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First post
Author
X Mayce
South Sun Industries
Brave Collective
#1941 - 2016-04-19 14:24:00 UTC
Lan Wang wrote:
X Mayce wrote:
What are you guys all complaining about.

For those who can log in daily it's a few free sp, for those who can't or are too lazy to do it -> ignore it

3650000 SP more per year, why not?

but as some people here stated already, why not offering the chance to actively gather SP by doing stuff, instead of permanently waiting for it, it already started with the skill injectors.

Don't always instantly cry against changes, consider all sites and please stop comparing WoW with EVE, I played WoW for 9 years and it has nothing to do with EVE.

Regards
Mayce


You just dont get it...

Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you


So you give your feedback here and tell the devs, they shall please add something to hide those thingies - communication is the key
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1942 - 2016-04-19 14:30:23 UTC  |  Edited by: Lan Wang
X Mayce wrote:
Lan Wang wrote:
X Mayce wrote:
What are you guys all complaining about.

For those who can log in daily it's a few free sp, for those who can't or are too lazy to do it -> ignore it

3650000 SP more per year, why not?

but as some people here stated already, why not offering the chance to actively gather SP by doing stuff, instead of permanently waiting for it, it already started with the skill injectors.

Don't always instantly cry against changes, consider all sites and please stop comparing WoW with EVE, I played WoW for 9 years and it has nothing to do with EVE.

Regards
Mayce


You just dont get it...

Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you


So you give your feedback here and tell the devs, they shall please add something to hide those thingies - communication is the key


thats not how this works, thats how any of this works, dailies are designed to attract attention having a perma-hide button is counter productive and defeats the purpose, you can hide them but they reappear and will continue to reappear atleast daily.

If you care to read the ample amount of feedback in this thread you will see everything has been pretty much covered on why this is just a terrible idea but that wont stop ccp implementing this or any other future "dailies".

However this isnt a feedback thread, its a notification thread

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lavayar
Haidamaky
UA Fleets
#1943 - 2016-04-19 14:34:26 UTC
Lan Wang wrote:


You just dont get it...

Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you

Well noted!
Yesterday I joined mass test on sisi.
And that stupid daily popped out every time I undock.
That brought me again to hurtful thoughts.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1944 - 2016-04-19 14:39:25 UTC
Lavayar wrote:
Lan Wang wrote:


You just dont get it...

Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you

Well noted!
Yesterday I joined mass test on sisi.
And that stupid daily popped out every time I undock.
That brought me again to hurtful thoughts.


yeah thats exactly what they are suppose to do, i wouldnt be suprised if they enabled push notifications to let me know that my daily has reset and then another to tell me i only have 1hour to complete the current daily to get my reward.

INB4 full Facebook integration

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bonny Lee
State War Academy
Caldari State
#1945 - 2016-04-19 15:23:31 UTC  |  Edited by: Bonny Lee
My feedback in feedback forum was closed ;)
So i repost it here:

Hello CCP, while i do understand your incentive behind the planned "dailys" I am convinced you are doing it the wrong way. It's fact that a part of playerbase is strictly against handing out sp. Some of those don't like that there is another way to gain sp the other part is hating theneed to do dailys cause of their experience with other online games. While I do understand the first half, it's the second half that got the real argument. EVE always had a System in place that allowed you to keep up without the need to play every day. With the upcoming change you are hurting that part of eve badly. You punish those players , who can't log in on a daily basis. You are hurting people that escaped from the "daily"-madness other games introduced. It's even more frustrating cause you could achieve that goal in a cooler and better way. It should be your goal to do things better then all those other games. A bad feature still is a bad feature even if the incentive may be good.

How to do it better:
At first you should stop to punish those guys that can't log in on a daily basis. To do that you should change the timeframe from one day to a week. Instead of a daily task you now got a weekly task and a lot more players can take full advantage of this change.

