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First post
Author
NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#1901 - 2016-04-18 17:15:59 UTC
Not bashing, pointing out fact, as Mizhir has already pointed out.

Just say NO to Dailies

Zet Soirn
Soirn Enterprises
#1902 - 2016-04-18 17:16:00 UTC  |  Edited by: Zet Soirn
Mizhir wrote:
Zet Soirn wrote:

Dailies? Not much of a fan.
SP boosts for Rookies? That I like.


You will find that many of us will support mechanics that makes it easier for newbies to gain skills. Personally I think they should expand on the Career Agents and make them reward SP for new players. And I would also support the removal of learning implants and attributes in general so newbies don't have to deal with implants and remaps.

Dailies on the other hand are just cancer. No matter if you are new or old.

Zet Soirn wrote:

You don´t have to do those dailies. You also believe they are bringing them, because increasing online numbers? *puts on tinfoil hat*. Jesus, everything has to be a conspiracy with you, guys.


If you read Rise's reply you will see that it:
1. Is not aimed for making newbies train skills faster
2. Is in fact aimed at making people log in.

So please pay attention before you post **** like that. It makes you look like a moron.


Not aimed for making newbies skill faster, but makes them skill faster anyway.

Maybe I was a bit harsh on you, guys. Got carried away. I apologize.
NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#1903 - 2016-04-18 17:19:40 UTC
It makes everyone skill faster...

Just say NO to Dailies

Natalia Kapralova
Anton Bishop Corporation
#1904 - 2016-04-18 18:41:14 UTC
Zet Soirn wrote:
Mizhir wrote:
Zet Soirn wrote:

Dailies? Not much of a fan.
SP boosts for Rookies? That I like.


You will find that many of us will support mechanics that makes it easier for newbies to gain skills. Personally I think they should expand on the Career Agents and make them reward SP for new players. And I would also support the removal of learning implants and attributes in general so newbies don't have to deal with implants and remaps.

Dailies on the other hand are just cancer. No matter if you are new or old.

Zet Soirn wrote:

You don´t have to do those dailies. You also believe they are bringing them, because increasing online numbers? *puts on tinfoil hat*. Jesus, everything has to be a conspiracy with you, guys.


If you read Rise's reply you will see that it:
1. Is not aimed for making newbies train skills faster
2. Is in fact aimed at making people log in.

So please pay attention before you post **** like that. It makes you look like a moron.


Not aimed for making newbies skill faster, but makes them skill faster anyway.

Maybe I was a bit harsh on you, guys. Got carried away. I apologize.


I like idea with Career Agents. Please make some Sturcture Service Module called Career Agents. Witch will add to your citadel own agent. Make 4 different types like (combat, mining, ect.) 4 diffence levels (o let one agent give you different levels mission depends of your standing with corroration placed this module). You can use existing database of mission you have.
Amakish
Snipes Incorporated UK
#1905 - 2016-04-18 18:42:22 UTC
why not do the logical thing and have it reset every downtime.... that would be better for casual players....

example...

i get home from work at 16:00
i hop on eve shoot a few rats and now im on a 22 hours cooldown

next days im home from work at 1600 but my timer reset 2 hours ago...

over time this is a huge loss of SP....

better to just remove the cooldown and have it flexible by resetting it at downtime. that way no one loses SP when limited by what time they get from work etc...
Brom MkLeith
Epsilon Inc
#1906 - 2016-04-18 18:53:32 UTC
I think that the Career Agents giving out Unallocated SP is a better idea than just sending us out to kill a rat. The new player opportunities is also a good way to give SP's. If CCP is hell bent to implement a way to give us SP for activity then tie them to career agent quests available to characters of all skill levels. Also include one for PVP. This way everyone has the same opportunity for their daily SP injection without the monotony of sitting in a belt waiting for your rat.

Altrue wrote:
EDIT: Hey how about you make the actual new player opportunities give unallocated SP instead?
You know, to provide meaningful rewards to a crash-course system that got completely stripped of them.


Hmm, why not. How big does the NPC have to be though?

I'd never turn down free stuff, but as the idea stands right now, that kind of daily reward isn't encouraging any meaningful gameplay. if you want to do rewards for active players, a veteran reward system with unique cosmetic rewards directly unlocked into the account would be so much better.

