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First post
Author
Jeremiah Saken
The Fall of Leviathan
#1441 - 2016-04-13 16:09:04 UTC
Lan Wang wrote:
My argument with this was sp is available to everyone, you dont have to change your style of gameplay to benefit from injectors, dailies require you to change your activity in order to get the reward, people who pvp, market trade, industry, haulers all get pretty much shafted because they dont shoot npc's.

You don't need SP, only experience. I trained tengu 2,5 year ago. Do you think my gameplay was affected since then? It's same tengu with better skills. I'm flying it same as first time I undocked it. My skills are better but how them affect my gameplay? Very little.

"I need to shoot that rat because it's inevitable add to my SP pool". Wrong you don't. Cluster will still be there. Heaven won't fall. Marvel will still be better than DC.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Khan Wrenth
Viziam
Amarr Empire
#1442 - 2016-04-13 16:22:50 UTC
Lan Wang wrote:
My argument with this was sp is available to everyone, you dont have to change your style of gameplay to benefit from injectors, dailies require you to change your activity in order to get the reward, people who pvp, market trade, industry, haulers all get pretty much shafted because they dont shoot npc's.


I hate sounding like a broken record...but...

To be fair...

Training the skills to kill a random NPC rat is absolutely minimal. You can do it, with a bit of difficulty, in a civilian-fitted noobship. That's probably why they chose precisely this, it requires absolutely no training whatsoever to achieve. All it requires is docking in a station without a ship to get a noobship with a civilian gattling, and then undock and head to a belt.
Lugh Crow-Slave
#1443 - 2016-04-13 16:33:16 UTC
Khan Wrenth wrote:
Lan Wang wrote:
My argument with this was sp is available to everyone, you dont have to change your style of gameplay to benefit from injectors, dailies require you to change your activity in order to get the reward, people who pvp, market trade, industry, haulers all get pretty much shafted because they dont shoot npc's.


I hate sounding like a broken record...but...

To be fair...

Training the skills to kill a random NPC rat is absolutely minimal. You can do it, with a bit of difficulty, in a civilian-fitted noobship. That's probably why they chose precisely this, it requires absolutely no training whatsoever to achieve. All it requires is docking in a station without a ship to get a noobship with a civilian gattling, and then undock and head to a belt.


but i still have to do something i dont want to and its the slippery slope we are afraid of. already ccp said they want to texpand this to things like the market mining and relic hunting

so yeah this one may not be too bad but its just the start. this is not a sandbox
Khan Wrenth
Viziam
Amarr Empire
#1444 - 2016-04-13 16:46:26 UTC
Lugh Crow-Slave wrote:
but i still have to do something i dont want to and its the slippery slope we are afraid of. already ccp said they want to texpand this to things like the market mining and relic hunting

so yeah this one may not be too bad but its just the start. this is not a sandbox

Oh I fully agree! I'm just saying, there's a lot of people saying "How's my trader alt supposed to do this?!" I'm just pointing out that literally any character can take a noobship out and take care of business.

It's still a bad idea, built on a faulty premise, but it can be done by anyone.
Maximus Aerelius
PROPHET OF ENIGMA
#1445 - 2016-04-13 17:05:50 UTC
A few of my thoughts:

So people will log in, go kill a rat or whatever and then dock. In Hi-Sec not a problem, we'll just go about our thing doing whatever we like to do for our playstyle and kicks.

Low-Sec, they'll probably have a little party and entertain some Exotic Dancers. Will have to ask Goons about this one though Big smile

Null-Sec now let's see the impact: So null-sec people will go kill their 1 x rat and get their SP. Instead of logging they stay logged in, docked or AFK Cloaked™ cos why not, I'm logged in. Off to work I go. Now you'll get more forum activity as the "NERF AFK Cloakers" come with their pitch forks.