The second change is to step away from "kill a npc" to "do something". It's absolutely wrong to force people to change their gameplay. Make it "eve ingame action" instead. An eve ingame action could be killing a belt rat, placing a buy order , starting a module, activating a jump gate, or killing another player. Important is that every playstyle is getting enough "eve-actions" to get one every 2-3 minutes while playing. If you registered an eve-action on a client people are on a 5 minute cool down before they can get another eve action.
In a week a maximum of lets say 50 eve-actions may be gathered. Every action is worth 1000sp. That's about the amount you are aiming currently.
In 250 minutes of playing you are done. And it doesn't matter in what way you are playing. It's just important that you do play. Numbers could be tweaked of course.

For most people it won't feel like you are doing dailys. They don't nned to change their playstyle.
It's still an incentive to log in regulary and play the game. It's helping noobs to feel a kind of progress.
If you are really nice you give people a kind of "holiday-mode" so they can chose4 weeks ayear to get those lp without having ingame actions. That way you can ensure people can relax on the beach while having an eve-break.

In my opinion this approach to the login-problem is superior cause its more suited to the eve gamer in general. I hope I could give some ideas to think about.

I'm no native speaker so please forgive my horrible grammatic 😃
Axhind
Eternity INC.
Goonswarm Federation
#1946 - 2016-04-19 15:33:19 UTC
NotTheSmartestCookie wrote:
lexa21 wrote:
Indahmawar Fazmarai wrote:
lexa21 wrote:
del.

Since 2014 EVE was getting worse and worse with every patch. Its time to leave.


How harsh of you. Here comes CCP giving the 110% with Citadel and you don't like it becuse of a small last minute feature. Bear


I dont need fatigue, fozzie, cap rebalance, hordes of svipuls, nullifier ships while CCP have so much unsolved problems. The most serious of them is CCP doesnt play EVE. Amd im certanly shure i don`t want to see peple that come for daily quests in my fleet.


These are all things that are making a positive impact on EVE, providing more freedom for small gangs and breaking the blue donut. Funny how a Goon would not like those changes. Obligatory "don't let the door hit you on your way out", "can I have your stuff" and "as your last act in EVE will you come into the light and buy a mining permit, great value at only 10m ISK"?

If CCP wants to reward (new) players with a small gift of SP for being online and active I can certainly appreciate it.



Interesting how numbers war dropping despite all this small gang stuff becoming available and now they are going up that there is a huge ass war between basically everyone. Maybe CCPs vision of TF2 in space is not aligned with the wishes of their players.

Chasing the theme park and small gang crowd is difficult as there are thousands of other games that offer same things only with a lot less grind. The one unique thing about eve is sandbox and huge fights, both of which CCP is actively sabotaging.
Jenn aSide
Soul Machines
The Initiative.
#1947 - 2016-04-19 18:50:19 UTC
Axhind wrote:



Interesting how numbers war dropping despite all this small gang stuff becoming available and now they are going up that there is a huge ass war between basically everyone. Maybe CCPs vision of TF2 in space is not aligned with the wishes of their players.

Chasing the theme park and small gang crowd is difficult as there are thousands of other games that offer same things only with a lot less grind. The one unique thing about eve is sandbox and huge fights, both of which CCP is actively sabotaging.


I couldn't agree with this more. I'm on record on this very forum as saying that CCP was shooting itself in the foot by imposing a small gang centered sov system on "big fight space" (sov null).

Low sec, NPC null and wormholes already existed for small gang/solo stuff. But there is such a bias against 'blobbing' that we ended up with Aegis sov and many of us who like real fleet fights were left out in the cold. Before this latest war (which has mostly fizzled out), I can only think of 2-3 good fleet fights (like at least 70+ per side) I enjoyed in Aegis sov, and those fights didn't even involve the sov system!

It wasn't a fleet fight a day in Dominion and I agree that Dominion sucked but this wack-a-mole crap sucks worse imo.
Azver Deroven
Pitch Black.
#1948 - 2016-04-19 21:24:20 UTC
Drago Shouna wrote:
Azver Deroven wrote:
*Snip*



I think they should link the dailies to the forums as well, log in 4 times a week or no forum posts.

That way we might get posts from players that actually play, rather than just skill queue online.

Or create alt after alt to protest about the same thing over and over.

So your argument is that I'm not an eve-online player because I can't log in daily, sometimes weekly, because of work?

Wow, you do realize how many groups, not least the armed force players, that can be applied to? You just made them out to be "Not players". Is that your intention?

If that's the basis, can we maybe go step further? Make it so that only players with 10 accounts linked to their credit card can post. I mean, might as well since surely anyone with less isn't a true player either?

DISCLAIMER: My views do not represent those of my alliance, my corporation or myself. Yes, I can even confuse myself from time to time.

Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#1949 - 2016-04-19 21:34:48 UTC
Bonny Lee wrote:
My feedback in feedback forum was closed ;)
So i repost it here:

Hello CCP, while i do understand your incentive behind the planned "dailys" I am convinced you are doing it the wrong way. It's fact that a part of playerbase is strictly against handing out sp. Some of those don't like that there is another way to gain sp the other part is hating theneed to do dailys cause of their experience with other online games. While I do understand the first half, it's the second half that got the real argument. EVE always had a System in place that allowed you to keep up without the need to play every day. With the upcoming change you are hurting that part of eve badly. You punish those players , who can't log in on a daily basis. You are hurting people that escaped from the "daily"-madness other games introduced. It's even more frustrating cause you could achieve that goal in a cooler and better way. It should be your goal to do things better then all those other games. A bad feature still is a bad feature even if the incentive may be good.

How to do it better:
At first you should stop to punish those guys that can't log in on a daily basis. To do that you should change the timeframe from one day to a week. Instead of a daily task you now got a weekly task and a lot more players can take full advantage of this change.

The second change is to step away from "kill a npc" to "do something". It's absolutely wrong to force people to change their gameplay. Make it "eve ingame action" instead. An eve ingame action could be killing a belt rat, placing a buy order , starting a module, activating a jump gate, or killing another player. Important is that every playstyle is getting enough "eve-actions" to get one every 2-3 minutes while playing. If you registered an eve-action on a client people are on a 5 minute cool down before they can get another eve action.
In a week a maximum of lets say 50 eve-actions may be gathered. Every action is worth 1000sp. That's about the amount you are aiming currently.
In 250 minutes of playing you are done. And it doesn't matter in what way you are playing. It's just important that you do play. Numbers could be tweaked of course.

For most people it won't feel like you are doing dailys. They don't nned to change their playstyle.
It's still an incentive to log in regulary and play the game. It's helping noobs to feel a kind of progress.
If you are really nice you give people a kind of "holiday-mode" so they can chose4 weeks ayear to get those lp without having ingame actions. That way you can ensure people can relax on the beach while having an eve-break.

In my opinion this approach to the login-problem is superior cause its more suited to the eve gamer in general. I hope I could give some ideas to think about.

I'm no native speaker so please forgive my horrible grammatic 😃


While I think your intentions are good, I still believe making people WANT to login is far superior than forcing them to log in. Don't devs play other MMOs? Tell me the name of a single MMO where the community LOVES dailies. None.

Nuke it from orbit, dammit!
QuickKill Penken
Caldari Provisions
Caldari State
#1950 - 2016-04-19 22:04:47 UTC  |  Edited by: QuickKill Penken
ty CCP for ******* the game up even more....


i wont be doing this cuz i'd rather do 3 escalations making the 600 mil isk for an injector and getting 150.000 sp for doing 45 mins of work than be spending ½ hour loggin in and out of the sad ass launcher that still after all these years does not allow swapping between chars on same account without closing the client.

fix the real issues(aka. ccp features) instead of making up crap
Indahmawar Fazmarai
#1951 - 2016-04-19 22:35:43 UTC
Axhind wrote:
(...)


Interesting how numbers war dropping despite all this small gang stuff becoming available and now they are going up that there is a huge ass war between basically everyone. Maybe CCPs vision of TF2 in space is not aligned with the wishes of their players.

Chasing the theme park and small gang crowd is difficult as there are thousands of other games that offer same things only with a lot less grind. The one unique thing about eve is sandbox and huge fights, both of which CCP is actively sabotaging.


Also is interesting how PCU rised with Blood Harvest, Frostline and The Hunt. It's as if PvE was capable of luring players... as if the majority, a VAST majority, of ex-EVE players are PvE types... if there are 2 PvE players for each PvPer and PvEr's stay subscribed for half the time as PvPrs, this means that 4 in 5 ex-players were PvE players.

As for small vs big battle, some people pointed that maybe CCP's goal was to provide more meaningful experiences to more players. As in the most exhilarating, thrilling and "meaningful" fights for PvPrs were small fights, opposed to F1 monkeying under 10% TiDi. So would be a good thing to have lots of heart pumping small player-relevant battles each week, than a single game-relevant battle experienced as 6 hours of heavy TiDi once each six months.

But frankly I am stepping out of my premises here.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#1952 - 2016-04-19 22:58:41 UTC
It's almost as if these three events coincided with holidays so people had more free time to play!
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#1953 - 2016-04-19 23:27:44 UTC
For me, personally, this feature is OK, it will not hurt my feelings or anything that someone is getting more skillpoints for being out there in space.

Yet, to me those daily incentives in games have always felt rather underwhelming or to the opposite, irritating in their rather unreasonable requirements generated by randomness in both the path to achieving them and the reward itself. About this one, i have to say... CCP, the value of your daily incentive is way up there. I've never, ever played a game that would reliably provide you with a boost of such magnitude RELIABLY as daily incentive.
Algathas
Swamp Panthers
SONS of BANE
#1954 - 2016-04-20 02:49:30 UTC
My main complaint with this is that it's only NPC kills and not also PVP kills. I PVP every day but rarely fight npcs. I would think that PVP is providing content to the game with more interaction than PVE so should at least get an equal reward.
Bemo
Narcosis.
#1955 - 2016-04-20 04:46:00 UTC
Please just stop. Take a step back. THINK about what you are doing. You are destroying the game you have built. You are running off your player base little by little and this time its for a half assed idea that tops them all so far. I dont want to feel the need to login cause it has the opposite effect. It makes me NOT want to log in.

Is it really worth it to you? To have a few more login daily and end up possibly losing more than you started with?
Axhind
Eternity INC.
Goonswarm Federation
#1956 - 2016-04-20 05:23:14 UTC  |  Edited by: Axhind
Indahmawar Fazmarai wrote:
Axhind wrote:
(...)


Interesting how numbers war dropping despite all this small gang stuff becoming available and now they are going up that there is a huge ass war between basically everyone. Maybe CCPs vision of TF2 in space is not aligned with the wishes of their players.

Chasing the theme park and small gang crowd is difficult as there are thousands of other games that offer same things only with a lot less grind. The one unique thing about eve is sandbox and huge fights, both of which CCP is actively sabotaging.


Also is interesting how PCU rised with Blood Harvest, Frostline and The Hunt. It's as if PvE was capable of luring players... as if the majority, a VAST majority, of ex-EVE players are PvE types... if there are 2 PvE players for each PvPer and PvEr's stay subscribed for half the time as PvPrs, this means that 4 in 5 ex-players were PvE players.

As for small vs big battle, some people pointed that maybe CCP's goal was to provide more meaningful experiences to more players. As in the most exhilarating, thrilling and "meaningful" fights for PvPrs were small fights, opposed to F1 monkeying under 10% TiDi. So would be a good thing to have lots of heart pumping small player-relevant battles each week, than a single game-relevant battle experienced as 6 hours of heavy TiDi once each six months.

But frankly I am stepping out of my premises here.


