solution: remove cloack.

When you send argument take care, with same argument as you i can make the total inverse of what you want. Yes afk clocking is bad at the moment due to is invincibility in space, it must have a counter to be a game mechanic .

You want remove local ? Go in WH , they don't have local, but they change way to access every day, they can CLOSE all WH to be alone, and you don't have activity indication when you enter in WH.

So if you want more risk in 0.0 with remove local to make more "easy kill" you have 2 choice: Increase reward a LOT.or give counter to cloack, and if you want a total remove of local, total remove of clocking.

Are you sure you want remove local ? :p

Wander Prian
Nosferatu Security Foundation
#5824 - 2016-04-15 15:14:43 UTC
Just a few points:

-Wormholers work together to secure their space by closing wormholes, scouting the chain and sitting as a lookout on open connections to keep the fleet safe, while nullbears complain that their 100% accurate 24/7 up FREE Intel-network has one tiny chance of not being 100% accurate.

-While a wormhole-system can be made relatively secure, you cannot stop new connections from opening up.

"More risk in nullsec" ? Give me a break. Highsec is more dangerous than your precious bearing-system. All this "problem" you have is entitlement and whining.

Wormholer for life.

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#5825 - 2016-04-15 19:24:56 UTC
Wander Prian wrote:
Just a few points:

"-Wormholers work together to secure their space by closing wormholes, scouting the chain and sitting as a lookout on open connections to keep the fleet safe, while nullbears complain that their 100% accurate 24/7 up FREE Intel-network has one tiny chance of not being 100% accurate."


Intel are mad by people , so all intel channel ARE active to ...
You have free access to know who are activity .
So yes if you want remove local, remove clocking. Other case accept 0,0 have local and reminder in past clocking was countered by carrier assit, remove by CCP who said "no worry observatory will be new counter". So Perma cloack will not be an issue after observatory and anti cloack system:)
Wander Prian
Nosferatu Security Foundation
#5826 - 2016-04-16 00:39:47 UTC
So linking a name that shows up in a channel without any kind of action from your part is something you consider to be a big thing? You are given Intel for free and you are complaining it's not perfect.

Grow a pair

Wormholer for life.

Arya Ikahrus
#5827 - 2016-04-19 08:06:52 UTC
Dictateur Imperator wrote:
Arya Ikahrus wrote:
Problem: AFK cloakers in local scaring the residents.
Solution: cloaking removes you from local.


Problem: you can't kill true AFK cloaker he is invincible.
Solution: remove cloak.


Problem: you can't kill AFK cloaker.
Solution: AFK cloaker can't kill you either...
Antony Ottig
Brutor Tribe
Minmatar Republic
#5828 - 2016-04-19 19:49:10 UTC
Arya Ikahrus wrote:
Dictateur Imperator wrote:
Arya Ikahrus wrote:
Problem: AFK cloakers in local scaring the residents.
Solution: cloaking removes you from local.


Problem: you can't kill true AFK cloaker he is invincible.
Solution: remove cloak.


Problem: you can't kill AFK cloaker.
Solution: AFK cloaker can't kill you either...


Yeah but he can't kill you becouse he's AFK )))
Teckos Pech
Hogyoku
Goonswarm Federation
#5829 - 2016-04-19 19:54:41 UTC
Antony Ottig wrote:
Arya Ikahrus wrote:
Dictateur Imperator wrote:
Arya Ikahrus wrote:
Problem: AFK cloakers in local scaring the residents.
Solution: cloaking removes you from local.


Problem: you can't kill true AFK cloaker he is invincible.
Solution: remove cloak.


Problem: you can't kill AFK cloaker.
Solution: AFK cloaker can't kill you either...


Yeah but he can't kill you becouse he's AFK )))


Can't kill you while cloaked either. Can only kill you while ATK and while uncloaked...just like you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daniel Ornulf
Grae Universe Enterprise
#5830 - 2016-04-20 08:20:06 UTC
just wanted to point out that:

-skill injectors made this a lot worse as a single multiboxer can fabricate new chars in a day and camp half a dozen systems

-as you(CCP) said, all aspects of this topic have been chewed to the bone. this means the ball is in your court to either make a change or release a final statement
Teckos Pech
Hogyoku
Goonswarm Federation
#5831 - 2016-04-20 16:35:23 UTC
Daniel Ornulf wrote:
just wanted to point out that:

-skill injectors made this a lot worse as a single multiboxer can fabricate new chars in a day and camp half a dozen systems

-as you(CCP) said, all aspects of this topic have been chewed to the bone. this means the ball is in your court to either make a change or release a final statement


Based on everything I've read I think the plan so far is:

1. Remove local.
2. Put in the observatory array.
3. Make cloaked ships vulnerable to scan, given an observatory array is present.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ligraph
The Scope
Gallente Federation
#5832 - 2016-04-20 20:04:40 UTC
Teckos Pech wrote:


Based on everything I've read I think the plan so far is:

1. Remove local.
2. Put in the observatory array.
3. Make cloaked ships vulnerable to scan, given an observatory array is present.


