These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Consequences?

Author
Lost Ninja
Lost Cause Corp
#1 - 2016-04-16 16:07:34 UTC
If someone is ganked in high sec what happens to their ship/wreck? Reason I ask is it seems to me having been a victim of a hi-sec gank this morning that while I can claim kill rights on the low life who actually killed me, I don't have any recourse to recover my gear. And reading around it seems that a hi-sec gank like this isn't some random person taking exception to me flying near them and then killing me, but done for profit.

So are there any consequences for being the looter in a gank squad?

And yes it's totally because having lost 700 million in goods I want to get some pay back... :D
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-04-16 16:09:11 UTC
Lost Ninja
Lost Cause Corp
#3 - 2016-04-16 16:11:18 UTC
Is it possible to see what action caused it? Or is it just a bad person flag?
ShahFluffers
Ice Fire Warriors
#4 - 2016-04-16 16:22:01 UTC  |  Edited by: ShahFluffers
Lost Ninja wrote:
If someone is ganked in high sec what happens to their ship/wreck? Reason I ask is it seems to me having been a victim of a hi-sec gank this morning that while I can claim kill rights on the low life who actually killed me, I don't have any recourse to recover my gear. And reading around it seems that a hi-sec gank like this isn't some random person taking exception to me flying near them and then killing me, but done for profit.

So are there any consequences for being the looter in a gank squad?

And yes it's totally because having lost 700 million in goods I want to get some pay back... :D

If someone loots your wreck (but did not take part in the gank), they will be flagged as a "legal target" to any and all players in the game for the next 15 minutes.

However, this flag does not prevent said looter from docking up, warping to a Player Owned Starbase, or sitting in a safespot in the middle of a star system and waiting it out.

This is why it is important to work with others. If you have teammates sitting near you, they can scoop your stuff and return it. Or they can engage whoever loots your wreck.



As it stands right now... your "recourse" is to identify who killed you, find out who is working with said person, and exacting revenge (in some way). This often takes time and patience.

The stuff you lost... it probably has already been sold off and the money stashed somewhere or with someone who bankrolls the gankers (who may or may not have a vested interest in seeing you, or people like you, being ganked).


Moving forward...
- try not to move things of such high value in one haul (this makes a gank less profitable)
- tank your ship to raise the amount of damage needed to destroy it (raises the "bar" for the amount of people needed to kill you and also makes the gank less profitable).
- use teamwork with other players to increase your odds of survival and/or ability to evade (gankers can't kill people or will ignore people who don't have big enough windows of vulnerability).
Cara Forelli
State War Academy
Caldari State
#5 - 2016-04-16 16:22:53 UTC  |  Edited by: Cara Forelli
Lost Ninja wrote:
So are there any consequences for being the looter in a gank squad?

Ralph was answering this question. You get a suspect flag for looting a wreck that doesn't belong to you (which it won't, if you were suicide ganked). There are other ways to get a suspect flag - shooting players in lowsec for instance. You can't tell how it was received unless you saw it happen.

The person who looted your wreck was undoubtedly the alt or friend of the guy who blew you up. So if you want revenge, start there.

Also, don't autopilot. EVER.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Lost Ninja
Lost Cause Corp
#6 - 2016-04-16 16:33:57 UTC
Thanks for the help. I live and learn though I'm not sure what I can do to prevent it happening again and of course those doing the ganking seem to have no worries they get the loot and realistically I can do nothing to stop them. :(

And no becoming a ganker myself will just spread the misery because the likelihood of actually getting the miserable git... ;)
ShahFluffers
Ice Fire Warriors
#7 - 2016-04-16 16:59:30 UTC  |  Edited by: ShahFluffers
Lost Ninja wrote:
Thanks for the help. I live and learn though I'm not sure what I can do to prevent it happening again and of course those doing the ganking seem to have no worries they get the loot and realistically I can do nothing to stop them. :(

Bear in mind that you are only seeing the "front end" of ganking. There is a fair bit of intel gathering and logistics that go into the act.
Gankers have to build/buy the ships, guns, and modules... transport them... fit up the ships... find an area where there are potential targets... scout the targets to find the "squishiest" and/or most potentially profitable... have the necessary manpower at the right moment... get a good warp-in point... hope that the target doesn't have some unseen advantage that will skew the damage-to-time calculations (or worse, has caught wind of everything and is now escaping)... perform the act... hope the loot scooper is quicker than anyone else in the area in claiming the spoils of the deed... and getting everyone back to the staging point.

And yes... there are plenty of things that you can do to "stop" a ganker. Not all of them are in the "direct way" you are probably thinking of however. And none of them will guarantee your "safety" (any more than a ganker is guaranteed to blow you up).
It is all about "who has stacked the most odds in their favor."

Lost Ninja wrote:
And no becoming a ganker myself will just spread the misery because the likelihood of actually getting the miserable git... ;)

Heh... look at it this way; do you feel bad when you take away someone's Rook, Bishop, or Queen in chess?

The game is predicated on conflict between players. Use every tool and mechanic at your disposal to gain an advantage over everyone else.
Often times, the best way to fight someone is to fully understand the tactics they are using and either use them yourself or counter the tactics.
Tipa Riot
Federal Navy Academy
Gallente Federation
#8 - 2016-04-16 22:28:46 UTC
A simple highsec gank setup consists of three chars (often same player). The first is the target spotter/scanner patrolling the trade lane for potential victims, victims are cargo scanned for valuable stuff. When the victim jumps the gate the second char, the actual ganker, is ready, points and kills the target before his ship is dispatched by Concord. As soon as the gank starts the third char, the hauler, decloaks at distance and warps directly to the wreck of the victim, loots and warps off to a safe. The haulers are tanked and stabbed, so they can escape most of the times.

To avoid becoming a victim, there are some simple rules to follow:
- never autopilot, warp directly gate to gate, avoid idling on gates
- use the MWD+cloak trick
- have insta-undock and insta-dock bookmarks for stations
- keep a reasonable ratio of tank to cargo value, the ganker gets statistically 50% of your cargo, hence make it so, that he has to sacrifice ships of a similar value.

As you see, the most important thing is to be fast and not giving gankers time to prepare or execute ganks.

Also, most gankers are not some "bad people", it's just their play style and income source, and if you lose stuff to them give them a GF because you did a mistake this time or were just unlucky.

I'm my own NPC alt.

Donnachadh
United Allegiance of Undesirables
#9 - 2016-04-17 02:57:03 UTC  |  Edited by: Donnachadh
ShahFluffers wrote:
This is why it is important to work with others. If you have teammates sitting near you, they can scoop your stuff and return it. Or they can engage whoever loots your wreck.

OK perhaps a little clarification is needed here to prevent future problems.

Even though you owned the ship and everything in it the moment it blew up it became the property of the person who laid the final blow. The only people that can loot that wreck without gaining a criminal flag for stealing are the person that owns it, and anyone that is in the same corp of in the same fleet with them. Since you no longer own the wreck and what ever is in it if you try to scoop the loot as Shah Fluffers suggests then you will gain a criminal flag for stealing. If they do not mind the criminal flag then go for it a scoop and run.

Also please not I said "loot" the wreck, I make this distinction because the game differentiates between "looting" and "salvaging". Looting, the act of going up to a wreck and then opening it and removing what ever it contains. Salvaging is done with a salvage beam or salvage drones and it is perfectly legal to salvage any wreck anywhere in high sec.

Tipa Riot wrote:
Also, most gankers are not some "bad people", it's just their play style and income source, and if you lose stuff to them give them a GF because you did a mistake this time or were just unlucky.