On a side note of that:
"Average Pilots in Space" in the Map is warped as it's not accurate
Jumps per hour is warped as it's not accurate effectively making that intel dead
NPC kills stats go up but not really reflecting true Missioners to those just going to pickup their 10k SP from the rat. DOTLAN ratting stats go out the window as a consequence.

And all because CCP removed the 24 hour skill queue and brought in the InfiniQueue (IQ). CCP Rise has already stated that the PCU (not sure why these is so much focus on this) dropped once IQ hit and now they want to get it back up. So instead of rolling back IQ they'll band-aid it with this as Tippia said on P72 I think it was.

Stop making EVE into a Themepark. You want EVE to be hard then HTFU and quit with these gimmicks. EVE is burning with war, none of which CCP had anything to do with and yet more people are returning, logging in and getting involved. Why? Because they're motivated to for something more than Theme-EVE, because they have goals, something they want to achieve or people they want to fly with, against, make history, whatever.

If you're going to go down this route (which from past experience is beyond a doubt) then don't give SP. Make it like Project Discovery and have a separate LP Pool for which you can get cool cosmetic stuff. Even make it CONCORD LP so you can convert to LP of your choice but at a loss say to the tune of SOE ration 1:0.4?

So many other avenues to take that wouldn't p*** so much of the community off. You know, the one that's currently bringing in more players and subscriptions cos we're making things go boom. Well not me directly but butterfly effect yeah.

Not an arm-chair developer but I'm passionate about this game.
Lugh Crow-Slave
#1446 - 2016-04-13 17:21:23 UTC
If this does need to happen male or aurum at least then you still feel like you should loud in to get it but if you don't you just feel like you're missing out rather than losing out
Erihn Sabrovich
#1447 - 2016-04-13 17:25:19 UTC
I think that there are some serious problems in EVE which ends up as turn off for new players (I'm not speaking of the totally newbie which just joined but about the 6 month-1 year (or 2) old player)



The first one is the SP gap... Even if "older players" keep saying that SP don't matter... it's quite frustrating for new players... It can be felt as "why are we punished because we didn't discover this game earlier".

Nearly all MMO allow new player to catch-up... except EVE... This may seem OK for people who are 7-8 years old or more (in game) but it's quite a turn off to think that no matter what you do, you'll always stay behind.



The second one is the "powerblock" system... In every single competitive MMO (Web based like Travian/Planetarion/..., online like EVE, ... the powerblock simply stop most chances for new players to get a real impact... Try to think about this : how can a new alliance, not linked to any powerblock, may hope to compete with blocks like Goons and other ? You may say that you can simply ignore the blocks... Except that they grasps scarces ressources like Moons, take control of interresting WH space and so on... Next step may be with market control through citadels...



There are also some less known things like the T2 BPO which give insane market advantages to those who get them as they don't have to worry about research and reflect the costs on the T2 items prices...


You may look the situation in any angle, to counter the player leak, these points have to be taken care off...


It may look like no-go for some of you, but injectors and dailies help in that way... Yes, it'll change the SP=age rule... it **** off the older players who feel like they are "ripped"... like their SP superiority is being stripped from them... But keep in mind that removing that SP insanity IS NEEDED.


CCP should take care of the T2 BPO... they may convert them to BPC with a limited number of runs + the related T1 BPO... or they may simply remove them, it's not as if they haven't been rentabilized since they were given.


CCP should find way to shatter powerblocks... because these blocks do no good to the game... They pretend to "create content" but all what they do is doing some fights, making money, scaring new players and sitting on their strength... they don't create missions, new kind of ships/modules, new kind of exploration sites, ... They usually are not new players friendly (too many risks of them being spies)... But well, this phenomenon is not exclusive to EVE... it's common accross games...


CCP should take care of the new players, create more PvE missions, create more opportunities, ... with rewards that really do help them... Some mission arcs can be created for nearly all classes... a little like the tutorial missions but longer (15-20 missions for an arc) and real rewards...


