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First post
Author
Jinrai Tremaine
Cheese It Inc
#1361 - 2016-04-12 22:54:25 UTC
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks


Question: If you have a fleet with multiple characters in it, in order to qualify for the reward would each member have to land a killing blow on a rat themselves, or would they all get credit if they're all in fleet and on grid when any member kills a rat?
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#1362 - 2016-04-12 22:55:29 UTC
If this has to happen the 22hr timer has to go.

Anytime from down time to downtime at least please.
Drammie Askold
Hideaway Hunters
The Hideaway.
#1363 - 2016-04-12 23:04:07 UTC
This idea was always going to be implemented but CCP will live to regret this change. The person who's idea I'm convinced this is, will by that time, have left for pastures new.

As the blessed St. Reptilicus said "Some days you can't get a drink on the cuff anyplace."

Demica Diaz
SE-1
#1364 - 2016-04-12 23:18:56 UTC
Anyone else getting feels that at Fanfest we will be getting EVE Garriso...*cough* Citadels with daily follower missions, spawning personal citadel mineral asteroids, fedo battles and salvage garden? RollLol

Ok joking but seriouslly CCP... I am getting worried a bit.
Lugh Crow-Slave
#1365 - 2016-04-12 23:32:56 UTC
Demica Diaz wrote:
Anyone else getting feels that at Fanfest we will be getting EVE Garriso...*cough* Citadels with daily follower missions, spawning personal citadel mineral asteroids, fedo battles and salvage garden? RollLol

Ok joking but seriouslly CCP... I am getting worried a bit.


you see what we really need is personal systems that we can open up using a private wh

you know its hard to take space but every one wants their own little system

maybe there are daily item spawns and upgrades you can put in that build over the coarse of a few days that you can use aurm to speed up
Vol Arm'OOO
Central Co-Prosperity Union
#1366 - 2016-04-13 00:25:57 UTC
The great thing about eve was no grind for experience. Now it seems that we on that slope straight down to grindsvile.Shocked

I don't play, I just fourm warrior.

Kharnakh
Imperial Academy
Amarr Empire
#1367 - 2016-04-13 02:27:11 UTC
Please don't make the daily reward SP. That feels far too much like a 'login daily for an xp boost!' that you would expect from some lesser free-type mmo.

If the reward was say, aurum or some new LP that got you cosmetic items, that sort of thing, I could be much more onboard with this.
Having people have to undock a frigate to warp to a belt and pop a rat for SP wont add a desire for people to play Eve, just an obligation to do so.

In relation to the point about the old skill queues, it was never that you had to log in *every* 24 hours, just that you had to log in within 24 hours of the last skill you queued ending to add another. Training BS 5 skills for instance still meant you only had to log in once a month on the day they ended. (Think back to the old patch days, 'Remember to set a long skill!')
Even before skill queues were introduced that was the same, just you had to do some creative skill changing to make sure long skills ended at a time you could be online to change it (either that or set an alarm clock) ;)
Lugh Crow-Slave
#1368 - 2016-04-13 02:29:47 UTC
Kharnakh wrote:
Please don't make the daily reward SP. That feels far too much like a 'login daily for an xp boost!' that you would expect from some lesser free-type mmo.



what do you mean it feels like? that's exactly what it is
Maddaxe Illat
Kerberos Inc.
#1369 - 2016-04-13 03:39:37 UTC  |  Edited by: Maddaxe Illat
Dose ccp just pass a hat around once a month and say" Put the dumb thing you can think off on a piece of paper and put it in this hat." Then someone pull out said piece of paper and say thats a relly good idea?
Sgt Ocker
What Corp is it
#1370 - 2016-04-13 03:46:55 UTC
Jinrai Tremaine wrote:
CCP Rise wrote:
Another small update:

Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.

Thanks


Question: If you have a fleet with multiple characters in it, in order to qualify for the reward would each member have to land a killing blow on a rat themselves, or would they all get credit if they're all in fleet and on grid when any member kills a rat?

That is the best question yet.
Logically if your in a fleet you should not be able to complete the task at all.
It is a thing that requires an individual to complete a single task - Not a fleet.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

NovaCat13
Seymourus and Co.
#1371 - 2016-04-13 03:47:26 UTC
Lugh Crow-Slave
#1372 - 2016-04-13 04:35:13 UTC
I'd ask to hear what the CSM thinks of this but I'm starting to belive the rumors of how ccp has been treating them
Red zeon
State War Academy
Caldari State
#1373 - 2016-04-13 05:01:05 UTC
this is nothing that will make me stop playing eve, but i do feel disgusted by this idea. like a corp member said, what next? "Sp for linking to Facebook??"
Axhind
Eternity INC.
Goonswarm Federation
#1374 - 2016-04-13 05:09:44 UTC
Red zeon wrote:
this is nothing that will make me stop playing eve, but i do feel disgusted by this idea. like a corp member said, what next? "Sp for linking to Facebook??"


For love of god don't give them any more terrible ideas! They are already doing great in that department on their own, no need for external help.
Niko Lorenzio
United Eve Directorate
#1375 - 2016-04-13 05:33:40 UTC
Actually Aurum reward is an interesting proposal. No ingame method of acquiring it so it would be valuable but not game breaking. Make a small amount of Aurum as the reward please. And make it based on Discovery so that everyone can participate without being forced into activities they don't want/can't do.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Lugh Crow-Slave
#1376 - 2016-04-13 05:37:20 UTC
Niko Lorenzio wrote:
Actually Aurum reward is an interesting proposal. No ingame method of acquiring it so it would be valuable but not game breaking. Make a small amount of Aurum as the reward please. And make it based on Discovery so that everyone can participate without being forced into activities they don't want/can't do.


.... but discovery is something I don't want to do



Aso for aurum if this idea is going to be implemented (and our is) that would definitely be the least damaging valid reward
Maddaxe Illat
Kerberos Inc.
#1377 - 2016-04-13 06:23:43 UTC  |  Edited by: Maddaxe Illat
Why Skillpoints?
There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.



but skill points can be sold for isk so the reason here is floored. Because would this not also **** up the market also?
Lugh Crow-Slave
#1378 - 2016-04-13 06:28:53 UTC
Maddaxe Illat wrote:
Why Skillpoints?
There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.



but skill points can be sold for isk so the reason here is floored. Because would this not also **** up the market also?


Not to mention is not that it would be acceptable if it was not sp just that it would not be as bad
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#1379 - 2016-04-13 06:32:36 UTC
Maddaxe Illat wrote:


but skill points can be sold for isk so the reason here is floored. Because would this not also **** up the market also?


You'd have to run the daily for 50 days to get enough free sp to fill one extractor. Pretty sure the market can tolerate that.
Jeremiah Saken
The Fall of Leviathan
#1380 - 2016-04-13 06:42:22 UTC
Lugh Crow-Slave wrote:
I'd ask to hear what the CSM thinks of this but I'm starting to belive the rumors of how ccp has been treating them

Why do you want to know CSM opinions? Almost all CSM memebers were against SP trading, still implemented. It's all about money.
CSM has zero impact on CCP decisions.

in the meantime article on CZ:
A Tribute to Bad Design

Funny thing, I will benefit from those dailies because I shoot rats every day in explo combat sites Roll Reward for activity I'm doing every day anyway...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville