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Recurring Opportunities coming soon

First post
Author
Erihn Sabrovich
#1961 - 2016-04-20 08:20:35 UTC
Ria Nieyli wrote:


X Mayce wrote:
The reason why most people hate "dailies" in other mmos is, they are mandatory to be done there.

To grind x amount of reputation or to grind y amount of whatever crap so you can finally enter a dungeon or whatever and you have to do them as long as needed to achieve the respective thing.

This change here has nothing to do with that.
The dailies ccp introduces here are not more than: hey if you are willing to do it, you get a small reward. - That's it.
So they are by no means "required" to be done.


And if you can't do it for whatever reason, say being unable to log in due to irl, you miss out on that reward and essentially get penalised.


There is a huge difference between this one (SP for killing one rat) and Dailies in games like WoW.

In WoW for example, dailies were the ONLY way to grind the reputation for different factions and that reputation was required for various things (mounts, pets, armor, achievements... during BC it was sometimes even a prerequisite to access some raid).

Do not forget that even if you don't do the daily opportunity, you still earn SP. Which means that you are NOT PUNISHED OR PENALIZED WHEN YOU DON'T DO THEM.

What you're saying is as stupid as saying that not doing PI is penalizing you because you don't get the ISK from it.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#1962 - 2016-04-20 08:32:31 UTC
Erihn Sabrovich wrote:
There is a huge difference between this one (SP for killing one rat) and Dailies in games like WoW.

In WoW for example, dailies were the ONLY way to grind the reputation for different factions and that reputation was required for various things (mounts, pets, armor, achievements... during BC it was sometimes even a prerequisite to access some raid).

Do not forget that even if you don't do the daily opportunity, you still earn SP. Which means that you are NOT PUNISHED OR PENALIZED WHEN YOU DON'T DO THEM.

What you're saying is as stupid as saying that not doing PI is penalizing you because you don't get the ISK from it.


Rep in WoW has a max value. Once you reach it, you never need to do those dailies again.

On the other hand, the maximum SP value in EVE is rather hard to reach right now. It's not a tangible goal for people yet.

You see, there's a maximum training speed of 2700 sp/hour. The daily represents 454 additional sp/hour. That's just above having a set of +5 implants plugged in addition to whatever you currently have. And if you don't log in today, you don't get that. It is a straight up penalty.

In the same vein of thoughts, yes, not doing PI means you're out some ISK. It's called an opportunity cost.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1963 - 2016-04-20 08:45:33 UTC
this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.

ccp maybe you should have stuck this idea on the back burner till you actually had a solution for the pvp side of things and the rest of the characters who choose not to shoot rats instead of just throwing something into the game and hoping for the best and giving us a "well the pvp rewards is a little tricky so we will think about that another time, till then shoot some rats so we can get some numbers together and just deal with it"

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Aeon Veritas
Federal Navy Academy
Gallente Federation
#1964 - 2016-04-20 08:49:46 UTC  |  Edited by: Aeon Veritas
As many already wrote, the title of the thread is "Daily Opportunities coming soon"...
I think there is sadly no way to convince CCP to discard this idea, so let's make the best out of it.

My first proposal is to not have the 22h cooldown, but to use the downtime to reset the daily timer.
This would extend the time one can be logged out without missing a daily to roughly 46h.

Second: Don't have only skillpoints as reward.
Have a character bound repeating queue of rewards, like on the first day you get 1000 Concord LP, on the second day you get 5 AURUM and on the third day you get 5000 skillpoints.
This queue only advances if a reward is claimed.
I don't think those numbers are high enought to actually devaluing the currencies in question, if they do they can be revised downwards.