I think this is a good balance.

But I hope you have to have access to the Observatory Array or something similar to be able to scan down cloakers, and that it takes near-perfect skills to scan a well skilled covops frig.

Teckos Pech
Hogyoku
Goonswarm Federation
#5833 - 2016-04-20 20:39:36 UTC  |  Edited by: Teckos Pech
Ligraph wrote:
Teckos Pech wrote:


Based on everything I've read I think the plan so far is:

1. Remove local.
2. Put in the observatory array.
3. Make cloaked ships vulnerable to scan, given an observatory array is present.


I think this is a good balance.

But I hope you have to have access to the Observatory Array or something similar to be able to scan down cloakers, and that it takes near-perfect skills to scan a well skilled covops frig.



My guess is it will take longer to scan down a cloaked ship and you'll likely alert the person being cloaked, or there is the potential to alert them (e.g. scan probes are out). That way an ATK cloaker should be able to stay more than one step ahead of a scanner, but going AFK will be a sure death.

At the same time this ability and intel in general will become vulnerable via the observatory array which is a structure that will either be shot or entosised, or even both. Shooting destroys it, using an entosis link will let you subvert it (e.g. the person using an entosis link now appears to be "blue" for a period of time).

There was even some discussion of allowing for networked OAs so you could get some intel in say the system "next door". So in a way a buff for intel.

People could have all sorts of fun with this, and when your system is quiet and secure you can rat knowing that you'll never have to deal with an AFK cloaker again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Orion Supernova
Exit-Strategy
Unchained Alliance
#5834 - 2016-04-21 11:56:54 UTC
I can't believe nothing has been done about this issue.

I thought the idea of fozzie sov was to reward those that are active in the space, how can that be true when to drop an ADM before an assault all you have to do is create / log on a veritable army of alts and sit them cloaked up camping every system, preventing activity.

These stealth bombers, stratios, cov ops, covert recons and virtually anything that can hold a cloaking device of some description sit in system with a cyno on their ship, training their accounts preventing the actual game play.

Is this what eve is to become, a game with a sov system that is ignored and useless because every null system worth having has a cloaky camper in it? All that person has to do is decloak every so often and hot drop someone and the activity in that system dries up for days to weeks faster than a nun's nasty when she hears the lords name taken in vain.

Fix the damned system already.

*Give citadels a mod, (with a huge cycle time like 10 mins) the ability to scan down cloaky ships as long as there are three of them in range of the target.

* Make cloaks gather a charge over time so that after a certain amount of time you slowly become more easily Probable. Decloaking dissipates that charge.

*Make it so that cloaks use a fuel of some sort.

Just do something, otherwise this is going to be a game where all alliances live in low sec, and half the universe stands empty because no-one can hold null for any great length of time.

You've got a good system with fozzie sov, im enjoying it. But let me enjoy it, let me play fozzie sov the way it's ment to be played.
Isaac Armer
The Soup Kitchen
#5835 - 2016-04-21 15:21:51 UTC
Orion Supernova wrote:
I can't believe nothing has been done about this issue.

I thought the idea of fozzie sov was to reward those that are active in the space, how can that be true when to drop an ADM before an assault all you have to do is create / log on a veritable army of alts and sit them cloaked up camping every system, preventing activity.

These stealth bombers, stratios, cov ops, covert recons and virtually anything that can hold a cloaking device of some description sit in system with a cyno on their ship, training their accounts preventing the actual game play.

Is this what eve is to become, a game with a sov system that is ignored and useless because every null system worth having has a cloaky camper in it? All that person has to do is decloak every so often and hot drop someone and the activity in that system dries up for days to weeks faster than a nun's nasty when she hears the lords name taken in vain.

Fix the damned system already.

*Give citadels a mod, (with a huge cycle time like 10 mins) the ability to scan down cloaky ships as long as there are three of them in range of the target.

* Make cloaks gather a charge over time so that after a certain amount of time you slowly become more easily Probable. Decloaking dissipates that charge.

*Make it so that cloaks use a fuel of some sort.

Just do something, otherwise this is going to be a game where all alliances live in low sec, and half the universe stands empty because no-one can hold null for any great length of time.

You've got a good system with fozzie sov, im enjoying it. But let me enjoy it, let me play fozzie sov the way it's ment to be played.