I know that this is hard to understand but many players have several characters and they tend to be specialised. Yes improved PvE will increase the numbers so why is PvE not being improved? Daily "shoot any rat" can hardly be called engaging PvE even by CCP.

Issue with small gang stuff is that you are competing with every single FPS out there, except that there is zero grind in them. TF2 16v16 experience is always going to be much less grindy than equivalent fight in EVE.
However, large fights are unique to EVE. Not to mention that large fights are far more complex than bashing F1 but since you obviously have no experience of that level of logistics and control it's not surprising that you don't see it.

Problem with CCP is that they are destroying what makes EVE unique in the bid to try and be a normal MMO. Problem with that is that every other MMO is going down the drain and losing players. Then they get desperate and introduce dailies turning slow decay into a crash.
Drago Shouna
Doomheim
#1957 - 2016-04-20 05:32:12 UTC
Azver Deroven wrote:
Drago Shouna wrote:
Azver Deroven wrote:
*Snip*



I think they should link the dailies to the forums as well, log in 4 times a week or no forum posts.

That way we might get posts from players that actually play, rather than just skill queue online.

Or create alt after alt to protest about the same thing over and over.

So your argument is that I'm not an eve-online player because I can't log in daily, sometimes weekly, because of work?

Wow, you do realize how many groups, not least the armed force players, that can be applied to? You just made them out to be "Not players". Is that your intention?

If that's the basis, can we maybe go step further? Make it so that only players with 10 accounts linked to their credit card can post. I mean, might as well since surely anyone with less isn't a true player either?



You implied more than weekly between log ins, for "ages" is what you said.

So no, you just subscribe to eve, not actually play it, I'd also apply it to anyone doing the same thing.

In a classic sense, anyone not logging in for that long and doing stuff in game isn't playing it.

I sub to another couple of games but haven't logged in for a while, am I playing them, or just handing cash over for no reason?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

X Mayce
South Sun Industries
Brave Collective
#1958 - 2016-04-20 06:42:55 UTC
The reason why most people hate "dailies" in other mmos is, they are mandatory to be done there.

To grind x amount of reputation or to grind y amount of whatever crap so you can finally enter a dungeon or whatever and you have to do them as long as needed to achieve the respective thing.

This change here has nothing to do with that.
The dailies ccp introduces here are not more than: hey if you are willing to do it, you get a small reward. - That's it.
So they are by no means "required" to be done.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#1959 - 2016-04-20 07:51:21 UTC
Drago Shouna wrote:
You implied more than weekly between log ins, for "ages" is what you said.

So no, you just subscribe to eve, not actually play it, I'd also apply it to anyone doing the same thing.

In a classic sense, anyone not logging in for that long and doing stuff in game isn't playing it.

I sub to another couple of games but haven't logged in for a while, am I playing them, or just handing cash over for no reason?


The difference is the EVE skill queue. Here, maintaining a subscription gives you the same benefit regardless of whether you play or not. Other games, not so much. So yes, you're wasting money.

X Mayce wrote:
The reason why most people hate "dailies" in other mmos is, they are mandatory to be done there.

To grind x amount of reputation or to grind y amount of whatever crap so you can finally enter a dungeon or whatever and you have to do them as long as needed to achieve the respective thing.

This change here has nothing to do with that.
The dailies ccp introduces here are not more than: hey if you are willing to do it, you get a small reward. - That's it.
So they are by no means "required" to be done.


And if you can't do it for whatever reason, say being unable to log in due to irl, you miss out on that reward and essentially get penalised.
Erihn Sabrovich
#1960 - 2016-04-20 08:14:38 UTC
Algathas wrote:
My main complaint with this is that it's only NPC kills and not also PVP kills. I PVP every day but rarely fight npcs. I would think that PVP is providing content to the game with more interaction than PVE so should at least get an equal reward.


From what I've read, this is only the first recurring opportunity...
I wouldn't be surprised that at a latter time, CCP would add PvP kills as another opportunity...