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I'm calling out the Dev's making changes to WH's

Author
RemSalak
Sebiestor Tribe
Minmatar Republic
#1 - 2016-04-13 19:06:42 UTC  |  Edited by: RemSalak
Title says it all.

I'm calling you guys out to ask you one simple question...

WTF is wrong with you people?


For years CCP has been talking about trying to emphasize smaller gang game play. Now with the Citadel Expansion they are trying to enact some of those ideas through damage cap on structures in an attempt to NOT make it all about the blob.

Good changes.

Except when it comes to Wormholes, almost every SINGLE CHANGE has been to enhance the blob experience.

Such changes include
- Streamlining probing to track ships down faster(this works for everyone but is most useful in a WH environment)
- Making Ore sites in WH's automatically warpable instead of having to scan them down(Blob groups don't mine Ores in WH space)
- Making wormholes open only AFTER someone has jumped through.(allowing Blob groups to amass in full readyness for a gank)
- Adding extra static's and making WH's appear more often in all WH space(Again, for the blobs to search out more targets since small groups can't be bothered with all the scanning involved)
- Increasing spawn distance from WH's based on mass of ship. (massively increasing risk to small groups rolling WH's, no increase in risk to blob groups though)
LAST BUT ALSO THE WORST

-Citadels being killed after 48 hours - and losing all loot/ships. (Hey come blob this system for 48 hours to troll/grief small corps simply because you're bored and haven't found anyone else to fight and want to pick on someone that can't fight back)

Perhaps you have been too ignorant to notice but every one of these changes benefits only 1 group of people inside wormhole space, and that's the large wormhole alliances, who coincidently are the ones who usually have a CSM representative pushing their agenda for them.

The majority of wormhole players are small corps.

Now do me a favor, go look at Chribba's Eve-offline website and track you're diminishing player base. Now track these changes to wormholes. You'll notice CCP has had approx a 25% (or higher) decrease in player base in the last year alone.

Notice a trend? Each time you make another idiotic change to WH space to benefit those large corps/alliances you lose players. Now do me another favor, track the number of players in WH space now VS when Citadels are fully active and towers are no longer usable. I can promise you, you will see your mistake but only after you've lost those people.

You need to take a step back and ask yourselves what these changes really mean for ALL players inside wormhole space and not just a few large groups pushing their agenda through the CSM.

I look around the forums and I see the same bitching and complaining from everyone, wah wah, wormhole space is empty everywhere I go , wah wah wah.

With those changes mentioned above, you're not making WH space more competative, you are wiping out the people's interest entirely to play there at all.

And the idiots pushing this agenda are so short sighted, they think that this will increase their pew pew, and it might, for a small time. but the more people you drive out, the fewer people there are to shoot. It's a vicious cycle. So keep it up, all you've accomplished so far is to make EVE less fun for everyone in the end. (Hence the 25% drop in player base in the last year)

the numbers say it all.

CCP you need to stop catering to these idiots that call themselves veteran players of EVE and start actually concentrating on finding a way to ensure EVE survives beyond the release of other unmentionable games. That survival revolves entirely around drawing new people into the game.

The longer these "vets" get to dictate the direction EVE takes, the less likely EVE will maintain a healthy playerbase when it's main rival starts up. You think these vets will stick around when that happens? Not likely.
Vicker Lahn'se
Republic Military School
Minmatar Republic
#2 - 2016-04-13 19:25:32 UTC
Not a single one of those changes that you listed has anything to do with the size of the fleets involved. Every one of those changes makes it easier to pvp and less safe to pve. I personally welcome every one of them.

The thing that limits fleet sizes in wormholes is the mass restrictions of the holes themselves. Those numbers aren't changing.
Amak Boma
Dragon Factory
xX SERENITY Xx
#3 - 2016-04-13 19:55:50 UTC
exacly making citadels kill in 48 hours without chance for loot / salvage its very inadequate to wormhole life. all you need to do will be log off in someone wormhole couple of alts and once the citadels enter vulnerability timer you just blast it down yes thats all about because eve is pvp game mainly with some pve enviroments .