Smelly Boyhehe
Viziam
Amarr Empire
#1907 - 2016-04-18 19:12:16 UTC
What a horribly stupid feature
Commander Spurty
#1908 - 2016-04-18 19:17:46 UTC
Have to laugh a little at those opposing it.

Some of them probably login, to an alliance which gives the top PVPers some ISK for their "logging in and undocking".

CCP are hardly "breaking new ground" here. Only thing different is that there's no competition to perform verses.

I like the concept.
I like the motivation (carrot)
I do not know how it will get gamed
I do not see how this is bad
This might NOT be intentionally helping newer players, but it's certainly not harming them either

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Circumstantial Evidence
#1909 - 2016-04-18 21:35:36 UTC
Mike Azariah wrote:
To a certain extent I expect the next news on this will be discussions at Fanfest. If you are going the keep an eye open for PvE and engagement roundtables. Wish I could be there but I cannot.

A lot of you have done a great job of presenting your objections. I agree with some of them, others I don't. Some we on the CSM argued already. But our time is coming to an end. I recommend you start getting in contact with your new reps as soon as they are announced.

If this matters to you keep the calm steady pressure on.

m
Thank you for putting up with us. I've always appreciated your calm, measured style.


EVE players are smart people. When we're told that a small feature is being added purely to manipulate us, some of us get annoyed ;)

I'd almost prefer the return of 24h skill queue, back then I would call it "lame game mechanics" to get us to log in more often, not an effort to manipulate, even though it was, lol. You could dislike it all you want, but had no choice but to log in and add / start another skill.

I started EVE pre-skill queue, and really disliked having to constantly monitor training times. EVEMON was essential... now I don't even bother with it. So first the 24h skill queue, and then the improved unlimited skill queue each gave a sense of a step forward... dallies are an optional step back.

Because it's optional... and the feature and what it represents bothers me... and I have a high SP character, I will most likely ignore the feature. You can look at the gain over month or year and say "I want this!" but day in / day out, 10k SP is not going to draw me. If I happen to shoot a rat on a given day... cool, but I'm not logging in JUST for this.

As I've wrote in previous posts, the part which bothers me most is using skill points as the reward... this is another erosion of what made EVE so different from any other MMO, before skill injectors: purely time-based character advancement. CCP crosses a line with this step; if they can give SP for dallies, they can and will give SP to entice players toward more and more activities and game promotions.
FT Diomedes wrote:
I understand why you have to make the bonus SP. It's the only commodity you have not devalued by making it too easy to acquire.
I fear EVE advertising in game and out may take on a carnival atmosphere of more frequent offerings and pleadings... will I have to start sorting though which CCP mails are spam and which contain information? I have a special folder for MechWarrior Online.

This feature, grasping at a few percentage points and causing such angst, runs counter to the hard work being done to deliver the largest expansion to gameplay in a very long time. I want to remember the Citadel expansion for starting a new chapter in player owned structures and capital ship gameplay, not for this and what will surely follow.


According to the excellent eve-search, this thread has attracted ~600 unique posters making an average of 3.2 posts per author. This is the highest unique poster count I saw compared with a few other controversial feature threads. For unique posters concerned, It handily beats:
  • Jump Fatigue Feedback (affecting a narrower slice of EVE players) ~250 unique posters & 2 per author.
  • Damage Control Tiericide feedback: ~240 & 6.2 per author.
  • NPC tax increases: ~200 & 7.1 per author
Azver Deroven
Pitch Black.
#1910 - 2016-04-18 21:46:01 UTC
I'm strongly against this.

I have no way to log in every day; and as someone can check I've last logged in ages ago. I still pay in hopes to play, as well as to train skills.

And that's more than ok. It's eve; it's the MMO for people who have work or lives they can't just pop out of to go on a gaming spree. Because that kid on his year off, that has 15 hours a day, has absolutely nothing I can't scam, steal or cheat from him. And that's the biggest allure of the game to me.

The fact that I'm equal to everyone else in terms of progress.

You can make the argument that ISK can't be earned offline, or implants give an advantage but both are moot points; the amount of ISK you can farm doesn't compare to what you can acquire from others if you play your cards right. And with that money, implants are no problem.