CCP should really make mission rewards more valuable... Loot+Salvage (+bounties) are usually several times the mission reward in ISK which is quite pathetic... Giving away small amount of AUR (1-2 AUR for example) or SP could help.


You're all whining about that choice of CCP... don't forget one thing : IT'S THEIR GAME, you're only guests... So, please, be more polite to yourt hosts... If you go to some friend's home and don't like the paintings on the wall, you keep quiet about it... It's the same here...


For the 8-10 year old players, you won't die by not getting 7M SP a year by not doing the dailies while you already have about 200M SP which is 28 times more !!! If the dailies **** you off, you are NOT REQUIRED to do them... After all, you're the first to say that SP don't matter... and there are probably many of you who don't know what train next anyway...
Frostys Virpio
State War Academy
Caldari State
#1448 - 2016-04-13 17:27:26 UTC
Lugh Crow-Slave wrote:
If this does need to happen male or aurum at least then you still feel like you should loud in to get it but if you don't you just feel like you're missing out rather than losing out


You expect them to kill a revenue stream like aurum when instead they can give you something that you might burn aurum on to unload it on another player? Get real man...
Frostys Virpio
State War Academy
Caldari State
#1449 - 2016-04-13 17:30:36 UTC
Erihn Sabrovich wrote:
I think that there are some serious problems in EVE which ends up as turn off for new players (I'm not speaking of the totally newbie which just joined but about the 6 month-1 year (or 2) old player)



The first one is the SP gap... Even if "older players" keep saying that SP don't matter... it's quite frustrating for new players... It can be felt as "why are we punished because we didn't discover this game earlier".



The SP gap in this game is a few month for most hulls. Anything higher than that require your target to be command ship, marauder (not even sure), black ops and capital ships. That might account for about 15% of the available hull type in the game.

Trainign support skills, 1 weapon system, 1 tanking system, raw buffer and navigation does not take years and every hull after the first one get a huge reduction ebcause your support are done or partially done.
PotatoOverdose
School of Applied Knowledge
Caldari State
#1450 - 2016-04-13 17:42:05 UTC
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?
Lugh Crow-Slave
#1451 - 2016-04-13 17:46:16 UTC
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


Lol everyone who puts these in games knows that but "fun" is not the goal
Frostys Virpio
State War Academy
Caldari State
#1452 - 2016-04-13 17:50:00 UTC
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you.
Axhind
Eternity INC.
Goonswarm Federation
#1453 - 2016-04-13 17:51:52 UTC
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


No no. EVE player are stupid and don't know what they actually want. What we all want is 5v5 in frigates. That's the real deal and what market has been screaming for as there are absolutely no PvP games that feature small teams on each side.

PS: On an off chance someone missed the sarcasm, there are plenty of team PvP games and most of them happen to be free to play and grind free so not sure exactly where CCPs vision is. Maybe; "We give you small team PvP game with insane amounts of grind because what sane person doesn't love grind? And best of all, you get to pay us 15€ per month and account to play it!"
Axhind
Eternity INC.
Goonswarm Federation
#1454 - 2016-04-13 17:53:41 UTC
Frostys Virpio wrote:
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you.


So your argument is to emulate a dying game because it's going so well for it? That's AMOK level bad :p
PotatoOverdose
School of Applied Knowledge
Caldari State
#1455 - 2016-04-13 17:54:07 UTC  |  Edited by: PotatoOverdose
Frostys Virpio wrote:
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you.

Well. I suppose you are correct, it isn't everyone. But it is a lot of folks.

Lugh Crow-Slave wrote:

Lol everyone who puts these in games knows that but "fun" is not the goal

Right. At the end of the day this is a game. Not a job where people need an incentive to punch in every day. Treating it as the latter is bad. If fun for their customers isn't the goal, they should rethink their plan.
Eveline Vos
POS Party
Ember Sands
#1456 - 2016-04-13 17:57:31 UTC
Lugh Crow-Slave wrote:
Khan Wrenth wrote:
Lan Wang wrote:
My argument with this was sp is available to everyone, you dont have to change your style of gameplay to benefit from injectors, dailies require you to change your activity in order to get the reward, people who pvp, market trade, industry, haulers all get pretty much shafted because they dont shoot npc's.