CCP Rise wrote:
Why so lazy?
Lots of feedback about the feature having such a minimalist implementation. First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this. That said, we've also deliberately tried to keep it simple so that we can deploy fast and adjust based on how it gets used. We are absolutely open to expanding the list of activities in the future and imagined that as one of the most likely first iterations. Small sidenote on activities: many of you mentioned PVP, remember that this is always problematic because the most effective way to PVP for rewards is just kill your own alt, which isn't very fun or interesting.
Regarding this, you have to be aware of what you want.
Either you want people to log in and actualy play your game or you want them just to log in to boost some statistical values.

If you want them to actualy play your game you should increase the requirement to claim the daily reward.
Something like killing 50 NPC, it should be roughly equal to 1-2 missions / cosmic anormalys.
Add other requirements like mining a set amount of m³ of ore or ice or doing some Project Discovery samples.

If you just want boost some statistical values give this stuff right away as soon the character is loged in...
Because frankly wanting someone to log in and "to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout" is nothing else.
Erihn Sabrovich
#1965 - 2016-04-20 09:08:30 UTC
Lan Wang wrote:
this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.


Not anymore as you may buy SP with ISK (thanks to the injectors).

Someone made the calc (Green Goblin) :

cost of plex for training an extra character + plex for aurum (to buy empty injectors) is much smaller than value of the injectors on EVE Market

Which means that SP-farming on alt which don't need to be trained anymore is a rentable activity...

So, like it or not, SP is not an unique item anymore, it has become a commodity like many other things in EVE
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1966 - 2016-04-20 09:14:29 UTC
Erihn Sabrovich wrote:
Lan Wang wrote:
this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.


Not anymore as you may buy SP with ISK (thanks to the injectors).

Someone made the calc (Green Goblin) :

cost of plex for training an extra character + plex for aurum (to buy empty injectors) is much smaller than value of the injectors on EVE Market

Which means that SP-farming on alt which don't need to be trained anymore is a rentable activity...

So, like it or not, SP is not an unique item anymore, it has become a commodity like many other things in EVE


again...you can do any activity in eve to make isk to buy injectors, the extra 4mil sp a year is only available if you shoot a rat, if you dont shoot the rat you are losing 4mil sp a year.

if someone who doesn't shoot a rat buys the same amount of injectors as the person who shoots rats for a year then the person who isnt shooting a rat is being penalised by 4mil sp a year even though he logs in every day like the ratter does. surely this cant be too hard for you to understand?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Erihn Sabrovich
#1967 - 2016-04-20 10:26:04 UTC
Lan Wang wrote:
Erihn Sabrovich wrote:
Lan Wang wrote:
this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.


Not anymore as you may buy SP with ISK (thanks to the injectors).

Someone made the calc (Green Goblin) :

cost of plex for training an extra character + plex for aurum (to buy empty injectors) is much smaller than value of the injectors on EVE Market

Which means that SP-farming on alt which don't need to be trained anymore is a rentable activity...

So, like it or not, SP is not an unique item anymore, it has become a commodity like many other things in EVE


again...you can do any activity in eve to make isk to buy injectors, the extra 4mil sp a year is only available if you shoot a rat, if you dont shoot the rat you are losing 4mil sp a year.

if someone who doesn't shoot a rat buys the same amount of injectors as the person who shoots rats for a year then the person who isnt shooting a rat is being penalised by 4mil sp a year even though he logs in every day like the ratter does. surely this cant be too hard for you to understand?


You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#1968 - 2016-04-20 10:33:50 UTC
Erihn Sabrovich wrote:
You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.


You see, there's a maximum training speed of 2700 sp/hour. The daily represents 454 additional sp/hour. That's just above having a set of +5 implants plugged in addition to whatever you currently have. And if you don't log in today, you don't get that. It is a straight up penalty.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1969 - 2016-04-20 10:42:16 UTC
Erihn Sabrovich wrote:
Lan Wang wrote:
Erihn Sabrovich wrote:
Lan Wang wrote:
this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.


Not anymore as you may buy SP with ISK (thanks to the injectors).

Someone made the calc (Green Goblin) :

cost of plex for training an extra character + plex for aurum (to buy empty injectors) is much smaller than value of the injectors on EVE Market

Which means that SP-farming on alt which don't need to be trained anymore is a rentable activity...

So, like it or not, SP is not an unique item anymore, it has become a commodity like many other things in EVE


again...you can do any activity in eve to make isk to buy injectors, the extra 4mil sp a year is only available if you shoot a rat, if you dont shoot the rat you are losing 4mil sp a year.

if someone who doesn't shoot a rat buys the same amount of injectors as the person who shoots rats for a year then the person who isnt shooting a rat is being penalised by 4mil sp a year even though he logs in every day like the ratter does. surely this cant be too hard for you to understand?


You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.


Dense, thats really funny coming from someone who cant understand a basic feature and how it works

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Erihn Sabrovich
#1970 - 2016-04-20 13:27:27 UTC
Lan Wang wrote:

Dense, thats really funny coming from someone who cant understand a basic feature and how it works


Your comment is funny coming from someone who can't understand what a GAME is and the basic notion of enjoying one's life
Ashlar Vellum
Esquire Armaments
#1971 - 2016-04-20 17:27:14 UTC
Erihn Sabrovich wrote:

You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.

New or old players aren't really relevant, it was not designed to help players train in the first place. Funny to see people trying to defend boring and poorly thought out game mechanics so hard tho.
Erihn Sabrovich
#1972 - 2016-04-20 20:59:23 UTC
Ashlar Vellum wrote:
Erihn Sabrovich wrote:

You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.


New or old players aren't really relevant, it was not designed to help players train in the first place. Funny to see people trying to defend boring and poorly thought out game mechanics so hard tho.


It is relevant : new player don't have the ISK to buy injectors... but as they just joined the game, they are more likely to follow the way of the daily opportunity. Older players usually have steady ISK income and can buy injectors... but as their way of playing is well established, they are likely to be pi***d by the "kill a rat" thing...
NovaCat13
Seymourus and Co.
#1973 - 2016-04-20 21:33:28 UTC
Erihn Sabrovich wrote:
Older players usually have their way of playing well established, they are likely to call CCP on their **** things...


FTFY

Just say NO to Dailies

Terranid Meester
Tactical Assault and Recon Unit
#1974 - 2016-04-21 01:10:44 UTC  |  Edited by: Terranid Meester
A couple of other things.

If someone wants to do Serpentis missions in Fountain doing these Daily Opportunities will hurt their standings if they kill the npc's tied to Fountain namely Serpentis npcs. You basically hurt your own chances of doing pve if you do this pve.

And on a more [very] minor note, say someone has maxed out their sp with skill injectors the value of extra sp is fairly low.

Erihn Sabrovich wrote:

It is relevant : new player don't have the ISK to buy injectors... but as they just joined the game


Buy plex, sell plex for isk. Buy injectors. Not hard to understand is it? Hell some people even get isk GIVEN to them for free.

NovaCat13 wrote:


FTFY


Poor little n00bs [no offence to REAL new players], why can't we get everything for free, while shafting the players who have been here for years before it was even a twinkle in thine little eye. We don't really care about eve, we just want a theme park where the devs hold your hand and we say 'I do' like in Hello Kitty Onlineland. We don't really care about the sandbox, we would rather someone set our goals for us because we don't have the grey matter to give a damn. Shall I go on?
Axhind
Eternity INC.
Goonswarm Federation
#1975 - 2016-04-21 08:13:06 UTC
Erihn Sabrovich wrote:
Ashlar Vellum wrote:
Erihn Sabrovich wrote:

You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.


New or old players aren't really relevant, it was not designed to help players train in the first place. Funny to see people trying to defend boring and poorly thought out game mechanics so hard tho.


It is relevant : new player don't have the ISK to buy injectors... but as they just joined the game, they are more likely to follow the way of the daily opportunity. Older players usually have steady ISK income and can buy injectors... but as their way of playing is well established, they are likely to be pi***d by the "kill a rat" thing...


