These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Dailies? Grrrr ccp!

Author
Shuckstar
Blue Dreams Plus
#81 - 2016-04-10 18:05:28 UTC
Geronimo McVain wrote:
I will bet that most complains comes from older players. This daily SPs help mostly new players to start faster. I'm a 3 month old char and I'm looking at 120+d of of just more or less basic INT/MEM skillqueue. No ships in there and without the reskill this would be 150+d. At the end of that queue I will start the Will/Perc skills that will take a lot longer. Every SP is welcome to shorten that line.
Even if people sell these point for plex it will just raise the price for plex as this will not create a greater number of PLEX so you can take higher prices.



Been playing 11yrs and I don't peronally give a damn about giving sp for killing a npc daily.

CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#82 - 2016-04-10 18:08:11 UTC  |  Edited by: NovaCat13
K'racker wrote:
a small perk that will benefit newer players and those that can't afford dual training . it's a choice , not mandatory . you're not 'losing out' if you decide it's not worth your time .

skill points are a commodity now , like any other . you can do this 'daily' (the bad name the propaganda experts have bestowed it) or buy a skill injector .

the 'sp from thin air' argument is crap ; if you need lore to make you feel better , make something up . the 'one minute' to find a high sec rat is crap also ; undock your jita alt and try to find a rat with a couple thousand others doing the same thing .

the only down side i see is people begging to be fleeted so they can kill their daily rat . which will become a new mini-profession running level ones a jump or two out of market hubs . and there will be much more interaction , as those hated spammers and scammers die en masse on the undock .

of course , the space-rich will object to having to dirty their hands . shooting red crosses . the horror ..

If by the propaganda experts you mean CCP then you're right, they're the ones calling it "Daily Opportunities," have you even read the Dev post or are you spouting **** like your 'sp from thin air' argument. Because your argument proves you know nothing of faucets.

Just say NO to Dailies

Leeluvv
Caldari Provisions
Caldari State
#83 - 2016-04-10 18:12:16 UTC
Geronimo McVain wrote:
...IMHO it's just a way to help fresh players.


That is a by-product, not the intent. The primary purpose of this change is to increase the number of active online players that CCP can report.
Phased Plasma
Gallente Federation
#84 - 2016-04-10 18:16:03 UTC
^^ precisely.

Follow me at @PhasedPlasma

Neuntausend
Republic Military School
Minmatar Republic
#85 - 2016-04-10 18:19:16 UTC
Leeluvv wrote:
Geronimo McVain wrote:
...IMHO it's just a way to help fresh players.


That is a by-product, not the intent. The primary purpose of this change is to increase the number of active online players that CCP can report.


And with this, it's barely going to work. If every account in Eve had 3 chars, and they would all log in for a minute every day (which won't happen) this will raise the daily average by a bit more than 1000, which is less than stellar. Sure, some players might stay logged after that, but most players won't even bother after a while, because it will become tedious rather quickly.

If they want players to play the game, they should *gasp* add content to the game. Ludicrous idea, I know.
Phased Plasma
Gallente Federation
#86 - 2016-04-10 18:37:54 UTC
New content that gives players something to do? Blasphemy!

Follow me at @PhasedPlasma

Leeluvv
Caldari Provisions
Caldari State
#87 - 2016-04-10 21:35:36 UTC
Neuntausend wrote:
Leeluvv wrote:
Geronimo McVain wrote:
...IMHO it's just a way to help fresh players.


That is a by-product, not the intent. The primary purpose of this change is to increase the number of active online players that CCP can report.


And with this, it's barely going to work. If every account in Eve had 3 chars, and they would all log in for a minute every day (which won't happen) this will raise the daily average by a bit more than 1000, which is less than stellar. Sure, some players might stay logged after that, but most players won't even bother after a while, because it will become tedious rather quickly.

If they want players to play the game, they should *gasp* add content to the game. Ludicrous idea, I know.


They don't care how long you stay in game, as you add to the total number of unique accounts that login that day. It's a marketing con that Free 2 Play games use to make them look popular, so other players then try the game. The problem with Eve is that CCP are telling people how to play for the reward, rather than giving it for playing the game.
Geronimo McVain
The Scope
Gallente Federation
#88 - 2016-04-11 06:11:58 UTC  |  Edited by: Geronimo McVain
Neuntausend wrote:

And with this, it's barely going to work. If every account in Eve had 3 chars, and they would all log in for a minute every day (which won't happen) this will raise the daily average by a bit more than 1000, which is less than stellar. Sure, some players might stay logged after that, but most players won't even bother after a while, because it will become tedious rather quickly.

If they want players to play the game, they should *gasp* add content to the game. Ludicrous idea, I know.
Your playing time is limited so you are likely to just reduce the time you play with your main= no raise at all.

IMHO CCP is doing it right. It helps new players and everyone gets a bon which he can use as he likes. The discussion shows that one side has fears to fall behind while the other side mourns the extra income. You can't have both so either you climb mount Skillpoint faster OR you are making extra money. YOU choose which way you will use the SP.

BTW: What do you think are the new citadels? Content or space decoration?
Semarus
Republic Military School
Minmatar Republic
#89 - 2016-04-11 06:20:28 UTC
OP's math is off. The extractor takes 500k, so the 1.8m sp for 2 accounts/3 characters per doesnt equal to x skill injectors right away. Plus theres the 5.5m skill minimum, essentially making the OP's initial argument for it being an easy way to make money only a problem for players that are already well established, and likely, just as well funded.