How does it prevent gameplay? Someone AFK by definition can't hurt you. If they decloak, just counter attack.
Daniel Ornulf
Grae Universe Enterprise
#5836 - 2016-04-21 16:24:59 UTC
so far the neverending argument of cloakers is "herp derp: my cloak doesn't hurt you so why nerf it?" Lol

but seriously, the philosophy of ganking pve players is that they have a false sense of safety and put their billion isk ships out in space without escort. and the "duty" of gankers is to remind them that EVE is not safe*

*unless you want to go AFK for days in a system others spent trillions of isk and weeks of time to gain control over.
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#5837 - 2016-04-21 19:03:15 UTC
If I would believe that cloakers believe their own arguments, then I would really wonder why they want to keep cloaky camping.
According to their bullshit logic, cloaky camping has basically no effect anyway, so why is it so extremely important for them to keep it?

Of course I know that they do not really believe in what they say, so there is no point in actually asking that question.
Isaac Armer
The Soup Kitchen
#5838 - 2016-04-21 19:39:45 UTC
Daniel Ornulf wrote:
so far the neverending argument of cloakers is "herp derp: my cloak doesn't hurt you so why nerf it?" Lol

but seriously, the philosophy of ganking pve players is that they have a false sense of safety and put their billion isk ships out in space without escort. and the "duty" of gankers is to remind them that EVE is not safe*

*unless you want to go AFK for days in a system others spent trillions of isk and weeks of time to gain control over.


If you are in nullsec, wouldn't you be in a standing defense fleet that can come take down the gankers anyway?

The issue is bigger than AFK camping for blops. That's a fairly small part of why people use cloaks in game, and you want a massive nerf to all cloaking to change one small subset of the game.

I like the idea (in null only) that you don't have local, unless you have a certain type of deployable structure that adds it. That structure grants local as well as the ability to scan for cloaked ships after a certain period of time, but it can also be knocked offline as well. Leave HS/LS/WHs alone.
Teckos Pech
Hogyoku
Goonswarm Federation
#5839 - 2016-04-22 16:31:29 UTC
Orion Supernova wrote:
I can't believe nothing has been done about this issue.

I thought the idea of fozzie sov was to reward those that are active in the space, how can that be true when to drop an ADM before an assault all you have to do is create / log on a veritable army of alts and sit them cloaked up camping every system, preventing activity.

These stealth bombers, stratios, cov ops, covert recons and virtually anything that can hold a cloaking device of some description sit in system with a cyno on their ship, training their accounts preventing the actual game play.

Is this what eve is to become, a game with a sov system that is ignored and useless because every null system worth having has a cloaky camper in it? All that person has to do is decloak every so often and hot drop someone and the activity in that system dries up for days to weeks faster than a nun's nasty when she hears the lords name taken in vain.

Fix the damned system already.

*Give citadels a mod, (with a huge cycle time like 10 mins) the ability to scan down cloaky ships as long as there are three of them in range of the target.

* Make cloaks gather a charge over time so that after a certain amount of time you slowly become more easily Probable. Decloaking dissipates that charge.

*Make it so that cloaks use a fuel of some sort.

Just do something, otherwise this is going to be a game where all alliances live in low sec, and half the universe stands empty because no-one can hold null for any great length of time.

You've got a good system with fozzie sov, im enjoying it. But let me enjoy it, let me play fozzie sov the way it's ment to be played.


Stop whining and figure out a solution. A number have been posted here. Here are two you can try and use.

1. Work in a fleet. Yes, getting ADMs up is good and you can try it solo or you can work together. The latter nullifies the "army of alts."

2. If it is an army of alts, try and determine if he is AFK or ATK.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5840 - 2016-04-22 16:38:41 UTC
Daniel Ornulf wrote:


*unless you want to go AFK for days in a system others spent trillions of isk and weeks of time to gain control over.


Or you could...you know change your behavior to nullify the effect of a single guy cloaked and AFK in your system.

Here, let me help you:

You get 5 buddies together. Fit up your ratting ishtars with a more PvP oriented tank. You could even put on remote reps, remote cap transfer, and/or neuts in the high slots.

Start burning down sanctums and havens in short order because with 6 ishtars shooting the rats it will go damn fast. If that guy in a cloak comes back to his key board and he doesn't have a cyno and people he can ping he will not engage you.

If he does have guys he can ping, he may still not engage you unless he can bring enough people to wipe out your gang. And ishtars with heavy drones can put out a surprising amount of DPS. So they'll either need a LOT of bombers or ships that can tank the DPS.

You worked together to get the system, but then everyone goes full ret*rd and does stuff solo and then complain about people taking advantage of such silly behavior.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online