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March release - New Camera Feedback

First post
Author
Tyranis Marcus
Bloody Heathens
#101 - 2016-04-14 18:18:42 UTC
I'll filed a bug report on the test server.

I wasn't really sure whether to put it under graphics or UI, so it's under UI.

Do not run. We are your friends.

CCP Turtlepower
C C P
C C P Alliance
#102 - 2016-04-15 12:39:17 UTC
Tyranis Marcus wrote:
I'll filed a bug report on the test server.

I wasn't really sure whether to put it under graphics or UI, so it's under UI.

UI is correct in this case, thanks for the bug report Big smile

CCP Turtlepower
Mister Ripley
Ministry of War
Amarr Empire
#103 - 2016-04-15 15:05:35 UTC  |  Edited by: Mister Ripley
CCP Turtlepower wrote:
Tyranis Marcus wrote:
I'll filed a bug report on the test server.

I wasn't really sure whether to put it under graphics or UI, so it's under UI.

UI is correct in this case, thanks for the bug report Big smile

CCP Turtlepower

Would it be possible to add a tooltip like this with a short description. I often struggle to find the right category, too.

There is already a good guide at https://community.eveonline.com/support/test-servers/bug-reporting/
Stephen Sarverious
Solstejas Incorporated
#104 - 2016-04-15 23:20:56 UTC
I am having issues with the old camera. All I get is a button with a ship on it, not the old button options. I am not sure what's going on. I really don't like the new camera and don't want to have to use that.

Co-Founder & CEO

Solstejas Incorporated

Sola Atruin
Mutant Space Kittens
#105 - 2016-04-16 11:59:26 UTC
Hi!

I tried the new camera on Singularity for a while but basically two things are still making me using the old one:

- No Custom-Tracking position
- No slider to adjust how fast the camera pans to a new object, when auto-tracking is enabled

I really like the new overlay though!

Best regards,

Sola Atruin

Pirate
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#106 - 2016-04-19 09:15:46 UTC
There is a Performance "Glitch" when you keep the Tactical Overlay on all the time.
The FPS drop massively although nothing on grid. Mostly when flying through a lot of Systems and taking a lot of Gates.

With a fast Deactivation / Re-Activation of the Overlay the Frame is up again.
3 other of my Friends also have this issue, i don´t know if it is already known and just wanted to mention it so you can peek an eye on it maybe.

Also, PLEASE an Option to Deactivate those Blue Dots around my HUD, but still be able to see all my 400 Tacticals on Grid in one System...this Blue Dots also drain a lot of FPS / CPU cause Eve tries to re-Calculate the 360Degree Postion around the Hud, while i pan the camera around.

At the moment i just can deactivate the Sensor Overlay and everything dissapears, on Grid and around the Hud. There should be an option to deactivate it seperatly. (like a small checkmark in the Sensor Overlay Option - Dots around Hud- y/n)

Thank you.



Rain6637
Simulacra and Simulation
Goonswarm Federation
#107 - 2016-04-29 10:37:00 UTC
I spent some time messing with the camera and resetting the C bind for Track. It's an improvement how the camera keeps my ship in the frame as it swivels from one object to the next, but the transition is way too fast. It's a lot like a magic trick where a thing is swiped away and replaced really fast and you're like "what?"

I need a slower transition, it's all about reference points and continuity. Try losing the flair, and just swivel me in a stable way.
Tipa Riot
Federal Navy Academy
Gallente Federation
#108 - 2016-05-01 05:04:56 UTC
Meanwhile I got used to the new camera ... with all "features" off it's useable. I'm in orbit mode 99% of the time, and I like the new tactical overlay, though not tested yet in a big fleet fight. Also I don't miss the right click look around feature that much, but what's still annoying is the too fast snap in tracking mode. I know, you can increase inertia (I have set it to middle position), but only for everything including zoom, and inertia is bad for everything else. Please work on a smoother visual transition, maybe a combination with field of view increase?

I'm my own NPC alt.

Miss 'Assassination' Cayman
CK-0FF
#109 - 2016-05-01 18:29:51 UTC
Tipa Riot wrote:
Meanwhile I got used to the new camera ... with all "features" off it's useable. I'm in orbit mode 99% of the time, and I like the new tactical overlay, though not tested yet in a big fleet fight. Also I don't miss the right click look around feature that much, but what's still annoying is the too fast snap in tracking mode. I know, you can increase inertia (I have set it to middle position), but only for everything including zoom, and inertia is bad for everything else. Please work on a smoother visual transition, maybe a combination with field of view increase?