I hate sounding like a broken record...but...

To be fair...

Training the skills to kill a random NPC rat is absolutely minimal. You can do it, with a bit of difficulty, in a civilian-fitted noobship. That's probably why they chose precisely this, it requires absolutely no training whatsoever to achieve. All it requires is docking in a station without a ship to get a noobship with a civilian gattling, and then undock and head to a belt.


but i still have to do something i dont want to and its the slippery slope we are afraid of. already ccp said they want to texpand this to things like the market mining and relic hunting

so yeah this one may not be too bad but its just the start. this is not a sandbox


All aboard the train to "Eve Thempark MMO", chooo chooo.
Frostys Virpio
State War Academy
Caldari State
#1457 - 2016-04-13 18:00:14 UTC
Axhind wrote:
Frostys Virpio wrote:
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you.


So your argument is to emulate a dying game because it's going so well for it? That's AMOK level bad :p


His argument is that people in other MMO don't like dailies. I provided a counter example from a MMO even bigger than the one he plays which mean it's representative of the playerbase he was referencing as "player of other MMOs".

Eveline Vos
POS Party
Ember Sands
#1458 - 2016-04-13 18:03:02 UTC
Frostys Virpio wrote:
Erihn Sabrovich wrote:
I think that there are some serious problems in EVE which ends up as turn off for new players (I'm not speaking of the totally newbie which just joined but about the 6 month-1 year (or 2) old player)



The first one is the SP gap... Even if "older players" keep saying that SP don't matter... it's quite frustrating for new players... It can be felt as "why are we punished because we didn't discover this game earlier".



The SP gap in this game is a few month for most hulls. Anything higher than that require your target to be command ship, marauder (not even sure), black ops and capital ships. That might account for about 15% of the available hull type in the game.

Trainign support skills, 1 weapon system, 1 tanking system, raw buffer and navigation does not take years and every hull after the first one get a huge reduction ebcause your support are done or partially done.


But how many people actually only fly one exact ship forever?

Most corps/groups of people will ask people to fly different ships for different reasons. Different game play activities require different skills.

Also, the SP requirement of support skills is pretty ******* massive, even though you have to do it once, it is still a huge SP sink (engineering, navigation, targeting, not even counting armor and shield tanks).
Eveline Vos
POS Party
Ember Sands
#1459 - 2016-04-13 18:04:35 UTC
Lugh Crow-Slave wrote:
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


Lol everyone who puts these in games knows that but "fun" is not the goal


Increased PCU!

And the slight chance that when you log in to do your dailies, you actually end up doing something fun, rather than "sorry guys, gotta do my dailies first".

At least the cancer that was skill queue only took 5 seconds to do, not even the "5 minutes" that the dailies will require. And you could always just throw in a long skill and not log in for days at a time.
Eveline Vos
POS Party
Ember Sands
#1460 - 2016-04-13 18:06:49 UTC
Frostys Virpio wrote:
PotatoOverdose wrote:
Rise: You do know that no one actually likes doing dailies in those other mmo's, right?

Right?


You should check around before making assumptions like that. A request to remove the daily cap in WoW was commonly made because player felt they should be allowed to do as many as they wished instead of being capped at X per day. Disliking something, even if it's at the level of hating it with a passion does not mean everybody think like you.


No, the daily cap was asked to be removed because Blizzard wasn't going to remove dailies, and you literally needed to do more dailies in one day that the daily cap allowed due to the OUTRAGEOUS quantity of dailies added in Mists of Pandaria.

PS- Nobody liked spending 2-4 hours a day/per character to get the "way too good to ignore" rewards so that they could keep up with raid progression.