While I agree that gankers are not fundamentally bad people because the do gank, giving them a GF "good fight" when there was no fight to begin with is simply ridiculous. Save the GF for occasions where there was actually a fight.
pushdogg
relocation LLC.
#10 - 2016-04-17 03:07:50 UTC
The posters above covered pretty much everything.

Except, don't take a gank personally. It's not personal, in fact most gankers have little care who or what you stand for. They just want the loot.

I would also forget that autopilot button even exists.
Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2016-04-17 05:26:58 UTC
Donnachadh wrote:

Tipa Riot wrote:
Also, most gankers are not some "bad people", it's just their play style and income source, and if you lose stuff to them give them a GF because you did a mistake this time or were just unlucky.

While I agree that gankers are not fundamentally bad people because the do gank, giving them a GF "good fight" when there was no fight to begin with is simply ridiculous. Save the GF for occasions where there was actually a fight.

Actually a successful gank needs not a small effort, preparation, coordination and skill, scaling with the size of the target. Also being chill about it with a half true half ironic GF or GG pisses off those gankers doing it for tears only. Blink

I'm my own NPC alt.

Solonius Rex
Federal Navy Academy
Gallente Federation
#12 - 2016-04-17 13:22:11 UTC
Donnachadh wrote:

While I agree that gankers are not fundamentally bad people because the do gank, giving them a GF "good fight" when there was no fight to begin with is simply ridiculous. Save the GF for occasions where there was actually a fight.


I am so against this attitude.

A GF is like a GG at the end of a Dota 2 game. You give it regardless of whether it really was a Good Game, even if your team was utterly incompetant and sh*tfaced. Its more about being polite than anything.

Whether it was one sided or not, it was still a fight. Girl or boy, we fight our battles, but the gods let us choose our weapons.(thats a quote from game of thrones for ya) You chose poorly if you decide to fly a retreiver instead of a procurer. You chose poorly if you decided you didnt need an escort for your freighter. Thats not the gankers fault, thats yours.

As CCP stated, you are given the opportunity to fly and fit the ships you want to, and there are always certain risks associated with it. It is neither more or less a fight to begin with when i fly my stealth bomber around a Beam fit oracle that has no chance of hitting me but I would still offer and expect a GF.
Solonius Rex
Federal Navy Academy
Gallente Federation
#13 - 2016-04-17 13:23:04 UTC
pushdogg wrote:
The posters above covered pretty much everything.

Except, don't take a gank personally. It's not personal, in fact most gankers have little care who or what you stand for. They just want the loot.

I would also forget that autopilot button even exists.


Some also just want the kill. Killboard padding is still a thing.
Cara Forelli
State War Academy
Caldari State
#14 - 2016-04-17 14:42:04 UTC
Donnachadh wrote:
Even though you owned the ship and everything in it the moment it blew up it became the property of the person who laid the final blow. The only people that can loot that wreck without gaining a criminal flag for stealing are the person that owns it, and anyone that is in the same corp of in the same fleet with them. Since you no longer own the wreck and what ever is in it if you try to scoop the loot as Shah Fluffers suggests then you will gain a criminal flag for stealing. If they do not mind the criminal flag then go for it a scoop and run.

This is all wrong.

1. You wreck is always always available to you (white), except when you confuse the client with too many session changes
2. If the person went criminal to kill you they do NOT own your wreck, it will be yellow to them (and everyone else)
3. You get a "suspect" flag for looting a wreck, not a "criminal" flag (which would cause concord to shoot you)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Donnachadh
United Allegiance of Undesirables
#15 - 2016-04-17 15:37:04 UTC
Tipa Riot wrote:
Actually a successful gank needs not a small effort, preparation, coordination and skill, scaling with the size of the target. Also being chill about it with a half true half ironic GF or GG pisses off those gankers doing it for tears only. Blink


Solonius Rex wrote:
Donnachadh wrote:

While I agree that gankers are not fundamentally bad people because the do gank, giving them a GF "good fight" when there was no fight to begin with is simply ridiculous. Save the GF for occasions where there was actually a fight.


