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[March] Sensor and ECCM Module Merger/Tiericide

First post
Author
Borg Alexandra
Cynosural Edge
#101 - 2016-03-16 09:46:46 UTC
PotatoOverdose wrote:

Doesn't really change all that much tbh.

There's basically two cases where people complain about ecm. (1) When a falcon alt uncloaks and turns a 1v1 into a 2v1 and
For (1), nothing really changes. If you bring sebo's to a 1v1, you're either giving up tank (hardeners, shield boosters) or damage application (webs, tracking computers) putting you at a disadvantage. Further, even 3-4 sebos won't stop a falcon with 5-6 jams from keeping you locked out of half of a fight. In the small gang case, people "lose" to falcons because there's another ship in play that they didn't expect - not because ecm is "broken". It doesn't really matter whether that ship is a falcon or something like a pilgrim/curse/rapier/proteus/neutral logi.

Basically, nothing really changes for ewar pilots.



This is very accurate, as a solo player I can confirm.
Fourteen Maken
Karma and Causality
#102 - 2016-04-14 19:14:20 UTC
Borg Alexandra wrote:
PotatoOverdose wrote:

Doesn't really change all that much tbh.

There's basically two cases where people complain about ecm. (1) When a falcon alt uncloaks and turns a 1v1 into a 2v1 and
For (1), nothing really changes. If you bring sebo's to a 1v1, you're either giving up tank (hardeners, shield boosters) or damage application (webs, tracking computers) putting you at a disadvantage. Further, even 3-4 sebos won't stop a falcon with 5-6 jams from keeping you locked out of half of a fight. In the small gang case, people "lose" to falcons because there's another ship in play that they didn't expect - not because ecm is "broken". It doesn't really matter whether that ship is a falcon or something like a pilgrim/curse/rapier/proteus/neutral logi.

Basically, nothing really changes for ewar pilots.



This is very accurate, as a solo player I can confirm.


insta locking f1 monkeys sitting on gates is by far the biggest problem for solo players
Fourteen Maken
Karma and Causality
#103 - 2016-04-14 19:39:08 UTC
Flyinghotpocket wrote:
i demand federation navy sebo's be replaced with imperial navy sebos. fed navy has litterally everything right next to winmatar.

so glad the 2 most advanced races in the game keep to their RP grounds when it came to warfare links. federation navy get skirmish and armor, and yet... they keep the eccm and sensor module. while amarr navy get information and armor. and yet, cant make anything.


nobody uses faction sebo's anyway so it doesn't make much difference who's name is on it, but faction modules as a whole need a complete overhaul and rebalance because there are too many useuless/overpriced faction modules and all the useful ones are concentrated in the lp stores of minmattar and gallente. It mainly only affects high sec mission runners but I'd still like to see some effort made to balance it all the same.