You do realise that new player has a lot less invested in the game and a lot less experience with what makes EVE great (none if it involves rats) so their burn out rate from having to login every 22 hours is going to be even higher than for veterans. Especially as the relative value of the SP is higher for new players.

Even with the current war it's questionable that CCP can afford to burn out new players before they even start properly.

If you wanted to support new players the SP would be one time thing tied to doing NPE arcs. It's still a **** idea as it trains the players to expect high rewards and scripted game play but not nearly as bad as dailies are.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1976 - 2016-04-21 08:22:09 UTC  |  Edited by: Lan Wang
Erihn Sabrovich wrote:
Ashlar Vellum wrote:
Erihn Sabrovich wrote:

You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.


New or old players aren't really relevant, it was not designed to help players train in the first place. Funny to see people trying to defend boring and poorly thought out game mechanics so hard tho.


It is relevant : new player don't have the ISK to buy injectors... but as they just joined the game, they are more likely to follow the way of the daily opportunity. Older players usually have steady ISK income and can buy injectors... but as their way of playing is well established, they are likely to be pi***d by the "kill a rat" thing...


you know you can buy injectors with rl cash right? (well plex but still rl cash involved) plenty of new players are happy to throw rl cash at games and ive seen a few new players on the forums praise the injectors because they can use rl cash, because thats exactly what that mechanic was designed to do.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ashlar Vellum
Esquire Armaments
#1977 - 2016-04-21 17:06:03 UTC
Erihn Sabrovich wrote:
Ashlar Vellum wrote:
Erihn Sabrovich wrote:

You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...

OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.

By not shooting the rats, you're definitively not losing 4m SP...

By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.


New or old players aren't really relevant, it was not designed to help players train in the first place. Funny to see people trying to defend boring and poorly thought out game mechanics so hard tho.


It is relevant : new player don't have the ISK to buy injectors... but as they just joined the game, they are more likely to follow the way of the daily opportunity. Older players usually have steady ISK income and can buy injectors... but as their way of playing is well established, they are likely to be pi***d by the "kill a rat" thing...

We could continue our "it is/is not" merry-go-round if you want, but as posted by Rise "... I can just say that this is not a new player targeted feature ..." Do we really need to?

Also there is nothing to be pissed by, people just saying things as they are. Dailies as proposed right now are poorly thought out, forced and boring, basically it's a bare bone concept.
Ivan Stoner
Optimistic Wasteland Inc.
Fraternity.
#1978 - 2016-04-21 17:50:29 UTC
Its not relavent anymore how you dicuss about the Daily Opportunities. They are live on SISI. They will probably come with the Citadel Expansion.

A big thank you to CCP Rise to change Eve slowly to a Casual Game.

Glitch Online
License To Steal
#1979 - 2016-04-21 20:11:31 UTC
I was going to write a lengthy response, but (althou scattered) all the reasons why its a bad idea have been said.
ACESsiggy
Deaths Consortium
#1980 - 2016-04-22 00:11:50 UTC
Lan Wang wrote:
this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.

ccp maybe you should have stuck this idea on the back burner till you actually had a solution for the pvp side of things and the rest of the characters who choose not to shoot rats instead of just throwing something into the game and hoping for the best and giving us a "well the pvp rewards is a little tricky so we will think about that another time, till then shoot some rats so we can get some numbers together and just deal with it"



SKill points or isk - it is a sandbox so go gather your toys and do as you wish. If you feel that your toys are being taken away by CCP I totally agree you should be upset. But this notion that you're being penalized is absurd and holds no basis for an argument because nothing is forcing you to take part in Opportunities. And As a veteran player such as yourself you know 10k skill points is very helpful for a new player but Being butt hurt for roughly 4million sp during the entire year (that is of course you do them each and every day) is extremely sophomoric.

Cheers!

“The open-minded see the truth in different things: the narrow-minded see only the differences.”