I made my first account during Cold War; since then a lot has changed, to better or to worse (I even got to meet CCP Tallest at work, <3 those changes to caps) but this, I feel, will push the game to a direction where I feel I'm being put to a disadvantageous position by the mechanics just by the virtue of not being able to game daily. And that's bad. During all of these expansions; I don't think I've played "lol you're losing my sub!1!!one!" card, but this certainly makes it into consideration next time something comes up that could use the monthly subscription.

I'm NOT saying I WILL quit, I'm saying this is just another thing to consider when the scenario comes up. I reckon I'd be a LOT more pissy about it if I weren't in a situation where I can fly anything I can afford / want to lose. And I've no interest in capitals; as such the skill gain being slower doesn't -really- bother me personally, but far as company/game direction does, it's a huge red flag.

And before you say it; yes I'm aware that in my situation remaps and planning a year in advance make me learn a LOT quicker. But I feel that it's the direction the game is going to, rather than a single step, that we should be worried about.

Well, just my two cents and I'm probably wrong. You can now commence to tell me why I'm wrong. :P

DISCLAIMER: My views do not represent those of my alliance, my corporation or myself. Yes, I can even confuse myself from time to time.

SandKid
Sunset Logistics Company
#1911 - 2016-04-18 21:53:44 UTC
Taking it one step further, if programming allowed this, the ideal situation would be a pool of sp (or the booster to rate of gain) that built to a maximum based on eliminating multiple targets or completing multiple actions. This increases the total time in space - the stated goal of dailies.

With a pool, it could dole out based on kills - say total pool awarded at 25 kills. That incentivizes a mission as opposed to belt hopping, which will take awhile to rack up 25, or even scanning down a combat site or two. So each kill is 1/25 of the pool or you could do 1/50 and completion of all 25 kills grants the other 50% of the pool. That way you can get something for even a few kills but you're rewarding fully the intended behavior of playing more.

With a rate of gain boost, there is no sp cap but instead a cap on how long the boost is active and how much it stacks - 2 hours for example. For each kill, that boost increases by 1% (starting at 5%) up to a total of 30% rate increase. This incentivizes getting all 25 kills and doing so quickly. I'm not a math wiz, but obviously the percentages ought to be set to gain around that target amount currently being discussed.

Personally I favor the pool reward because its easier to understand and build on.

I'm all for free sp but one kill seems lame and doesn't really drive involvement. If you're going to incentivize playing the game (granted you can't go overkill or it doesn't work at all), at least make it a meaningful goal.

From a NPE standpoint, you want newbros to get in the habit of playing EvE daily or every few days while also teaching them its totally cool to only play one mission for the day. EvE's entire skillpoint system was based on that philosophy - play when you want, you still skill up - it's a big selling point for the game and makes it rather unique.

Telling new players to just log in and kill ONE rat doesn't do the community any favors, nor does it increase the chance the newbro will play more - if anything, if they get in the habit of just logging in for one rat you increase the likelihood they'll quit because you're NOT incentivizing them to search out any real content or giving the community any chance to bring them content (ganking isn't the only form of this).
Melek D'Ivri
Illuminated Overwatch Group
#1912 - 2016-04-18 22:22:12 UTC
What the hell is wrong with you people? Someone smack this guy over the head for me. I can't bear the thought of my hand being corrupted by him even for a brief slapping.

No one likes a daily event or challenge or NPC interaction, and anyone that is for this doesn't care about ramifications, they only care about free SP. People don't give a **** about "getting to do this event daily" so don't even act like it's an exciting new thing for people to do. This is a cheap and pathetic attempt to revive life into a game you all are doing your darnedest to kill off. Stop doing things that ruin EVE and you will not have as many issues with a dying playerbase. Find the core values of what made the game brilliant instead of trying to water it down; find ways to innovate, not uninspired copying of things other games have.

