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Dailies? Grrrr ccp!

Author
NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#141 - 2016-04-14 22:21:53 UTC
Bianca Niam wrote:
Neuntausend wrote:
Bianca Niam wrote:
I like it. People will be able to (sort of) catch up. 10000 skill points per day. Umm this is bad how?


Same as the people "catching up", the people they are catching up to will be able to get these SP. So, what's your point again?


You're pretty thick between the ears if you can't see what I mean. 1+1 is also 2 just an fyi.


The irony is strong with this post.

Just say NO to Dailies

Pandora Carrollon
Provi Rapid Response
#142 - 2016-04-15 00:03:50 UTC
March rabbit wrote:
1. You don't understand progression and mechanics of this game:
- 'strong ships' and 'strong fits' need 'strong' ISK
- flying 'strong ship with strong fit' without actual experience leads to 'strong' lossmails.

I understand them just fine but it's a sandbox. If my newbie frigate I just got in missions, runs up against a veteran in the same tech frigate or higher with a far better fit, I could be the better pilot but all things being equal, I still lose because I didn't have the same SP, it makes a difference in the game. You are also patterning around a Ship to Ship PvP perspective, lossmails mean little to Creators/Explorers/Miners. SP still means a lot to those players.

March rabbit wrote:
2. You don't need to spend your time to get SP - you can simply buy character from character market. Whatever set of skills you want - you can get. Again - you need ISK. And we are talking about 'new player' here.

Not certain what bearing this has on a little bit of SP that you can grab each day by going out and taking down an NPC ship with a chosen character. It actually illustrates that there are already other methods of getting SP so this new one shouldn't be much of an issue. New players would have no idea how to negotiate the Character Baazar and restructure the skills on the character effectively, which speaks to your progression mechanics. Those are not going to be impacted much by this change, the levels of SP given are very minor.

March rabbit wrote:
3. As i said: you are removing unique aspects of Eve Online. Not because it is needed but because you don't understand it.

I am removing nothing. CCP is adding another way to gain SP if you choose to do it. If you don't, it has very little impact on you either way.

The cry about skill injectors completely disrupting the game was horrible, until even those fighting against it started seeing the benefits of it. I expect this will have an even smaller impact than that, probably by a factor of 100.

I'm not advocating for it, but I don't see the damage in it. I'll do it as well when it's available.
Wexiz
Imperial Academy
Amarr Empire
#143 - 2016-04-15 00:25:37 UTC  |  Edited by: Wexiz
Rex Usurious wrote:

Or how about this: the logic is that if people log in daily, they will do stuff in eve and make the game better. Well what if people were logged in -all the time-? That would lead to -even more- doing stuff, right?




I think they have to be careful with dailies especially as this is supposed to be a sandbox.

So far I've only heard of the 1 daily, if there's a lot of dailies and they offer special rewards, what can happen is you spend a lot of time doing dailies, but you don't really feel like you're playing the game. Eventually people realise that, get bored and leave.
Shallanna Yassavi
qwertz corp
#144 - 2016-04-15 05:48:15 UTC
Manic Velocity wrote:
CCP this is what you're doing to me: https://www.youtube.com/watch?v=DPwkG2KEBjc


From here. Long and confused.
And this already did drive a guy to drink.

A signature :o