Trust me, you don't want the FoV changing. That's what makes people nauseous.
Idame Isqua
Caldari Colonial Defense Ministry
Templis CALSF
#110 - 2016-05-05 09:14:55 UTC
Dimitrios Bekas wrote:
There is a Performance "Glitch" when you keep the Tactical Overlay on all the time.
The FPS drop massively although nothing on grid. Mostly when flying through a lot of Systems and taking a lot of Gates.

With a fast Deactivation / Re-Activation of the Overlay the Frame is up again.
3 other of my Friends also have this issue, i don´t know if it is already known and just wanted to mention it so you can peek an eye on it maybe.

Also, PLEASE an Option to Deactivate those Blue Dots around my HUD, but still be able to see all my 400 Tacticals on Grid in one System...this Blue Dots also drain a lot of FPS / CPU cause Eve tries to re-Calculate the 360Degree Postion around the Hud, while i pan the camera around.

At the moment i just can deactivate the Sensor Overlay and everything dissapears, on Grid and around the Hud. There should be an option to deactivate it seperatly. (like a small checkmark in the Sensor Overlay Option - Dots around Hud- y/n)

Thank you.





Excellent spotting sir quoting so Devs don't miss it

I would like to add confirmation that this is indeed real
But not being able to turn off the useless (unless when can filter it) 360 thing is game braking

It's also inline with the performance hit/benefit related to having the people and places window open

Strangely enough I havn't noticed any issues with the new system map (possibly because we can filter it)

And on that note the 360 dial has been surpassed in function by the new floating system map thing (which works great)

So maybe its time to retire or at least allow us to filter the 360 radial

Also note this is no excuse for not allowing me to click on things in the new probe scan window, and my camera (auto)tracking/looking at it.
As last time I checked you STILL haven't added a feature the OLD system had that was vital into the NEW system you want to replace the OLD system with

It's little things like this that make or break whether or not people login and play for awhile

Recently the game would lock up (and windows would tell me it had crashed) when I was making contracts, but that seems to have been fixed.


An issue I've always had with eve is after shooting NPC's for a long time
The FPS monitor starts showing two levels of FPS alternating
But what Is actually happening is the game is pausing
I feel like it's in time with server ticks
Probably a reason why I don't do PvE in eve
Dominous Nolen
Anomalous Existence
The Initiative.
#111 - 2016-05-05 16:15:05 UTC
Relinking Camera thread request for Tab key here

https://forums.eveonline.com/default.aspx?g=posts&m=6462678#post6462678

CCP TurtlePower - can we get a confirmation if this will be making its way back to game?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Rain6637
Simulacra and Simulation
Goonswarm Federation
#112 - 2016-05-05 19:19:24 UTC
CCPPPPPPP

the camera Track / C function......

if you pull the camera off my ship and look at the target without keeping my ship in frame, I lose my frame of reference. The new camera C / Tracking camera is very not useful
Miss 'Assassination' Cayman
CK-0FF
#113 - 2016-05-05 21:03:42 UTC
Rain6637 wrote:
CCPPPPPPP

the camera Track / C function......

if you pull the camera off my ship and look at the target without keeping my ship in frame, I lose my frame of reference. The new camera C / Tracking camera is very not useful

There's a checkbox in the settings to disable moving your ship to the side. I forgot what it's called, but most people uncheck all the camera settings anyway.
CCP Turtlepower
C C P
C C P Alliance
#114 - 2016-05-09 16:19:45 UTC
Dominous Nolen wrote:
Relinking Camera thread request for Tab key here

https://forums.eveonline.com/default.aspx?g=posts&m=6462678#post6462678

CCP TurtlePower - can we get a confirmation if this will be making its way back to game?

Yes! We are working on it currently, and it should make it into one of the next releases Big smile

o7
CCP Turtlepower
Idame Isqua
Caldari Colonial Defense Ministry
Templis CALSF
#115 - 2016-05-10 10:41:48 UTC  |  Edited by: Idame Isqua
CCP Turtlepower wrote:
Dominous Nolen wrote:
Relinking Camera thread request for Tab key here

https://forums.eveonline.com/default.aspx?g=posts&m=6462678#post6462678

CCP TurtlePower - can we get a confirmation if this will be making its way back to game?

Yes! We are working on it currently, and it should make it into one of the next releases Big smile

o7
CCP Turtlepower



Derp I missed your previous post because I'm terrible at eve.

Now I know how to actually use the UI thanks to you and other posters.

I'm very happy with the humongous improvements that have been made recently

O wait the only thing I don't think is working good (still)
Is clicking on stuff in the probe scan window (i.e. plexs, icebelts, stuff like that, why not the red ones too) doesn't point your camera at them (which I want to do so I can see if the plex has been opened/dscan it
Currently I have one of my overview tabs dedicated to FW plexs, which is dumb as I should be able to just use the probe scan window (which I need to have open anyway)
But if I click on those giant green brackets in space it works (but to do that I have to cross reference and do a 360deg search

Another idea, what about adding some sort of thing to the probe scan window that indicates if a plex has been opened
So I'm not having a mild panic attack flicking my eyes been my probe scan window and my overview, as its pretty important for FW pilots to know a) if theirs a new plex in system b) if someones opened it
this might also be relevant somewhat to fozziesov mechanics?
Moriar theChosen
Solar Winds Trade Conglomerate
#116 - 2016-05-13 07:55:12 UTC
Many people have mentioned the custom tracking position, but I have not seen a dev respond to this request.
Having a target hidden behind your ship takes a lot away from the game play. Weapon effects become hidden, you cannot see enemy direction changes, etc.

Please let us know if this function is at least being discussed by devs. (If I missed your mention of this function, please point me in that direction.)
Aves Asio
#117 - 2016-05-26 17:03:14 UTC
I could try to explain my issues with the new camera but that wouldnt be helpful since my english isnt good enough to express my self. Luckily Tippia has listed out almost all of my issues and did so far better then i could ever do. Please read his post and integrate all the features of the old camera in to the new camera before adding new ones.
PAPULA
Some Assembly Required.
#118 - 2016-05-27 00:01:16 UTC
It doesn't matter anymore, we will be forced to use new camera system with new patch:

The 'old' camera has been disabled

Evil
Dominous Nolen
Anomalous Existence
The Initiative.
#119 - 2016-05-27 06:15:53 UTC  |  Edited by: Dominous Nolen
CCP Turtlepower wrote:
Dominous Nolen wrote:
Relinking Camera thread request for Tab key here

https://forums.eveonline.com/default.aspx?g=posts&m=6462678#post6462678

CCP TurtlePower - can we get a confirmation if this will be making its way back to game?

Yes! We are working on it currently, and it should make it into one of the next releases Big smile

o7
CCP Turtlepower


*Edit cause the first version @ 2:30 am was really ranty, apology if the tone was bad*

Reading over the patch notes and I have a question/comment/rant:

Just curious is this the feature coming out in the new release on Tuesday?

The roll up/roll down feature worked perfectly well for years and now you've just given us something that is not on par with what was removed... I'm hoping we'll see the rollup/rolldown restored and I really hope that the Min/max function is just an update to the functionality (which honestly, great choice in giving us a restoral If we accidentially minimized all the things).

I'm assuming it was commented out in the code, still working as it was since the early version of EVE. What has been commented out can always be restored.

As for the feature you're saying is being worked on I trust this is not the replacement. *fingers crossed*

Why prey tell couldn't we just let the functionality alone to roll down the window so you could see blink notifications?

I said it before in the Tab thread and I'm going to reiterate, you use the opportunity system for everything else NPE related (Just rolled a new alt last night and it prompts for literlally everything). This could be another one rather then removing a feature (because what I can only assume was a random focus group probably of A) very new players or B) people who don't even actually sub to the game who were "trying" out the NPE fed back, and as a result we lost a function that was ingrained in muscle memory after years of use).

If this Minimize/Maximize setting is what the replacement is, please advise.

Hoping that we'll see the old function return in a release coming with in the next few cycles though.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Sobaan Tali
Caldari Quick Reaction Force
#120 - 2016-05-31 21:28:46 UTC
Thank you for adding right-click panning to the new camera. Custom tracking position is the only thing missing at this point, beyond miscellaneous performance fixes. You guys are doing awesome work.

Also, and I already stated in the May Release Issues thread, the FPC (First Person Cam) fake HUD is really dim since the patch earlier today...no other new issues so far though.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."