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EVE New Citizens Q&A

 
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Tutorial and Opportunities Suggestions/Comments

First post First post
Author
Lucifer Morningstar SoulTrader
Native Freshfood
Minmatar Republic
#201 - 2016-03-29 15:15:44 UTC
Opportunities not really helpful at all

the videos are great I found them helpful

the career agent rewarding and helpful

one thing I don't like about these career agent missions I have a lot of Civilian garbage it's worthless for anything after the missions
Dani Gallar
Doomheim
#202 - 2016-03-29 15:29:40 UTC
Lucifer Morningstar SoulTrader wrote:
Opportunities not really helpful at all

the videos are great I found them helpful

the career agent rewarding and helpful

one thing I don't like about these career agent missions I have a lot of Civilian garbage it's worthless for anything after the missions


Most civilian 'garbage' can be reprocessed and will yield atleast a handfull of some of the more expensive minerals needed to build stuff. I personally think civilian stuff is ok even if it would be better for a new player to get T1 stuff right away.

Opportunities could work if the first one pointed you to the career agents ... the rest will be completed while doing career agent missions.
Flying Squidwolf
Indigo Media
#203 - 2016-03-29 18:30:48 UTC
They shouldn't provide a fitted rookie ship because folding fitting into a tutorial would be more beneficial to new players, surely? If you hang out in the Career Agent systems a lot you'll notice that the bulk of questions from new players is usually on how to fit a ship.

In Clellinon its usually asking for advice on fitting for mining.
Joshua Lockhart
Space Rocks Industries
#204 - 2016-04-11 12:38:37 UTC
Career agents should be added to the opportunities map.

I cannot see an argument against this, can anyone come up with one?

I can see an argument for not leading players directly to career agents - thereby having them reach out to the community for help.

It is my perception that the function of the opportunities map is to show players what is out there, however participating in rookie chat has shown me how unpopular they are and that players on the whole do not know about career agents which is very important in teaching basics about the game in the beginning.

Apparently it takes you to them once you finish everything on the opportunities map, but honestly I do not think new players have the resources or knowledge to visit a wormhole before they do career agents.
Ichi Uno
Jackwagon Express
#205 - 2016-04-12 22:30:00 UTC
Add a new opportunity to find the tutorial videos.

The most common stumper I've seen Help & Rookie Help is how to use probes. Link the applicable scanning tutorial videos on the exploration carreer missions.
Akhier Dragonheart
University of Caille
Gallente Federation
#206 - 2016-05-25 06:17:12 UTC
Opportunities despite being the only thing the game puts forward as anything resembling a tutorial completely fail. If I hadn't researched about the game a bit before hand I would have already dropped the game with no intent to come back. My very first criticism is when displaying an icon make it match the actual icon and on top of that clearly state how to find it. In the opportunity "Engines of Creation" the Reprocess Ore step has an icon which if you go by all the previous examples your supposed to find and click on. No where does it tell you to be docked at the station and the icon is actually just the recycle symbol and called "Reprocessing Plant". It took me over 15 minutes (I kept track) to find the correct button and then get what I needed to fulfill it. Next step it wants you to get a blueprint. Good luck with that after following the previous opportunities and now probably being broke.

My next problem is that while there are apparently other resource to help (tutorial videos and career agents apparently, just learned of them reading this thread) in the about 2 hours of play I heard hide nor hair of them. Also don't fob this off as being a multiplayer game so I should have asked. When I asked about the previous problem the new player help was moving too quick and no one answer me there and in local no one was talking at all. If there are helpful things but people can't find them they aren't actually helpful.

Really in the end there was more but I just want a tutorial to play the game. We don't have game manuals anymore as more and more has been offloaded into the game itself. You can't try and take a step back when you already had it all in game. I just want to have the old tutorial as compared to opportunities I have only heard good things about its ability to teach me what I need to know.
Edward Feynhold
The Scope
Gallente Federation
#207 - 2016-08-21 11:07:10 UTC
Hey rookie here,

I think the a good addition would be to clearly state somewhere that the first encountered agents are in fact tutorial agents. I don't think it was written this way.

In general when it is about teaching a mechanic just describe it and write it as simply as possible :)

EF
sp0q
Brutor Tribe
Minmatar Republic
#208 - 2016-09-05 07:45:44 UTC
I actually liked the opportunities. They are a bit snippy at times but I went through them fairly quickly - sometimes they required a second read and a bit of looking around.

The tutorial career agents were great but the transition after finishing the base 5 of them could be explained better.

Sisters of EVE plot, which I consider to be a tutorial too, since every new player is told to do it, could use more interesting rewards. Not necessarily a battlecruiser but it's a bit offputting to get only ISKs.
Michand Unity
Funded By String
#209 - 2016-09-13 07:21:21 UTC
Having tried out the opportunities several times now on different alt accounts, I have a few suggestions to make them more streamlined for newbies.