how it will impat on small wormhole corps? very simply evryone will be able to blast your tiny tinfoil house and no that is correct, you should be able to defend , if you cant then dont commit it ,. citadels in low-class wormholes going to be as good targets as large faction towers and people will be shooting them just they can. lets take example look

we have small industry corp in a c2 wormhole 10 members 8 procurer pilots 1 orca pilot and one tengu pilot, all pilots from the corp can fight back but there comes 50 man corporation that looking for targets they find class 2 wormhole with medium citadel and 10 ma corp. you know what they going to do yes they will hang around untill the vulnerability timer comes up since it will be displayed on structure . YES this just make thing easier but there is also easy solution which is : show the vulnerability timer only to corporation members that own citadel , the other plauyers will have to come , decloak and attempt to target it to see if can be attacked or not

why not give players little more citadel protection for wormhole groups why citadels cant benefit from star effects of wormhole, why not maybe should as you could eventually fit your citadel to increase its survival chance

also who would realy want siege a citadel in c1 or c2 wormhole, who the low-class wormholes will be eoungh safer and because of wormhole mass they will be hard to siege without proper amount of ships and no the medium citadel will have less ehp than small tower with hardeners so fair chance to blast it. people will go for large citadels instead

the ore sites should be scannable instead of current as miners are easy targets and if the site need to be scanned miners can see probes and decide to warp to citadel or pos so i agree this must be changed

RemSalak
Sebiestor Tribe
Minmatar Republic
#4 - 2016-04-13 20:41:19 UTC
Amak Boma wrote:
exacly making citadels kill in 48 hours without chance for loot / salvage its very inadequate to wormhole life. all you need to do will be log off in someone wormhole couple of alts and once the citadels enter vulnerability timer you just blast it down yes thats all about because eve is pvp game mainly with some pve enviroments .

how it will impat on small wormhole corps? very simply evryone will be able to blast your tiny tinfoil house and no that is correct, you should be able to defend , if you cant then dont commit it ,. citadels in low-class wormholes going to be as good targets as large faction towers and people will be shooting them just they can. lets take example look

we have small industry corp in a c2 wormhole 10 members 8 procurer pilots 1 orca pilot and one tengu pilot, all pilots from the corp can fight back but there comes 50 man corporation that looking for targets they find class 2 wormhole with medium citadel and 10 ma corp. you know what they going to do yes they will hang around untill the vulnerability timer comes up since it will be displayed on structure . YES this just make thing easier but there is also easy solution which is : show the vulnerability timer only to corporation members that own citadel , the other plauyers will have to come , decloak and attempt to target it to see if can be attacked or not

why not give players little more citadel protection for wormhole groups why citadels cant benefit from star effects of wormhole, why not maybe should as you could eventually fit your citadel to increase its survival chance

also who would realy want siege a citadel in c1 or c2 wormhole, who the low-class wormholes will be eoungh safer and because of wormhole mass they will be hard to siege without proper amount of ships and no the medium citadel will have less ehp than small tower with hardeners so fair chance to blast it. people will go for large citadels instead

the ore sites should be scannable instead of current as miners are easy targets and if the site need to be scanned miners can see probes and decide to warp to citadel or pos so i agree this must be changed




You just made my point you oblivious jackass. Thank you.
Andrew Jester
Collapsed Out
Pandemic Legion
#5 - 2016-04-13 20:49:59 UTC
"Wahhhhhhh"

td; dr

If thuggin' was a category I'd win a Grammy

Iyokus Patrouette
University of Caille
Gallente Federation
#6 - 2016-04-13 21:16:25 UTC
Andrew Jester wrote:
"Wahhhhhhh"

td; dr


So hows your day going Jester? I'm just finishing one of the best coffees i've had in a while.

---- Advocate for the initiation of purple coloured wormholes----

Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2016-04-14 05:07:28 UTC  |  Edited by: Jack Miton
Andrew Jester wrote:
"Wahhhhhhh"
td; dr

I know right?? i know there are some whiny b!tches in wspace but this is a new low...

theyre literally UPPING the time it takes to kill a POS and he's complaining that this f*cks over the little guy!
must be some kind of special 'logic' that I am unfamiliar with...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Seraph Essael
Air
The Initiative.
#8 - 2016-04-14 13:29:27 UTC
RemSalak wrote:
Amak Boma wrote:
exacly making citadels kill in 48 hours without chance for loot / salvage its very inadequate to wormhole life. all you need to do will be log off in someone wormhole couple of alts and once the citadels enter vulnerability timer you just blast it down yes thats all about because eve is pvp game mainly with some pve enviroments .

