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The death of DUST...

Author
cBOLTSON
School of Applied Knowledge
Caldari State
#41 - 2016-04-10 14:08:47 UTC
Darth Carbonite Tokila wrote:
To say Dust "failed" because it didn't revolve around your favorite area of space is short sighted and incorrect.

Dust ended up being a profitable venture and will have a small hardcore following until the end, but people still call it a failure. Why is that?

Because of poor internal leadership that reached too far and tried too much without focusing on the actual game itself. Faction Warfare, Planetary Conquest, Player Markets, Trading... A scattershot of features that had nothing to do with the core gameplay loop.

Going forward, the focus will be on making an awesome game first, catering to capsuleer dreams second.


Now that is a good thing to hear from a CPM member. I look forward to the information we will get at fanfest even if its only vague.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Darth Carbonite Tokila
Incorruptibles
Sugar. Affiliates
#42 - 2016-04-10 16:08:50 UTC
cBOLTSON wrote:
Now that is a good thing to hear from a CPM member. I look forward to the information we will get at fanfest even if its only vague.


As do I.

I know it means relatively little to say I'm excited, considering I get to look behind the curtain, but if there's one thing that stands out to me when interacting with CCP Rattati and crew, it's that they are determined not to make the same mistakes as their predecessors.

Member of CPM2 Dustside

cBOLTSON
School of Applied Knowledge
Caldari State
#43 - 2016-04-11 18:55:35 UTC
Darth Carbonite Tokila wrote:
cBOLTSON wrote:
Now that is a good thing to hear from a CPM member. I look forward to the information we will get at fanfest even if its only vague.


[Snip] but if there's one thing that stands out to me when interacting with CCP Rattati and crew, it's that they are determined not to make the same mistakes as their predecessors.


I think that is one of the main things that anyone who is interested will be looking for, its pretty much a guarantee that the game will be deep and have great customisation. (Its a CCP product lol) time will tell and fanfest is only around the corner so we will hear their plans for everything.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Kamahl Daikun
Perkone
Caldari State
#44 - 2016-04-11 19:42:29 UTC
pushdogg wrote:
Leonid Ragulin wrote:
Read this on youtube:

DUST failed not because of cheating or because of PS3s become obsolete.

It failed because its biggest selling point, interaction with EVE, was non existent.

Instead of tying in with the true battleground of EVE, ie Nullsec, they went for a tie in with a little-used, considered a joke by most players, worthless feature of the game - Factional Warfare. For those that dont play eve, factional warfare is regarded as 'pvp lite', 'newbie pvp', and the like. It is merely a place people can fight in small-size ships and earn 'loyalty points' that can be traded in for bigger ships of average power, that noone in the real PVP universe uses. Heard of the current 'Money Badgers Alliance vs The Imperium' war? Exactly 0 ships from Factional Warfare have been used or destroyed in what is now the biggest conflict in Eve, and hence in all of gaming history.


You seem riled up, I've never heard fw called "PvP lite" or "newbie PvP". Actually fw is where you can get PvP without jumping 20 systems into null for every bear to dock up the second you land in an Intel channel.

Have you ever tried fw? And really I'm glad CCP is dedicating their resources to the flagship game(read:Eve) because if they dedicated that much time to a game that is free to play, I would ask that they get their head checked.


I tried FW.
Getting blapped by a fleet of Cruisers whenever I went looking for a fight got boring.
Back to nullsec, I went.
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