SP is now ISK. You all made it so. Just think through what you are doing before you cram another battery into the sock you are about to beat us mercilessly with, laughing the whole time.
Lugh Crow-Slave
#1913 - 2016-04-18 22:30:47 UTC
Amakish wrote:
why not do the logical thing and have it reset every downtime.... that would be better for casual players....

example...

i get home from work at 16:00
i hop on eve shoot a few rats and now im on a 22 hours cooldown

next days im home from work at 1600 but my timer reset 2 hours ago...

over time this is a huge loss of SP....

better to just remove the cooldown and have it flexible by resetting it at downtime. that way no one loses SP when limited by what time they get from work etc...


lol because the point is not what is best for the player its what is best for the pcu

22hrs means every minute you are not on running your dailies when they are up is a minute longer till you can run them again its a more powerful psychological effect and that is all ccp cares about with this

how well this works for you how hard it is on you is not something ccp cares about
Lugh Crow-Slave
#1914 - 2016-04-18 22:33:22 UTC
Commander Spurty wrote:
Have to laugh a little at those opposing it.

Some of them probably login, to an alliance which gives the top PVPers some ISK for their "logging in and undocking".

CCP are hardly "breaking new ground" here. Only thing different is that there's no competition to perform verses.

I like the concept.
I like the motivation (carrot)
I do not know how it will get gamed
I do not see how this is bad
This might NOT be intentionally helping newer players, but it's certainly not harming them either



what does it matter if they are being paid by other players in game or if they are doing pvp

the issue has nothing to do with that


the problem is CCP telling ppl how to play the game how do you not see this as bad in a sand box

the problem is it opens the door to SP grinding how do you not see this as a bad thing

how this effects new players is irrelevant there are better ways to help them
Lugh Crow-Slave
#1915 - 2016-04-18 22:38:48 UTC
SandKid wrote:
Taking it one step further, if programming allowed this, the ideal situation would be a pool of sp (or the booster to rate of gain) that built to a maximum based on eliminating multiple targets or completing multiple actions. This increases the total time in space - the stated goal of dailies.

With a pool, it could dole out based on kills - say total pool awarded at 25 kills. That incentivizes a mission as opposed to belt hopping, which will take awhile to rack up 25, or even scanning down a combat site or two. So each kill is 1/25 of the pool or you could do 1/50 and completion of all 25 kills grants the other 50% of the pool. That way you can get something for even a few kills but you're rewarding fully the intended behavior of playing more.

With a rate of gain boost, there is no sp cap but instead a cap on how long the boost is active and how much it stacks - 2 hours for example. For each kill, that boost increases by 1% (starting at 5%) up to a total of 30% rate increase. This incentivizes getting all 25 kills and doing so quickly. I'm not a math wiz, but obviously the percentages ought to be set to gain around that target amount currently being discussed.

Personally I favor the pool reward because its easier to understand and build on.

I'm all for free sp but one kill seems lame and doesn't really drive involvement. If you're going to incentivize playing the game (granted you can't go overkill or it doesn't work at all), at least make it a meaningful goal.

From a NPE standpoint, you want newbros to get in the habit of playing EvE daily or every few days while also teaching them its totally cool to only play one mission for the day. EvE's entire skillpoint system was based on that philosophy - play when you want, you still skill up - it's a big selling point for the game and makes it rather unique.

Telling new players to just log in and kill ONE rat doesn't do the community any favors, nor does it increase the chance the newbro will play more - if anything, if they get in the habit of just logging in for one rat you increase the likelihood they'll quit because you're NOT incentivizing them to search out any real content or giving the community any chance to bring them content (ganking isn't the only form of this).


so increase the grind and lower the amount of time i have to do anything else? yeah no much much worse
Melek D'Ivri
Illuminated Overwatch Group
#1916 - 2016-04-18 22:43:19 UTC
Zet Soirn wrote:
Oooooooooh... Vets mad... Real maaaad..

Just like they were mad, when Injectors were introduced, but now they enjoy the cash they get from selling their "precious" SPs without a "beep". If you sell your SPs so eagerly, it just shows that you value them way less than actual new players (like me), who actually need them.

Yea, yea, you´ve had it "harder" (subbed and docked for 13 years, racking up the SPs).
But also your situation was different, there wasn´t such a huge SP gap between Rookies and Vets. Huge gap to be any competitive. But now there is. And CCP knows and tries to do something about it. Yes, they are TRYING, this ain´t final.

I get it. You feel threatened. Less money for selling SPs, your "e-peen" urge to do the daily with all your 12 alts on 4 accounts could prove unbearable. Less smug for you, when it comes to setting up yourselves on piedestals.

You don´t have to do those dailies. You also believe they are bringing them, because increasing online numbers? *puts on tinfoil hat*. Jesus, everything has to be a conspiracy with you, guys.

Dailies? Not much of a fan.
SP boosts for Rookies? That I like.


The time it takes to fully invest into any facet of the game and become competitive is almost negligible. The time it takes to get the experience and a more well developed suite of skills that support it isn't a "small thing" but it's also, again, still not really all that long. I understand your frustrations about not having enough SP, even I feel that after over 4 years of EVE, but no. I'm not threatened by newbros getting handouts. I'm threatened by handouts.
Drago Shouna
Doomheim
#1917 - 2016-04-18 22:57:19 UTC
Azver Deroven wrote:
I'm strongly against this.

I have no way to log in every day; and as someone can check I've last logged in ages ago. I still pay in hopes to play, as well as to train skills.

And that's more than ok. It's eve; it's the MMO for people who have work or lives they can't just pop out of to go on a gaming spree. Because that kid on his year off, that has 15 hours a day, has absolutely nothing I can't scam, steal or cheat from him. And that's the biggest allure of the game to me.

The fact that I'm equal to everyone else in terms of progress.

You can make the argument that ISK can't be earned offline, or implants give an advantage but both are moot points; the amount of ISK you can farm doesn't compare to what you can acquire from others if you play your cards right. And with that money, implants are no problem.

I made my first account during Cold War; since then a lot has changed, to better or to worse (I even got to meet CCP Tallest at work, <3 those changes to caps) but this, I feel, will push the game to a direction where I feel I'm being put to a disadvantageous position by the mechanics just by the virtue of not being able to game daily. And that's bad. During all of these expansions; I don't think I've played "lol you're losing my sub!1!!one!" card, but this certainly makes it into consideration next time something comes up that could use the monthly subscription.

I'm NOT saying I WILL quit, I'm saying this is just another thing to consider when the scenario comes up. I reckon I'd be a LOT more pissy about it if I weren't in a situation where I can fly anything I can afford / want to lose. And I've no interest in capitals; as such the skill gain being slower doesn't -really- bother me personally, but far as company/game direction does, it's a huge red flag.

And before you say it; yes I'm aware that in my situation remaps and planning a year in advance make me learn a LOT quicker. But I feel that it's the direction the game is going to, rather than a single step, that we should be worried about.

Well, just my two cents and I'm probably wrong. You can now commence to tell me why I'm wrong. :P



I think they should link the dailies to the forums as well, log in 4 times a week or no forum posts.

That way we might get posts from players that actually play, rather than just skill queue online.

Or create alt after alt to protest about the same thing over and over.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Axhind
Eternity INC.
Goonswarm Federation
#1918 - 2016-04-18 23:13:42 UTC
Drago Shouna wrote:
Azver Deroven wrote:
I'm strongly against this.

I have no way to log in every day; and as someone can check I've last logged in ages ago. I still pay in hopes to play, as well as to train skills.

And that's more than ok. It's eve; it's the MMO for people who have work or lives they can't just pop out of to go on a gaming spree. Because that kid on his year off, that has 15 hours a day, has absolutely nothing I can't scam, steal or cheat from him. And that's the biggest allure of the game to me.

The fact that I'm equal to everyone else in terms of progress.

You can make the argument that ISK can't be earned offline, or implants give an advantage but both are moot points; the amount of ISK you can farm doesn't compare to what you can acquire from others if you play your cards right. And with that money, implants are no problem.

I made my first account during Cold War; since then a lot has changed, to better or to worse (I even got to meet CCP Tallest at work, <3 those changes to caps) but this, I feel, will push the game to a direction where I feel I'm being put to a disadvantageous position by the mechanics just by the virtue of not being able to game daily. And that's bad. During all of these expansions; I don't think I've played "lol you're losing my sub!1!!one!" card, but this certainly makes it into consideration next time something comes up that could use the monthly subscription.

I'm NOT saying I WILL quit, I'm saying this is just another thing to consider when the scenario comes up. I reckon I'd be a LOT more pissy about it if I weren't in a situation where I can fly anything I can afford / want to lose. And I've no interest in capitals; as such the skill gain being slower doesn't -really- bother me personally, but far as company/game direction does, it's a huge red flag.

And before you say it; yes I'm aware that in my situation remaps and planning a year in advance make me learn a LOT quicker. But I feel that it's the direction the game is going to, rather than a single step, that we should be worried about.

Well, just my two cents and I'm probably wrong. You can now commence to tell me why I'm wrong. :P



I think they should link the dailies to the forums as well, log in 4 times a week or no forum posts.

That way we might get posts from players that actually play, rather than just skill queue online.

Or create alt after alt to protest about the same thing over and over.



Could also demand an IQ test before being allowed to post on the forums to make sure participants are able to think long term instead of CCP style ultra short term thinking. Would help the game a lot as it's obvious that CCP has no idea what they are doing and many here can't see further than their nose.

Just because you want free SP and have time to grind it like a good little robot doesn't mean it's actually beneficial for the game to introduce daily grinds. EVE is a game that deserves long term thinking instead of giving into your short term greed.
Chatarina DeBeers
Deep Core Mining Inc.
Caldari State
#1919 - 2016-04-18 23:14:25 UTC
Sounds like getting XP for doing stuff just like in WoW. Pretty standard tac in MORPGs, but terribly counter-productive for EvE where the only currency is ISK and (dis)honour in battle. All the rest is just hard work to counter the constant need for more ISK. When this game turns into a game about XP and not ISK and honour, I will be gone for good.

What's next? Banning people for scamming newbies? The thing that attracted me to this game was exactly how harsh it was. It's a game for grown ups, and not another WoW clone.
Drago Shouna
Doomheim
#1920 - 2016-04-18 23:43:09 UTC
Axhind wrote:
Drago Shouna wrote:
Azver Deroven wrote:
I'm strongly against this.

I have no way to log in every day; and as someone can check I've last logged in ages ago. I still pay in hopes to play, as well as to train skills.

And that's more than ok. It's eve; it's the MMO for people who have work or lives they can't just pop out of to go on a gaming spree. Because that kid on his year off, that has 15 hours a day, has absolutely nothing I can't scam, steal or cheat from him. And that's the biggest allure of the game to me.

The fact that I'm equal to everyone else in terms of progress.

You can make the argument that ISK can't be earned offline, or implants give an advantage but both are moot points; the amount of ISK you can farm doesn't compare to what you can acquire from others if you play your cards right. And with that money, implants are no problem.

I made my first account during Cold War; since then a lot has changed, to better or to worse (I even got to meet CCP Tallest at work, <3 those changes to caps) but this, I feel, will push the game to a direction where I feel I'm being put to a disadvantageous position by the mechanics just by the virtue of not being able to game daily. And that's bad. During all of these expansions; I don't think I've played "lol you're losing my sub!1!!one!" card, but this certainly makes it into consideration next time something comes up that could use the monthly subscription.

I'm NOT saying I WILL quit, I'm saying this is just another thing to consider when the scenario comes up. I reckon I'd be a LOT more pissy about it if I weren't in a situation where I can fly anything I can afford / want to lose. And I've no interest in capitals; as such the skill gain being slower doesn't -really- bother me personally, but far as company/game direction does, it's a huge red flag.

And before you say it; yes I'm aware that in my situation remaps and planning a year in advance make me learn a LOT quicker. But I feel that it's the direction the game is going to, rather than a single step, that we should be worried about.

Well, just my two cents and I'm probably wrong. You can now commence to tell me why I'm wrong. :P



I think they should link the dailies to the forums as well, log in 4 times a week or no forum posts.

That way we might get posts from players that actually play, rather than just skill queue online.

Or create alt after alt to protest about the same thing over and over.



Could also demand an IQ test before being allowed to post on the forums to make sure participants are able to think long term instead of CCP style ultra short term thinking. Would help the game a lot as it's obvious that CCP has no idea what they are doing and many here can't see further than their nose.

Just because you want free SP and have time to grind it like a good little robot doesn't mean it's actually beneficial for the game to introduce daily grinds. EVE is a game that deserves long term thinking instead of giving into your short term greed.



If you dislike what's happening in the game so much...why are you playing?

Nowhere have i mentioned i have the time or inclination to do them every day either.

But your reply does show the level of your iq by responding with insults. My last test was around 143 btw.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.