how it will impat on small wormhole corps? very simply evryone will be able to blast your tiny tinfoil house and no that is correct, you should be able to defend , if you cant then dont commit it ,. citadels in low-class wormholes going to be as good targets as large faction towers and people will be shooting them just they can. lets take example look

we have small industry corp in a c2 wormhole 10 members 8 procurer pilots 1 orca pilot and one tengu pilot, all pilots from the corp can fight back but there comes 50 man corporation that looking for targets they find class 2 wormhole with medium citadel and 10 ma corp. you know what they going to do yes they will hang around untill the vulnerability timer comes up since it will be displayed on structure . YES this just make thing easier but there is also easy solution which is : show the vulnerability timer only to corporation members that own citadel , the other plauyers will have to come , decloak and attempt to target it to see if can be attacked or not

why not give players little more citadel protection for wormhole groups why citadels cant benefit from star effects of wormhole, why not maybe should as you could eventually fit your citadel to increase its survival chance

also who would realy want siege a citadel in c1 or c2 wormhole, who the low-class wormholes will be eoungh safer and because of wormhole mass they will be hard to siege without proper amount of ships and no the medium citadel will have less ehp than small tower with hardeners so fair chance to blast it. people will go for large citadels instead

the ore sites should be scannable instead of current as miners are easy targets and if the site need to be scanned miners can see probes and decide to warp to citadel or pos so i agree this must be changed




You just made my point you oblivious jackass. Thank you.


The guy was agreeing with you, you oblivious jackass...

I however aren't, if you can't handle the changes, don't play. I don't like the fact supers and station games are coming to wormholes. But I will adapt...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Terrorfrodo
Interbus Universal
#9 - 2016-04-14 13:50:26 UTC  |  Edited by: Terrorfrodo
How is the fact that evictions will happen in 48 hours a change? It has always been like this. Nothing changes here, except that it is probably getting slightly harder because Citadels will be more dangerous defenders than POS's currently are.

If I remember the Citadel mechanics correctly, a small corp will be able to make their Citadel completely invulnerable on weekends by moving the window into some time during the week. This will harm big corps because they will have trouble to agree on a time for the eviction during the week while one player or a few will more easily find a time during the week where they are available to defend.

Example: Corp 'Small Potatoes' has ten players and they operate a Medium Citadel. It has only 3 hours of vulnerability per week. They make a poll about weekly schedules and it turns out that on thursday evenings 8 of those 10 members can be online if really necessary.

Corp 'Blobby Blobbers' has 50 players and they really like evictions. They usually spend every friday night reinforcing some helpless small corp's POS and come back on sunday to mop up. They find Small Potatoes' home and want to abuse them... but no way to do it on friday night. They schedule something for thursday but struggle to get enough members together because for them attacking some random Citadel is not nearly as important as it is for the owners to defend it, so instead of 80% of their members, only 30% show up, giving the smaller defenders an advantage.

.

Rek Seven
University of Caille
Gallente Federation
#10 - 2016-04-14 14:01:40 UTC
Seraph Essael wrote:
I don't like the fact supers and station games are coming to wormholes. But I will adapt...


?
Eikin Skjald
Ars Venandi
#11 - 2016-04-14 14:05:32 UTC
After the first post, I liked WH Space even more.....must be an exciting adventure.
Borsek
KarmaFleet
Goonswarm Federation
#12 - 2016-04-14 14:29:13 UTC
OP's forum alt is associated with -THE- Treasure hunter enterprises corp (https://zkillboard.com/corporation/414884517/) and possible but improbable alts (or friends), due to having an actual pvp history, and OP seems pvp-averse, include Norse Maniac, General Cha, RemDakar - probably not though, even though the name is almost the same.

The named corp was evicted from J141104 about a year ago, and amidst their losses there were hulks, skiffs and the like. Corp seems like one person or a few friends and a bunch of mining toons, with occasional, rare pvp.

I can see where the tears stem from. Stop posting.
Carrion Crow
Head Like a Hole.
#13 - 2016-04-14 22:27:31 UTC  |  Edited by: Carrion Crow
I think the OP should be excited about Citadels.