I am so against this attitude.

A GF is like a GG at the end of a Dota 2 game. You give it regardless of whether it really was a Good Game, even if your team was utterly incompetant and sh*tfaced. Its more about being polite than anything.

Whether it was one sided or not, it was still a fight. Girl or boy, we fight our battles, but the gods let us choose our weapons.(thats a quote from game of thrones for ya) You chose poorly if you decide to fly a retreiver instead of a procurer. You chose poorly if you decided you didnt need an escort for your freighter. Thats not the gankers fault, thats yours.

As CCP stated, you are given the opportunity to fly and fit the ships you want to, and there are always certain risks associated with it. It is neither more or less a fight to begin with when i fly my stealth bomber around a Beam fit oracle that has no chance of hitting me but I would still offer and expect a GF.

Fight

verb
1.
take part in a violent struggle involving the exchange of physical blows or the use of weapons.
"the men were fighting"
synonyms: brawl, exchange blows, attack each other, assault each other, hit each other, punch each other; More
noun
1.
a violent confrontation or struggle.
"we'll get into a fight and wind up with bloody noses"
synonyms: brawl, fracas, melee, rumpus, skirmish, sparring match, struggle, scuffle, altercation, clash, disturbance; More

As this definition clearly shows a "fight" is characterized by blows being exchanged by both (all) parties. In an average gank the blows are all delivered to the victim with the victim rarely returning blows, since there is not an "exchange" of blows there is not fight involved. And no I do not give a damn about what they do in any other game, and in this game this crap about congratulating someone for a fight that never happened is ridiculous and to be honest idiotic. On the other hand I agree with the basics of what you two are saying, if the gank was quick, efficient and those involved display a good attitude about the whole thing(meaning they are not douche bags out to ruin someones day) then I have and I will continue to give credit where it is due for a task quickly and efficiently handled. If that means I have a bad attitude then that is the way of it. To repeat I will not give anyone credit for a good fight when there was no fight to start with.

Cara Forelli wrote:
[This is all wrong.

1. You wreck is always always available to you (white), except when you confuse the client with too many session changes
2. If the person went criminal to kill you they do NOT own your wreck, it will be yellow to them (and everyone else)
3. You get a "suspect" flag for looting a wreck, not a "criminal" flag (which would cause concord to shoot you)

Thank you for the correction on the flag you are correct.
The last time I had a ship ganked, several months ago(not this character so don't bother to look), my thoughts were as Shah Fluffers stated to scoop and run with the webbing alt that was there. Even thought they were in a fleet and indeed even the same corp the wreck was yellow to both the pilot(of the former ship now a wreck) and the web alt. So you are telling me that this was a glitch in the game?
If so then I retract my statements above, however since you have responded to them here I will let them stand to avoid confusions that may occur if I removed them.
Solonius Rex
Federal Navy Academy
Gallente Federation
#16 - 2016-04-17 17:08:08 UTC
Donnachadh wrote:
Tipa Riot wrote:
Actually a successful gank needs not a small effort, preparation, coordination and skill, scaling with the size of the target. Also being chill about it with a half true half ironic GF or GG pisses off those gankers doing it for tears only. Blink


Solonius Rex wrote:
Donnachadh wrote:

While I agree that gankers are not fundamentally bad people because the do gank, giving them a GF "good fight" when there was no fight to begin with is simply ridiculous. Save the GF for occasions where there was actually a fight.


I am so against this attitude.

A GF is like a GG at the end of a Dota 2 game. You give it regardless of whether it really was a Good Game, even if your team was utterly incompetant and sh*tfaced. Its more about being polite than anything.

Whether it was one sided or not, it was still a fight. Girl or boy, we fight our battles, but the gods let us choose our weapons.(thats a quote from game of thrones for ya) You chose poorly if you decide to fly a retreiver instead of a procurer. You chose poorly if you decided you didnt need an escort for your freighter. Thats not the gankers fault, thats yours.