IMO, one of the biggest hurdles in attracting players is to have them wait for 6 months to fly the ship they (think) they want to fly, and then leave it up to them to entertain themselves in the meantime. Yes, that is the core of the game we have all come to love--EVE is driven by the experiences the players create--but it's a double-edged sword that I'm sure CCP has always wanted to find a way around, while maintaining the spirit of the game. The prospective subscriber is a lot different now than 5-8 years ago, and inevitably things must change to adapt to the times.
advii
Ministry of War
Amarr Empire
#90 - 2016-04-11 15:49:11 UTC
Weekly?

Could be cool.

Daily?

Hell to the no.
Spurty
#91 - 2016-04-11 15:55:32 UTC
Better give me something for logging in when the people I want to shoot are being told to not log in and let their subscriptions lapse.

Remain logged out, miss out. This is nothing new. CCP's been doing it with releases for ages now.

Sample (something like this did happen) "All active accounts during this update will receive 10 Gecko drones" - you really want every account ever made, including all of those spammer accounts to be rewarded like this? Apparently so.

Rewarding those that interact in the World is not only fair, it's "about time".

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Meryl SinGarda
Belligerent Underpaid Tactical Team
#92 - 2016-04-11 16:03:06 UTC
Can we change the title of this thread to "Change? Grrrr CCP, I'm scared"
Meryl SinGarda
Belligerent Underpaid Tactical Team
#93 - 2016-04-11 16:12:03 UTC
Like seriously, the only reason this game doesn't have any major revolutionary changes to gameplay is because every single time CCP tries to do something majorly different, people cry and whine about it and then we have the same stagnating content for the next 5 years
Pleasure Hub Node-514
Pleasure Hub Hotline
#94 - 2016-04-11 16:14:40 UTC
Meryl SinGarda wrote:
Can we change the title of this thread to "Change? Grrrr CCP, I'm scared"

To recall, before CCP introduced an extension to the 24hr skill queue, Eve arguably had dailies--punishing ones at that, if you didn't update the queue. Lol

Shoot an NPC, get SP, is something anyone can quick pick up and do. Sure, you may 'fall behind' on daily 10,000 SP, but it's hardly the same as time lost not updating a skill queue.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Neuntausend
Republic Military School
Minmatar Republic
#95 - 2016-04-11 16:43:55 UTC
Meryl SinGarda wrote:
Like seriously, the only reason this game doesn't have any major revolutionary changes to gameplay is because every single time CCP tries to do something majorly different, people cry and whine about it and then we have the same stagnating content for the next 5 years


Right. An uninspired, repetitive and bland "log in -> get candy" mechanic is certainly a revolutionary development in gameplay and worthy of everyones support. Roll

It would be a wholly different matter if there were "major revolutionary changes to gameplay" with the focus on the word "gameplay". Logging in to kill a single rat every day is as much gameplay as pushing the same button over and over and over. So, not at all, really.
Kamahl Daikun
State War Academy
Caldari State
#96 - 2016-04-11 16:55:28 UTC
TigerXtrm wrote:
Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.


There's a point where adapting to a new market means gutting every core concept the game has advertised.
Take some of the newer Legend of Zelda games, for instance. In the olden days, they were decently cryptic and didn't hold your hand. You had to know where to burn a bush, where to get a ladder, etc. You had to figure it out. Newer LoZ games hold your hand on goddamn everything. It's no longer a matter of how well you can figure it out, it's a matter of how well you can follow directions.

Then you have a franchise like Dark Souls that says "screw the newer audience and their hand-holding" and beats you in the face until you start to like it. Eve should remain unique, not pandering to the lowest common denominator of "do dailies, grind currency, obtain phat lootz".

I'm against dailies in any game.
Phased Plasma
Gallente Federation
#97 - 2016-04-11 17:57:07 UTC
Personally I don't even like the way ccp are catering towards new bros. When I started it was hard, I didn't search up how to guides or anything I just figured it out myself. Done the tutorials which show you enough of what you need to know in eve: How to travel, how to do basic combat, and how to accept missions.

It was hard for me but that's what kept me to eve, there is nothing like a game that is actually hard and challenges you. There is no fun in the game teaching you every single thing you need/want to know. The real fun gameplay is figuring stuff out, learning from mistakes etc.

I liked that a low amount of players actually stuck to eve because 9/10 times the people that stuck to it where the good people, and the 14 day trial almost served as a vetting processes, scaring away all the bitches and pansies and gave us good, solid players that would stay long term.

Follow me at @PhasedPlasma

Neuntausend
Republic Military School
Minmatar Republic
#98 - 2016-04-11 18:04:21 UTC
This isn't even catering to newbies. This is catering to kids with an attention span of a goldfish.
Drago Shouna
Doomheim
#99 - 2016-04-11 18:17:55 UTC
Neuntausend wrote:
With how it's proposed, they aren't rewarding players for being active. They are rewarding them for logging each character in for a minute.

If this goes live in this form, I'll just make sure that each one of my accounts has all 3 character slots used and log them out in a belt. That way, I just need to log in, target, hit F1, log out. 30k SP per account and day for doing nothing beyond logging in for a minute. After a couple of weeks, I can just extract and sell. What a great deal of activity and content, right?



So you think that every belt will have a rat waiting for you? Really?

I'm loving the optimism.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Neuntausend
Republic Military School
Minmatar Republic
#100 - 2016-04-11 18:20:12 UTC
Drago Shouna wrote:
So you think that every belt will have a rat waiting for you? Really?

I'm loving the optimism.


In Nullsec, the spawnrate is pretty decent. There may be a miss here and there, but so what? Warp to the next Belt, kill a rat there, log out. Adds 30 seconds to the :effort:.