Unlike a POS, I think a citadel will give small corps the chance to actually fight back - or at least hurt the attackers ;)

The interface for defending a POS sucks, whereas the new citadel design looks like it will be usable and fun to play with.


Sure, it will die to a determined larger force, but that's always been the case.
Winthorp
#14 - 2016-04-15 08:29:20 UTC
I was at Autism level 22% when i got home, thanks for topping me up.
Ozz Burtus
Deep Core Mining Inc.
Caldari State
#15 - 2016-04-15 11:56:00 UTC  |  Edited by: Ozz Burtus
Jack Miton wrote:

I know right?? i know there are some whiny b!tches in wspace but this is a new low...

theyre literally UPPING the time it takes to kill a POS and he's complaining that this f*cks over the little guy!
must be some kind of special 'logic' that I am unfamiliar with...


"Doublethink" is the one you're looking for.
Andrew Jester
Collapsed Out
Pandemic Legion
#16 - 2016-04-15 13:55:59 UTC
Iyokus Patrouette wrote:
Andrew Jester wrote:
"Wahhhhhhh"

td; dr


So hows your day going Jester? I'm just finishing one of the best coffees i've had in a while.

other than trolling through chromobonus posts p well

Jack Miton wrote:
Andrew Jester wrote:
"Wahhhhhhh"
td; dr

I know right?? i know there are some whiny b!tches in wspace but this is a new low...

theyre literally UPPING the time it takes to kill a POS and he's complaining that this f*cks over the little guy!
must be some kind of special 'logic' that I am unfamiliar with...

probably because he doesn't know what getting ****** is actually like ;)

If thuggin' was a category I'd win a Grammy

Seraph Essael
Air
The Initiative.
#17 - 2016-04-16 02:16:36 UTC
Rek Seven wrote:
Seraph Essael wrote:
I don't like the fact supers and station games are coming to wormholes. But I will adapt...


?

They're going to be allowing Supers into high class wormholes... I dislike it... But the game will go on whether I like it or not, so might at well just adapt.
And station games. AKA citadels... Able to dock in Wormhole space. Again dislike that but oh well...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Sheeth Athonille
Rabid Dogz Mining
#18 - 2016-04-16 02:36:31 UTC
Seraph Essael wrote:
Rek Seven wrote:
Seraph Essael wrote:
I don't like the fact supers and station games are coming to wormholes. But I will adapt...


?

They're going to be allowing Supers into high class wormholes... I dislike it... But the game will go on whether I like it or not, so might at well just adapt.
And station games. AKA citadels... Able to dock in Wormhole space. Again dislike that but oh well...


Where'd you read that? Everything I've read has been about them possibly upping the mass allowed through wh's to counter the increases in mass from capital size armor plates, but ensuring that the mass isn't high enough for supers to get through.

Pretty sure there'd be a **** storm if they started letting supers into wh's.
Tatsuj Khan
Republic University
Minmatar Republic
#19 - 2016-04-17 00:42:55 UTC
Super-capitals are NOT allowed and for the upcoming upgrades, won`t be allowed in j-space. Citadels of all three flavours will be allowed in j-space along with conditions unique only to j-space.
unimatrix0030
University of Caille
Gallente Federation
#20 - 2016-04-17 19:22:29 UTC  |  Edited by: unimatrix0030
Have you even considered the consequences if assets would not be destroyed after a citadel pops in wh's?
If it would the 10% of loot denial tax of k-space, then you would never be safe in wh's.
The large rich corps the op talks about would just destroy a citadel full of ships wich would then stay in the wh's untill they anchor a new citadel... . In wich they would recover the "lost" assets... .
So they got an instant beachhead... .For ever because if that citadel gets destroyed, then can again hang a new one up....
So how is that bether?


Quote:
- Making wormholes open only AFTER someone has jumped through.(allowing Blob groups to amass in full readyness for a gank)

Why would this be a problem?
Since the sigs go up instantly in d-scan window when some one jumps w-space has never been safer.
Only capitals in siege can take 5 minutes to get safe max.
Subcaps will be gone with in 2 minutes usualy.
You need a good scanner

Quote:
- Adding extra static's and making WH's appear more often in all WH space(Again, for the blobs to search out more targets since small groups can't be bothered with all the scanning involved)

If you don't scan you need to accept the consequences, scanning is life in wh-space.

No local in null sec would fix everything!

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