As CCP stated, you are given the opportunity to fly and fit the ships you want to, and there are always certain risks associated with it. It is neither more or less a fight to begin with when i fly my stealth bomber around a Beam fit oracle that has no chance of hitting me but I would still offer and expect a GF.

Fight

verb
1.
take part in a violent struggle involving the exchange of physical blows or the use of weapons.
"the men were fighting"
synonyms: brawl, exchange blows, attack each other, assault each other, hit each other, punch each other; More
noun
1.
a violent confrontation or struggle.
"we'll get into a fight and wind up with bloody noses"
synonyms: brawl, fracas, melee, rumpus, skirmish, sparring match, struggle, scuffle, altercation, clash, disturbance; More

As this definition clearly shows a "fight" is characterized by blows being exchanged by both (all) parties. In an average gank the blows are all delivered to the victim with the victim rarely returning blows, since there is not an "exchange" of blows there is not fight involved. And no I do not give a damn about what they do in any other game, and in this game this crap about congratulating someone for a fight that never happened is ridiculous and to be honest idiotic. On the other hand I agree with the basics of what you two are saying, if the gank was quick, efficient and those involved display a good attitude about the whole thing(meaning they are not douche bags out to ruin someones day) then I have and I will continue to give credit where it is due for a task quickly and efficiently handled. If that means I have a bad attitude then that is the way of it. To repeat I will not give anyone credit for a good fight when there was no fight to start with.



http://www.merriam-webster.com/dictionary/fight

: to use weapons or physical force to try to hurt someone, to defeat an enemy, etc. : to struggle in battle or physical combat

As this definition clearly shows, a "Fight" is characterized even by one side trying to defeat or hurt the opponent. So yeah, you were wrong.

But even if that werent the case, a violent confrontation or struggle can still be one sided. You would still be wrong.

No one is saying that you cant have a bad, sour, butthurt attitude after being ganked. If you want to, go ahead. But that only makes you out to be a kid who cant take a loss in a mature way.
Ankor Grammaten
Dragonhold Enterprises
#17 - 2016-04-17 19:07:23 UTC
ShahFluffers wrote:

Heh... look at it this way; do you feel bad when you take away someone's Rook, Bishop, or Queen in chess?


Bad analogy. I don't spend days creating a chess set, only to have my opponent refuse to return the pieces when he captures them, and sell them to someone else, leaving me with the task of making or buying another set before I can play again.

I do take your point though. The simple answer to this is "that's how the game is, like it or leave".

But is that the end of the discussion? I've only been playing for a month, so maybe I'm not entitled to an opinion, but what I keep hearing, and understand though don't totally agree with, is "this game was created to provide an arena for people to abandon all real world morality and do anything to each other that the architecture of the game allows, so suck it up". My feeling is that this approach clashes with the idea that the game is essentially controlled by the players. Surely that cuts both ways? What if a majority of players wanted a total security area where they can be carebears if they want to? Don't they have the same right to want that as the current majority (I guess it is) wants to have a free for all?

Now getting it is another matter. One of the things I like about the game is that the devs don't take sides on things like this. So the "carebears" would have to make it happen in some way. How would that be? Form a "real" police that enforced total security in high sec space? Would that work? It doesn't matter because my point is I think fairly simple. The carebears have a right to want what they want just as the rest of you want what you want, and neither one of you is "right" or "wrong" by any objective measure.

Oddly, in a month of play, I tried out many things in high sec space and the only time I've lost a ship is through total carelessness fighting NPCs. Go figure. :-)

Oh, when I read "give him a GF" I thought it might mean "give him a good f*cking", which seemed more appropriate than the real meaning. :-)
Cara Forelli
State War Academy
Caldari State
#18 - 2016-04-17 19:23:12 UTC  |  Edited by: Cara Forelli
Ankor Grammaten wrote:
What if a majority of players wanted a total security area where they can be carebears if they want to?

Players have spent years doing exactly this in nullsec, where they enforce their own security. If you want something in EVE, you make it happen yourself or you don't get it. Players don't deserve results, they deserve opportunity (this extends to the real world!)

Ankor Grammaten wrote:
ShahFluffers wrote:

Heh... look at it this way; do you feel bad when you take away someone's Rook, Bishop, or Queen in chess?


Bad analogy. I don't spend days creating a chess set, only to have my opponent refuse to return the pieces when he captures them, and sell them to someone else, leaving me with the task of making or buying another set before I can play again.

It's more like pogs or marbles. Blink

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Solonius Rex
Federal Navy Academy
Gallente Federation
#19 - 2016-04-17 19:25:13 UTC
Ankor Grammaten wrote:
ShahFluffers wrote:

Heh... look at it this way; do you feel bad when you take away someone's Rook, Bishop, or Queen in chess?


Bad analogy. I don't spend days creating a chess set, only to have my opponent refuse to return the pieces when he captures them, and sell them to someone else, leaving me with the task of making or buying another set before I can play again.

I do take your point though. The simple answer to this is "that's how the game is, like it or leave".

But is that the end of the discussion? I've only been playing for a month, so maybe I'm not entitled to an opinion, but what I keep hearing, and understand though don't totally agree with, is "this game was created to provide an arena for people to abandon all real world morality and do anything to each other that the architecture of the game allows, so suck it up". My feeling is that this approach clashes with the idea that the game is essentially controlled by the players. Surely that cuts both ways? What if a majority of players wanted a total security area where they can be carebears if they want to? Don't they have the same right to want that as the current majority (I guess it is) wants to have a free for all?

Now getting it is another matter. One of the things I like about the game is that the devs don't take sides on things like this. So the "carebears" would have to make it happen in some way. How would that be? Form a "real" police that enforced total security in high sec space? Would that work? It doesn't matter because my point is I think fairly simple. The carebears have a right to want what they want just as the rest of you want what you want, and neither one of you is "right" or "wrong" by any objective measure.

Oddly, in a month of play, I tried out many things in high sec space and the only time I've lost a ship is through total carelessness fighting NPCs. Go figure. :-)

Oh, when I read "give him a GF" I thought it might mean "give him a good f*cking", which seemed more appropriate than the real meaning. :-)


"Total security" doesnt exist in this game, and your wishing there to be is unreasonable because "essentially controlled by the players" is only within the bounds of the mechanics of the game itself. CCP designed the game so that you are never totally, completely safe.

In other words, the interactions are controlled by the players, but not the rules or the mechanics. Those are still controlled by CCP, and CCP has deemed it so that nowhere in New Eden is completely safe.

And yes, you can certainly form your own "police force", and that would raise the security level a bit, but only by a bit, because you will soon find out that its very very boring overlooking a bunch of AFK miners. No one is going to say that you cant, or that you are wrong, but i doubt you will be very succesful, because, again, no one likes to sit hours upon hours, on top of afk miners.
Ralph King-Griffin
New Eden Tech Support
#20 - 2016-04-17 19:48:11 UTC
Depends who you play chess with mate ... I think poker would be a little better analogy, poker has stakes, so does eve.

I treat both games the same and i think a lot of other players do also, plenty of people fly off the handle when you clean them out and when you take the sunk cost falacy into account (ask any gambler about that one) its not hard to see why.

No eve is a sand box, one of the only true ones ,here you can choose to abandon your ethical or moral norms if you like, you dont have to ,

you do however have to accept that some will and that this is explicitly allowed for here and compleatly legitimate gameplay.
If you dont like this then you are free to do whatever you like about it up to and including forcing your will upon them at the end of a barrel (ingame obviously).
If you want total safety you are free to persue it to the best of your ability.
We are also free to stop you.
12Next page