1) In the starting area some of the rats that aura requires you to kill will spawn behind a large collidable object, a new player who doesn't know how to pilot manually around these objects may get stuck on the edge.
Solutions:
Remove the large rocky object from starting area (or make it non-collidable).
Make the pirates spawn closer, you don't need to force players to slowboat 30km to each one without a prop mod.
Change the possible spawn location of pirates.

2) The ship refitting opportunity requires 4 actions to complete: Unfit a module (easy as new ships come fit with some), Fit a highslot module (easy as soon as a module has been unfit, it can be refit), the other required actions are sometimes not doable for a new player, sometimes none of the pirates will drop a lowslot or a midslot module, and since new players have not yet learned to use the market they may become stuck here.
Solution:
Make some of the loot from rats predetermined so that at least one lowslot and midslot module will always be included in loot from the six wrecks.

Overall I felt that the opportunities were much easier and more intuitive than the tutorial that I learned the game by.
Saizer Celestias
Stellar Endeavors
#210 - 2016-09-14 09:12:08 UTC
I'm a returning player after three years and even back then I wasn't that well ingrained. I consider myself a rookie as, after all this time, I know nothing.

With that said, I can say the new Opportunities system completely fails as a useful newbie tutorial as I was still completely lost. All my help came from just chatting with other players in local or the help channel.
eeski
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#211 - 2016-09-16 09:58:05 UTC
i just been doing the new player experience and got to the Military mission "Cash flow for Capsuleers "(8 of 10) and it asks to fly to the hotel but there is nothing in the overview if i hadn't known i could add large collidable objects the mission it would of confused me plus it wasn't called a hotel it was something else
Nabu Nezzar
Royal Amarr Institute
Amarr Empire
#212 - 2016-09-24 10:49:22 UTC
New player here: Friendly GM Tegrino linked the thread, so I might as well write down a small thing I noticed.


Mission 1 of the exploration branch tells me to use/activate/show the "sensor overlay" but that is in fact always active. It shows you colors in different directions but that doesn't help me in finding a site. It doesn't tell you that you need to click on "Scanners" --> "Probe Scanner".

I guess those instructions refer to an older version of the game when the sensor overlay was different?

Later on, I don't think the game ever tells you how to specify a scanning area to reach 100% signal strength. I was only told in the help channel that I need to hold "alt" to see the arrows which I can then move.


Apart from that I had a problem in the business branch with a scripted enemy attacking me. When I wanted to defend myself against the Blood Raider, a message popped up telling me that it's a peaceful entity and that it would be bad if I attacked him. I tried again but the same happened. After around two minutes of him attacking me, I could counter-attack without that message interfering. It was probably some weird lag, just wanted to mention it.
Sherman Love
Republic University
Minmatar Republic
#213 - 2016-10-10 10:10:04 UTC
Missions that blow your ship can really be a pain for people that hate reading, like me. Perhaps the game should limit such missions to rookie ships and frigates?
Matthias Amdadeus Saxa-Alizze
Doomheim
#214 - 2016-11-06 18:38:07 UTC
The first exploration agent is useless if it counts as a tutorial.
It only consists of a few missions telling you to fly here and there in a starting system so you know what sites look like but it doesn't actually show you how scanning works or how to interact with probes. It took almost 2 hours to complete the last mission where it actually tasks you with scanning a site because I had no clue how probes worked or how to move them.
It didn't even mention the alt shift or control drags to change scan radius or grouping distance. I couldn't figure out to move them even and when I figured out how I had inadvertently moved them probably 100s of aus below the system I was in and had to drag them back
It needs to include a break down of basic probe control and how to general find stuff. I've proved a few times and it takes 15-20 tries to narrow it down and get it.
During the tutorial once I got it right to I managed to get the signal to 100% so I recalled my probes and tried warping to it and had to start over because it went back to 0 when I relaunched and scanned.

Also not sure how direction scan works. I see filter options and distance settings but nothing told me what it was and I keep seeing it referenced and people say they use it constantly and I haven't needed it once yet.
Matthias Amdadeus Saxa-Alizze
Doomheim
#215 - 2016-11-06 18:43:17 UTC
Sherman Love wrote:
Missions that blow your ship can really be a pain for people that hate reading, like me. Perhaps the game should limit such missions to rookie ships and frigates?


Agreed, that mission wasn't there when I played in 2009ish. I was expecting to learn how to do ewarfare and cap stuff in the new combat missions so I went out thinking it was just more npc killing and I just randomly blew up for no reason.
I don't mind the one where your supposed to die to pirates but they don't explain how you are being attacked and your sensors are all being damped from the pirate cruisers.

They should start you off low getting used to being shot and targeted by pirates that imitate enemy capsuleers. So a generic named pirate that for the mission duration would be marked like a red 0.0 pvper. And then explain how warp scrambling works better and go into webs and al that.